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Nick P. writes...

Hello. Since this is my first question I feel obligated to state that I've been a Gargoyles follower since the show's original airing, and even though I don't live in the US anymore, I still manage to order the comic books. I particularly like how coherent the gargoyles universe it. Too often I'm confused by bizarre universes that fiction creates (specifically comic books), and I'm please to find myself being able to recall what happened to all the characters and what's going on and realize that it makes sense (recall some of the more confusing story-lines in the marvel comics of the 90s that nearly required a long-winded nerd debate just to remind yourself of what's going on). Also, Keith David's voice knocked the show up a few notches on the cool scale.

Anyway, I have a number of questions that I will send from time to time when I find ways to word them so they like real inquiries rather than fan boy rants, so I'll start with something simple:

Did you originally create Gargoyles with the intention of it being a children's show? I felt at times like I was watching a watered down version of what the show was intended to be, which was weird and a little unsatisfying at times.

Greg responds...

Nothing was watered down -- and frankly I can't even think what gave you that impression. The show was developed from day one to appeal to kids. What we did simultaneously was write the show on multiple levels so that in addition to kids, we would also appeal to tweens, teens, college students and adults.

Response recorded on August 06, 2008

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Brenden writes...

A few days ago I realized something about Norse mythology. Most of the time the Honorable Viking Warrior was fighting an Inhuman Monster. Was this theme a factor in choosing vikings to sac castle Wyvern or was just because they were the most prolific badguys of Europe at the time. This realization really added too the anti clich'e of Gargoyles for me, where the "Inhuman Monster" was the victim and the "Honorable Viking Warrior" was a cowardly murderer.

Greg responds...

I think the Vikings may have been Michael Reaves' idea.

Response recorded on August 04, 2008

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Webhead2006 writes...

Hello greg, I just wanted to say season 1 of SSM was very good and i cant wait to see many many more seasons come for the series. I loved it alot besides a few changes here and there i didnt like at first but grew on me over time and it works for the show itself. I just had a question i was wondering on the production side of things for the show. How long does it take to animate a single episode for the series?

Greg responds...

It takes eight to ten months - give or take.

Response recorded on August 01, 2008

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Durkinator writes...

This is question in regards to censorship in Spectacular Spider-Man. Back in the 90s series, there was an obnoxious amount of censorship (Spidey couldn't throw a punch?!) that sometimes hindered the story in obvious ways. Now, Spectacular Spidey is obviously a bit of a lighter tone, so I don't expect to see people dying all over the place or anything, but I am curious about how the censorship from the studios of this series differs from other shows you've worked on, like Gargoyles--which I think was great about being delightfully edgy whilst still obeying the censors. Gargoyles was much darker that Spider-Man currently is, obviously; I'm just curious as to how similar the rules regarding the amount of death and violence and such are and if it has changed a lot since your work in the 90s.

And just to be clear, I'm not complaining or asking for Spider-Man to be darker or more violent or anything, I'm very happy with how everything has been handled and balanced without getting too "gritty" thus far (and I'm usually a sucker for dark stories). I'm just curious, you know?.

Greg responds...

I'm hinky about the way you throw the word "censor" around. The biggest rule is, was and always has been our own personal standards of what's right and wrong, what is and isn't appropriate. After that, both Gargoyles and Spectacular Spider-Man benefited from having smart, intelligent and understanding S&P executives (Adrienne Bello for Gargoyles, Patricia Dennis for Spidey). As I've mentioned before, there wasn't much we wanted to do on Spidey that was disallowed. The realistic sound of gunshots comes to mind... and those are being restored on the DVDs. I think it has less to do with the era, and more to do with the individual looking over your shoulder.

Response recorded on July 31, 2008

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avalon writes...

A spectacular SpiderMan question (one of these days you'll probably need to devote a separate SpiderMan Ask Greg! :))....some of the script and storylines are flat out funny and witty, I love it! Do you come up with these lines in your writing as well or is there a separate staff that does this?

Greg responds...

There isn't a SEPARATE staff. There's just THE staff: myself, Randy Jandt, Kevin Hopps, Matt Wayne and Andrew Robinson on Season One. Nicole Dubuc joined the staff for Season Two. It's a team effort on breaking stories. Dialogue generally comes from the writer credited on the episode with an assist from me.

Response recorded on July 30, 2008

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Simon Elst writes...

M. Weisman,

I'm a student soundengineering (final year) at the IAD (Institut des Arts de Diffusion de Louvain-La-Neuve, Belgium ; http://www.iad-arts.be ). I take the liberty of writing you about my thesis. It had to handle on the role of sound in animationfilm. My ambition is to bring out the importance of sound in animation film, my passion in which I want to invest myself in the future. The fact is that the Gargoyles were my heroes wen I was young (thanks to belgian televisions to made it possible !).

I think Gargoyles would be an excellent example to analyse in detail for my thesis. To do so, I'd like of course your permission, but also, if possible, your help by means of a few questions to answer. Would you ? I can understand that answering all the questions may be heavy, so.. use the way you want ! :)

a) In your opinion, are there (or have there to be) differences in the aesthetic and the realism of the sound when handling on "live" film or animated film. If yes, wich ones, and why? If no, why?

b) What do you think about next three hypothesis :

1) "Reality Effect" : traditional animation film is, by essence, soundless : the elements (components) that forms the film (figures, objects, sets, …) are mostly "silent" and even if they could produce sounds, the fact of shooting image by image makes it impossible to record live. The artificiallity or virtuality of the elements on screen creates a lack of credibility : the audience isn't naturally absorbed in the represented world. In movies in general, sound permits to locate elements "off screen", to create a world of which a great deal isn't seen at the screen. It has to be the same in animation film. But, as the characters are artificial here, there presence and activity doesn't exist for the audience unless by a "sound confirmation".
2) "Sound inspires life into the virtuals worlds of animation film" : in the same way as the animator gives live to his figures, the soundengineer gives them a lively dimension (thanks to the voices, the presences and the interactions of the character with his environment).
3) Most of the animationfilms are shot at 12 frames per second. The result is tolerably well for the audience, but nevertheless less fluid than in a "live" film. Sound is a constant component that permits "to link up the frames", to put a smooth coating upon the frames, and so reduce partly the "jerky appearance" of the 12fps format.

Thanking you in advance for your answer, Simon Elst

Greg responds...

To begin with, you don't need my permission to do a thesis on Gargoyles. But if you want my blessing, I say go for it!

a. I've never done live action, so I'm not the guy to ask about comparisons. I know we want what is real to sound real, and what isn't to sound innovative, spectacular and yet still real.

b.

1. I guess I'd buy that.

2. Sure.

3. We shoot at 24 frames per second, although we shoot on twos quite often, which makes it 12 drawings per second. Though I tend to agree with the general premise nevertheless.

Response recorded on July 29, 2008

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She Who Shall Remain Anonymous writes...

Hi, Greg! I was wondering, which character would you say is the one the audience is supposed to identify with? I would guess Brooklyn, or maybe Elisa.

Greg responds...

I don't really write this series that way. Each episode or issue defines its own parameters.

Response recorded on July 15, 2008

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Nelio writes...

In the background while I am playing on my MMORPG, I tend to have my DVDs going, which of course includes Gargoyles. Tonight I was watching Legion when I noticed the Gargoyles heading to an island north of the Statue of Liberty while chasing Coldstone. Out of curiosity, I decided to check google maps and see which island that was since I didn't think it was named in the show. TO my surprise, Ellis Island is not only in the exact location as in the show, but is incredibly accurate to what was show. I even managed to find the exact location in which Coldstone crash to on the fort there.

Likewise, in other episodes I have noticed an astonishing level of detail in Gargoyles, which I find to be very cool since it is placed in a real world location. To name a few, the Brooklyn Bridge (Reawakening), Belvedere Castle (High Noon), Central Park (various episodes), and so forth in the show. While I was a child, I never noticed just how much detail was there, but now that I am an adult, I can see just how much effort went into it.

My question to you: How much research did you put into these real world locations that appear on the show, and did you check to make sure that the art for the locations were accurate?

PS. Thanks for having a great and dedicated site where we the fans can ask you our questions! I only wished my other favorite shows had similar sites.

Greg responds...

I lived in New York for years. So I did very little locational research myself. Mostly relied on my memory. But our artists (both in L.A. and Tokyo) did TREMENDOUS amounts of research. I never had to check to make sure it was accurate. I trusted those guys and gals. And my trust seemed well-placed, don't you think?

Response recorded on June 07, 2008

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Dichellddrwg writes...

Hi Greg,

Of course I have to be a fanboy and say thank you very much for all your work with both the cartoon, comic and everything else you've devoted to this series. And thank you for how accessible you make yourself your fans. I know how easy it could be to just churn this stuff out and let it speak for itself, especially in light of some of the creepy stuff an obviously small minority have been doing. But you do really do go the extra mile, and for that, I think we're all appreciative.

Anyway, onto the question, and please forgive me if it's been asked. How much control does Disney currently hold on the comic. So to flesh it out a bit, when it was the cartoon, I have no doubt they they were quite involved in setting the boundaries of where the series could go thematically, in terms of character development and in overall tone. For example I'm sure they didn't want you going out too far with violence, character relations or anything else that may run counter to its image. So now that they are licensing their IP, do they require approval of scripts, story arcs, art and the such? Are their broad guidelines? Or is it simply yours to run with and develop as you see fit?

Anyway, thanks for time and effort; it's really appreciated by a lot of us.

Greg responds...

Well, back in the day... we were all "Disney". Full time employees. But I set "the boundaries of where the series would go thematically, in terms of character development and in overall tone."

They approve everything now, but I still set "the boundaries of where the series would go thematically, in terms of character development and in overall tone."

Response recorded on May 28, 2008

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Bill Rodebaugh writes...

Hello Greg,

I'm an animation fan....particular from the days when everything was animated in the US....such as the earlier Hanna-Barbara days or Filmation's cartoons. Has "Gargoyles" and the new animated "Spectacular Spiderman" animated overseas? Do you have direct input into all the stories that go or have gone into these series?

Sincerely,

Bill

Greg responds...

All the writing and voice recording for both shows are/were done in the US. On Spider-Man all of the pre-production and post-production as well. On Gargoyles, most of the pre-production was done in the U.S., but a few episodes were pre-produced at Walt Disney TV Japan, but under the supervision of myself and Frank Paur. All the post for Gargoyles was done in L.A.

The actual animation was/is done overseas. Gargoyles was about 1/3 Japan and 2/3 Korea (with a bit of China thrown in). Spidey is all animated in Korea at one of three studios: HanHo, DongWoo and Moi.

Response recorded on April 17, 2008


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