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Richard Jackson writes...

Todd Jensen and others have commented on the similarities between “Grief” and the Batman episode “Avatar.” Todd’s question being here:

http://www.s8.org/gargoyles/askgreg/search.php?qid=2870

I noticed another pair of episodes of Batman and Gargoyles that really reminded me of the other, because of the same writers. “Legion” and the Batman episode “What is Reality?” Both were written by Robert Skir and Marty Isenberg. Both episodes deal with virtual reality, but the third acts are very similar to me.

Batman/Goliath has to go into a virtual reality world to help his friend, Commissioner Gordon/Coldstone. His VR savvy compatriot Robin/Lexington tells him how it works. Once inside Batman/Goliath battles his enemy, The Riddler/Xanatos. Robin/Lexington tries to help Batman/get Goliath out of the VR world, but is painfully rebuffed. A shrill noise blasted into his ear piece in Robin’s case. An electronic shock emanating from Goliath’s body in Lex’s case. Side note: That was the biggest problem I had with “Legion.” I can buy a cybernetic gargoyle and that Xanatos can design a computer program based on his personality, but I never understood how Goliath’s body became akin to a live wire when hooked up to Coldstone. It must be one of those side effects when science and sorcery are combined.

Of course, “What is Reality?” and “Legion” are two different episodes and the execution of third acts are very different. Dialogue, characters and virtual reality as represented in the respective episodes were all different. Even the resolutions are different. I guess writing the virtual reality Batman episode gave Skir and Isenberg the experience to write the Gargoyles VR episode. Interestingly enough, they did write “Future Tense”, which also had a VR sequence in the Xanatos Pyramid, albeit in a dream. They didn’t write “Walkabout”, which had a metaphysical reality (MR?) scene.

I do think the examples of “Avatar/Grief” and “What is Reality?/Legion” are interesting examples of how writers will take previous ideas they’ve had and use another chance to expand or improve on them. “Avatar” didn’t work for me, but “Grief” is one of my favorite episodes of Gargoyles. And it’s close between “What is Reality?” and “Legion”, but I slightly prefer the former.

Greg responds...

Science and sorcery indeed.

Anyway, as always, the springboards for every Gargoyle episode pre-date writer involvement (unless the writer was also a story editor). But it may be very possible that once they got the assignment, they created or emphasized parallels with other work they had done.

Response recorded on January 12, 2011

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Marc G. writes...

Is there a list online somewhere of all the overseas animation studios used for Gargoyles, by episode? It's frustrating because the credits always just listed "Walt Disney Television Animation".
Also, a related question: did you have control over which scripts were sent to which studios? Or was it purely dictated by scheduling and budgetary concerns?
Thanks!

Greg responds...

I don't have a list. Most of the first season was animated at Walt Disney Television Animation Japan, though I seem to recall that a couple were subcontracted out to Korea.

Season Two featured some eps by WDTVAJ, plus more from Korea (such as Hanho). But I can't remember who did what.

Scheduling tended to dictate what studio got what episode, but we did make an effort to make sure that "Bushido" went to Japan.

Response recorded on January 12, 2011

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Mike W. writes...

Hi Greg,

First, let me briefly state that Gargoyles remains among the best animated series IMO of all time. I particularly appreciated the classical and Shakespearean references, I'm not sure I would have been as big a fan of Shakespeare in school and today, were it not for Gargoyles. That being said, the animated shows today lack the originality, narrative, and cutting edge that shows like Gargoyles, Real Ghostbusters, Batman, and even Duck Tales had, which is a real shame. Instead, today's cartoon for adults and kids, fail to have any purpose to them, and seem to have deevolved to the level of entertainment for 5 year olds. The only ones in past decade worth viewing have been Justice League and Boondocks.

My question involves trying to connect the 'Golden Age' of cartoons in 80's and early 90s, with today. I'm looking forward to your new series, and had a thought. I know that Mike Reaves worked with Gargoyles, as well as other cartoons, such as Ghostbusters and Dungeons and Dragons. While Gargoyles got a proper sendoff with Hunters Moon, there was never a finale for the short, Dungeons and Dragons cartoon, even though it was still popular and in syndication over a decade later, with only a dozen episodes. However, there was a screenplay finale done by Reaves, just not animated. What about in your or your production's free time, with Mike Reave's approval, you animate the finale of Reaves' screenplay, providing a link to your new series, which will remind the fans of cartoons of the serious narrative medium that cartoons used to be, that your cartoon series will have that 'edge' and give free publicity with many views (likely viral views) about your new series when people watch the link to the finale that was never done for a famous cartoon from the 1980's? It sounds like a good idea, which is why I am suggesting it.

Greg responds...

Well, let me begin by RABIDLY DISAGREEING with your statement about today's cartoons. Some suck. Some are great. I'm proud as hell of the work I did on W.I.T.C.H., Spectacular Spider-Man and Young Justice, and there's no way I would pretend that I'm the only guy out there doing great work. I think Brave and the Bold is a TON of fun for both adults and kids. I thought Kim Possible was great. And I barely worked on either of those two series. And Avatar (which I never worked on) also seems great and rich. And that's just off the top of my head.

Your definition of "Golden Age" seems to have more to do with you than history.

As for your D&D idea, you just seem to have NO idea about the way the business works. I couldn't do what your asking even if it was my fondest wish in the world. Believe me, if I had that kind of power, don't you think I'd be doing more Gargoyles?

None of this stuff is up to guys like me or Michael. Different companies own the rights to different series, and most are uninterested in spending money on the kind of thing you're suggesting.

Response recorded on December 01, 2010

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Steven D. writes...

Hello again, Mr. Weisman.

I've had a question in the back of my mind for some time, and now seems like a good time to ask it.
Recently, you released the writer's rotation for the first 24 episodes of YJ.
I've always been fascinated with television writing,as there seems to be no one way to do it, so I wanted to ask a few questions on how you approach it.

1. Back when i first wanted to ask this, I checked the SpecSpiderman archives to see what you mentioned about writing for that show. When going over writing duties, you mentioned that some of the episodes that you "reserved" some of the episodes you wrote. Since Young Justice finds you in a similar position of being both a producer and staff writer, I'm curious to know, what factors do you use when picking episodes to reserve for yourself (and confirming that reserve wasn't just a metaphor you were using)?

2. While I'm here, I was hoping you could also shed some light on how much freedom your freelance writers are given. Do they ever get the chance to write an episode completely from scratch, or because the shows you work on are so arc based, are they always given a firm foundation to start with, and if so, how rigid is this foundation (generally)?

Thanks!

Greg responds...

1. Sometimes I end up writing an episode for pragmatic reasons... or a combination of the creative and the pragmatic. For example, I wrote the two-part pilot of Young Justice (i.e. episodes 1 and 2). Of course, I had a creative desire to write these episodes, but it also would not have been pragmatic for anyone else to write them. I needed to set the tone of the series for the other writers to be able to get it.

Another example: staff writer Kevin Hopps and I were set to write the last two episodes (25 and 26) of the first season. Though we know the basics of what takes place in them, based on meetings that Kevin, producer Brandon Vietti and I had over a year ago, we hadn't broken those episodes yet, and creatively I hadn't decided which of the two I wanted to write. But scheduling realities last week made it apparent that Kevin would HAVE to write 25, meaning I was writing 26. All of which is just as well. I started the season; I might as well finish it. But the decision wasn't creative; it was purely pragmatic. The creative decision might have been no different. But the creative decision became moot for pragmatic reasons.

On the other hand, I've also written three other episodes. In those cases, the pragmatic need was for me to write one episode each between 6-11, between 12-17 and between 18-24. Within those parameters, I chose 11, 15 and 19 for purely creative reasons. Those were the ones I felt a special affinity for (based on reasons I can't reveal now without spoilers). So going into the three writers' meetings for each of those three "sets" of episodes, there was SOME flexibility as to which writer took which episode (keeping scheduling pragmatism in mind), but I had "reserved" for myself the one I wanted to write in each case.

2. My freelancers have, for better or worse, very little freedom when it comes to WHAT stories we are telling. The premises were all approved long before the freelancers came aboard. If a specific writer feels no affinity for a specific story, then he or she doesn't have to take that episode. I always try to give each writer an episode that jazzes him or her. But the basics of the stories are set. Now, the writers are very involved in the execution of those stories. That's where their freedom comes in. But they still have quite a gauntlet to wade through... beat outlines, outlines, scripts (and notes from many sources). Ultimately, I take responsibility for every episode, and I'm the guy doing the final pass on every beat outline, outline and script. But I couldn't do this job without stellar writers providing me with great stuff. And on this series, I couldn't do it without Brandon and Kevin actively participating in the inception and breaking of every single story.

Response recorded on October 22, 2010

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Chris Krause writes...

Hey Greg!

I had a question. I'm currently a theatre student in college. However, I've always had my hand in multiple areas in the arts. It was only my love for writing and acting that had me not decide to go to a strict art college (I had wanted to be a comic book artist for a long time).

I plan to move to California eventually and try to make it in the show-biz, either through acting, my art ability (I'm currently doing a lot with prosthetics/mask making) or writing. My question was how exactly you got into your current field of work? It's something that interests me, what with my love for comics both in writing and art. So basically, I was just wondering how you got started.

Any advice would be greatly appreciated!

Thanks,

--Chris

Greg responds...

Chris,

For a fuller answer, check the archives here at ASK GREG under topics like "Weisman, Greg", "Animation", "Biz, The", etc. As I know I've answered this before.

But the short answer is that I started as a comic book writer for DC Comics, while I was still in college. I then became an editor there for a couple years after college. Then I went to graduate school to hone my skills as a writer, while interviewing at various studios. I was hired as a junior executive at Disney Television Animation, got promoted a couple times, developed Gargoyles and became a writer-producer.

Response recorded on June 25, 2010

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Balron writes...

This is a silly question, and I might ask others on the blog page.
I was watching Pochahantes on youtube and I thought-what if "Gargoyles" had been directed and animated by the people who did this *f'd up* cartoon?
Could you imagine YOUR animation being done by the people who did that cartoon, or for that matter, "Fern Gulley?"

xD I lol at the concept XDD

Greg responds...

Are you actually asking about the animation or about the design style?

Response recorded on May 13, 2010

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Laura 'ad astra' Sack writes...

All the delays and schedule changes for Spectacular Spiderman, besides being terribly annoying, jepordize the chances of the series to catch on and continue. I listened to the podcast mentioned early and have a sense of the legal changes and problems that contributed to the crazy schedule, but still I can't shake the nagging feeling that there is a disrespect, perhaps born in ignorance, to animation that is greatly contributing to the problem. It wouldn't occur to TPTB to tell a cast of a live action show, "we'll let you know if we are picking you up for another season in 18 months." Let alone the none acting staff and crew. Beyond that, once the script is written, the turn around time for an episode is much shorter on a live action show.

Is there any truth to that nagging thought? The closest analogy I can think of was to how tv series handled the most recent writers' strike. It wasn't perfect, and some good shows died as a result, but the reoccuring question seemed to be, "do we try to rush in a delayed 2nd half to this season, or just pick up at the next.", not "let's send everyone home, wait a year, and then decide.

Greg responds...

I'm not sure how to respond. In general and IMHO, animation gets less respect than live action, but no company actively tries to sabotage its own show. Though mismanagement can do great damage.

Response recorded on March 29, 2010

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RandomStan writes...

What animal noises and sound effects were used to make the gargoyle sounds, like when they roar, growl, sigh? Also for Bronx and gargoyle beasts as well? What sound was used for when the gargoyles would dig their claws into stone? That one sounds a bit familar, almost like popping bublbe wrap.

Greg responds...

I don't recall. Sorry. Been too long. And I was never at foley sessions anyway. Just the mixes, when the effects had already been created.

Response recorded on February 23, 2010

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Robby writes...

My brothers and I are impressed by the fluid animation in Spectacular Spider-Man. We imagine it must be very expensive. How much does it cost to do those cool action scenes?

Greg responds...

I can't spit out a number for the action scenes in a vacuum. SpecSpidey had a fairly standard "per episode" TV Animation budget. We tried to get as much bang for our buck as possible.

Response recorded on November 24, 2009

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Tonya writes...

Hi Greg! I was reading an earlier post of yours where you mentioned that it's harder to pitch original ideas (I'm guessing to networks, but maybe it's the same with comics, books, etc...?) now than it was when you originally pitched Gargoyles:

1. Why is it more difficult to pitch original ideas now than it was then? (I would think they'd be anxious for new concepts???)

2. What's probably the #1 thing that the people being pitched to are looking for?

3. Is a successful pitch sometimes tied to the person you are pitching to? (I mean, if you're pitching to one guy on Tuesday, but had you gone on say, Thursday and had a different guy, could the outcome of the pitch be different? I guess I mean do you depend on getting lucky with whomever you're scheduled to pitch to? And if not, can you ask to pitch to someone else?)

Thanks! I hope my questions were clear enough to get across what I'm trying to ask. I'm thinking of writing professionally (IF I'm any good) and wondered how hard it would be to "pitch". Thanks again! (Love your work by the way.)

Greg responds...

1. They're not. They're afraid of new concepts and would rather have something that's "proven" in some other medium or era. This, in my opinion, is a direct result of the vertical integration of these companies that makes the decision making process a long uphill struggle.

2. It differs all the time, but marquis value doesn't hurt.

3. Luck-of-the-draw and incidental timing are huge factors.

Response recorded on November 02, 2009


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