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Jim Tate writes...

I was watching Max Steel with my 2 year old son and was curious what software was used in the making. What about Lip Synch software.

Greg responds...

I have no idea. Sorry.

Response recorded on April 19, 2004

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Anonymous writes...

I would like to ask a producer his view on what an aspiring director and/or producer should major in college? Should it be filmmaking? Or media arts? Or is it something else all together? Thanks!

Greg responds...

Two years later, I'm guessing my answer comes late. And I'm afraid you didn't provide me with enough information. I assume we're talking about Animation, right?

I'm a producer, and I majored in English w/an emphasis in Fiction Writing. But a director (as opposed to an animation director or a voice director) ....

I don't know.

Depends on the programs available....

Response recorded on January 16, 2004

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Lord Sloth writes...

I have a few questions about the Leica reel for Bad Guy's, as I've never seen it (but really want to).

1. If you can't/don't want to spread the reel all over the net, could/would you write a detailed/some what detailed report on how the story goes. You of course don't have to, but I'm sure it would satisfy a lot of people who have never gathered to a gathering.

2. What IS a Leica reel? Is there anything animated about it, or is it more of a montonage <sp?> of art work with voice-overs from key characters?

3. How much detail is shown in the animation/stills (i.e.: sketches or paintings or stuff the like I see in Gargoyles)?

4. How long dose it run for?

*Note* I could have asked the CR about all this, but I enjoy the way you write, when you do :^B (enough flattery?).

And I hope to see it for myself someday, not in Virginia, but in NY, 2003 if all goes well.

Greg responds...

1. No. Sorry. It's a special treat for Gathering attendees, and I don't want the story in it to become common currency. I still have hopes of selling it someday.

2. A leica reel can be many things. The spelling suggests it has something to do with a Leica camera, but I've been assured that it really is code for IT'S LIKE-A REEL. It's also sometimes called an ANIMATIC or SIZZLE TAPE. There is no true animation, though I've seen some recent stuff using flash. It's basically a filmed storyboard, with a few fancy editing tricks, like panning, scanning, pushing in, pulling out and maybe a few dissolves or wipes. That's put with actual recorded vocals and hopefully some music and sound effects. It's an effective way to tell a story, like a glorified comic book for the screen. But it's supposed to be done for a relatively small amount of money. A few thousand dollars as opposed to tens of thousands of dollars.

3. It depends. Some are very detailed some are very sketchy.

4. Again, it depends. I think BAD GUYS runs about 7 minutes, which is probably too long for anyone but garg fans.

Or maybe you can come see it in Montreal in August of '04.

Response recorded on September 26, 2003

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jjwspider writes...

Who-hoo! An update, thanks Greg!
Onto the questions:
1) Will we ever see the Gargoyles episodes collected onto DVD? I would love to own the collection and think that it could possibly lead to more Gargoyles toons, as a Direct to Video thing maybe?
2) What projects are you currently working on?
3) As an aspiring cartoon creator can you give my any advice on who to contact or how to break in to the business?

Thanks!

Greg responds...

1. Disney tells me that the DVD of the first season will be released sometime in 2004 to coincide with the series' tenth anniversary. Further releases will obviously depend on the sales of the first release.

2. I'm in development on a number of potential projects, but nothing definite. My current paying gig is for Platinum Studios, where I'm writing a bible for their entire Universe.

3. Where do I start? How about referring you to the "Animation" achive here at ASK GREG, where I've answered this question before.

Response recorded on August 04, 2003

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Michael Gibbons writes...

First off Gargoyles is a fantastic show. Back in college I used it for many media research theses and got stunning results. Thank you.

I'm not filled with questions regarding continuity, what if, or whatever happened to, rather I'm more interested in technical production.

Is there a resource that offers animator's model sheets from the Gargoyles production?

Again thank you for your work and dedication.

Sincerely,

Michael Gibbons
Strydus@yahoo.com

(Feel free to edit)

Greg responds...

Thanks for the kind words, Michael.

Unfortunately, no, I can't think of a resource offering model sheets from the Gargoyles production, though samples have occassionally been on display at the Gathering.

Response recorded on April 02, 2003

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Kelly L Creighton/Kya White Sapphire writes...

I know you generally dont DESIGN characters, as to give the artists more freedom, but do you (or would you) ever say "i really want this character to have this specific trait" or "i want them to look kind of like this" or would you never even go there. (please dont take the words 'ever' and 'never' to be all inclusive, i just mean generally. :)

Greg responds...

I often do exactly what you describe. For some characters, I have a real clear picture in my head. For others, almost nothing. Depending on how strongly I feel, I'd give guidelines to an artist... and I certainly give feedback. But I try very hard to keep my mind open, to allow the artist to surprise me with something I hadn't thought of but just feels right.

Response recorded on March 19, 2003

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Another design memo...

We got more designs from WDAJ. Here's our response back to them...

To: Motoyoshi Tokunaga 8-26-93

From: Greg Weisman 818-754-7436

Re: GARGOYLES DESIGN WORK

Dear Mr. Tokunaga,

This is in response to the designs sent in your fax dated August 21st. (We've looked over the originals you sent as well.) Although we have substantial notes, I want to emphasize that we're learning more with each submission. Things that did not occur to us initially are now becoming clearer. For reference purposes, I'm going to refer to the page numbers of the fax. In the future, you might want to number every drawing on every page for easier reference.

PAGE 3
Seeing the four Gargoyles together raised a number of interesting problems. Goliath seems to have lost some of the upper body bulk that made him so imposing. And Broadway seems to be on an equal level with Goliath. We need to make Goliath more special and unique. And although the trio of Brooklyn, Lexington and Broadway must each be unique from each other, we'd like to see the three of them as a natural grouping. As it stands now, Goliath, Broadway and Brooklyn all seem of a piece, with Lexington as the odd man out.

I might propose the following possible solutions:
--Let's give greater stature to Goliath relative to the other three, particularly Broadway.
--Let's make Goliath the only one of the four who tends to stand erect like a man. If Broadway and Brooklyn existed in a crouch as Lex does, we could cheat all three of them larger and still leave Goliath with greater stature.
--We already have two unique wing constructions (Goliath's and Lexington's), but we could stand to create a third type. Leaving either Brooklyn or Broadway as is, if we gave the other a third style of wing, then when we looked at the trio of younger gargoyles as a unit, each of them would have a unique wing-type and Lexington wouldn't seem like such the odd man out.
--If I haven't mentioned it before, we think of Goliath as being in his late twenties (in Gargoyle years). We think of the trio as being between 17 and 19 years old (in Gargoyle years). Keeping them youthful should also help in making them into a visible unit and still distinguish them from Goliath. Broadway, in particular is looking a bit too old.

PAGES 4 and 5
We'd like to make Goliath more imposing in size. Perhaps by slightly reducing the size of his head relative to his shoulders and chest. Bulking up his upper body.

We're also divided over here on the issue of the tail. Some of us feel it adds an inhuman element to help make Goliath cool and different. Others, just feel it's another thing that'll need to be animated.

Love the way the wings drape on page 5.

PAGE 6
One of Gary Krisel's concerns is that the face have depth. He doesn't want it to look like a mask connected to Goliath's thick neck. I'm not sure I see that problem in these drawings, but it's something to watch out for.

Another important point is Goliath's attitude and expression. He is highly intelligent. Noble. Gary was also concerned that some of the expressions here (and on page 4) made him look a bit like a thug.

A third concern is whether or not we might still have too much pencil mileage in the facial design to animate effectively.

PAGE 7
I love the top two head shots. Goliath looks terrific surprised. And I think the trick with the pupils vanishing in anger is very effective with all the characters. I also like Goliath amused in the lower right corner. But I'm not sure about the lower left shot. I'm not clear what emotion is being expressed. Something about the teeth and maybe the eyes is unappealing. I apologize for not being able to pin down my problem further. Maybe we should reserve his jagged teeth for extreme expressions? I don't know.

PAGE 8
Both poses, particularly the kneeling shot, are wonderful. In the first pose, however, I think we should be cheating his wing-span much, much larger.

Page 9
Great.

Page 10
I like his slimmer "teen" build, but perhaps Brooklyn should "stand" in more of a crouch. Not simply bad posture, but keeping at least three limbs on the ground.

PAGE 11
Again, Brooklyn needs to remain 18 or 19 years old. Particularly in the lower left and right corners he seems much older than that. We also probably need a greater range of expressions. Remember, he is the irrepressible leader of the trio. Out to find adventure. Are his horns too far apart? As opposed to being slicked back like his cool young hair, are the horns scooping up, giving him a more demonic look than necessary? Have we created a mouth that inhibits expression too much? You can see, we have more questions than answers, still.

PAGE 12
I think Lexington works as a basically horizontal character, but we don't want to make him too diminutive relative to the others...stretch him out in poses. Remember that his middle set of limbs function as arms as well as legs.

His wing design may be more complicated than necessary. We may not need the rib construction coming out of his back. For him, it may be enough that he has this wing like webbing between his two upper sets of limbs. Perhaps it's more elastic than draping.

Again, we need to keep him young. Lex is highly curious about the modern world around him. Everything interests him and fills him with wonder. He's more naive and innocent than the others. These qualities should help compensate for his slightly more demonic look.

PAGE 13
My favorite shot is the third from the left on the bottom row. And as usual, the angry glowing eye "battle" version works great. The upper right shot is cute. And I like the surprised version in the second from the left on the bottom row. But we're not getting the sense of wonder or excitement from him in the upper left and upper middle. And I don't really care for the sinister shot of him in the lower left corner. He's not angry or primed for battle (we know this cause his eyes aren't glowing), so I can't figure out what would give him that kind of nasty, almost hungry expression out of a battle context. Again, it may be that using jagged teeth outside of battle mode makes them too demonic. Another question: do his cheekbones need to be so prominent?

PAGES 14
Body-wise, Broadway looks pretty good outside of a context of scale with the others. We like his gut, his sumo-like quality. But like Brooklyn and Lex, he should be a croucher. Like the center on an American football team. And we may want to scale him down; he doesn't necessarily need to be that tall or broad relative to Goliath.

Our biggest concern is that he looks way too old. Mostly in the face, but when scaled with Goliath, as on page 3, in the body as well.

PAGE 15
Again, in all these shots, he looks too old. In some ways, he looks too much like Goliath. He should be a nineteen year old party animal. He just likes to have a great time. Always laughing. The only shot that really works for us here is glowing eyes shot in the lower left corner. In battle, it's appropriate to have the jaw distended and grotesque. In the others, we might try to give him more youth by making his head shape more horizontal than vertical. Less cheekbones, maybe. Rounder, perhaps? I'm not sure.

That's it for now. Looking forward to seeing your next pass.

Thanks. Greg.

cc: Bruce Cranston, Barbara Ferro, Eddy Houchins, Lenora Hume, Gary Krisel, Paul Lacy, Tom Ruzicka, Dave Schwartz.


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More correspondence with Tokyo...

Another old memo from my development files. It's pretty self-explanatory.

To: Motoyoshi Tokunaga 8-4-93

From: Greg Weisman 818-754-7436

Re: GARGOYLES DESIGN WORK

Dear Mr. Tokunaga,

Just a quick note to let you know we all looked at the Clayface episode of Batman that you sent us. We thought it was terrific. If you are confident you can animate to this level, I'm confident we have a great show in the works.

Greg.

cc: Bruce Cranston, Barbara Ferro, Lenora Hume, Gary Krisel, Paul Lacy, Tom Ruzicka, Dave Schwartz.


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Chapter XXXVII: "Shadows of the Past"

Time to ramble....

This chapter (episode) was brought to you by:

Director: Kazuo Terada
Story Editor: Michael Reaves
Story: Michael Reaves
Teleplay: Michael Reaves & Brynne Chandler Reaves

Plus the usual suspects, including Frank and me.

The title is one of Michael's. I had the impulse to shorten it to "Shadows", but I didn't.

THE WORLD TOUR

As the recap ended and Tom shouted out: "Avalon doesn't take you where you want to go. Avalon sends you where you need to be!" My seven-year-old daughter Erin said, "Uh, oh."

"Uh, oh," indeed.

And so we begin Tier Four in earnest. Our quartet of travelers weren't headed straight home. Of course you couldn't know at that time just how long they'd be gone. And frankly when we started writing, neither did we.

It wasn't just the quantity of episodes (23 counting the Avalon three-parter, Kingdom, Pendragon, The Green and Future Tense) that we'd spend before everyone was reunited in Gathering One. It was the reruns in between.

What was supposed to be a five week trip became a five month trip. And so, for many of the fans it became interminable.

Why all the reruns? Well, the schedule finally just caught up with us. When Gargoyles was picked up for a second season by Buena Vista, I was asked how many we could reasonably produce for the fall quarter (between September & December of 1995) without interruption.

I told them that we were prepared to do six more. That was all the scripts that had been ordered (Leader, Legion, Metamorphosis, Lighthouse, Beholder, Vows). But I said we could do 13. We had done 13 the first season with a ten month sliding schedule. Now we had just under twelve months so we could certainly do 13 again.

I was asked what's the most we could do. I said, well if we start right now we can do 18.

Not 52? They asked.

52? Are you nuts? (Well, I didn't say that exactly.) I said we'll never get 52 done for the fall quarter. We'll wind up with a lot of repeats. You (Buena Vista) will not be happy with all those repeats.

They were disappointed. So disappointed, that instead of ordering 18, they only ordered six. (If we can't have 52, then forget it. [Okay, they didn't exactly say that either, but that seemed like the basic attitude.])

So we get to work to do six. Two weeks pass. Buena Vista comes back and says. No, do 13.

We respond with, uh, okay. Of course we've lost two weeks, so it'll be a bit harder, but we can do it.

Two weeks pass. They come back and say, "No, do 18."

We grumble a bit, because now we've lost a month of prep time when we could have been building crews, etc. But okay, I said we could do 18. We'll manage.

Two weeks pass. They come back and say, "Do 52."

Now we balk. We warned you we couldn't do 52 in twelve months. Now you want us to do it in 10? It took us ten to do 13.

Do 52.

And so we did. We built multiple crews. Our staff increased exponentially. We expanded to four writing teams from one. We expanded from one pre-production team (in Japan -- waves at Roy) to three and a half (one in Japan) and two and a half here in L.A.

And we worked like little demons to bring you 52 for the fall quarter. But it was never going to happen.

We wound up doing pretty good. I don't have my old calendar in front of me, and I can't remember exactly how many we managed to air in the fall, but it was considerably more than the 18 that I thought we could do.

But it wasn't 52. And so we had reruns. And reruns. And reruns. And most of those reruns came in the middle of the World Tour. And thus... yes... it seemed to go on forever.

Whoops. Sorry.

Of course, other people didn't care for it for other reasons. They felt it got away from the series strengths of the gargs in Manhattan. Obviously, it left behind four of our characters, and I'll admit that I underestimated the trio's popularity a bit.

But I felt it was important. The World Tour gave our series breadth and hope. It expanded the Gargoyles Universe, added many new characters and in particular added at least four other clans of gargoyles.

And I think some of the stories really kicked ass.

So I apologize for nothing. NOTHING, do you hear me, nothing!!!!!!

Except for that outburst. Sorry about that outburst.

WYVERN, SCOTLAND

Anyway, our first stop was no place new. Goliath immediately recognizes the ocean cliffside as "home, my home."

Even before Hakon and the Captain start to drive him crazy, his dialogue is laced with nostalgia.

He's so into being back in Scotland, that when he climbs the hill, he doesn't even take Elisa with him. Elisa goes with Angela. Which is no big deal. But usually, G's more of a gentleman than that. Particularly with Elisa.

TIDBIT

Angela: "It was always summer on Avalon."

Just wanted to give a sense of things on the fair island. Seemed to fit the legends as well.

TOKYO, JAPAN

I can't say enough good things about the animation in this episode. It's just gorgeous. The work of Disney's studio in Tokyo. WOW! Production AND Pre-Production was done there. All sorts of little touches, like Elisa slipping briefly and regaining her footing. And GREAT, GREAT character animation. Great lighting as the characters enter the tunnels. STELLAR effects animation in the megalith chamber. Just wow gorgeous stuff.

And boy, did we fight over this episode. [Roy, I'd love to get your perspective on this.]

When we got the storyboard from Japan, Frank and I each found something that just drove us nuts.

For Frank, it was the Wyvern cliff. The castle was gone, of course, as Xanatos had taken it away. But the cliff seemed to otherwise remain in tact. Frank was adamant that a chunk of the cliff had clearly been taken away and was part of the Eyrie Building. You could see it on that design. So obviously, we needed a crater of sorts to exist back at Wyvern.

When Frank pointed it out to me, I agreed with him. It didn't bother me as much as it bothered him, but I agreed.

What bothered me was Elisa's parka. In the storyboard, Elisa was wearing a parka with a hood. Of course, she looked great in it. And it kept her warm and safe and dry. But there was of course, no way and no place where she could have acquired that parka. (The Avalon Eddie Bauer, maybe?) So I insisted the parka had to go.

Frank agreed with me after I pointed it out. It didn't bother him as much as it bothered me, but he agreed.

So we gave Japan both these notes. And to our surprise, they balked. They felt that the only changes we were allowed to make to their boards were S&P changes.

We couldn't believe it. Finally, they relented. But on the cliffside ONLY. They felt that was a fair compromise. Since that had been Frank's BIG note, he was appeased. But obviously, I was not. All sorts of people came to me asking me to back down.

But I wouldn't. And I can honestly say it was for you guys that I refused. I knew even then that OUR FANS paid attention. That we couldn't get away with Elisa suddenly having a warm coat from no where.

So I put my foot down, and Elisa stayed cold and wet.

And our Tokyo Studio had another reason to be annoyed with me.

I regret the tension, certainly. But I still think I did the right thing, so I apologize for NOTHING, DO YOU HEAR ME? NOTHING!!!!

Except for that outburst, I apologize for that outburst.

GASLIGHT

A great movie. A husband tries to convince his wife that she's going insane. It's now a staple of melodrama everywhere. And we used it too.

So the ghosts of Hakon and the Captain try to gaslight Goliath.

We tried to gaslight the audience a bit too. Tried to let them think for a bit that Goliath might just be losing it. Post-Traumatic Stress Disorder, maybe.

You can hear it in Goliath's voice. How he's lost in the past. Angela tells him that he did the right thing all those years ago by saving the Princess.

His only response: "Still, I wanted revenge." I love Keith David's reading of that line.

But we also wanted to play fair, so we dropped a hint: when Goliath hears Demona's voice, Bronx howls. He senses something. Always trust Bronx.

Bronx has a pretty important supporting role in this, btw.

THE AXE OF HAKON

When Goliath and friends first enter the caves, Goliath picks up an old Viking axe. Hakon's Axe. The one he uses in "Vendettas".

Should have been a mace by the way. Should have been the same mace you can see in the opening titles EVERY episode. The one that Hakon used to smash the gargoyles at Wyvern.

Shoulda been. My fault.

Okay, for that -- I apologize. I screwed up. Dang.

THE STREET PIZZA TRADITION

a.k.a.

A CLASSIC MICHAEL REAVES' ELISA LINE:

"This place is creepier than the morgue at midnight."

Michael was great at giving Elisa this tough contemporary feel without taking us out of the moment.

Another good one: "Old wounds bleed as bright as new ones sometimes."

GETTING TO KNOW ANGELA

When Goliath pretends that he's NOT freaking out and having hallucinations, Angela can tell he's lying.

I love Brigitte's read there. She sounds SO SHOCKED: "He's not telling the truth."

You can tell she was raised in a world where there was little cause for lying.

COOL CLIFFHANGER

Goliath attacking Elisa and Angela, thinking they are Hakon and the Captain.

Very dramatic. And again, we don't know yet, objectively that he isn't just going nuts.

What did you guys all think at this point? Did you suspect the truth?

Anyway, Bronx saves the day.

And Goliath runs off. He also has a nice stumble here. Again, parka aside, much amazing attention to detail and character in all this animation. Stunning.

STAR TREK INFLUENCE

No, I'm not talking about the voice cast.

Finally, we objectively reveal that Goliath is being influenced. We see two floating entities hovering over the scene. He doesn't see them, so they're not part of his dementia. Ergo (I don't have much opportunity to use the term ergo you know), ergo, they must be what is causing this.

Of course, they look like energy beings right out of Star Trek.

We also see Demona, Othello and Desdemona.

More of us playing fair. Sure they're identifiable. But of course, they (plus Iago) would be the souls LEAST likely to be haunting Wyvern and Goliath.

SALLI RICHARDSON

Yeah, Keith was the star. And we're always going on about Jeff's versatility. But we really were blessed with an amazing cast right down the line.

Salli does Elisa SO DARN WELL. It's the little things really.

Like when Angela explains about the fissure and how Goliath could die in it. Elisa says, "Swell." Just, "Swell." In one word, she says everything that needs to be said. It's hard. Try it sometime.

SPEAKING OF FISSURES

Bronx saves Goliath (temporarily) from falling by chomping down on his arm. Always thought that was cool. Would have liked to have drawn some blood, but we knew we'd never get away with that.

And the fissure itself is way cool. I love Goliath's fall.

And Elisa's determination, as she starts to climb down feet first. And I love the contrast, as Angela and Bronx, by virtue of their claws, climb down head first.

THE TURN

Some fans have felt, I know, that the Captain's change of heart at the end comes suddenly. That may be so. It's hard in a mere 22 minutes to achieve these arcs and turns. But as usual, we tried to drop subtle hints that he wasn't fully on board with Hakon.

Hakon is enjoying tormenting Goliath.

The Captain says: "Make an end to it." Hinting at his ambivalence. Torturing Goliath doesn't give him pleasure.

And while we're praising voice actors, how about a toast to the late Ed Gilbert, voice of the Captain of the Guard. Wonderful work here. Evil. Tortured. Redeemed.

Ed, wherever you are... THANKS!

THE FATAL FLAW IN YOUR PLAN

Demona. The Captain must have assumed that Demona died in the massacre. He and Hakon figured that her appearance would be the coup de grace. That Goliath's will would just dissolve when faced with her ghost.

They were almost right. But of course, G is no idiot. A bit slow sometimes, but not stupid. Demona's ghost shouldn't be here. Cuz the dame ain't dead.

[By the way, the idea to have her fist morph into a mace was mine. Just a little post-storyboard tidbit that I suggested amid bitching about the parka. They must have liked the idea because that wasn't one I insisted on, but they did it anyway. When push came to shove, everyone -- on both sides of the ocean -- was just VERY dedicated to making the show better.] [See. It's a mace because that's the weapon that we associate with the Massacre. Hakon's axe should have been a mace. How did I miss that?]

Anyway, Goliath figures out the truth and, hey, we've awakened the sleeping giant. He trashes the phony Demona. And we think he's going to smash all the others.

But something even more chilling happens. They all begin to dissolve around him. It still gives me the creeps. Very cool animation AND music and effects. (Props to the gang at Advantage Audio too.)

HOW

Or rather how come we don't have ghosts hanging around ALL the time. I didn't want this episode to open a spectral floodgate, where any character that was killed or had died in the past was available to haunt us.

So the Captain offers two possible explanations: Hate and Magic. Both present in ample supply. Plus Guilt. His guilt. Unfinished business.

THE DANCE

Again, very cool effects on the Megalith's here. But the idea emerges from an old (if not very original) idea I've had since I was a teen. The notion that Stone Dances, that Megalith Circles were like Medieval Mystic Dynamos. Circles of power. That build and generate.

Really came to life here.

I love Hakon's line: "I can feel it. I can feel again." I love that transition halfway through the line between where he can feel that the process is working and when he realizes the simple fact that he can feel things again.

But again, watch the Captain feel his own hand. You can see the ambivalence there. Particularly when Goliath becomes the Ghost and Hakon is beating on him. Cap doesn't participate in this.

And Goliath helps him remember what he has forgotten. The Captain doesn't HATE Goliath. His problem is that G's presence has reinforced his own guilt.

But here's an opportunity to redeem himself: "I can't let this happen again!"

He pushes Hakon back.

Hakon: "You've crossed the lines of power, you fool."

You can almost here the Ghostbusters say, "Don't cross the streams."

RESOLUTION

So Cap hated himself, not G.

G forgives. He forgave the Magus last episode. Now he forgives the Captain. Shows that he's a pretty decent guy.

You think if Hakon made an effort? Nah.

Anyway, I like G's line: "One enemy. And one friend."

And then a positively angelic Captain returns briefly to say goodbye and thanks. I also like the "shackles of hate and guilt" line. And the way he calls Goliath, "Old Friend".

Elisa thinks she's in for a long story.

G: "Centuries long."

And as the sun rises, and Elisa -- as usual -- leans against her stone beau for a nap....

Hakon: "Don't leave me here alone!! Not without anyone to hate!!"

Many people think I should have left him there forever. But evil doesn't rest in peace in my opinion. When left alone it tends to get out of control.

Besides I already had this fun idea. What if Wolf was Hakon's descendant?

Anyway, that's my ramble. Where's yours?


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Audra writes...

Was Gargoyles animated in the widescreen version? I know Gargoyles is a TV show, so it was meant to be seen in standard version on a standard TV, but I know movies like The Lion King II Simba's Pride was direct to video, and never shown in theaters, but there is a widescreen version of the movie. Thanks, I just was curious.

P.S. What do you think of both Lion King movies?

Greg responds...

No. Gargoyle's aspect ratio was strictly designed for the tv set.

I thought the first Lion King was wonderful. (Not perfect, but wonderful.) And the opening still gives me chills, despite the fact that at one NATPE, I must have seen it five hundred times in one day.

As for the second one, I've never seen the whole thing. Just glimpses here and there, so it's not fair for me to comment.

Response recorded on March 28, 2002

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LIFE IN THE REAL WORLD

This is something I wrote YEARS ago. But I don't think it's here in ASK GREG, or if it is, it's only in the old archives. Vash dug it up recently, and I thought I'd reprint it here, verbatim, I've added a few notes in [brackets]:

Life in the real world.

I know I've said this stuff before. Please read this carefully. I have a real fear that this might sound defeatist or condescending, but you can't possibly succeed in "saving" the show if you don't come to terms with these hard truths. I don't know what you've been told by other people. But I do know a few things about today's animation market. I've told you before that I did not believe that Gerry Leybourne was single-handedly responsible for not renewing the show. Dean Valentine is also not single-handedly responsible. Neither is Eisner. If the fans insist on looking for a VILLAIN to blame, they stand no chance. [Neither Leybourne or Valentine are at Disney anymore.] You say you're looking for a straight answer. But really you've been given and have ignored straight answers and what you are looking for is for simple answers. There are none. Here are some (but not all) of the many factors that have probably played into the non-renewal:

1) Quantity. A normal syndication package for any children's show is 65 episodes. If you don't make it up to 65 then you are considered something of a failure. If you make 65, then you have created a show that can have ongoing library use. That's a success. Anything above 65 is gravy and NO SHOW makes more than 65 episodes without significant financial incentive. They made 78 gargoyles (including Chronicles). The financial incentive for the last 13 was that ABC needed a boys action show with some "Marquee" attached to help fill out it's Saturday Morning line-up. You'll notice that no new episodes were made for syndication. There was no financial incentive in syndication. So they didn't make any more for syndication. [These days a syndication package can be as few as 39.]

2) Ratings. The ratings for Goliath Chronicles are, or so I'm told, lousy. Forget about the why for a moment, and just absorb this fact. If the ratings are lousy, we've just lost the financial incentive to make any more beyond the 13. On that level, Goliath Chronicles objectively failed. Gargoyles did a bit better in its day, but it never broke out and knocked down the competition. Aladdin did better business for Disney. And they're not making any more new Aladdin tv episodes either.

3) Shelf space. The Disney Afternoon, as we know it, is dead. The rise of FOX, the WB and UPN ate up almost all of the existing independent stations that aired the Disney Afternoon or (in lieu of the full two hour block) the individual shows that made up The Afternoon. We've known this was coming for awhile. Existing contracts kept the Afternoon alive through the end of this season. But after that it is gone in it's present form. Now, as I understand it, Disney has made a deal with Kelloggs to do a reduced version of the Afternoon. I think it's supposed to be an hour and a half long, with one new show and two library shows. The new show for next season is 101 Dalmations. For fall of 98, it's supposed to be HERCULES. There isn't room for new Gargoyles in syndication. ABC has similar problems. As a broadcast network, they've committed to air 3 hours of FCC/Kid friendly programming per week. That means 3 hours of their morning have to be reserved for that kind of programming, because unlike Fox, they don't have any other place in their schedule to air this FCC stuff. That only leaves them with about one and a half hours to fill their morning. They have an existing commitment to the Bugs Bunny cartoons that they air for an hour. That leaves them with one half hour slot to fill. Given Goliath Chronicles ratings, it just doesn't make sense to fill that one slot with a show that's failing, when you can take a chance on something new that might succeed.

4) Resources. The fans seem to regard Disney as this Giant that can do whatever it wants, and that's true up to a point. But Disney TV Animation has limited resources. There are only so many talented animators and storyboard artists out there. There's only so much money they can spend without profits to justify the expense. From Disney's point of view, Gargoyles had its shot. You and I may quibble about how that shot was handled. Whether it could have been handled better. I think everyone would acknowledge that mistakes were made. But not intentionally. EVERYONE at Disney wanted the show to be a huge success. IT WAS NOT. I wish I could tell you different. Creatively, I'm very proud of the show. We touched a substantial group of people. But an even more substantial group preferred POWER RANGERS on a consistent basis. They cleaned our clock. Disney has to decide how to allocate limited resources. If Gargoyles had 78 shots to be a hit, and didn't quite make it, you can see why they might think it's time to allocate their resources to something else.

5) Quality. Resources came into play with Goliath Chronicles. The decision was reached to allocate priority resources to shows and home videos that they believed had a better chance to break out. That's why Chronicles looks the way it does. In my opinion, the show is inferior to the original on almost every level. This doesn't mean that a lot of good people didn't work their butts off to make it as good as it could be. But limited resources result in limited success. The resource issue was the major reason why I walked away. I regret it now. The animation has been weak, but I should not have passed up the opportunity to tell twelve more of my stories. But that's spilled milk. Eric Lewald was under the gun from the moment he came on board the show. There wasn't adequate time to make the show at its previous quality level. There wasn't even adequate time for Eric to become as familiar with the show as I'm sure he would have liked to. I tried to help. I was paid to consult. But...

6) Time. Along with limited resources, the main reason Chronicles isn't up there is Time. The show didn't get a go ahead until late november '95. I began "The Journey" in December. Eric didn't really come aboard until January '96, as I recall. Look at where we are now. It's late February [1997]. Do you really want to see the GARGOYLES episode that would result if it started from scratch now and had to air in September [1997]? I WOULD NOT.

7) Expectations. I do believe that Disney in general views the show as a disappointment. They had tremendous high hopes for it. They rushed 52 episodes into production for it's second year despite my warning that they'd have to air a lot of reruns in between new episodes. The reruns, the weaker stations we were on and many other factors, including series content resulted in a solid but decidedly unspectacular performance. I do believe that the high expectations that many at Disney had for the show, led to greater disappointment in its real failure to break out and its perceived failure in general. That disappointment doesn't make a lot of people feel inclined to make more.

8) Strategy. O.k., I'm not at Disney anymore, so I'm not privy to their strategy meetings, but from outside observation, it doesn't seem like Gargoyles fits in their overall strategy plans. Maybe it never truly did. Now we can be mad about this. We can even try to change it. But first and foremost, we should be glad they made the show at all. Next we should realize that if it doesn't fit their plans, they aren't going to be too inclined to change them IN THE SHORT TERM.

9) Management. (The one I suppose you've been waiting for if you still insist on playing the blame game.) There has been a lot of management shake ups at Disney. Jeffrey Katzenberg, Rich Frank, Gary Krisel and Bruce Cranston all left. So did I. We were all supporters of the show. But Eisner didn't leave and he was a supporter too. I haven't talked to him recently. I don't know what he thinks about the show. Maybe he's disappointed. Maybe he's not. Maybe for him it's just the resource issue. Gotta take a shot with something new. Maybe he's not involved in this decision in a significant way. No way to know. But I wouldn't be so quick to label him a villain. It doesn't hurt to let him know that you love the show, but it can't help to blame him for its demise.

I don't know Gerry at all. I've never met her. I'm also a little vague on her responsibilities at Disney, thought I've heard she's responsible for scheduling ABC's Saturday morning. But before you blame her, or even guess at what she personally feels about the show, reread all the above, particularly the section on shelf space, strategy and ratings. Now she may not like the show. I have no idea. Neither do you. If she doesn't care for the show, I'd personally be curious to know what she bases her dislike on. Goliath Chronicles? Gargoyles? Both? Whatever, she's entitled to her opinion.

I've met Dean. I've heard that Gargoyles isn't his thing. I've heard that he believes that it may not be Disney's thing either. But I don't know any of that. And again, Dean's personal view of the show is, positive OR negative, way down on the list of reasons not to make more. See above.

Buena Vista. Mort Marcus ran Buena Vista at the time I left Disney. I have no idea if he's still there. Mort was a big early supporter of the show. He was also very disappointed when it didn't perform up to expectations. Buena Vista is taking its next shots with Dalmations and Hercules. But even if the Afternoon had survived, there wouldn't be any new episodes of Gargoyles in syndication. Look at the Disney Afternoon's history. A new show premieres with new episodes. Over the next few years, the reruns move down through the Afternoon. That's cause they couldn't afford the MILLIONS of Dollars that it would take to make new episodes for early time slots that don't deliver very many kids. If there aren't any (or many) butts sitting in front of the t.v. then advertisers don't want their products advertised there, in which case they don't pay much for commercials. So networks won't pay much for the shows, so the shows operate at HUGE budget deficits. Gargoyles operated at a huge deficit. Ultimately, I'm sure it will make an overall profit for the company. It may have already. But let's not pretend this was the LION KING.

Other divisions. Some did better than others. But no one is clamoring for more gargoyles product, so none of the other divisions are clamoring for more shows.

SO WHAT DO WE DO?

We begin by admitting, at least to ourselves, that in the short term, we lost the battle.

Then we go on and try to win the war.

We have one big chance and a general small chance. Both are long shots.

The Big Chance is the Touchstone Live Action Feature. If this ever gets made and if it succeeds, then there will be renewed interest in the show.

The general chance is that television is cyclical. He-Man rules until DuckTales comes along. Rescue Rangers rule until Batman comes along. Soft and quirky is big now. But times change. And Gargoyles has a marquee. (It's a trifle damaged, but it's real.) There's a chance it could come back.

The best thing we can do is keep the flame burning. Keep executives, particularly if there's any executive turnover, informed that there is a fan base for the property. Write letters to Buena Vista, to Eisner, to ABC, to Disney TV Animation, to Touchstone. Write letters to local stations, asking them to air reruns. Write letters to the Disney Channel for the same thing. If the reruns are airing in the U.S., we have a much better chance of someday making new episodes. Keep these letters respectful. Don't try to assign blame. My god, what difference does that make. If I thought it would help I'd take 100% of the blame myself. I certainly deserve some of it. Just let people know that you loved the show. Praise it's virtues. Show "Deadly Force", "Lighthouse..." and "The Green" at grade schools. Make the GATHERING a yearly event. Increase it's budget and scope on a slow and steady basis until it becomes an important event. (Don't try to get too big too fast. If you go bust early on, you won't get a second chance.) Keep the fan base excited about the show. (This to me is the main virtue to the whole fanfic thing, which I have many mixed feelings about. If it keeps the fans interested, great.) Don't let the fans marginalize themselves with hostility or esoterica. If they get territorial they keep new fans out. No new fans. No new episodes. Prove to Disney that you are part of that great consumer demographic that they are hunting for. BUY STUFF. Buy all the stuff you can find. Prove that the show can still make money for the company. Buy all the videos off the shelf. Then write Disney's home video division and have them make more. More copies of existing tapes and more episodes on tape. Show those taped episodes to new fans. Particularly young fans. Adults and college kids are great too, but if kids don't like the show, we are doomed. Try to convince Disney records to release Carl's music on C.D. Buy animation cells from authorized Disney dealers. Talk it up.

As for the petition, hell, make copies. Send it a lot of places. Buena Vista for sure. Don't worry about whether or not it's read cover to cover by the president of the division (Mort Marcus, I think). It'll make an impression. But I don't see why you shouldn't send it to Gerry too. Send it to Dean Valentine at Disney T.V. Animation. Send it to Barry Blumberg (at the same place). Have someone in every market send it to their local ABC affiliate. Gerry isn't giving you bad advice there. If the local stations want the show, they'll make their voices heard at the network. (But remember, you need locals to send it to local stations. A petition postmarked Newark won't be taken very seriously in Cleveland.) Send it anywhere you think it might help. But you might want to read it over first. If it's full of hostile and antagonistic attacks, then we've marginalized the petition. Also try to make sure that there's no doubling up. If people signed the petition twice and Disney figures that out, then they'll figure the entire document is compromised, and they'll freely ignore it. If it's a rational statement from real existing fans than I promise you it'll make a positive impression.

But I don't want to kid you. We are probably past the point of no return, at least for this coming fall [1997]. I appreciate that you refuse to give up, and I'm not telling you to. But if you want to save yourself some heartbreak, I think you might want to start focusing on the long term instead of the short term. Even if we could change everyone's minds overnight, we've all but run out of time to put new episodes of any quality on the air by September. I don't like saying that, but I figure it doesn't help anyone to beat around the bush.

Now let me say in advance that most of this won't work. Sorry. The odds are against us. I take some consolation in knowing I was involved with 66 episodes that I can be proud of. I told the stories I wanted to tell. Not nearly all of them, but many. I ended it with Hunter's Moon and Journey, in a way that gave us some small closure but left it open in case I get another shot. A shot I'm longing for. All this offers some consolation. I hope you and the other fans feel the same. It's something to hold onto through what's bound to be a LOT OF REJECTION. There are no guarantees that we'll ever get the show back on the air in any form. But what I've written above is the most practical plan I can think of. If I can help in any way, let me know.

Otherwise, Good Luck. You are going to need it.

GREG


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Thomas E. Reed writes...

Hi there. With the understanding that Disney's animation division (heck, every Disney division) is in turmoil right now, what direction do you see them going in the future? For the last few years, Disney's TV projects have abandoned the direction of "Gargoyles" (serious action-adventure) and gone for "Kids In School" shows such as "Pepper Ann," "Doug" and "Recess." Most of these have been from cartoonists/artists/creators not specifically tied to Disney, like Sue Rose, German/Ansolebehere and the like.

While "Atlantis" may have seemed disappointing to Disney, it looks like the "Kids In School" shows aren't doing well either. ("Family Dog" practically died on the vine...maybe Nathan Lane should have sold 25,000 percent of the show to some old ladies.) If there is anything successful in TV animation, it's split between Cartoon Network's original shows and some of the dubbed anime kid adventures.

So, based on what you've heard (without prejudicing yourself or Disney or violating nondisclosure agreements) what do you percieve Disney's direction in animation to be? What kind of shows do they think will be the "next big thing" in animation? Bearing in mind that there have been big shakeups there, of course.

Greg responds...

I assume by "Family Dog" you really are referring to "Teacher's Pet."

Otherwise, I swear to god, I have no idea. Disney seems determined to stay the course with shows like Filmore and Lloyd in Space.

They've got something interesting coming up for the Disney Channel: Kim Possible. (I haven't seen it, but it was done by some talented friends of mine.)

Response recorded on September 06, 2001

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Vega writes...

Hey again.

I assume you're a fan of animation in general, considering your career choice. What are some of your favorite animated shows?

Do you find that the North American preconception of animation as being "for kiddies" as a hinderence to making quality shows like Gargoyles?

As a side note, I really have to heap some praise on everyone who worked on Gargoyles. There are some subtleties in the series that would do a top quality anime justice. The subway rescue in Hunter's Moon, as well as Goliath at Elisa's window. To be more specific, Goliath greets Elisa on the train, Goliath overhears Elisa talking to Jason Canmore. Silent, but eloquent beyond words. That kind of subtlety of expression is very rare in North American animation.

Greg responds...

I like animation, of course.

I know I've answered the 'what are your favorites' question before... so I'm not going to attempt a comprehensive list again. But it's hard to top the original Johnny Quest. And I liked the Herculoids a lot. And Batman the Animated Series. Gummi Bears, etc. For a more complete list check the archives.

And yes, of course, it doesn't help that the country almost exclusively views animation as a kids medium. On the other hand, I don't mind writing for kids. I think kids are a lot smarter than most people give them credit for.

Response recorded on September 06, 2001

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Denis writes...

Hello, Greg!

Sorry that I didn't got to attend the Closing Ceremonies, last monday, at the Gathering. Anyway, to the question.

During the Auction, I bought the script of the ROSWELL CONSPIRACIES' pilot, and frankly I loved it! WAAYYY better than the one that was aired!. My question is purely 'technical' and concern one of the terms used in the script:

when you write "OTS on <Character's Name>", what does mean the OTS? And how does it translate on screen?

Thank you for your time

sincerly,
Denis

Greg responds...

OTS stands for Over The Shoulder. It means the Camera is placed at an angle looking over the characters shoulder onto the subject of the shot. (It foregrounds said character and puts him or her in relation to the action or background).

And I'm glad you liked the Roswell script!

Great to see you at the Gathering again, by the way.

Response recorded on July 17, 2001

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Yttrium writes...

Why is the second season so long in comparison to the first and TGC seasons? What I mean is, could you not have you divide up the fifty-two episodes in the second and said they were several seasons, each the size of the first? It makes it sound like a short series when you say it only had two (or three) seasons to it.

---Ytt

Greg responds...

These were business decisions -- not emotional or "how it sounds" decisions.

Initially, Buena Vista only ordered thirteen because Gargoyles and "Action Friday" was an experiment.

Keep in mind that the first season's thirteen episodes represents thirteen weeks of airing the show once a week. That's enough to fill "one quarter" of the year. (52 weeks in a year divided by 4.)

For the second season, they decided that they wanted the series to air FIVE days a week. So multiply 13 weeks by five episodes/week and you get a total of 65 episodes. We had 13 made already. So subtract 13 from that 65 total and you get the second season order of 52.

The third season wasn't produced for syndication. It was aired on ABC's Saturday Morning. And for ABC, it was going to be a bit distinct. (Thus the Goliath Chronicles title and the little sermons Goliath gave at the head of each episode. Neither of which I cared for.) So they started over. Saturday is once a week, so they ordered 13 episodes to cover the 13 week quarter.

Now the obvious question is why 13 weeks? What's so magical about one quarter of the year? Why not 1/8 of the year or 1/2? I don't have a good answer for this, but at that time the conventional wisdom was that kids needed new material in the fall through Christmas. After that, stations could get away with airing reruns.

It's actually gotten worse since. Five-day-a-week series used to be 65 episode orders. Now they've dropped to like 39. It's not so much that conventional wisdom has changed -- rather the economics have gotten so bad, that 39 is the lowest number that networks and studios think they can get away with. Until recently it was forty. Eight weeks of five new episodes a week instead of the old 13 weeks. We did 40 Starship Troopers, for example. (More or less.) But Team Atlantis only ordered 39. There's NO rhyme or reason to that number that I can see other than the fact that it is one less than forty. Thus having mentally adjusted the audience to 40 down from 52 down from 65, they've now chipped one more episode off the total order.

It sucks.

What was your question?

Response recorded on July 11, 2001

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Anonymous writes...

Why is it that you couldn't afford to design the Avalon clan yet you could afford to design Raven's fake clan?

Greg responds...

Can't you see the difference?

Raven's "fake clan" had, what, like three members?

We didn't have the man-hours to design 36 separate gargoyles for Avalon. But we did design some members of the Avalon clan. Angela, Gabriel, Ophelia, Boudicca, at least.

Response recorded on June 29, 2001

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Anonymous writes...

You once said that you had a medusa character in NO that was eventually replaced by Sphinx. So did you take out the medusa character because you wanted to show that there were also human looking NOs?

Greg responds...

Sphinx isn't particularly human-looking. She's certainly less human looking than Boreas, for example.

Mostly we took out Medusa in a lead role, for two reasons...

1. We thought she'd be very hard to animate. So we wanted to be able to use her sparingly.

2. I liked the ability to use angelic imagery for the first meeting of Terry and Sphinx.

Response recorded on June 10, 2001

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Bethany writes...

This doesn't neccesarily have anything to do with gargoyles per se, but i was wondering if you had any advice for me on something: I'm a theater major, and looking into voice work, either for animated shows or commercials..is there anything in particular I should avoid/definetly do in looking for this sort of work? I am in the dark.

Greg responds...

For starters, where do you live?

If the answer is anywhere but L.A. or maybe New York, then my second question is When are you moving?

It's not impossible to have a voice career elsewhere, but the odds are stacked against it.

Once you're here there are classes I can recommend. But you can't take them long distance.

Response recorded on May 30, 2001

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Duncan Devlin writes...

I noticed a contuning theme with the drawing of Xanatos. When there are other characters around, he seems to dominate everyone in size, with the notable exception of Goliath.

This was strongly evident in Future Tense, when Demona kicked him. She was about 1/3 his size.

Any comments? Did this happen on purpose? Was it your idea or animation's?

Greg responds...

Part of it is a function of design.

Some of it I'm sure came from the board artists/director and producers.

Some from the animators.

Response recorded on May 04, 2001

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Sapphire writes...

Wouldn't it be cool if gargoyles was done in amine?

Greg responds...

Do you mean "anime" or maybe "mime"?

And what exactly do you mean by that? Do you want bigger eyes?

Response recorded on March 13, 2001

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Entity writes...

Hi Greg,

Thanks for giving my comments about AWAKENING (the portrayel of the Trio and the cut prologue) a fair explanation. (I'm glad to hear that you would've preferred the prologue, too -- maybe I just wanted to know it wasn't cut for quality reasons.)

I understand the usage of the Next Time and Last Time segments better now, too. Though I have to ask: Is the quantity of bad animation you got back on GARGOYLES typical of an animated show?

Greg responds...

No. Actually, on the whole, I'd say Gargoyles got much BETTER animation than the average tv show. For starters, many of our episodes were done by Walt Disney TV Animation Japan. Those guys kicked ass.

And we also did very well by our Korean sub-contractors. Not every time. But often enough that I don't want to complain. Well, to be honest, there were always things to complain about. From every studio. That's the nature of tv production. But we got pretty lucky over all.

Response recorded on March 08, 2001

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Jim R. writes...

I am curious. You were an "executive producer" for Gargoyles, right? What does an executive producer do for an animated series? Did you work on any of the artwork? Any of the storyline? The voice actors?

What is it that an executive producer does? In a nutshell, of course, I know you're busy...

Greg responds...

Haven't I answered this a hundred times?

No. In those days, Disney TV Animation did not give out "Executive Producer" credits. I started as a "Co-Producer". Then became a "Producer". Then "Supervising Producer". Through all these title changes, my duties never changed. [Which is to say, that a title doesn't necessarily give a consistent read on an individuals responsibilities or efforts. So I can't speak for all Executive or even Supervising Producers. I can just tell you what I did.]

I came up with all 66 story springboards and supervised the writing staff. Though I didn't have the title, since my producer credit rendered it redundant, I was the Supervising Story Editor for the series. I personally wrote and story edited "The Journey". Though I did not produce the Goliath Chronicles episodes, including Journey.

I also supervised all recording sessions with the actors. I voice directed one episode (VENDETTAS).

I don't draw, but I did give notes and approvals on all designs and storyboards. I also supervised post-production. Called retakes, supervised final edits, mixes, on-lines, etc.

I didn't do any of this stuff alone. But along with Frank Paur, I was the final word on everything.

Response recorded on March 02, 2001

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Pyro X writes...

Hello;

Generally, what does an Executive producer do, as in preparing a show like Gargoyles?

Greg responds...

Well, I wasn't an Executive Producer. Gargoyles didn't have any executive producers.

I was a Supervising Producer. I came up with all the springboards, reviewed all premises, outlines, scripts. Supervised Voice Recordings, edit sessions, sound mixes and on-line sessions. Gave notes on all designs, storyboards and animation. I was a busy boy.

Response recorded on February 15, 2001

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melcelestial@hotmail.com writes...

Seriously, how'd you get noticed by the world of your high-qualitied animations, A-Z starting from college? What inspired you to start the career as a cartoon animator? Do prefer 2D or 3D? What gave you the inspirations to start a cartoon????????

Greg responds...

O.K. First off, I'm NOT an animator. I'm a writer. And largely, at the time, I followed the work and the opportunities. I got a job in animation and followed that course until it eventually led me to create Gargoyles. But it was in that order, not the other way around.

As for 2D and 3D, I have no absolute preference. I like good animation, no matter the format. I like well-told stories. Some subject matter works better in 2D, some in 3D. And I like doing shows where the content and the format are working together as opposed to at odds.

Response recorded on February 07, 2001

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SEM writes...

Given what you learned from STARSHIP TROOPERS and MAX STEEL -- if you were told that you could do GARGOYLES again but only if it could be done in 3D Animation would you? Do you think GARGOYLES could even work in 3D?

(I know it's a hypothetical, but this was the main selling point that got VOLTRON back on the air after 10 years as VOLTRON: THE THIRD DIMENSION for 26 episodes.)

BTW for the person who asked what program MAX STEEL is rendered in -- I know Netter Digital (now defunct) used Lightwave, and that Foundation Imaging used Lightwave for season one (as well as for the work they did on STARSHIP TROOPERS). I presume its still being used for the current season but not sure. Lightwave's major competitor is a program called Maya.

Sorry if I wandered too far off topic, Greg, but since I knew this came up thought I'd answer it for the archives.

Greg responds...

Yes, I think Gargoyles could work in 3-D. And if that was my only option for bringing it back, I'd jump at the chance.

If I had multiple options, however, I'd use the animation style that best suited the subject matter of the series.

Response recorded on February 07, 2001

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Entity writes...

Hi Greg,

In your latest beat sheet for the series opener, I see that the idea of the Trio being young and inexperienced was still prominant. I understand where you came from in eventually changing that, but when I first watched AWAKENING I was distraught by the Trio. Every gargoyle we saw was a full-fledged warrior. Where _were_ the inexperienced kids? The elderly? It seemed slightly out-of-sync that the Trio were such able-bodied fighters. Was the Viking attack a real threat or wasn't it?

That is just my original impression of the events of the initial Viking attack. Later on, when the gang counterattacks the camp, I can understand their participation.

I guess the battle just came off too light-heartedly when we glimped the Trio, starkly contrasting with characters like Goliath's and Demona's scenes. A real sense of danger is added by Hakon drawing Goliath's blood, boulders crashing into stone, refugees huddling about, the Captain barking orders, etc. But then we have the Trio gallavanting through the battle like it's, as Brooklyn puts it, just "fun."

I think their innocense could have been portrayed in a way that didn't detract from the realism that was so effectively installed earlier on.

This isn't intended to come off as pure criticism. AWAKENINGS was brilliant, especially Part 1. But I thought I'd mention my first impressions.

Another little thing I noticed from the beat sheet is that the flashback originally began showing the refugees entering the castle, with the Marauders/Vikings on their tail, and then both parties camp for the day till dusk. This struck me in two ways: First, it gave me a better grip of realism. Enemy attackers camping right outside the castle, both sides waiting for the battle to begin... that could've added a cool flavor to things, and immerse us more into the medieval setting. Secondly, showing the refugees herded into the castle beforehand would've better clarified the events surrounding the battle. In the final product, we jump straight into the fight and, as a result, a reason is not even necessarily needed. The Captain's off-hand comment about refugees comes off as superfluous. I remember shrugging. 'That's nice' I thought. We were in the battle. Who needed backstory? Of course, the refugees were an important component, for the sake of Tom and his mother, and to better portray the environment of 10th century Scotland. If we'd seen the prologue to the battle, that's included in the beat sheet, I think it would've been much more effective.

I guess what this comes down to in the end is my earlier message I sent to you, in which I asked about trimming episodes with Last Time and Next Time segments. You defended, saying they were useful for tightening the episodes, but I put forth, as shown here, that some valuable stuff can be lost. Of course, it's doubtful you would've wanted or could've gotten a 6th Part to AWAKENINGS, but don't you think you could use ANY extra time you have to better flesh things out?

Greg responds...

The trio are new to this warrior thing at the time of the Viking attack. Brooklyn takes it more seriously, and unfortunately we don't see much with Lex (not enough time in the episode). Broadway enjoys the battle and doesn't take it as seriously as he should. We did this on purpose in order to contrast his response in the second battle at the Viking encampment.

I don't think the realism was damaged (though, of course, you're entitled to your opinion). I just think we were showing a variety of responses to the stimuli at hand.

And we did show the elderly -- in the person of Hudson. We couldn't show everyone, so he stood in for all of his generation that still survived. The only group we didn't show at all were kids (Bronx's age). It was felt that it would just be too brutal to establish and show these kids -- only to have them smashed later.

As for the prologue, well, I liked it too. But talk about superfluous...

I mean, what would you have been willing to cut from the episode in exchange for adding that prologue. It's not like I can say, "Hey, we want this prologue. Let's animate an additional three minutes here." Ultimately we have an absolute time limit to every episode. A footage limit (based on budget concerns) that we are allowed to send overseas to be animated. Something had to go. And I think the Captain's line covers the necessary info. It might not be elegant. But it's servicable.

But don't start on the Previously and Next Time segments. They don't count. What I'm talking about is how much we were allowed to ANIMATE at our budget. That was limited to about twenty-two minutes and thirty seconds. Putting entire new sequences in would require us to speed up the pacing of everything else. Using thirty seconds for a PREVIOUSLY segment allows us to tighten pacing and cut out bad frames of animation once something is animated. Because, the truth is, nothing ever came back to us PERFECT. NOTHING.

So AGAIN, had I cut all those previously and next time segments you would not have gotten any extra scenes. You just would have had the scenes you saw with some bad animation and pacing left in. And if there's still bad animation and pacing in there -- well, trust me, we used those thirty seconds to cut out the worst of it.

We clear now?

Response recorded on February 07, 2001

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Baal writes...

Had to ask this and I didn't see it in the archives, so here goes:

1.What companies did the the animations for the two episodes, Temptation and Future Tense? I was wondering because they did an awful good job considering some of the animation I've seen on some other nameless television shows.

2.(This may have been asked already but I don't think so.)If you had a chance to get the series going again, would you use CGI or the old animation style if you could. I guess it kinda depends on what is actually more expensive. I was always a little partial to the regular animation myself.

Greg responds...

1. This is from memory, but I'm fairly certain both of those were done by Walt Disney TV Animation Japan. It says on the episode credits, though.

2. Largely it would depend on what I could sell the higher-ups on. I'd do either if either were the only option. If given my choice (which rarely happens in this business), said choice would be based on issues of content.

Response recorded on February 01, 2001

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Jim R. writes...

Did you ever work with computer animation when developing the Gargoyles series? I know you did some stuff for Toy Story, right? Toy Story was made by Pixar which is operated under Steve Jobs, who is also CEO of Apple. Being how I am a die-hard Macintosh person, (but do own some PCs too), do you use Macs if you've done any computer animation for anything? Mac is the best for that sort of thing.

Greg responds...

Uh, I never worked on Toy Story. I worked on Buzz Lightyear of Star Command, but that was animated traditionally with cels.

I use Macs myself. I have iMacs here and at home and some other kind of Apple something or other at my Disney office.

I have worked on some computer animated shows. Not Gargoyles, that was strictly cell. But Max Steel and Starship Troopers. But I don't personally animate anything. And I have no idea what kind of machines the animators of those series were using.

Response recorded on January 31, 2001

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LSZ writes...

In general and on average, how long does it take to complete a whole season of say, 13 episodes of a half-hour animated show?

Greg responds...

A year.

We wrote the first season of Gargoyles (13 episodes) in ten months. Every other step in production had more or less that same ten months on a cascading schedule.

We wrote the second season of Gargoyles (52 episodes) in ten months. Every other step in production had more or less that same ten months on a cascading schedule. Obviously we had a MUCH bigger staff the second year. But we still had a harder time keeping up.

Response recorded on January 17, 2001

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Wesley McGee (for whom Toon Disney doesn't air nightly) writes...

When you were talking about the studio that animated "Enter Macbeth", it wasn't Startoons was it? It did have that 'unique style' of theirs. Anyway I did not like Startoon's ANIMANIACS eps. (I liked the style of TMS when they did Animaniacs, who incidently are based in Japan.)

Anyway, which company -ies did the animation for Gargoyles.

Greg responds...

Most of our best animated episodes were animated by Walt Disney Television Japan. It's been so many years, that I don't remember the names of all the other companies. I have a vague recollection that Han Ho in Korea did the City of Stone four parter. But I'm not even 100% sure of that.

I don't remember who did Enter Macbeth specifically. I think it was a studio in Korea. But again, it's just been too long.

Response recorded on December 22, 2000

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Demona Taina writes...

Heya, Greg!

I was wondering what happened to all the unseen footage of the show Gargoyles. Do you have it? If not, who does? Somebody has to have them! :P

To animate all those scenes just to have them cut and thrown in the trash? No, that can't be..

Thanks! :)

Greg responds...

What unseen footage?

Almost everything is used. We time shows to within a minute of their air lengths, before we send them to be animated. And that minute that we wind up cutting is like a frame here or three frames there.

It's not live action where entire scenes wind up on the cutting room floor.

Response recorded on December 22, 2000

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Peter C. Roblejo, MD writes...

Hello greg. Just thought I'd respond for the third(and last) time. I'd like to thank you for your "advice." It was, of course, a lead, so I won't complain, especially given the legal position you claim to be in. It's just a terrible....truly terrible...shame that I wasn't able to impress you due to my 'prrofreading" errors. It could simply be that in my haste to respond to you, I clicked that little old button just a bit too fast. Or, it could be that I am even less impressed with your merits and capacity than you are with mine. I pore over proofreads when I deem it worth the effort. In this case, I obviously did not. In retrospect, I suppose my sub-optimal efforts were justified. Thanks again and good luck to you!
P.S. No need to write back. I can't check back. I've got other plans.

Greg responds...

Dr. Roblejo,

You seem to be upset with me. Which I don't really get. You said you won't be checking back, but just in case...

And at any rate, this info might be useful to someone else.

You write about the legal position that I "claim" to be in, as if perhaps I'm kidding about that. I'm not. I'm a creative writer, whose livelihood is based on me constantly coming up with new ideas, stories, etc. I've already been through two lawsuits with Disney, so believe me, I'm not exagerating the legal risk I take should I break policy and start reading other people's original work now. So I don't take that risk. I realize that the downside of this is that I can't mentor strangers creatively. But I teach and I try to bring new writers into the business, so hopefully I'm giving SOMETHING back.

You're clearly not happy that I picked on your proofreading skills, but I was trying to make a point that's valuable to everyone here. Like most of you, the internet makes me lazy about proofing. There are probably some proofreading errors in this message as well as all my other responses to you. I'm not going to try and justify that; I was simply pointing out that given what you were trying to accomplish, it's DEATH to have proofing errors. If you're asking for career help and advice from someone (no matter what you think of that persons "merits and capacity") then you need to "deem it worth the effort", or else why should they?

The fact that you aren't impressed with my merits and capacity (capacity?) is fine. I can't win 'em all. Though I'm not sure why you asked me for help in the first place. I mean why would you want help from someone you don't respect? Should I infer that you were just being opportunistic?

At any rate, as I tried to indicate, I'm not sure how much help I could have been anyway. I won't read your work "over the transom". And I don't live in New York and have no connections there. I therefore gave you the best advice I could under the circumstances. Proofread carefully. Try to find an agent. And pitch to networks that air stuff that is similar too, but not the same as, what you've got.

Given the forum, I'm not sure what else you expected to get out of our exchange.

However, if I was rude in any way, I do apologize. That was certainly not my intent. Good luck with your work.

Greg Weisman

Response recorded on November 15, 2000

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Fontaine writes...

I'm writing a paper on computer animation and special fx and I was wondering if you could describe the process by which you create the animation...like what programs do you use, how much time it takes, etc.

Greg responds...

I know nothing technically about how computer animation is made -- regarding things like programs. Sorry. You might try asking Roy Sato in the comment room. (Sorry, Roy.)

Response recorded on November 13, 2000

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Peter C. Roblejo, MD writes...

Dear Greg-
To respond to your response: you're not being snide, just honest. I live in the New York City Metro area..within 40 minutes in fact. As for prrofreading, as a writer, editing and proofreading is essential in every way. I assure you my material has been edited several times and is imminently to be published by 3 separate online web companies. Of course, the chances are small, yet I would defer to your wisdom and experience in this field for a way to crack it! I believe this has serious possibilities because the material is different from what's out there, and yet very much within the genre. Can you help? Thanks for your first response. (I'm being presumptuous but here's my e-mail just in case: kevlarpcr@aol.com)

Greg responds...

I can't help. Or rather, as I state in the rules for this site, I won't. Because if I help you, I'd have to offer the same help to everyone -- and I'd just be overwhelmed.

In addition, I can't read your stuff, because it's original, and that would put me at legal risk. And I can't recommend what I haven't read. So you see the bind.

[And of course, the reason I made the proofreading comment was because there were proofreading errors in your last post, which didn't exactly impress me. You also misspelled "prrofreading" in this post, but I'm gonna give you the benefit of the doubt and assume that was a joke.]

I am willing however to make general recommendations. Unfortunately, though I know there is some animation production in NYC, I don't live there and I don't know much about it. I guess my first recommendation is to get an agent to represent your work. Then depending on what the material is -- and, no, I don't want to know -- you should pitch that material to the network that airs stuff that's (a) similar to but (b) not duplicated by your stuff.

Good luck.

Response recorded on November 13, 2000

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Peter C. Roblejo, MD writes...

Dear Mr. Weisman,
I am home sick today and for the first time was exposed to the Max Steel show. To see an entertainment medium of this kind on regular TV was amazing. It also occurred to me that this may afford me the opportunity I've been looking for to further my own ideas: I am an author, published through the internet. My chronicles deal with characters similar to those on Max Steel, and although this is not a request for employment, advice on how to penetrate the industry would be most appreciated. I feel my ideas could inject some fresh variety to this action genre. In fact, I think it was made for it. Please help.

Greg responds...

Well, Peter, not to be snide, but my first bit of advice is to proofread. (And just cuz I don't, doesn't mean you shouldn't.)

After that, there's no quick or surefire way to get into the biz. Where do you live? (I mean what city. I'm not interested in your address.) If you're not living in L.A. (or maybe New York) than you're clearly not serious about being part of the animation business. People with established careers, like Cary Bates for example, can afford to move to the city or town of their choice and communicate via e-mail, etc. But newbies need to be where the action is. I'm sure there are exceptions. But not many.

Response recorded on November 09, 2000

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Michael W. writes...

Hi! I was wondering if it is possible to ever see layouts/sketches/blueprints? of Xanatos' building with the gargoyle's castle in it. I am really interested in not only the Gargoyles show but also the incredible settings. I really enjoyed the creativity in the design of the earlier episode's airship. I really enjoy the show and feel that is one of the most original series ever to be produced. I appreciate that you have taken the time to read my question and please answer it.

Greg responds...

Layouts must exist in the Disney Archives.

I doubt actual blueprints were ever made. I don't think we had time for that.

Response recorded on August 23, 2000

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Frank writes...

Why doesn't Elisa change her clothes?

Greg responds...

She has 102 black t-shirts. She changes three times a day.

Or were you looking for a real world answer? We couldn't afford to redesign her every episode. And the more different looks we gave her, the more we were inviting animation errors.

(No one mentions why Owen seems to wear the same suit every day?)

Response recorded on August 23, 2000

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aXvXia writes...

*hope you enjoyed the gathering cause i couldnt go! poop!*

I know what you're thinking, mr. weisman: "NOo! Not another August 7th post! I'm just one man, dammit!" i totally sympathize with you, but i just have to ask:

**How much money (on average) would you say it took to produce an average episode of gargoyles with the normal character cast having speaking parts??
I just wanted to know, cause i know alot of people who would, if they knew where to send it, give money to see GARGOYLES back on the air.

Thanks for your time and efforts Mr.Weisman, and if there is anything you need for me to do for you (posts,etc) just say so in your answering post.

Greg responds...

You mean just the voice recording or the entire episode?

If the latter, it cost just under half a million dollars per episode.

Response recorded on August 23, 2000

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Demona Taina writes...

Well, I was reading through the "Questions Answered Archive." Somebody noticed the anklet drawn on one of the gargoyles in "City of Stone 4." I can't remember who posted it, but whoever did, he/she was right.

One of the gargoyles had an anklet on his right ankle when the sky was in flames. And guess who it was? [drum roll] It was Goliath! He was watching the show in the sky, and there it is, an anklet like Demona's on his ankle. Well, this isn't the only mistake.

They once drew Goliath in Angela's clothes, how about that? "Ill Met by Moonlight." When Angela, Gabriel and Goliath collapse, you can see it.

Once, they made Elisa's hair slide back in "Monsters."

They forgot to draw Goliath's tail in "Walkabout."

They drew a shirt like Demona's on Angela in "Mark of the Panther."

They've forgotten to draw Goliath's underwear countless of times. They've forgotten to color Hudson's shirt. They've colored Goliath's wings wrong.. and I think they DID draw a mustache on Macbeth in "Enter Macbeth."

Just the little details of life. [chuckles] My question is.. how can those animators mess up so much? I mean, I've drawn the characters plenty of times, and I don't make mistakes like those. Even when I color them.

I understand that they have to color thousands of drawings but.. well, it's a little unbelievable. What do you think of all this?

Thank you for your time. :)

Greg responds...

I think you have very little sympathy or understanding for the pace and speed that all these things are done at. Most of what you cited above are actually painting errors, not drawing errors. Think about having to fill in all those little lines on hundreds of cels, day after day after day. Frankly, I'd go insane. Mistakes happen. We caught as many as we could. Fixed as many as we had time to fix. But mistakes happen.

Response recorded on August 23, 2000

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Karen writes...

One of my favourite parts of each Garg episode are the gliding scenes. I just finished watching the Hunter's Moon episodes over the last two nights and was particularly impressed with:
1. When Goliath rounds the building and sees the Hunters' airship, he backwings and lands on the building. Very nice.
2. My all time favourite: the battle at the dam, when Goliath dives down and soars back up, he does the most wonderful wingover over the top of the dam. It's so powerfully graceful. I loved it.
Unfortunately, there are cases in some eps where the aerodynamics didn't always quite ring true, but hey I'm no pilot to criticize, and what looked to me like gaffs generally were pretty minor. So, to my actual question: Do you know if the animators studied any sort of flying in order to protray this sort of thing? IE, did they look at acrobatics with airplanes, bats, etc?
Thank you for your time!

Greg responds...

I don't know. There were times when it felt wrong to us too. The animators would, for example, on occasion allow the Gargs to hover like Superman. We'd have to call a retake to get them to (at least) keep the background panning behind them.

Some of the stuff did look great though.

Response recorded on August 18, 2000

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BloodBane writes...

Hello Greg.

Ok, I have noticed the animation in some of the episodes was relly great!For an example in Hunters Moon there was a part where the oldest brother picked up Maza, and put her to sleep with the tranquilizer and in that few seconds the animation was really good.Do you no why they didn't draw the whole series like that?

Greg responds...

It's not like they didn't try. But animation involves a huge quantity of people and not everyone is as good as everyone else. Not all the episodes, for example, could be animated at Disney's Tokyo Studio, which was collectively superior to the other studios that worked on the show.

We got the best that we could get in the time and with the budget that we had at our disposal. It's not ALL as good as Hunter's Moon 3, but I'm pretty proud of most of it.

Response recorded on August 02, 2000

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dracolich5 writes...

Hello again, Greg! I've decided to start posting questions more frequently, and I've got an interesting assortment of production questions.
During the creation of characters, how were their eventual designs chosen? Did the artists in question work on one design only, or were several designs tried? If so, is there any way we can ever see these unused designs? My interest in unused character designs started when I purchased some Japanese Godzilla books that showed alternate designs for machines and creatures. Just curious to see if similar interesting designs are around.

On a side note, IF any alternate character designs were made, were any of these re-used for later characters? Just checking!

Greg responds...

We had development artists at Disney come up with inspirational designs for all the main characters, which were used in the pitch to sell the show.

Bob Kline: Xanatos, the Eyrie Building
Dave Schwartz: Brooklyn, Lexington, Broadway
Greg Guler: Goliath, Demona, Elisa, the Pack
Paul Felix: the Clock Tower (and Hudson, I think)

These designs were then sent to Disney TV Animation Japan, where they sort of had a little competition to see who would be the primary designer on the show. They submitted multiple interpretations of the characters (Goliath in particular), and we chose Mr. Takeuchi, who seemed to capture the feeling of the show the best. Eventually Frank Paur went to Japan to work with Takeuchi and fine tune his designs. Paul Felix did a very early Bronx, but Frank changed it so entirely, it's basically a new design.

I have some of this old stuff, though I wish I had more. For example, I have almost nothing from the early comedy development. If you attend the Gathering, you can see the pitch and some of those early designs.

Response recorded on August 02, 2000

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The Gatekeeper (repost by Aris) writes...

I have some questions on how the voice recording was done.

I've looked through the archives, and it appears that you get all the actors together at one time but I'm not getting an entirely clear picture. You have mentioned doing some editing on the voices for rhythms and the like. Is this possible to do when the recording is done in a group session? I know the partial answer, each voice is on it's own track, but wouldn't the natural bounce (if you would) of all the actors playing off each other make for a natural sounding dialogue?

Were the recording sessions filmed as well, so that some of the facial expressions of the actors could be incorporated into the animation? I can just picture Marina Sirtis sneering at Keith David.

What is the sequence that things are done? I think the script and story board comes first, but are the voices recorded before or after the animation, or it is a kind of hand in hand process?

The reason I ask, is because I remember listening to an interview with a voice actor (back in the mid '70's) and he said that all his lines were sent to the studio on a tape that he did at his home.

Greg responds...

Anything's possible but that last scenario sounds awful strange to me.

Here's the basic order:

1. Write the scripts.
2. Design new characters. This begins even before the script is finished sometimes.
3. Record the voices.
4. Storyboards are drawn. (This sometimes also begins before all the voices are recorded, depending on deadline pressure. But ideally it waits for the board artist to get the voice tape.)
5. Direct the board. (For timing, etc.)
6. Send materials overseas for animation.
7. Animation.
8. Post-Production. Retakes, editing, sound, etc.

As for step 3 itself, we tried as often as possible to get all the actors together in one room. This was almost never completely possible. There'd always be someone who wasn't available or was out of town or something. (For example, Keith David spent most of the second season performing in SEVEN GUITARS on Broadway. We would pick him up by "phone patch" from a studio in New York. One time, I seem to recall, we had to get Jim "Fang" Belushi by phone patch from Australia, where he was shooting a movie.

So we had to edit in anyone who wasn't in the session. Plus sometimes the best takes weren't consecutive. Say, Thom "Lex" Adcox did a great reading of a question. And Jeff "Brooklyn" Bennett stuttered when answering. Jeff probably did two or three great takes of his line. But we'd still want to use Lex's great take. So we'd edit it too.

And sometimes we'd tighten things up for pace. Since, as you noted, we had to allow each line to be on a separate track, that meant we couldn't overlap dialogue in the recording booth. But in real life, people often interrupt each other or talk over each other, etc. So sometimes we'd edit to create that overlapping effect.

Still the reason we TRIED to get everyone together is because we'd generally get a better, higher energy performance from most of the actors by allowing them to play off each other.

Response recorded on August 01, 2000

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Blaise (repost by Aris) writes...

TEMPTATION

While this isn't the ep that cemented Brooklyn in my head as "Favorite Character," I have to admit he is GREAT in it.
I still love Lexington's remark about building a horse from spare parts.
Demona's tour of the city--Yeah, the DEAD BODY surprised me too. Very powerful, very good, as were Demona's other two "examples" of humanity. Bennett and Sirtis did WONDERFUL jobs with their voice acting here.
As for the bikers not noticing Brooklyn, yeah everybody notices that. I just try to ignore it and that seems to work. If nothing else, most of the bikers in that scene WERE wearing sunglasses at night (as someone else already pointed out). Come to think of it, some of them weren't even wearing helmets....;-)
Elisa's finger--great, now that you've mentioned it, *I'LL* probably look for it and not be able to see anything else in the scene.
I was surprised to hear that Brooklyn's description of the Cloisters was taken by some folks as "proof" that gargoyles were not native to this planet. Anyone who saw the first two episodes should have understood what Brooklyn meant. Come to think of it, why WOULD people want the gargoyles to be from another planet?
One of my favorite lines in this episode--Brooklyn: "You hold the book, Demona. But *I* hold the *spell*!" I just LOVE that.
The resolution of the spell may have been a bit of a cheat, but it WAS a creative and original solution to the problem. So, you guys still get some points in that area.
Lex and Brooklyn talking about the motorcycle at the end and Lex's reaction are always enjoyable.
Pointless note: Hudson doesn't speak a single line in this episode. Odd, when I think about it. Still, you do at least SEE him a few times.

Good ep.

Greg responds...

The Hudson thing was budgetary. Often if we had a character who needed to appear for logic's sake but didn't have too much to contribute to the story, we'd avoid just giving him one or two lines to prove he's there. That way we could save money on the actor's salary for that episode. That money saved could be used later on for some of our big cast expensive episodes.

Trust however that I never scrimped. If I thought Hudson needed to speak in that episode, even if it was only ONE line, I would not have hesitated to pay for Ed Asner to be in the session.

Response recorded on August 01, 2000

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HEATHER writes...

Hello. My dream ever since I was 4 years old is to be a Disney animator. I know that you no longer work for Disney, but are my chances pretty good at making my dream come true? I have just completed my sophomore year in college, as I am majoring in art. Any job openings?? (I know you wouldn't know this now, but it's worth asking you.) Also, when I get to work for Disney (thinking optimistically), I will do all I can to make them bring the "Gargoyles" show back, and see that you are re-hired as the producer, since you did such a FABULOUS job with the show. I love that show to death. I will do all I can to help bring it back. Thanks for your time, Greg!! :)

Greg responds...

Thank you.

I don't know how to answer your questions, however. As you pointed out, I don't work for Disney. You say your majoring in art, but are you studying animation specifically. Do you really want to be an ANIMATOR, or do you just want to work as an artist in the animation industry?

Disney TV Animation, where we pre-produced Gargoyles, doesn't hire animators. They hire designers, board artists, color stylists, directors, etc. (I'm not saying that some of these guys or gals don't know how to animate, I'm just saying that's not what they were hired for.) The actual animation was done overseas in places like Japan, Korea and Taiwan.

Disney Features Animation, where I've never worked, does hire animators.

Heather, if this is your lifetime goal, your best bet is to learn all this stuff backwards and forwards. At least to start.

Response recorded on July 26, 2000

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Fenrir writes...

Greetings Mr. Weisman!

Thanks for answering our questions. It means a lot.

I apologize if this has been asked before, but I did not see the answer in the archives. Approximately how many Gargoyle-Beasts were at Castle Wyvern in the year 994? There was at least one (Bronx) and presumably at least one female (to lay the Boudicca egg at the Wyvern rookery). What I'm getting at is: Who are Boudicca's biological parents? Is Bronx her father? Or would he be too young?

Greg responds...

Bronx is not Boudicca's father. He's too young. I don't know exactly who her bio-parents are. They had no names after all. But there was a goodly number of Garg Beasts at Wyvern. Animation budgets prevented us from showing you the full clan. Sorry.

Response recorded on July 26, 2000

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Amethyst Delena writes...

Did you come up with, draw and design...etc. Golith?

Greg responds...

No. I can't draw at all, which Aimee and Jody's sketchbooks can now attest to.

Greg Guler did the orignal design for Goliath. This was adjusted by Mr. Takeuchi of Walt Disney Television Animation Japan. Frank Paur also had input into the final model. (I had input too, I guess, but not with a pencil, just a memo.)

Response recorded on July 26, 2000

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Chapter XVII: "A Lighthouse in the Sea of Time"

Written by Brynne Chandler Reaves & Lydia C. Marano
Story Edited by Michael Reaves

Well, I watched "Lighthouse" again last night with my family. First thing I noticed was the bad "Previously" recap. This is all my fault. The recap features Macbeth, because I wanted to make sure the audience knew who he was. But that blows out the first act surprise reveal that he's behind it all. Up to that point in the story, you'd be thinking Xanatos. But because of the dopey recap, you know it MUST be Mac. Later in the season, after I got hammered over these recaps by the folks on the Disney Afternoon e-Mailing list, I learned never to put anything into the recap that wasn't revealed in the first five minutes of the show to follow. But here's a perfect example of me screwing up my own mystery.

We introduce archeologists Lydia Duane and Arthur Morwood-Smythe. Dr. Duane was named after writers Lydia Marano and Diane Duane. Professor Morwood-Smythe was named after writers Arthur Byron Cover and Peter Morwood. Arthur is Lydia's husband. Peter is Diane's husband. I don't know anyone named Smythe.

Macbeth episodes, at least up to this point, seem to be cursed with mediocre animation. (Of course, everything's relative. Mediocre on Gargs was still better than most series got. But relative to our expectations, this ep is pretty weak.) I bet Elisa would have really looked cute in that red baseball hat if the animation had been even slightly better.

I don't know how clear it is in the prologue. The idea there, was that the wind was blowing through the lyre. The haunting sound drew the archeologists further into the cave. They read the warning which indicates that the seeker of knowledge has nothing to fear, the destroyer everything. They are supposed to hesitate, look at each other, decide that they are seekers not destroyers and then open the chest. Merlin's clearly put a safety spell of some kind on the chest. An image of the old man appears and basically checks to confirm whether the archeologists are in fact seekers or destroyers. Satisfied, the spell disipates. But you can imagine what would have happened if a Hakon type had stumbled in.

Anyway, it never felt like all that came across. Did it?

Brooklyn (re: Broadway): "Ignorance is bliss." In High School, I had a classmate named Howard Bliss. We had chemistry together with Mr. Miller. Mr. Miller once asked the class a question that we all should have known. No one knew the answer, and our own idiocy generated laughter among Miller's students. He just shook his head and said: "Ignorance is bliss." He forgot that he had a student named Bliss. It generated more laughter. I don't know why I told you that. But it's what I thought about when Brooklyn read that line.

There's a semi-heavy-handed "Read More About It" feel to the clock tower conversation regarding Merlin. Goliath practically quotes those public service announcements, saying there are many books about him in the library. I don't mind. I had wanted to cite a few actual books -- like Mary Stewart's THE CRYSTAL CAVE -- but our legal department wouldn't give us clearance for that. Very short-sighted.

A connection is made between Merlin and the Magus. This was not an accident, as at that time, I had planned to have the Magus journey with Arthur on his Pendragon quests to find Excalibur and Merlin. I later changed my mind. But the Magus does at least play a Merlin-esque roll in the Avalon three parter.

I always wonder who was playing in "Celebrity Hockey" that night.

Macbeth's standard Electro-Magnetic weapon was my idea. I didn't design it exactly, but I did make crude little drawings of something that looked vaguely like a staple gun, with two electrodes that generated the charge. I was always proud of that weapon. It was uniquely Macbeth's (and Banquo and Fleances'). Set him apart from all the concussion, laser and particle beam weapons we used elsewhere. (I did the same kind of thing on the Quarymen's hammers.)

It's fun to listen to B.J. Ward voice both sides of the confrontation between Fleance and Duane.

Banquo's model sheet showed him squinting out of one eye. Some episodes, not so much this one, but some took that to mean he only had one eye. So he walks around looking like Popeye for the entire episode. (His big lantern jaw helps accentuate that.) There are a couple of Popeye moments in this ep. But more in his next appearance I think.

It was my idea to just have Mac's mansion rebuilt without explanation. I don't exactly regret it, but it's kinda cheap. We burned it way down. He has it rebuilt. It makes sense. But we usually dealt with consequences more than that.

When he rebuilds it, he installs those cannons. They were supposed to be giant-sized versions of the hand-held E-M guns. But they don't come off that way. Instead they fire at the gargoyles. And mostly seem to destroy the various turrets of Macbeth's own place. Ugghh.

As in "Leader" we get another scene of Goliath and friends confronting Owen at the castle. Looking for Xanatos, when in fact Xanatos isn't the threat. It made sense in both episodes. And it's always nice to showcase Owen a bit. But after two of those in four episodes, I wasn't gonna do that again. (At least not until KINGDOM.)

I love the "Macbeth Theme" that Carl Johnson created for the villain, which is featured at the end of ACT ONE.

Macbeth opens the "second scroll" and starts to read Merlin's seal. This caused tons of fan confusion, as he read "Sealed by my own [i.e. Merlin's] hand". No one seemed to get that he was reading that. They thought Mac was saying that he [i.e. Macbeth] had sealed the scroll. Of course that notion renders the whole thing confusing as hell. But it never occured to us that anyone would take it that way.

We also introduce Jeffrey Robbins and Gilly in this episode. Gilly is of course short for Gilgamesh, one of the legendary characters that Robbins once wrote about. It's just a bit odd, because Gilly is a female.

Robbins is a very cool character. Wish we had had the opportunity to use him more.

I like how when Robbins and Hudson are introducing themselves, Robbins gives his first and last name. Hudson says, I'm Hudson, "like the river". An echo of how he got the name. And a reminder that names aren't natural to him. Even if they are addictive.

John Rhys-Davies is just fantastic as Macbeth. I love his speech to Broadway. It accomplishes everything we needed it too. That line about the "human heart" by the way is a reference to the Arthur/Lance/Gwen triangle.

I also love his line: "I'm Old, but not THAT Old." This was a little hint to what we'd reveal in CITY OF STONE. Sure Macbeth's from the eleventh century, but not the fifth or sixth. It's like someone saying to someone my age, "So what did you do during World War II?"

Lennox Macduff. That was a cool touch. Also a hint as to how Macbeth feels about Shakespeare.

I like the Phone Book scene too. Hudson says "Hmm. Magic Book." Robbins replies: "Aren't they all." Great stuff.

By the way, as Robbins goes through the phone book, scanning names, he passes "Macduff, Cameron". One of my college roommates was Cameron Douglas, who was really interested in his Scotish heritage. That was a mini-tribute to him.

My daughter Erin reacts to the fact that Macbeth threatens to use Merlin's spells on Broadway. She points out that Macbeth had promised to let Broadway go after he had the scrolls. She's surprised he hasn't kept his word. My wife at that point reminds Erin that Macbeth is the villain. Erin gets that. But you can tell it isn't quite sitting right with her.

Later when Macbeth DOES let everyone go without a struggle, Erin is clearly not sure what to make of him.

And on one level, that's exactly as we wanted it. Macbeth is a troubled guy -- a hero who's devolved into a villain. A suicidal villain on top of that, though we hadn't revealed that yet. But he is a villain. Later, it's debatable, but here he's taken to being an ends-justify-the-means kinda guy. And even his ends are hazy at best.

I love Broadway's "precious magic" speech. It's so wierd hearing poetry from the big galoot. But that's so Broadway. The soul of a poet. Bill Faggerbakke was a huge help.

And I love Robbins "They are lighthouses in the dark sea of time..." speech. I love that it's not exactly the title. Brynne and Lydia did fine work on this one.

I wonder what happened to that lyre?


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Entity writes...

Hi Greg,

In an earlier response of yours, you state that the "Next time on Gargoyles" teasers were actually advantageous in that they padded out air time.

This confuses me. Well, actually, it somewhat disturbs me. You man having less time in which to tell a story was a good thing?

For me, in any half-hour program, I savor every minute because I know there are only twenty. It's not the same in hour-long shows. Yet, they often have the briefer teasers.

Greg responds...

By thirty seconds... DAMN STRAIGHT.

Budgets forced us to send shows overseas that timed out almost to the exact length that the show would air. But bad animation happens. Mistakes. Bad timing. Things we overlooked in board. Etc. If you can't cut anything because you're already more or less at the correct airing time, that limits what you can and can't fix. Having the freedom to cut another 30 seconds allowed us to tighten things up immeasurably. Action sequences have more punch, move quicker, I guarantee.

It's not like we were losing scenes or even lines of dialogue. It's not five minutes, it's just thirty seconds spread out over nineteen minutes worth of footage. It helps make each minute much more savory. Trust me.

Response recorded on July 05, 2000

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Chapter XV: "Metamorphosis"

STORY EDITOR: Michael Reaves
WRITERS: Brynne Chandler Reaves & Lydia Marano

The first appearance of Anton Sevarius and the MUTATES: Maggie the Cat, Fang and Claw. Derek had appeared before, but this was TALON's "first appearance" as well.

In our original development, the Talon character was called CATSCAN. He wasn't Elisa's brother. In fact, he was sorta Sevarius. That is, he was the scientist who created the mutagenic formula. At first he works for Xavier (Xanatos), but later -- when he realizes that Xavier was responsible for the "accident" that turned him into Catscan -- he tries to hunt Xanatos down, forcing Goliath to actually protect Xanatos in order to save Catscan's soul. This version of Catscan was basically the inspiration of my good friend Fred Schaefer, who was a Disney Development Associate at the time. Part of the team. Oh, and Catscan was a solo act, there were no other Mutates. And he didn't have wings either. He fired some kind of radiation bolt from his eyes.

Later, we began to prep Derek for the Catscan/Talon role. I don't remember if we knew Derek's fate way back in "Deadly Force", when he was introduced, but we definitely knew by "Her Brother's Keeper". One of the reasons we made him a pilot was to give him some flight background to justify how quickly we needed him to learn to fly. This was emphasized HERE by putting him in a glider.

Anton Sevarius became a separate character obviously. Michael Reaves, I believe, came up with his name. At first, I didn't like it. I thought it was too cartoony. Now I think it suits him.

Rereading my memo, it seems I was thinking of Brent Spiner to play Sevarius. I hadn't remembered that. Of course, no one else could be Sevarius except Tim Curry. And Brent was a perfect Puck for us too. So all's well that ends well. (But can you imagine if somehow the rolls had been switched?) Tim has some great lines here: "...Or has that changed?" is one of my favorites. He's so hungry.

FYI - That's Jonathan Frakes voicing Fang's one-liner in this episode. We couldn't afford to hire a separate actor for one line. So Jonathan stepped in. Of course, later Fang was taken over by Jim Belushi. But I don't think anyone noticed.

Gotta love the Snidely Whiplash reference.

As I mentioned in my last Ramble on "Leader", Xanatos' plans were getting more and more sophisticated. Here we had two humdingers in a row. The one in "Leader" is just a lot of fun. This one is cruel. Throughout the story, we (I think) tend to believe in Xanatos' mea culpa and his outrage regarding the Mutates ("They'll crucify you. And if they don't, I WILL!!"). Why? Because he's so darn likable we want to think well of him. (Who was fooled? I'd like to know.) Also his story rings true. When he tells Sevarius, "I've been in prison before." We know he has. We believe he could take it again. It's that touch of truth amid the lies that makes him so sharp.

And Owen was complicit. On one level, that shouldn't be surprising, yet there's something of the Mr. Spock about Owen. As faithful as you know he is, you don't actually expect him to lie.

And frankly, the plan is SO complex. I hope it's believable when all is said and done. We made a real effort to make sure that it could have worked, that if it hadn't gone EXACTLY as depicted it would feel like there would have been alternative scenarios that would have generated the same result. Of course the master-stroke is Sevarius' death. Our S&P executive raised an eyebrow over that, as she finished reading Act Two. Fortunately, she was the type who finished the script before knee-jerking us with an objection. We got away with depicting a violent death on-screen -- because it was fake. (But who was fooled?)

We tried to play fair with a number of clues throughout. We used Xanatos' own security team as the "hired mercenaries" that Sevarius was using. Only Xanatos checks Sevarius' pulse. When Matt and Elisa are later investigating the scene, there's no body and NO CHALK OUTLINE either. They have no idea that anyone even theoretically was supposed to have DIED there. And Sevarius is SO OVER THE TOP. That should have been a stylistic clue. It was way fun to do -- and it took great acting on Tim's part to act that badly and still make it play.

For once the script came in a tad short. So the board artist added the bit where the gargoyles break out of stone and we see the debris rain down on the people below. Pigeons fly off into the night. (Just a little touch of realism.) Very nice.

I was never too fond of Elisa's Zen Master joke. Still, in the comic book story I wrote before the Marvel comic book was cancelled, I created a Zen Master character. (Just compulsive I guess.)

My original plan for Gen-U-Tech was to abreviate its name as G.U.T.S. As in the company that twists yours up. (The full name is Genetic Undiscovered Technical Systems.) Instead it became Gen-U-Tech, which is probably better. But I can't remember who made the change. The script has plenty of GUTS references in the descriptions. But it may have escaped my notice that it has none in the dialogue. And the logos designed all read Gen-U-Tech, not guts. I wonder if Frank & Michael were slyly protecting me from a mis-step?

I like the conflict between Brooklyn & Broadway here. All the interplay with the trio is very well handled, I think. Were people really rooting for Brooklyn & Maggie to wind up together?

Not our best animated episode. Both the modeling and the animation leave a bit to be desired. Derek's ears look mid-transformation long before he's hit with that dart. Makes me cringe, but I guess if the audience isn't expecting him to get changed, they don't notice the subtle pointyness to the ears, until after the contents of the dart are revealed. But on a second viewing...?

Maggie Reed: "I'm from Ohio." As if that should explain EVERYTHING. I love that line.

"Morgan Reed", by the way, was one of our may early names for what eventually became Elisa Chavez, Elisa Bluestone and finally Elisa Maza. (I never waste anything.)

Observations from my daughter Erin:

1. "I like the click of their boots." [Erin complimenting the foley during the recapture of Maggie in the alley.]

2. "His hands ARE tied!" [My clever Erin catching the irony. Elisa says "My hands are tied." Brooklyn responds, "Well mine aren't." But then he turns to stone, prompting Erin's observation.]

3. "Hudson and Bronx always stay home." [Erin commenting on our proclivity for leaving Hudson & Bronx behind at the castle or clock tower when Goliath and the Trio go off. It is kind of a rip.]

Another great series of endings and false endings.

Xanatos tells Owen to bring him the "best geneticist on the planet."

The gargs arrive and fight the Mutates. Elisa arrives. Xanatos asks her to "stop this senseless violence". [Ahh, what a lovely bastard he is.]

Maggie makes the accurate observation that Brooklyn wants her to stay a monster. And yet despite that incite, she clearly still believes that both she and Brooklyn ARE monsters. She's as bound up in appearances as he is.

Talon names himself. It's kinda odd. But I think it works.

Elisa declares war on Xanatos. And for a split-second it registers on his face. Something has actually given him pause.

And then Owen brings in the best geneticist. I still wonder if it's immediately clear that this "new guy" IS Sevarius. He looks SO different. And Tim wasn't using the hoky accent anymore. Was anyone else confused, even momentarily? But anyway, it's another stunner Xanatos Tag. Did your eyes bug out? Or did you know by this time?

And finally, back to the Tower. Brooklyn is in a funk. But Elisa...

This entire episode is obviously a direct sequel to "Brother's Keeper". Right down to the end. In the end of that one, Elisa can do nothing but stare sadly out at the snow. But we're past that now. Now she cries. Xanatos doesn't wind up with the Mutates, though he correctly predicts there eventual return, but this is his clearest victory yet. The Mutates blame the gargs. Talon still believes X is his best chance at a cure. And he has an emotional and physical weapon against Elisa and the gargs. I was proud of us for ending a "cartoon" on such a relatively down note. Can't always have happy endings. How many people were surprised we ended it that way?

That's it. Comments welcome...



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