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Dorphise Jean writes...

I'm starting a comic on my own with a superhero plot I want to know what does these comic publishing companies look for

Greg responds...

They're all different. The best way to analyze each company is to read what they're already putting out.

But frankly, for an original property, I think I'd recommend self-publishing online first.

Response recorded on February 25, 2016

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C. David Cole writes...

Hello Mr. Weisman,

I have some questions about creating teams and the personalities of its members.

1. When creating a team how do you decide what will be the personalities of characters in the group? I've read elsewhere that the best way to create a group is to make each member of the group have the opposite personality of another member. Is this the method you use?

2. How did you decide what personalities to use in the Manhattan clan in Gargoyles?

Thank you for taking the time out of your busy schedule to answer my questions.

Greg responds...

1. No. Nothing quite that didactic. I do look for a mix. But I'd say my process is more organic and holistic than what you're describing. It also depends a LOT on whether I'm adapting an existing property or creating something original.

2. I'm not sure I remember. But if you look at the ASK GREG archive's "Original Development File," you can see how the characters evolved over time.

Response recorded on February 23, 2016

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Algernon writes...

You've often said that a good villain should serve as a dark reflection/contrast to the hero. Is that one of the reasons you choose Vandal Savage as one of Young Justices's Big Bads? Pitting the young heroes of the DC Universe against a character who is literally the World's Oldest Supervillain?

Greg responds...

Yep.

Response recorded on January 19, 2016

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Kalev tait writes...

In creating a fully realised world, you seem to create fully believable characters for all of your reoccurring roles. While I assume you don't do the same for mooks, I'm wondering about minor characters who only appear once or twice and only have one or two lines? Do you always try to make everyone be able to justify their existence beyond the protagonists, or is it just for major characters?

Greg responds...

I try to do it for everyone, at least retroactively. If we use a thug, I try to make him marginally interesting enough that we can bring him back. Then over time, a guy like Pal Joey in Gargoyles becomes an actual character, even if in his first appearance, he's basically a one line henchman.

Response recorded on January 19, 2016

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Luke writes...

Hi Greg,

Big fan here (I reply to you on Twitter sometimes!) and I thought I'd make use of this site to get some help with my intention to write for television in the future!

First off, I'd like to say how much I love Young Justice. From the moment I finished the first episode, I was hooked. I'm quite a seasoned animation fan but I must say Young Justice is probably one of the best things I have ever watched; particularly it was the animation and writing that drew me in the most. I wasn't really into comic books too much before with the exception of adaptions from TV like Adventure Time, and manga; but Young Justice awakened a part of me that just had to look further into the characters, and now I'm completely taken in by the DC universe, it's so wonderful and for that I thank you for helping to bring Young Justice to light!

The show is truly an inspiration for me; I intend to become a writer for television, animation being my ultimate goal, in the near future. In September 2014 I will be starting a screenwriting course at university. I live in the UK, but hope to move to America in future to have a better chance of landing a writing job in animation.

1) What would you recommend I seek to do when I finish university? Would becoming an assistant at a TV studio help as a start?

2) Do you draw storyboards? I am not very confident in my drawing abilities and I'm worried this might affect pitching and demonstrating my ideas.

3) What are some key terms or quotes that have stuck in your head during your writing career? Things that people have told you and you have remembered and applied to your work?

4) Who are your inspirations? What programmes did you enjoy when you were a kid/teenager?

Thank you so much for taking the time to read and answer my questions!

Greg responds...

1. It wouldn't hurt. Get in there. See first hand how things are done. The main thing I recommend, you already plan to do, which is to move to where the work is. Second, WRITE. Third, REwrite. Fourth, PROOFREAD RELIGIOUSLY.

2. No, I can't draw stick figures well. I team up with very, very talented artists.

3. "Less is more."

4. Space Ghost. Speed Racer. Jonny Quest. Herculoids. Anything with Marvel or DC heroes in them. Hill Street Blues. Cheers.

Response recorded on July 06, 2015

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J writes...

Hello,

I was just reading your latest responses and someone asked why the Justice League didn't regrow Roy's arm, to which you responded: "Is that easier than I think it is?"

I don't get it...your a fantisy writer. Everything is easy in fantasy fiction. I mean your own show has the technology for cloning, instantanious travel as far as other solar systems, shrinking to subatomic sizes, manipulating elemental forces, traveling through time, etc. Most of which break all known laws of physics.
Regenerating lost limbs really isn't that far fetched even in the real world, where we're growing ears on the backs of mice & cloning whole animals or just organs, and advancing every day.
And all that aside, couldn't Zatanna just say "Worger S'yor mar!" at any time?

I understand that Roy had to be missing an arm for the story to play out how you wanted it to, and maby he likes his cybernetic arm better anyway and doesn't want a regular one...but why act like a near-reality wouldn't be a simple task (even for an okay writer, but especially for you) in a universe where the impossible is commonplace?

Greg responds...

If Zatanna could regrow arms just like that, don't you think she'd be doing that ALL THE TIME. It seems that would take a TON of mystic energy. (Besides, I'm not sure Roy wants his "ram" regrown.)

And in essence, in fantasy and science fiction, I'm against making anything too easy. For example, yes, we do teleportation, but we make sure there is a Zeta tube at EACH end, in order to NOT make teleporting too easy.

What makes me an okay writer, I think, is that I take these things seriously, and refuse to come up with easy solves. Of course, I could. But it's a bad idea.

Response recorded on December 06, 2014

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Sophie writes...

Hi there Greg!

How are you?

I just wanted to ask a few questions that have captured my curiosity, and I have spent the last hour searching through the archives to make sure they haven't been answered already. Still, I'm so sorry if they have been asked before!

1. Did Bart really go to school in the future? He talks about 'not being a good history student' but for some reason, the state of the future he lived doesn't make it seem like he would be able to attend school.

2. Did Bart live with both of his parents in the future?

3. What was Bart's life like in the future? For some reason, and I'm not sure why, I figure human-kind would be enslaved, and Bart would be living in a crappy house somewhere in a polluted world. (Yeah, I'm pretty much thinking Dystopia). Of course, I don't think it would be a Utopia by any means, but am I over-elaborating and over-thinking how bad it could be?

4. When writing and creating characters, do you create elaborate back-stories, with even little bits of un-needed info (like fave. color, food, stuff like that)? I've heard that it is a very helpful way to get to know one's characters. If not, how do you 'create' such believable characters? Do you draw from experiences and people you've met in real life.

Many thanks!

Wishing you all of the best!

-Soph

Greg responds...

1. He's clearly had some SCHOOLING. He knows how to read and write for example. Beyond that, I'm not committing.

2. NO SPOILERS.

3. It was very dystopic, for sure.

4. Yes, though I don't have rules as to what I do and don't have to figure out in advance. I figure out what I feel I need to. For one character, that might include his or her favorite color. For another, what they had for breakfast on their last birthday. For a third, who their biological parents REALLY are. And etc.

Response recorded on November 13, 2014

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Presto writes...

What does it take to get to a position of showrunner like you? How can an aspiring writer like me get started?

Greg responds...

Most folks have to work their way up through the ranks, starting as a freelance writer, etc.

You get started, frankly, by writing. Write a spec script to a series you like. Send it as a sample to agencies, because representation is very useful as a calling card. Remember to not send anything unless it's really good. You don't want to poison the water by sending something with your name on it that isn't your best, most mature work.

Response recorded on October 23, 2014

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Shola Akinnuso writes...

Greg, do you have any plans to post ANY of your scripts online? Your writing is clear, and structurally, they're a fantastic resources for writers trying to break into animation. The way you use sfx as action is a illuminating!

Currently, the ONLY way to see one of your scripts is to go all the way to The Writer's Guild in Los Angeles, and even there, you're not allowed to copy the script. Even if you feel uncomfortable showing the whole script ( just an act or two is all we need), posting it as a media resource on the site - perhaps as a .pdf so it is difficult to copy - would give peace of mind? It doesn't matter if the script is from YJ, Gargoyles, or Spider-Man...

Greg responds...

There's no way to post a script here at ASK GREG with the correct formatting. I know. I've tried.

Response recorded on September 30, 2014

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Presto writes...

Need some advice because I just became a screenwriter for a Television series based in Hong Kong. How much should I charger per 24 minute episode?

Greg responds...

I'm not sure how to advise you. The short answer is get as much money as you can squeeze out of them.

Animation Guild Union minimums are just over $7K per 22-minute episode, if that helps. WGA minimums are much, much higher.

Response recorded on September 23, 2014


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