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My guru speaks...

When I started at Disney in 1989, my boss Bruce Cranston was immediately sent to Europe for SIX MONTHS to help open two studios there. That left the entire development department in my hands. And I had been there all of four days. It was a tremendous time for me. I learned a ton. And one of the guys I learned the most from was Tad Stones. We developed DARKWING DUCK together. (Or rather he developed it and I tried to help.) Tad was instrumental in convincing us to switch our comedy development to dramatic action. The idea of a proto-Goliath was really his. I gave him a copy of our latest pitch breakdown (already posted here, check the Archive). Here's his feedback, sent by e-mail.

[2] From: Tad Stones 1/10/92 7:17AM (5251 bytes: 85 ln)
To: Greg Weisman, Kathy Fair, Mike Ryan, Fred Schaefer
Subject: Gargoyle

------------------------------- Message Contents -------------------------------

The latest presentation list looked pretty good. Just a few thoughts:

Don't shy away from romance. It's more than friendship between the girl and gargoyle.

I'd dump the Princess in the backstory. You don't need the parallel to- present day, and it weakens the present day relationship. He loves her for who she is ... not because of a guilt trip in the past or emotional transference.

Backstory: You don't need it except for the tragic betrayal, and that should be simple. Should the wizard literally create the gargoyle? Or is that too godlike? Two thoughts on gargoyle creation: 1) Start the pitch with a drawing of a stone gargoyle... or a photo from Notre Dame. "People think of gargoyles as grotesque decorations left from another age..." Then a medieval woodcut showing a gargoyle tossing knights over castle ramparts. "But there was a time when they were real." Then go to your Manhattan/Gargoyle beauty shot, "That time is today!" Actually, that last line is catchier than it is clear. The point is - don't waste time and art explaining gargoyles any more than you'd explain dinosaurs. They were demonic creatures. Period. I got it. Unless you tell me different, I'll assume there were all sorts, good and bad. You can go into all sorts of backstory in the two hour movie but it's not necessary for the pitch. There was the "king" of the gargoyles who protected the castle of Arthur (or whoever) but he was set up (framed) by the evil wizard. The walls of Camelot were breached and the Gargoyle is seen as a betrayer. Merlin has him sleep a petrified slumber as punishment. "You failed to guard it this night. Then you shall guard it for all eternity!!" As simple as possible, probably avoid using names because that complicates it.

2) He was human and framed. His punishment was a spell of petrification. But this spell has no cure, no princess's kiss or beauty's love will change him back.

The sunlight/sleep aspect of the gargoyle could be saved for a explanation of powers/weaknesses in the present day.

Art: Lose cards #2, 3 (redundant), 5 (seems like the gargoyle is taking action while the castle is still being lowered), 9 (one action card, not three. The guy has wings so I assume he can fly. Have him about to toss a truck while bullets bounce off him - show scared crooks and the cop amazed in the BG), 10 (for now - you can add it later if you need it), 12-18 (Simplify as discussed. WWII stuff fun but I'm not sure what it adds to the pitch. Isn't it more special that he hasn't helped until now - because of the love of the girl?) 19 and 20 (What kind of visual could Bob possibly draw. Pitch gets preachy and deadly) 21 (The "beauty shot" aspect fights what she's saying - Modify. Make it a poster, city as castle. It's the hook of the show, design this card as a showpiece.) 22 (We've already seen this when he saved her), 27 (redundant - if they don't have it by now, give up.) 28 through 30 (If you have great ideas on this stuff, add them. Is there a way to make them as fun as the crockery in Beauty and the Beast without making them gargoyles? Put your time in the villains. That's what Hasbro and the boy audience will be interested in. Supporting characters should be developed by the story editor anyway, not needed for the pitch.)

One last thought: He is the only gargoyle. No goofy gargoyles. No evil gargoyles (except MAYBE late in the series). Keep him special and unique one against the world - that's the gothic/heroic/tragic/romantic element. Don't diffuse it.

Put the pitch together without the art cards I've noted and write a pitch. Only then should you put the shackles on Bob to do the "Would be nice if you have the time" stuff. You might find you want completely different shadings. But run it by GK/JK [Gary Krisel and Jeffrey Katzenberg] before you go farther. Consider painting/airbrushing card 21 - the poster.

Neat stuff. Wish you had more time.


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G-2198 CONTEST CLUES

Here are the promised clues. Most of them are incredibly straight forward. Blank #1 for example is an 8-letter word. A few are fancier. But not very. The last two words (524 & 525) are clueless. Didn't want to make it too easy.

And, yes, I am a bit evil. But just a bit. Between the contextual help and these clues, I don't think it'll be too hard.

1. - 8 letters
2. - 3 letters
3. - 4 letters
4. - 3 letters
5. - 7 letters
6. - 5 letters
7. - 6 letters
8. - 6 letters
9. - 5 letters
10. - 5 letters
11. - 4 letters
12. - 6 letters
13. - 5 letters
14. - 5 letters
15. - 6 letters
16. - 8 letters
17. - 8 letters
18. - 2 letters
19. - 4 letters
20. - 4 letters
21. - 4 letters
22. - 7 letters
23. - 9 letters
24. - 5 letters
25. - 10 letters
26. - 4 letters
27. - 5 letters
28. - 4 letters
29. - 4 numbers
30. - 2 letters
31. - 9 letters
32. - 8 letters
33. - 9 letters
34. - 5 letters
35. - 6 letters
36. - 8 letters
37. - 6 letters
38. - 6 letters
39. - 5 letters
40. - 6 letters
41. - 13 letters
42. - 12 letters
43. - 8 letters
44. - 5 letters
45. - 9 letters
46. - 8 letters
47. - 8 letters
48. - 10 letters
49. - 3 letters
50. - 6 letters
51. - 7 letters
52. - 7 letters
53. - 8 letters
54. - 6 letters
55. - 5 letters
56. - 9 letters
57. - 7 letters
58. - 6 letters
59. - 10 letters
60. - 6 letters
61. - 7 letters
62. - 7 letters
63. - 5 letters
64. - 10 letters
65. - 8 letters
66. - 8 letters
67. - 10 letters
68. - 4 numbers
69. - 6 letters
70. - 5 letters
71. - 8 letters
72. - 6 letters
73. - 6 letters
74. - 9 letters
75. - 6 letters
76. - 9 letters
77. - 8 letters
78. - 4 letters
79. - 5 letters
80. - 8 letters
81. - 6 letters
82. - 4 letters
83. - 5 letters
84. - 6 letters
85. - 4 letters
86. - 5 letters
87. - 5 letters
88. - 10 letters
89. - 6 letters
90. - 3 letters
91. - 10 letters
92. - 8 letters
93. - 6 letters
94. - 5 letters
95. - 4 numbers
96. - 5 letters
97. - 8 letters
98. - 6 letters
99. - 6 letters
100. - 4 letters
101. - 7 letters
102. - 6 letters
103. - 8 letters
104. - 7 letters
105. - 7 letters and an apostrophe
106. - 7 letters
107. - 10 letters
108. - 8 letters
109. - 6 letters
110. - 6 letters
111. - 7 letters
112. - 10 letters
113. - 5 letters
114. - 4 letters
115. - 9 letters
116. - 7 letters
117. - 7 letters
118. - 6 letters
119. - same as 117
120. - 4 letters
121. - 10 letters
122. - 10 letters
123. - 7 keystrokes
124. - 6 letters
125. - 6 letters
126. - 8 letters
127. - 9 letters
128. - 5 letters
129. - 10 letters
130. - 5 letters
131. - 5 letters
132. - 5 letters
133. - 7 letters
134. - 8 letters
135. - 5 letters
136. - 5 letters
137. - 6 letters
138. - 7 letters
139. - 6 letters
140. - 6 letters
141. - 10 letters
142. - 6 letters
143. - 6 letters
144. - 9 letters
145. - 4 digits
146. - 8 letters
147. - 7 letters
148. - 10 letters
149. - 7 letters
150. - 7 letters
151. - 8 letters
152. - 5 letters
153. - 9 letters
154. - 6 letters
155. - 8 letters
156. - 8 letters
157. - 3 letters
158. - 8 letters
159. - 4 letters
160. - 7 letters
161. - 9 letters
162. - 4 keystrokes
163. - 6 letters
164. - 5 letters
165. - 6 letters
166. - same as 144
167. - 8 letters
168. - 6 letters
169. - 2 letters
170. - 7 letters
171. - 9 letters
172. - 6 letters
173. - 6 letters
174. - 10 letters
175. - 7 letters
176. - 7 letters
177. - 9 letters
178. - 4 letters
179. - 5 letters
180. - 4 letters
181. - 5 letters
182. - 9 letters
183. - 7 letters
184. - 5 letters
185. - 8 letters
186. - 6 letters
187. - 3 initials
188. - 5 letters
189. - 4 letters
190. -6 letters
191. - 11 letters
192. - 5 letters
193. - 7 letters
194. - 8 letters
195. - 7 letters
196. - 9 letters
197. - 8 letters
198. - 7 letters
199. - 6 letters
200. - 6 letters
201. - 6 letters
202. - 10 letters
203. - 6 letters
204. - 6 letters
205. - 5 letters
206. - 4 letters
207. - 7 letters
208. - 9 letters
209. - 9 letters
210. - 6 letters
211. - 5 letters
212. - 9 letters
213. - 9 letters
214. - 9 letters
215. - 5 letters
216. - 5 letters
217. - 5 letters
218. - 7 letters and a bonus keystroke
219. - 6 letters
220. - 7 letters
221. - 6 letters
222. - 7 letters
223. - 8 letters
224. - 6 letters
225. - 9 letters
226. - 7 letters
227. - 8 letters
228. - 6 letters
229. - 5 letters
230. - 8 letters
231. - 5 letters
232. - 3 letters
233. - 8 letters
234. - 9 letters
235. - 8 letters
236. - 9 letters
237. - 4 letters
238. - 9 letters
239. - 4 letters
240. - 8 letters +
241. - 4 letters
242. - 6 letters
243. - 8 letters
244. - 8 letters
245. - 3 letters
246. - 10 letters
247. - 7 letters
248. - 8 letters
249. - 5 letters
250. - 3 letters
251. - 5 letters
252. - 5 letters
253. - 7 keystrokes
254. - 8 letters
255. - 6 letters
256. - 4 letters
257. - 6 letters
258. - 6 letters
259. - 5 letters
260. - 9 letters
261. - 8 letters
262. - 5 letters
263. - 5 letters
264. - 5 letters
265. - 5 letters
266. - 5 letters
267. - 10 letters
268. - 8 symbols
269. - 10 letters
270. - 6 letters
271. - 5 letters
272. - 4 letters
273. - 7 letters
274. - 4 letters
275. - 7 letters
276. - 5 letters
277. - 6 letters
278. - 7 letters
279. - 9 letters
280. - 9 letters
281. - 3 letters
282. - 7 letters
283. - 4 letters
284. - 7 letters
285. - 9 letters
286. - 9 letters
287. - 5 letters
288. - 5 letters
289. - 9 letters
290. - 5 letters
291. - 6 keystrokes
292. - 5 letters
293. - 10 letters
294. - 4 letters
295. - 4 letters
296. - 9 letters
297. - 7 letters
298. - 11 letters
299. - 7 letters and help
300. - 4 letters
301. - 4 letters
302. - 7 letters
303. - 5 letters
304. - 4 letters
305. - 4 letters
306. - 3 initials
307. - 3 initials
308. - 7 letters
309. - 9 letters
310. - 7 letters
311. - 11 letters
312. - 9 letters
313. - 7 letters
314. - 6 letters
315. - 7 letters
316. - 4 keystrokes
317. - 4 letters
318. - 9 letters
319. - 6 letters
320. - 5 letters
321. - 6 letters
322. - 6 letters
323. - 10 letters
324. - 5 letters
325. - 5 letters
326. - 6 letters
327. - 6 letters
328. - 3 keystrokes
329. - 8 letters
330. - 10 letters
331. - 11 letters
332. - 6 letters
333. - 3 initials
334. - 3 numbers
335. - 3 keystrokes
336. - 4 keystrokes
337. - 6 letters
338. - 10 letters
339. - 11 letters
340. - 6 letters
341. - 8 letters
342. - 6 letters
343. - 8 letters
344. - 6 letters
345. - 4 letters
346. - 5 letters
347. - 5 letters
348. - 6 letters
349. - 6 letters + "'s"
350. - 10 letters
351. - 6 letters
352. - 5 letters
353. - 4 letters
354. - 6 letters
355. - 10 letters
356. - 10 letters
357. - 4 letters
358. - 6 letters
359. - 7 letters
360. - 12 keystrokes
361. - 9 letters
362. - 5 letters
363. - 10 letters
364. - 5 letters
365. - 3 letters
366. - 3 letters
367. - 3 letters
368. - 10 letters
369. - 8 letters
370. - 8 letters
371. - 3 letters
372. - 7 letters
373. - 9 letters
374. - 7 letters
375. - 4 numbers
376. - 6 letters
377. - 8 letters
378. - 5 letters
379. - 3 letters
380. - 5 letters
381. - 8 letters
382. - 6 letters
383. - 3 letters
384. - 4 letters
385. - 5 letters
386. - 6 letters
387. - 6 letters
388. - 5 letters
389. - 2 letters
390. - 3 letters
391. - 2 letters
392. - 3 letters
393. - 8 letters
394. - 5 letters
395. - 4 letters
396. - 6 letters
397. - 5 letters
398. - 4 digits
399. - 8 letters
400. - 2 letters
401. - 3 letters
402. - 5 letters
403. - 8 letters
404. - 8 letters
405. - 6 letters
406. - 6 letters
407. - 6 letters
408. - 8 letters
409. - 3 "letters"
410. - 4 numbers
411. - 5 letters
412. - 5 letters
413. - 5 letters
414. - 6 letters
415. - 7 letters
416. - 8 letters
417. - 2 letters
418. - 3 letters
419. - 4 letters
420. - 3 initials
421. - 3 numbers
422. - 5 letters
423. - 6 letters
424. - 5 letters
425. - 5 letters
426. - 6 letters
427. - 5 letters
428. - 5 letters
429. - 11 letters
430. - 5 letters
431. - 7 letters
432. - 5 letters
433. - 4 letters
434. - 9 letters
435. - 4 letters
436. - 6 letters
437. - 7 letters
438. - 10 letters
439. - 8 letters
440. - 5 letters
441. - 6 letters
442. - 5 letters
443. - 5 letters
444. - 8 letters
445. - 7 letters
446. - 9 letters
447. - 12 letters
448. - 7 letters
449. - 10 letters
450. - 5 letters
451. - same as 299
452. - 10 letters
453. - 5 letters
454. - 8 letters
455. - 5 letters
456. - 10 letters
457. - 9 letters
458. - 9 letters
459. - 4 digits
460. - 5 letters + "'s"
461. - 8 letters
462. - 8 letters
463. - 6 letters
464. - 9 letters
465. - 10 letters
466. - 9 letters
467. - 12 letters
468. - 6 letters
469. - 9 letters
470. - 5 letters
471. - 5 letters
472. - 9 letters
473. - 10 letters
474. - 13 letters
475. - 10 letters
476. - 7 letters
477. - 7 letters
478. - 7 letters
479. - 9 letters
480. - 7 letters
481. - 6 letters
482. - 5 letters
483. - 5 letters
484. - 5 letters
485. - 5 letters
486. - 8 letters
487. - 10 letters
488. - 7 letters
489. - 8 letters
490. - 10 letters
491. - 10 letters
492. - 6 letters
493. - 10 letters
494. - 5 letters
495. - 5 letters
496. - 7 letters
497. - 7 letters
498. - 7 keystrokes
499. - 10 letters
500. - 6 letters
501. - 6 letters
502. - 8 letters
503. - 5 letters
504. - 10 letters
505. - 12 letters
506. - 5 letters
507. - 6 letters
508. - 7 letters
509. - 6 letters
510. - 8 letters
511. - 6 letters
512. - 1 letter
513. - 4 letters
514. - 5 letters
515. - 5 letters
516. - 5 letters
517. - 8 letters
518. - 9 letters
519. - 10 letters
520. - 6 letters
521. - 8 letters
522. - 9 letters
523. - 4 keystrokes
524. - no clue
525. - no clue


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GARGOYLES 2198: THE CONTEST

GARGOYLES 2198
(Fill-in-the-Blank Contest / 9-26-00)

Written by

Greg Weisman

Well, here it is. This contest took me almost as long to put together as it did to develop the show it's based upon. Below is a good-sized document on GARGOYLES 2198 with tons and tons of info about the proposed spin-off series, its characters, settings and situations. The only problem is that there are five hundred and twenty-five blanks making it slightly difficult to read. Actually, those aren't quite blanks. They're place-holders. Numbers. Each number has a corresponding clue which I'll post right after I've posted this. Those clues should help you RE-place those holders.

As requested, there are two prizes to be handed out. One is for the person who contributes the most answers overall. The other is for the first person to TOTALLY COMPLETE the puzzle.

At this early stage, I think it's pretty useless for people to reprint the entire essay attempting to fill in ALL the blanks at one fell swoop. So early entries should read like this:

212: Mayberry
303: Andy
444: Opie
521: Fife

Notice, there's no need to guess all of them every time. (And please don't.) Just guess the ones you think you know or we'll be here forever. Capitalization does NOT count. But spelling does. [I do reserve the right to admit later that I made a mistake here and there. I don't think I have, but it's been quite an undertaking, so who knows…]

Let's say in the above answer that "Mayberry", "Opie" and "Fife" were right, but Andy wasn't. The person who posted it would get three points. UNLESS, someone's already posted the correct answer to, say, 444. In which case, this poster only gets points for Mayberry and Fife. Clear? Obviously, it's important that you use a consistent screen name to post your answers in order to get credit for all your points. Anonymous postings will be deleted by Todd in advance. (Waves at Todd.)

I know the contest looks imposing, but in many ways, I think this is easier than the Clan Contest. There are a lot more clues and you all have a lot more information. Once we've filled in a bunch of the blanks (say 500 out of the 525) then we can start seeing completed answers being posted with the blanks filled in.

I encourage teamwork. And everyone remember that this is just a game. Just a diversion. Just some fun. Don't take it too seriously. As usual, the prizes (again, one for points and one for the completed answer) will be of no real value. Hopefully, they'll be interesting though.

I'm hoping we'll have finished this by next June's Los Angeles Gathering. Go to it…

One thousand years ago…
Superstition and the sword ruled.
It was a time of darkness.
It was a world of fear.
It was the age... of gargoyles!
Stone by day, warriors by night,
We were betrayed by the humans we had sworn to protect,
Frozen in stone by a magic spell for a thousand years.
Finally... the spell was broken, and we lived again!

But our 1 was 2 from 3...
For the last 4 5 6 we have faced the 7,
Navigating an 8 9 with the 10 11.
But now the 12 13 itself is 14 15!
16 is 17!
And 18 may be 19 20 21 for 22…

We are 23 of the 24!
We are 25 of 26 27!
The 28 is 29.

And 30… are 31!

In 1996, humanity and the world at large discovered there were gargoyles living among them. Fortunately for the human race, Gargoyles are by nature a protective species. Unfortunately for the gargoyle race, humanity is by nature an intolerant species. Humans did not welcome having to share their world with other 32 33. Many were quick to 34 the gargoyles as 35, 36, 37 or worse. Gargoyles were 38 basic "39" 40. They were 41 against. 42 upon. 43. 44. And sometimes 45.

Despite this, GOLIATH, the leader of the gargoyles, maintained hope that one day humans and gargoyles would live in peace. Eventually, that day came. The "46 47 48 49" was adopted by the 50 51. Gargoyles were 52 full "53 54". Though Gargoyle 55 were 56 across the globe, they were collectively granted 57 58 as an 59 60. 61 Gargoyles became a crime.

True acceptance, however, is not so easily legislated. At best, Gargoyles were still barely tolerated by their human neighbors. Real peace would have to wait.

But the gargoyles would take what they could get. The 62, once on the 63 of 64, began to make a 65. Clans that were 66 helped to 67 those that were not. By 68, 69 70 comprised the 71 72. Each was strong in 73 and 74. Now it was time to 75 again. As a potent act of 76, every clan brought its 77 78 to 79 80 81, off the 82 83 of 84. The 85 would 86 together to demonstrate gargoyle 87. Some of the 88 would eventually return to the other 89 Clans. But many would stay to form the basis of a 90 clan. A 91 clan.

Someone should have told the gargoyles that 92 is NOT a lucky 93.

94, 95. 96 97 98. From around the globe, human Heads of State and all 99 Gargoyle 100 101 have come to this small 102 for the 103. They wait within the 104 of the 105 dormant 106 to witness the new 107 of gargoyles 108 out of their 109. Meanwhile, 110, a young gargoyle 111 is stuck on 112 113 114 at the base of the mountain. Out of nowhere, an immense 115 materializes above the 116. It emits a blinding beam of light that stabs down into the 117. 118 races up the slope, but it's too late. The 119 is empty. No 120. No gargoyles. No humans. No World Leaders!

Simultaneously, another giant 121 hovers over 122. Another beam stabs downward. And 123 124 125 126 -- the 127 system for nearly everything on the planet -- vanishes.

It all happens so fast, there's no time to react. 128 is paralyzed and 129 when the 130 131-132 133. In less than twenty-four hours, the planet is 134, absorbed into the 135-136 137. There is very little loss of life. Very little damage done. Unless 138 matters to you.

It matters to 139, the new 140 of the 141. One by one, he gathers his team…

142 - 143 of the 144 Clan hatched in 145. Though his 146 is different, it's obvious to anyone who'd care to look that he is descended from 147. Still no one knows how many 148 generations 149 from 150 he is. He might be the biological 151 of either 152 or 153, 154 and 155 first two biological 156, or he might be the biological 157 of 158, their third born. Frankly, it doesn't really matter. There were many 159 in that 160. All raised collectively by the 161 Clan.

By 162, 163 is 164 years old, but only 165 biologically. He has been trained as a Gargoyle Warrior both in 166 and in 167. He demonstrated enough promise to have recently been named 168-169-170 of the 171 Clan. Now, a reluctant 172 must become 173 not just of his clan, but of the entire 174.

175 - 176 of the 177 Clan is a 178-179. Mostly Gargoyle… but 180 181 as well. Her 182 include her namesake, the 183 that 184 185 186 by combining the 187 of 188 189 with that of 190. Being 191 part of both 192 has left 193 feeling like she's not truly a part of either. Upon learning of her "194", humans seem to react with fear and even disgust. And 195 has never been confident that the 196 she was raised with don't feel the same way. All this has made her tough on the outside, but desperately insecure on the inside. Nevertheless, she's a fierce young 197 198 (the same age as 199), and 200 makes her his 201 in the 202.

203 - 204 of the 205 Clan hails from the 206 207 of 208. He's a descendent of 209 and the 210 from "The 211". He has 212 wings, 213 features and skin the color of 214. From the 215 down, he looks like a 216 217. He's 218 contemporary and close friend. 219, 220 and 221 all trained together as Gargoyle Warriors, studying 222 in 223; they have a Three Musketeers kind of rapport. 224 isn't quite the fighter that the other two are, but he has other strengths. He's more 225, more intellectual, more book-smart. He has also been entrusted with his clan's 226 and sacred 227 228; this magical 229 230 prevents him from turning to 231 during the 232.

233 - 234 year old 235 236 237 is a scion of both the 238 and 239 families (which technically makes him a distant relative of 240). 241 was 242 among gargoyles and has taken the family tradition to heart. He too has traveled to 243 to join the ORDER OF THE 244. He has trained as a Gargoyle Warrior, embracing the Gargoyle 245 of 246 & 247. He's as much a 248 as a guy can be and not have 249. He's eager, perhaps a little too eager, for a chance to prove that he can hold his own with any other gargoyle. Only he's 250 a gargoyle. He's one hundred percent 251, with a 252 253 unique strengths and weaknesses.

254 - 255 (the original model for the mysterious 256 statues of 257 258) landed on 259 260 ago to stand 261 and protect our 262 from the 263-264. But by the time the 265-266 actually arrived, their 267 so far surpassed his, he was completely caught off guard. Now, there's nothing he can do but join 268 269 cell and try to pitch in. 270 is deeply shamed by his failure to protect his adoptive 271. He would gladly sacrifice his life to redeem himself.

272 273 - 274 275 was Chief of 276 of the 277 278. An indispensable aide to 279 General 280 281 282 IV. In fact 283 has been an indispensable aide to the 284 family since before 285 was born. But now the 286 General is gone. Taken by the 287-288 and put in stasis with the rest of the world's leaders. The new acting 289 has surrendered the 290 to the enemy. He has no use for 291 292 293 and intensity. And 294 has no use for a man who won't fight. So 295 has left public service to rejoin the private sector. Secretly, he has placed all the resources of the 296-297 298 at 299 disposal. Of course, we all know that 300 is really the 301. But since he already failed to 302 his charge, and certainly has no opportunity to 303 him anything at the moment, he's stuck as 304, stone 305 and all.

306 - 307 (a 308 of the 309-310 311) stands for 312-313-314, a line of 315 personal assistants that were all but ubiquitous in 316. Almost everyone who was anyone had one of the cute little, 317-foot tall, 318-shaped chrome 319. Each 320 was directly connected via satellite to the 321 322 in 323, giving each one the ability to instantaneously summon any or all of mankind's collective knowledge. But when the 324-325 attacked, one of their first acts was to steal the 326 327. Now each 328 is on its own. Each one still has a powerful 329 brain with crude 330 intelligence and long-term adaptive 331. But now, knowledge is finite, and experience is becoming the best teacher. Actually, two of these 332, 333-334 and 335-336 will play a role in our series. When we open, these 337 will be all but indistinguishable from each other. 338, merely. But as the series progresses, each will slowly develop its own 339.

340 - For over a 341 years, 342 has plotted against 343, blaming them for 344 against the gargoyle 345. Now that a greater threat, the 346-347, has reared it's many ugly heads, 348 has reluctantly joined 349 350 cell. But no one, including 351 herself, is fully confident that she'll continue to 352 on the 353 of the 354. This may be her last chance at 355... or her final opportunity to 356 the human 357. Still, 358 felt it necessary to actively 359 her. It's hard to pass up the help of a warrior who's survived a 360 worth of battles, a 361 who knows how to combine ancient 362 with modern 363. And then there's that bit about her turning into a 364 during the 365. The only question is how she will use her talents. 366 367, she's siding with the 368. But can that last?

369 - 370 is a young gargoyle warrior from our 371 372 day. In our second episode, he'll 373 374 to 375. The 376 is as new and strange to him as it is to our audience, and often 377 will be the point of view character to introduce us all to this 378 379 380. 381 does hope to 382 to his 383 384 someday, and so makes a special effort not to 385 too much about his own "386". But he has no intention of abandoning 387 or 388 in their time of need. Someday, however, he may have to make a choice.

389-390 - 391-392 is a 393 394 395 by the 396 Clan in 397, who arrives in 398 with 399. 400-401 is fiercely 402 (especially to 403). The ultimate 404.

[NOTE: Eventually, the large cast will be split in half. 405 will take 406, 407, 408 and 409-410 into 411 to hit the 412-413 where they live. 414, 415, 416, 417-418, 419 and 420-421 will remain on 422, thwarting the 423 at every turn and engaging in many non-424-425 stories.]

Anyway, those are our 426. (Other characters will be added over time.) Here's who they're up against…

THE 427-428 - Our main 429. This 430 race was literally "431 in 432", born amidst the 433 of an 434 435. For thousands of years, they have expanded their 436 in all directions, and 437 has been able to stand in their way. Their 438 is far 439 to anything we had on 440. They possess 441-than-442 443 travel, 444 devices, powerful force 445 and 446 447. They also have 448 capable of 449 the entire 450 in a matter of minutes. This creates a dilemma for 451 452. If 453 becomes more trouble than it's worth, the 454 will simply evacuate the 455 and 456 it.

THE 457 - Decades ago, the 458 organization fell out of favor. They were no longer "politically correct". But the events of March 21st, 459 changed all that. Because most of the 460 leaders were abducted while attending the 461 462, many 463 became convinced -- at least in part due to 464 465 -- that the 466 had conspired and 467 with the 468. Now the 469 are making a comeback. They don't much care for the 470-471, but their 472 of choice is still the Gargoyles.

THE 473 - Of course, the Gargoyles are not 474. But THE 475 476 is. The 477 is an 478 479 organization made up of almost all the true movers and 480 on 481 482. Many of the 483 leaders abducted by the 484-485 were 486 members of the 487 -- proof that the 488 definitely did NOT have advanced warning of the 489. But once the 490 was complete, the 491 wasted no time capitalizing on it. They negotiated a secret treaty with the 492, promising to infiltrate, sabotage and expose any sign of 493. In exchange, the 494-495 promised to release those world 496 that the 497 was prepared to vouch for. This 498 agreement was the beginning of a profitable arrangement for all concerned -- and the onset of a major headache for the 499.

500-X - 501-X is a super-502 503 with a highly evolved and Machiavellian 504 505. He has multiple 506 and 507 operatives, and any number of 508 509 that can accommodate his 510. Once upon a time, 511-512 had designs on taking 513 the 514. But that was before the 515-516 showed up and 517 his 518 519. Now anything less than total control of the entire 520 would strike him as under-achieving.

And that's the series in a 521.

522 523. The 524 is 525!


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WELCOME TO 2198...

As many of you know, one of the proposed Gargoyles spin-offs developed at Disney in 1996 (by myself and Gary Sperling) was set in the year 2158. The original title of the series was "GARGOYLES: FUTURE TENSE". But later, working here at Ask Greg, I came to two conclusions. (1) That it was too confusing having a spin-off series and an episode of the original series with the same title. (2) "Future Tense" wasn't that great a title for a spin-off series. So the series was renamed GARGOYLES 2158, which frankly sounded cooler and more immediate.

A couple months ago, however, I took a close look at the development for that series. And lots of stuff started bugging me. Some of it was literally MATH related. I had clearly made some mistakes in calculating WHEN certain things would happen. But creatively, I decided I wanted to make some changes as well. So I started from scratch. Everything was up for grabs. And I rebuilt the show.

The result is "GARGOYLES 2198". The immediate benefit is that I think this is an even better title. Being closer to the end of a century mark seems slightly more dramatic to me (an incidental benefit, since that wasn't why I did it). But beyond that, I think the idea is now much stronger, more cohesive and powerful.

But you won't have to take my word on that. You can read all about it...

Assuming you like contests, that is. Instead of just telling you guys everything, I've turned it all into our latest contest here at ASK GREG.

And I WON'T BE ANSWERING ANY QUESTIONS ABOUT 2198 until the contest is OVER!!

Enjoy...


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Farewell to 2158...

Say good-bye, finally, to GARGOYLES 2158.

The proposed GARGOYLES spin-off series originally known as "GARGOYLES: FUTURE TENSE" and later retitled "GARGOYELES 2158" has been redeveloped.

For more information, check out the "GARGOYLES 2198" ASK GREG archive.


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More on villains...

The same day as our last memo, Fred re-submitted the villain guidelines (his interpretations of stuff I told him) along with some notes on proto-Xanatos and proto-Magus/Arch-Mage.

RECEIVED BY
JAN 09 1992
GREG WEISMAN'S OFFICE

THE GARGOYLE -- WEISMAN GUIDELINES FOR VILLAINS
(Schaefer 1-9-92)

DISTRIBUTION: Cranston, Fair, Felix, Guler, Kline, Krisel, Ryan, Stones, Weisman

THE CRAZIES

-- Batman-esque villains. E.g. The Joker; Two Face (half of face scarred by acid; duality); Scarecrow (plays on people's fears, scares them to death). Avoid silly villains (e.g. the Penguin, the Riddler, Cat Man, Mr. Freeze).

-- The villains' craziness should be life-threatening. Attempted murder represents the majority of their crimes.

THE BIG GUYS

-- Considering what they'll be up against (The Gargoyle), physically they should be BIG, perhaps MUSCULAR, villains. Some may be hired by Xavier.

-- Fantasy-based. ogres, Trolls, etc.

-- Horror-based. A Mummy, A Werewolf, etc.

-- Empower the villains; make them formidable!

[Of course, there will be overlapping between the above two categories.]

AND THEN THERE'S XAVIER...

Very big, very rich, and very powerful. On a good day, he's vain, ruthless, lecherous, wicked, deceitful, unscrupulous, and vile. His corrupt hand is involved in a slew of nefarious endeavors. A self-taught Machiavellian; a manipulator, by nature.

He's a big, muscular man. His three-piece suit can scarcely contain his conspicuous bulk, much less maintain the air of civility desired by most businessman. But Xavier disdains most businessmen; they're weak, spineless cogs. Worker ants. Cowards. Powerless.

Powerlessness. Xavier abhors this more than anything in the world. It's his one big fear and the root cause of most of his frustrations.

A FINAL VILLAIN CATEGORY ... THE ANCIENT WIZARD

This is the Brit who created The Gargoyle 1000 years ago. Now he's back and he's mad as hell, but he doesn't know who to take it out on. The princess who turned the Gargoyle against him is long since dead. Of course, there's the Gargoyle. Well, what should the Ancient Wizard do? What's his big plan? Does he have a talisman that can place the Gargoyle (and the little gargoyles) under his power? How does it work? And how much power does it exert over them? Maybe Xavier discovers the Wizard's existence and views him as a threat. After all, the Wizard has powers that Xavier can never have and they both want the same thing -- The Gargoyle.


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Finally...

The queue is again empty.

But this time, I don't think Todd has fallen behind. I think finally, after, what, three years, I have caught up. Completely, totally, caught up.

I know it won't last. Won't even last a day, probably. But let me revel in the moment.

I'm caught up. I'm caught up. YES!


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Villain-work...

After Fred Schaefer's attempt at Villains like Mortify, I must have sat him down to give him some pointers on more dramatic villains for our new dramatic series. He wrote up the following:

THE GARGOYLE -- WEISMAN GUIDELINES FOR VILLAINS (1-9-92)

DISTRIBUTION: Cranston, Fair, Felix, Guler, Kline, Ryan, Stones

-- Batman-esque villains. E.g. The Joker; Two Face (half of face scarred by acid; duality); Scarecrow (plays on people's fears, scares them to death). Avoid silly villains (e.g. the Penguin, the Riddler, Cat Man, Mr. Freeze).

-- The villains' craziness should be life-threatening. Attempted murder represents the majority of their crimes.

-- Considering what they'll be up against (The Gargoyle), physically they should be BIG, perhaps MUSCULAR, villains. Some may be hired by Xavier.

-- Fantasy-based. Ogres, Trolls, etc.
-- Horror-based. A Mummy, A Werewolf, etc.
-- Empower the villains; make them formidable!
(Compiled by Schaefer 1-9-92)


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And now "THE GARGOYLE:

Now that we had left the comedy development behind, it was timE to start working on a pitch to sell our new dramatic development. I wrote what follows, breaking it down so that our artists could figure out what pictures they might need to draw.

NOTE: The show was (briefly) retitled "THE GARGOYLE". And the Gargoyle (proto-Goliath) was a magical creation who lived in despair through the thousand years. Some of which background was later better incorporated into Demona's story.

THE GARGOYLE
(Weisman / 1-7-92)

DISTRIBUTION: Cranston, Fair, Felix, Guler, Kline, Krisel, Ryan, Schaefer, Stones

PITCH BREAKDOWN
(First Pass)

1. Title Card

2. Typical stone gargoyles. (Perhaps stone versions of our mini characters.)

3. Pull back, we see them on the ramparts of a castle under seige by the evil army of the WIZARD. Stalemate.

4. Evil Wizard creates our GARGOYLE king.

5. GARGOYLE sets out very menacing to do the wizard's bidding.

6. PRINCESS turns our Gargoyle to the side of good. Touches his heart.

7. Gargoyle prepared to fight for Princess...(with small goofy army of little gargoyles?)...just as the sun begins to rise.

8. Gargoyle turns to stone at rise of sun. (As the wizard's army attacks?)

9. Sunset. The castle has been sacked. The princess is gone. Our Gargoyle is heartbroken. (More TRAGIC than pathetic.) He's failed.

10. The years pass. He haunts the ruined castle. Howling in front of the full moon??

11. Years in solitude. (Stealing books from library??)

12. Occasional forays into humanity? (World War II? Ripping the wings off a German plane?)

13. Always left with sense of isolation and futility. Nothing for him in this world. Nothing for 1000 years.

14. Than everything changes. Castle lifted by giant airships. Laputaesque.

15. Castle lowered onto XAVIER'S skyscraper.

16. Introduce NEW menacing XAVIER??? (Maybe save til later?)

17. Introduce our heroine. Female police detective? (Do we reuse the Princess model??) How does our Gargoyle meet her?

18. As before, this woman gives him hope, a sense of purpose. And real human friendship.

19. Gargoyles protect from Barbarians at the gate. Manhattan is full of "Barbarians". Gargoyle stops a mugging?

20. Escalate. He stops a car full of bank robbers in it's tracks.

21. Escalate. Major villain card.

22. Escalate. Even tougher villain card.

23. Escalate. The toughest villain card. (Show villain and Gargoyle fighting?)

24. Gargoyle in city atmosphere. Gothic melodrama in very modern setting.

25. Maybe introduce Xavier here? Or perhaps in some way, shape or form, reintroduce threat of the Wizard? Are these two related?

26. Supporting characters. (Other gargoyles, perhaps, or our lead girl's kid? Other cops? The old librarian?)

27. Where does he live? Still in Xavier's tower? With Xavier? The library maybe?

28. Other types of stories?

29. End Card.

Open to suggestions and input. (Particularly from you, Gary. Call me if you get a chance. I don't want to lose time while your out of town.) There are a lot of open issues here. Most important, is this the structure your looking for, or do we want to begin in the present, with a compact flashback for explanation? It's harder to get the capital-T Tragic element in that way, but we're less likely to get the question "So this takes place in the past?" from JK or ME at the end of the pitch.


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Clarification...

Someone asked me whether or not gargoyles would accept a homosexual gargoyle into the clan with open arms.

My response:

"The world isn't perfect. I think generally they would be tolerant. (Tolerant, in my book, is unsatisfactory.) But generalities do not
define individual reactions to individual revelations. Open arms would exist in many cases. "

My brother read that and wrote:

"I think writing "Tolerant is unsatisfactory"could be interpreted as you saying that they should not be tolerant, that you are against
tolerance rather than tolerance being insufficient."

So, just to be clear, I was saying that I find tolerance insufficient. Certainly, tolerance is better than hostility or neutrality, but I'd prefer acceptance.


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brainstorming villains...

Now that we had put our comedy development aside and moved on to an action-drama approach, I must have asked Fred Schaefer to come up with (a) some possible names for our new lead gargoyle (the proto-Goliath) and (b) some possible villains for him to combat. Unfortunately, the results were a bit underwhelming. But this was a new area to Fred. We had never developed a show like this before at Disney. It was an adjustment for all of us.

GARGOYLE DEVELOPMENT
(Schaefer 1-6-92)
[My handwritten notes in brackets.]

OUR MAIN GARGOYLE -- POSSIBLE NAMES

Griffin
Crag
Palisade
Dover (carved from the Cliffs of Dover, Wales)
Mortar
Igneous
Granite

GARGOYLE - POSSIBLE VILLAINS

MORTIFY- A sleazy unemployed (yellow) journalist. Humiliation and embarrassment are his weapons. He's a walking tabloid magazine (not literally), eager to expose people's emotional weaknesses. He gets under people's skin the way Hannibal Lector does, by prying into their personal affairs, but he's much more outlandish and not as gracious and composed as Lector. Mortify obviously relishes an awkward or scandalous moment.

Perhaps he wears a yellow suit with matching hat. He used to be a newspaper reporter, but his journalistic methods were so sloppy and immoral that he was fired and never hired by another paper. So, he decided that he doesn't need to work for a tabloid newspaper to do that damage he loves to inflict. He goes directly to the source -- the innocent citizens of Manhattan. [By these two paragraphs I wrote: "Does our audience 'get' yellow journalism?"]

(E.g. A CEO receives flowers at her home from her secretary. She's confused, but her spouse is obviously perturbed (is she having an affair?) and an argument ensues. Of course, it was Mortify who sent the flowers. In fact, he delivered them himself so he could see the disconcerted reaction of his victim. Now the CEO has been emotionally weakened and Mortify can sabotage the business further (in whatever devious plan he ultimately was up to). [By this paragraph, I wrote "Very subtle."]

LICHEN -- a strange, demented man who lives in the tree tops of Central Park; responsible for your basic muggings, but revels in terrorizing his victims beforehand. He claims that South Central Park is his territory and he won't stop his reign of terror until everyone refuses to enter it again. He's skinny, agile, resembling a spider monkey without the tail. He's petrified of cement -- sidewalks, actually -- and won't venture out of the park. [I wrote "too weak" here.] Strangely, he seems to have control over a large pack of rats that inhabit the Park. Like Willard, they obey his every command. Scary. (Aka Tree Rot, because of his fungus, lichen-encrusted face; and Tree Rat, for obvious reasons.)

VAL STARCH -- Owner of a string of second rate cleaners which are fronts for his illegal business -- counterfeit fashion. Fake name-brand clothes. He always wanted to be a fashion designer, but had none of the talent. Now he doesn't need it as he leeches off the fashion industry and makes a bundle doing it. His ulterior goal, however, is to destroy the New York fashion industry and its most creative talent. On a small scale, he occasionally loves ruining people's clothes at his cleaners. (So he loses a customer, big deal, that's not where he makes his money!) On a larger scale, Starch sabotages other fashion businesses.

(E.G. A big day in the fashion world -- Ellis Perry is unveiling his new line of clothes at the most talked about fashion show of the year. Unfortunately, Val Starch has secretly swiped the clothes and replaced them with replicas, which will fall to pieces by remote control. The fashion models are supremely embarrassed. Cameras flash. Ellis Perry faints. More camera flashes. (Perhaps this one is a co-crime venture with Mortify.) [I wrote: "Too specific. Too gymicky [sic].]


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The paradigm shift...

Shortly after the last document I posted, we finally pitched the comedy version of the GARGOYLES series to Eisner, Katzenberg, etc. They passed. So it was back to the drawing board. I showed what we had to Tad Stones, producer of numerous Disney shows including Rescue Rangers, Darkwing Duck and Aladdin. Tad suggested we go the action-drama route, creating a MAIN Gargoyle protagonist who was more of a tragic figure. He pointed to the success of the Disney BEAUTY AND THE BEAST feature film, and suggested that there was something in that for us.

This, given my comic book background, of course struck an immediate cord with me. Thus the proto-Goliath known simply as "Gargoyle" was born. We deconstructed all that we had created for the comedy series (much of which would later work its way back in to the show) and started from scratch. In some ways this version is even farther away from the end result than we were at our last glimpse of the comedy development. But it was an important step.

What follows is a memo that I wrote up summarizing a development meeting we had late in 1991. Elisa's starting to take a more familiar form. So is Xavier/Xanatos. And "THE GARGOYLE":

THE GARGOYLE
(Weisman / Summary of meeting 12/19/91)

1000 years ago in barbaric Briton, an evil Wizard wanted to ransack the castle of the good princess.

Gargoyles are stone sculptures that are used to decorate castles. Inspired by this, the wizard creates his own giant (Beauty & the Beast-sized) Gargoyle. He instructs this engine of destruction to fly to the castle tonight, while the wizard's army attacks from the outside.

(Perhaps he gives the Gargoyle a powder that will temporarily bring the other little stone gargoyles to life.)

The Gargoyle, which is stone colored, even when it isn't stone, flies to the castle, intent on destroying it.

He meets the princess who teaches him the error of his ways. He will fight against the wizard. But as the sunrises [sic], he falls asleep turning to stone. A part of the spell he was not aware of.

When the sun sets again, and he awakens, it is too late. The princess is gone (dead?). The castle has been ransacked. Even the wizard has left him behind. Angry at his betrayal...He is alone. Cursed as an outsider, able to function only during night hours. Frozen as stone during the day.

He stays in the ruined castle over the centuries. Making occasional forays to the outside world. Sometimes briefly, to steal books. Sometimes for long periods to fight evil (World War II, perhaps). But always returning to the castle and his loneliness. He despairs of ever finding a true friend. Despairs of ever having a purpose to his life.

One night he awakens, and finds that some repair work has been done on the castle. Each night he finds that a little more work has been done while he slept during the day. Construction equipment has gathered outside the castle walls.

One day, as he sleeps, the castle is lifted, lock, stock and gargoyle and flown whole across the atlantic to New York, by giant airships.

It is placed on the top of the Xavier Enterprises skyscraper.

Xavier is our arrogant villain. Not comic. Evil behind the scenes. Manipulator. Respectable to the rest of the world. Untouchable.

Our Gargoyle finds himself in this strange new world. Here he meets a young idealistic girl (perhaps a plain clothes police detective) who will be his friend and teach him not to despair. That he can help make the world a better place. In New York, the barbarians are at the gate, every night. This time, he can do something about it.

He becomes a de facto super-hero of sorts, though we don't have to flag it.

Xavier can hire other minor villains, plus we need to create some real psychos, and powerful ones at that, for Gargoyle to battle. Plus the ancient wizard could return in some form. Perhaps he has put his spirit in a amulet. Whoever wears it is possesed by him.

Perhaps, our Gargoyle can still temporarily awaken other gargoyles, little mischevious things who aren't too bright, but would try to follow his orders. But when they sleep each day, they have to be awakened by the magic dust each night or they will remain as stone. Only our hero awakens by himself every night.

Does our young girl have a child?

Who else populates this world?

Is the Gargoyle named Gargoyle, or is there another name for him?

Other villains?

cc: Bruce, Gary, Kat, Bob, Mike, Fred, Tad, DoMo
[This cc list includes my bosses, Bruce Cranston and Gary Krisel, our development associates, Kat Fair, Mike Ryan and Fred Schaefer, our Art Director Bob Kline, "consultant" Tad Stones, and Dolores Morris (DoMo) who was my opposite number in developing MovieToons like "A Goofy Movie".]


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The queue is empty....

Does this mean I'm finally, finally all caught up?

Or does it mean that Todd is slipping?

I'll leave that to you to decide.


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Gargoyles protect...

In our next document, Kat Fair was clearly given the assignment of pulling all our various threads together, yet what I find the most interesting is my own handwritten note about gargoyles being protectors but being treated like dogs. That was me returning to the series key idea. But we weren't quite there yet:

RECEIVED BY
NOV 20 1991
GREG WEISMAN'S OFFICE
[My handwritten notes are in brackets.]

[I wrote "Protectors -- treated like dogs" across the top of the page.]

GARGOYLES
Fair 11/20/91

Long afar and way ago gargoyles were disgusting but necessary things. They were kind of like messy flying watchdogs with an aberrant sense of humor. No one really liked them much, but they were a necessary evil because they chased away nasty evil things that would come into town. In their own way, they helped keep the peace, although they were anything but peaceful.

Finally, the evil Sorceress Morgan had enough. There was a particularly annoying group of gargoyles who were spoiling too much of her fun. She enchants some talismans and tricks the gargoyles into wearing them. No sooner are the talismans around their necks than the mischievous gargoyles turn into nasty monsters, bent on destruction. Gleefully, Sorceress Morgan harnesses them to her chariot and sets about wreaking havoc on the countryside.

When good Wizard Xavier hears about this, he takes immediate action. In a confrontation with Morgan, he turns the gargoyles upside down in a monsoon. The talismans fall from their necks and into his hands. He quickly banishes the talismans across the sea (around Manhattan.) Meanwhile, the gargoyles instantly transform into their pesky selves again, furious with Morgan, whom they unceremoniously dump. Then they start fighting with each other. Accusations fly as they blame each other for falling for Morgan's trick.

*Xavier's trying to referee as the gargoyles almost come to blows, so no one sees Morgan sneaking up. She's battered, humiliated and pissed off. At the last moment, Xavier deflects her spell to zap the gargoyles into oblivion. Instead, the fighting gargoyles are frozen in sleep for 1000 years.

OR

*Battered and humiliated, Morgan returns to her castle to plot revenge. Knowing the gargoyles can't resist a party, she sends them an invitation to a gala to be held in their honor, as an apology for all the trouble she's caused them. The gargoyles are suspicious, but talk themselves into being magnanimous and accepting her apology. Once there, the gargoyles have the time of their life, singing, dancing and drinking Morgan's 'special' spiked punch, which puts them asleep for 1000 years. Gleefully, in the dead of night, Morgan puts them over the gates of Xavier's castle. Xavier is horrified and saddened by what has happened to the gargoyles, but there's nothing he can do to counter the spell. [I crossed out "spell" and wrote "drug". Then I crossed out "drug" and wrote "potion".]


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Another trip to the drawing board...

Obviously, after showing Gary and Bruce our development in September of 1991, we were sent back to the drawing board to rework our backstory a bit. I'm not sure why anymore. The old one seems much cleaner than what we have here.

Anyway, the way I worked things back then was to have big brain-storming meetings with my staff. We'd all talk out ideas. Reach a general consensus, and then I'd assign Development Associates to write up what we discussed. What follows is the combined work of Kat Fair (I think) and Fred Schaefer. Kat was given the assignment to write up the tenth century backstory. Fred was given the assignment to write up the awakening in the twentieth century. Kat tried two different approaches (A and B) both of which lead into "Fred's outline". At that time, I clearly favored the notion that Xavier's ancestor was good and Morgan's evil. That way we could have a nice flip on the gargoyles and the audience's expectations when we got to the twentieth centuries.

Fred's outline changes Morgan's job (for the first time) to cop. Actually the Police Commissioner. (Elisa winding up a detective ends up being quite the step down.)

Anyway:

RECEIVED BY
NOV 14 1991
GREG WEISMAN'S OFFICE
[My handwritten notes in brackets.]

GARGOYLES BACK STORY:

A. Gargoyles were put to sleep by the evil wizard for revenge when the good wizard got the talismans.

Once upon a time gargoyles were good citizens whose main job was to fly about stopping evil-doers. They were loyal to Good Wizard Morgan (BSF), who cared for them. Everyone loved the gargoyles except Evil Wizard Xavier (WSM). The gargoyles were-always spoiling his fun, so he invented some evil talismans. When he put these around the gargoyles necks, they became evil, too, and obeyed his every command. The good people were terrified, and begged the Good Wizard Morgan to do something. Morgan warned them that a direct confrontation might mean the destruction of the gargoyles, not to mention damage to their town and possible loss of life. So, knowing the gargoyles couldn't resist a party, he and the townspeople organized a big celebration to lure the gargoyles to the town. While the gargoyles were singing and dancing, Morgan cast a nap spell, which made the gargoyles fall asleep and turn to stone, as sleeping gargoyles do. As soon as they were asleep, the townspeople quickly removed the talismans, and Morgan banished the amulets to a secret place. But before Morgan -could wake the gargoyles, Xavier came, furious that his gargoyles had been stolen. He was even angrier when he saw that the talismans were gone. The gargoyles would be no use to him now, and would become the annoying things they had been before, thwarting his evil plans. If Morgan and the townspeople wanted them asleep,then asleep they'd be. Before Morgan could stop him, Xavier zapped the gargoyles into a 1000 year sleep. . Furious Morgan threw Xavier to the other side of the ocean. [I wrote "Not necessary" by this sentence.] The townspeople, saddened by the loss of their friends, carried the stone gargoyles from the square. They hoisted them onto their favorite perch, above the gate to Morgan's castle, where they remained until they woke up 1000 years later in NYC. [Next to this paragraph, I wrote "Flip Evil Morgan Good Xavier in Back story".]

The last thing the gargoyles remember was being at a party. And wasn't it in their honor? And wasn't Morgan there? Morgan was the only one at the party with enough clout to put them asleep for so long. Boy, you'd think he'd forgive them for what they did when they were Xavier's slaves. The gargoyles can't agree what to do next. Coco wants to find Morgan, Amp tells her she's stupid - Morgan is long gone. Accusations fly as to who got tricked into wearing the talismans to begin with, and who just had to go to the party, anyway. They all fly off in separate directions, never wanting to see each other again. (see Fred's outline)

B. Gargoyles were put to sleep by the good wizard when the evil wizard controlled them through-their talismans.

Long ago and far away gargoyles were disgusting but necessary things. They were kind of like messy flying dogs with an aberrant sense of humor. No one really liked them much, but they were tolerated because they chased away vagrant evil spirits looking for work.

In a small town outside Paris, the evil wizard [I wrote "sorcerous" above the word wizard, but I think I meant "sorceress"] Morgan (BSF) [I put a question mark next to "BSF", but I now realize it means Black Single Female] thinks she could use some of these gargoyles for her own mischief, and decides to unionize the few that guard her town. She tells them they aren't getting the respect they deserve, the townspeople aren't paying them enough for the work they do. What's a few measly scraps and all the stale crepes you can eat when you are literally putting your life on the line every day? The gargoyles had never really thought about it before, but it sounds right. Morgan suggests they come to work for her. She'll feed them, give them uniforms, and make them the most respected flying force in the land. And as a gesture of good faith, she offers them matching medallions, with a new crest of their own imprinted on them. Soon everyone will know and fear - um, love - this crest. Their feats will be heralded far and wide. If they don't like working for her, they can always quit, no hard feelings. The gargoyles try on their medallions. Pretty cool. They feel different already. But when Morgan gives her first order, which is to harness themselves to her chariot, they balk - with surprising results. The medallions burn and hurt! [I wrote: "Not evil. Just forced. We want to see them as gleefully evil w/med. on"] Laughing maniacally, Morgan tells them they are now under her control, and must obey her. The amulets directly connect Morgan to them. The gargoyles valiantly try to remove the medallions, but it's no use. They get into the harness, prodded by the amulets when they move too slow. Off they fly. The wreaking havoc part isn't so bad, it's being at Morgan's beck and call that bugs them. And the food is lousy. [I wrote: "The issue of Morgan-evil etc. is independent of scenario.]

Morgan delights in her new power, and drives the gargoyles unmercifully. Morning, noon, and night, they're out burning down the fields, pillaging villages, and being a general nuisance. Morgan feels confident that she can now take on the Good Wizard--Xavier (WSM), her archnemesis. The gargoyles really don't like this. Xavier's very powerful things could get dangerous. Morgan hitches up the gargoyles and sneaks to Xavier's castle. But the gargoyles are fed up. They're tired of Morgan. If she beats Xavier, the country will be at her mercy - and she has no mercy. At the hottest moment in the heat of the battle, they freeze. In a flash, Morgan screams, the medallions burn, the gargoyles hang tough. Xavier sees his chance, zaps a spell at Morgan, who deflects it onto the gargoyles, turning them all to stone! [I wrote "sleep" here by the word stone. And I also wrote "messy" next to the whole sentence.] Xavier overcomes Morgan and banishes her to a land across the sea. In honor of the gargoyles, Xavier has their stone figures mounted on his castle-above the gate. There they stay until they wake up in NYC 1000 years later. (See Fred's outline)

GARGOYLES/ FROM FRED

The Movie in the Series:

1) Gargoyles wake up in Manhattan; they argue amongst themselves about who was responsible for their falling into Sidero's trap (and hence the 1000 year sleep) . Their argument is so-heated, they take off in different directions, furious with one another. [I crossed out "Sidero" and wrote "Evil Morgan".]

But not without being witnessed by some New Yorkers.

2) Newspapers report on the recent sightings of gargoyles flying between the buildings. Dismissed as a hoax.

3) Sidero's modern heir, Xaxier, sees a television news broadcast about the sightings and immediately knows what's happened. He plans to catch them with the talisman and make them his slaves.

4) Meanwhile, the gargoyles are off separately causing mischief.

5) Ralph and Pandora run into each other. Ralph tries to make-up with her, but she's still bitter. In the middle of their argument, Ralph is captured by one of Xaxier's 3-piece suits and taken away screaming. Pandora is horrified and desperately flies off to search for the others.

6) Morgan Reed, Police Chief of New York, throws down a tabloid newspaper that announces the city has been invaded by flying demons. She curses the media. Their crazy stories are disturbing the peace! There are no such things as gar... suddenly, she sees one ... goyles ... sleeping in a corner of her apartment. The gargoyle (AMP) wakes up and they frighten each other. Morgan backs away. It's stress... that's it ... too much stress on the job. [I wrote "Tough to swallow" by this paragraph.]

7) Ah, make that TWO gargoles, because a hysterical Pandora spots Amp and flies into Morgan's apartment, frantically rambling on about Ralph being kidnapped; the talisman; the possible evil transformation of Ralph, etc. They must find the remaining gargoyles (Lassie and Coco) before Xaxier does!

Morgan doesn't know what to make of all this. All she knows is that the Police Chief of New York can't say she's seen (much less, spoken with) a gargoyle! Reluctantly, she offers to help them out. ("Now what's this about a talisman?")


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TIME TO SELL...

The following was our first attempt (in September of '91 -- NINE YEARS AGO!!!) to write a pitch to sell our new Gargoyles comedy-adventure show to our higher ups (Michael Eisner, Rich Frank and Jeffrey Katzenberg). This isn't necessarily the version they saw, however. First Kat Fair and I had to get it past our TV Animation bosses: Bruce Cranston and Gary Krisel. This is the version that went to them for approval. The phrases in parentheses describe the visual on the art cards we used. The words that follow are the "script" of the pitch. What I would say as I flipped the cards and showed the pictures. Most, if not all, of this art was drawn by Bob Kline, who was Development Art Director at that time. (I wish I had that art now.)

For those of you who have been to the Gathering and seen the final pitch of the Drama version of the show we all know and love, you'll recognize verbal echoes of that pitch here in this first one. Phrases like "there was a better place for a medieval castle than a picturesque hill in Europe [or Scotland]" and "lock, stock and gargoyle" made it all the way from this pitch to the last. (And sometimes even into the series itself.)

Other points of interest:
--Morgan's last name is now Reed (a surname we eventually gave to Maggie the Cat), and she's now a second grade teacher and amateur acheologist. This was done to give her and our 'goyles ready access to kids.
--Xavier is now Xavier's FIRST name, which I had forgotten about.
--Amp, though he still looks more like Lex, is now firmly Brooklynian.
--Coco, though still female, is very Broadway.
--For some reason, I was spelling DeMona, with a capital M in the middle. I have no memory of that either.
--And I had completely forgotten about Xanatos' multi-racial "suits", though they were clearly the origin of both his "Goon Squad" and the Steel Clan.

Anyway, here it is:

GARGOYLES PITCH Script
(Weisman/Fair: 9/17/91)

#1. (Three stone gargoyles.)

We all think we know what GARGOYLES are. Ugly, stone creatures squatting on the roofs of old buildings. But have we ever asked how they got that way?

Well, one thousand years ago, Gargoyles were mischievous, troublemakers, driving us humans up the wall.

#2. (Medieval LORD XAVIER of Glint.)

Particularly this human--LORD XAVIER of Glint, who decided he'd had just about enough of their destructive fun and games...

#3. (Lord Xavier drugging the 'goyles.)

So he threw them a party complete with ice cream, cake...and punch, spiked with a sleeping potion guaranteed to last a millennium!

And because Gargoyles automatically turn to stone when they fall asleep...

#4. (The Castle.)

He used them to decorate his castle, where they stayed for a thousand years.

#5. (XAVIER.)

Until his great-great-great-great-great-grandson, XAVIER GLINT, the President of Xavier Enterprises, decided there was a better place for a medieval castle than a picturesque hill in Europe.

#6. (Castle on the skyscraper, up-angle.)

He moved the whole place--lock, stock and gargoyle--to the top of his personal headquarters in Manhattan...just cuz he felt like it.

#7. (The six stone gargoyles.)

But as the castle settled, things got unsettled. The gargoyles...

#8. (The 'goyles stir.)

...woke up!

#9. (The 'goyles wake up.)

They've been sleeping for a thousand years...

#10. (The 'goyles rise and shine.)

...and now they're ready to PARTY!!

#11. (National Enquirer headline:"Gargoyles alive in NYC!")

Now, that may all sound pretty far-fetched, but this is the kind of world that only the National Enquirer could love. The public may not be able to decide whether the Gargoyles are a new urban myth or a full-on media hoax...

#12. (AMP flying.)

But the Gargoyles know they're real enough, and just as prone to trouble as they ever were.

#13. (Four-pose Amp composite.)

Particularly AMP. Trouble used to be his middle name--his last name, too. It's not that he's bad, he's just easily tempted by...well, uh, temptation!

Fortunately, this self-proclaimed leader has no ready followers. All the Gargoyles are too busy having fun to obey orders.

#14. (Four-pose COCO composite.)

Take Coco, for example. This female John Belushi has the soul of a dancer and the grace of a rhinoceros. She's always up for adventure in this brave, new, 20th Century world.

#15. (Five-pose PANDORA composite.)

Then there's PANDORA. The sneakiest of the 'goyles. I wouldn't exactly say she's a pathological liar, just a born actress who loves to improvise.

#16. (Four-pose LASSIE composite.)

And LASSIE. (He picked his own name.) Loyal, goofy and easily distracted, Lassie's just as likely to be fascinated with the villain's shoelaces as with his ray gun.

#17. (Four-pose RALPH composite.)

Finally, there's RALPH, who thinks adventure is a great thing to watch on television. He's a couch potato kind of gargoyle, who keeps the home fires burning...

#18. (MORGAN.)

...Which isn't always good news if you're MORGAN REED, a second grade teacher and amateur archeologist who's befriended the Gargoyles. She tries to take care of them, keep 'em fed and gives them a place to stay.

#19. ('goyles causing trouble in Morgan's apartment.)

Sometimes to her regret.

#20. (Longshot of castle-scraper.)

Still, it's better than where they used to live. Not that the location was bad, just the landlord...

#21. (Two-pose composite of Xavier looking oily.)

Our old pal, Xavier. This guy makes Gordon Gecko look like Santa Claus. Greed isn't just good, it's GREAT!!

#22. (Xavier admiring his race car.)

Whether it's gold bullion, a race car or a castle on a skyscraper, this is a guy used to getting what he wants...

#23. (Xavier burned by his race car.)

...Prone to getting what he deserves.

#24. (Three-pose composite of Xavier looking frustrated, shocked and angry.)

But now, he's set his sights on the one prize money can't buy--Immortality. If the gargoyles can live a 1000 years, so can he.

#25. (Xavier, OWEN, DeMONA and the SUITS.)

So with help from OWEN, his aardvark aide-de-camp, DeMONA, the one bad apple in the Gargoyle bunch, and his Cadre of muscular 3-piece suits, Xavier's out to steal every magical totem he can find.

#26. (Conflict card: Xavier & DeMona vs. the 'goyles.)

And only the Gargoyles can stop him.

#27. ('goyles save copter.)

You see, the Gargoyles are determined to make up for all the trouble they caused a thousand years ago. This time they wanna be the good guys.

#28. (GARGOYLES cast/title card.)

Trouble is, when you're one of the GARGOYLES, making trouble is so darn much fun.


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THE LOST CAUSE DIAMOND (and other stories...)

Another old document from the file. This one doesn't have a name or a date attached. Kat Fair, maybe? It's certainly from this September 1991 era that we've been exploring recently. I don't have any specific memories of these stories, but they obviously served to plant seeds for things that would surface later. Xavier's quest for BIG DIAMONDS and IMMORTALITY surfaces. Amp (half Lex, half Brooklyn) wants to do a little joy-riding. You get the idea.

seeds... seeds....

GARGOYLES STORIES:

LOST CAUSES:

The Lost Cause Diamond has been... misplaced. And the museum wants to keep it quiet. Knowing that Xavier has always coveted it, Morgan manuvers [sic] to get assigned to retrieve the jewel before he finds out it's up for grabs. Unfortunately, Lassie accidentally spills the beans. Xavier and his crew trail Morgan, planning to let her do all the work, and then snatch the diamond from her. When Lassie takes off to rectify his mistake, the rest of the gargoyles soon realize things are too quiet around the house. They are horrified to discover Xavier is after Morgan - and she's only got Lassie to protect her! They're off to the rescue, making more trouble than Morgan and Lassie can possibly handle.

WHAT MONEY CAN'T BUY:

Xavier has always been fascinated by immortality. It's the one thing his money can't buy. Hoping to impress her boss, Demona pretends to know the hiding place of the last Flaming Zealot, who holds the secret to immortality. Amp and the other gargoyles try to foil her plans and protect the ancient and sacred FZ, who, it turns out, can protect its own nasty self from Xavier, them, and everyone else.

WHO'S GOT THE CAR?

Amp has pushed one too many of Pandora's buttons in the right sequence, and she's mad. Meanwhile, Xavier is preparing for the unveiling of his new Omnitrans. Amp sneaks in for a look, but can't resist test driving the one of-a-kind car. He returns it, but the next morning it's gone! Xavier is furious to find his car is missing, and accuses Morgan, who is arrested. Pandora confesses that she hid it, hoping to get Amp in trouble, but now it's not where she left it! The gargoyles turn the city upside down to get the car back before Morgan is put in jail.


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Dakota's out. Demona's in.

A couple of new memos today. The first seems to be something that I more or less dictated to intern Regina Dixon during a meeting that took place in September 1991. Here you can see that Dakota has been removed as the leader, mostly for being too intense and serious for a comedy show.

In the second memo, which I'm only guessing was written by Kat Fair, Dakota has finally become a power-hungry Demona. She starts out as their leader, but when they won't do things her way, she teams up with Xavier. No pathos, but the early stirrings of the character.

You may also notice that I resisted the notion of "Gargoyles Protecting" for the comedy version of the series. It was inherent in the idea, but I felt for a comedy, I wanted them to have a more party-garg impulse. Protecting was NOT second nature, it would have to be something they learned -- reluctantly. I wasn't looking for NOBILITY. I was looking for jokes.

GARGOYLES

Notes from Meeting 9/6/91

Backstory - MORGAN and XAVIER

MORGAN and XAVIER are business partners. Their relationship goes way back to when they were kids and ran a lemonade stand together. Xavier financed it, and when Morgan starts giving away peanut butter crackers, business really booms. Even so, money's no substitute for Xavier's cheating ways. Morgan catches him watering down the lemonade, and overcharging people. Morgan tries to get Xavier to see they're already making lots of money, and cheating isn't necessary, but Xavier just doesn't get it.

Morgan continues to be the thorn in Xavier's side as their partnership grows and changes from lemons, to high-tech aerospace and engineering. Although they're intellectual equals, Morgan continues to outdo Xavier with her ingenious inventions. This is the last straw. Xavier's so fed up with Morgan always outshining him, and standing in the way of his evil schemes -- he cheats her out of every penny she's earned.

Now ousted from the company, Morgan is angry and vows revenge on Xavier. Soon she realizes by competing on his terms, she'll become just like him.

So Morgan retreats to her modest brownstone to collect her thoughts. To make ends meet, she'll have to take in a few boarders. A family (like the Muddlefoots) move in.

In addition to boarders, Morgan's helicopter will help her earn money and help combat Xavier's evil schemes whenever and wherever she can.

Morgan accesses the positives in her new situation: - she can now be her own woman
- she can go back to doing the things she loves
(inventing, flying aircraft, mechanical tinkering)
- she'll no longer be partners with the devil
- rather than be a victim, she can fight Xavier's schemes at every turn

As for the Gargoyles... there is no real leader as such, but AMP acts as De facto in command most times.

Except for LASSIE, and sometimes COCOA, no one is accustomed to following orders. Which means Morgan has her hands full trying to lead this motley crew.

gw:rld

RECEIVED BY
SEP 10 1991
GREG WEISMAN'S OFFICE
[Greg's 1991 handwritten notes in brackets and quotation marks.]

GARGOYLES BACKSTORY:

Once upon a time there were millions ["well, thousands"] of gargoyles, whose main job was to protect and serve. [Strangely, I crossed out "main job was to protect and serve" and wrote "No" beside it.] This was before dogs got the job, and it was because of the gargoyles' tendency to be just a little bit too smarty pants [I underlined "just a little bit too smarty pants" and wrote "Not strong enough".] that the humans finally got fed up and eliminated them in various human ways.

Our gargoyles came from Oldenberg,- a small Prussian town that no longer- exists, having been destroyed in various human ways during WWI. But about 900 years before that, [I crossed out this paragraph up to this point and wrote "Distracting".] Demona was the top gargoyle in the village, with aspirations to supervise greater realms, maybe even going as far as the next town. Her minions were many, her top aides Amp and Pandora. As a group, gargoyles aren't of the "herd" persuasion, which means orders have a 50/50 chance of being carried out. Gargoyles tend to improvise, make an assignment their own, and get sidetracked and bored pretty easily. Demona didn't have the motivational management skills needed to keep her crew in line - Pat Riley would have had a hard time with this group. Left to their own devices, the gargoyles were everywhere they weren't wanted, wreaking minor but very annoying havoc. [I wrote "light" beside this section. And, no, I no longer know what that note was supposed to mean.] They'd spill the milk, ruin the bread, sour the beer, steal the shoes put out for the elves to repair, etc. And they had the most annoying habit of laughing hysterically as they hovered overhead when their latest prank was discovered. The final straw was when they ran all the sheep through town.

So when the Oldenbergians decided to throw a big party to thank the gargoyles for their hard work, and Demona warned that it was all a trick, having been alerted by a minor kitchen gargoyle, not one gargoyle in all of Oldenberg listened, and they all wound up heavily sedated by the spiked punch. [I wrote "Why" by this sentence. But I was an executive then.] And when gargoyles sleep, they turn to stone. Demona was the last to fall. She'd been tied up and dipped into the punch bowl by a cheering crowd of humans.

Once assured that all the gargoyles were dead asleep, the townspeople then didn't know what to do with them, but finally decided they might make nice decorations. Some were placed as gateposts, others made handy hat racks in the local taverns, or were used as planters in the local gardens. A nice grouping was made over the castle gates, with Demona, Amp, and Pandora (and Lassie, Ralph, and Coco, who were just laying around extra.) The grouping served as inspiration for the townspeople in years to come, having proved to themselves that they could handle their own problems, and giving them the confidence they needed to go out and enslave their neighbors. [Next to this section, I wrote "Used to scare off minor". Minor what? Who knows?]

And so they slept. And slept. And slept. Until, just as the crane was lowering the castle onto the top of Xavier's tower, a pesky fly landed on the crane operator's nose, causing him to sneeze, which caused the castle to be placed just a little harder than planned, which finally woke up our gang.

Once awake, Demona-and the group hid out for awhile. This obviously wasn't Kansas anymore, Toto. Their cautious first forays into their new world brought wonderful new discoveries - like ice cream, TV, cars, Xerox machines, Nikes. It also gave them a chance to think about how they got there. While-Demona was drawn to Xavier and the power that he commanded, the other five decided there was too much fun to be had exploring this new world. They liked it here and wanted to stay. Maybe if they didn't cause so much trouble, no one would put them to sleep again. Demona didn't care if these puny gargoyles couldn't see the potential in siding with the brilliant and omnipotent Xavier. Let them go off on their own. Xavier promised things beyond her wildest imaginings. She'd follow her dream- head of the largest security force in the world.

[Below the memo, I wrote "1000 YEAR PUNCH". Which still sounds cool to me.]


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Morgan starts to morph...

Kinda.

The following document from the old development file was written by Kat Fair to myself and Art Director Bob Kline. There's no date on this one, but I'm guessing it's from early September 1991. Morgan (Elisa) is changing from an archaeologist type to an engineer (the first change of many) and is being given a personal gripe against Xavier (Xanatos). This is the first of many career changes for the young lady.

Mr. Owen, the clumsy soon-to-be-aardvark precursor to Owen Burnett is hanging around too.

Greg and Bob:

I really didn't mean to do this from Morgan's point of view - it just came out that way. I hope this is what you were looking for, Greg. I sure had fun. I realize none of this will ever be used, unless we go to a prequel Movietoon for the series, but it might start and settle some discussion on these two base characters.

Kat

MORGAN AND XAVIER:

Ever since Morgan was a child, she's been what her father called a "tinkerer." When she was three, she fixed her first toaster. (To this day, when she's worried or upset, she starts tinkering with her toaster, or any other appliance that's handy.) When she was 9, she broke her arm testing her new invention, the Human Kite. Unfortunately, the proper materials weren't available, and she had to use an inferior substitute. Tin foil doesn't hold up as well as mylar. Her first date was a disaster. When the car broke down, she fixed it. Her first human love ended with bittersweet goodbyes when the Arco station closed, and her young mechanic moved on to oilier fields.

Morgan has always risen like a phoenix from the ashes in her life. With her trunks stuffed with blue prints, and her head filled with dreams and new ideas, Morgan started looking for a job with the largest aerodynamics corporation around, X Co. Rejected there, she quickly worked her way down to a small cargo company, who hired her as a mechanic, with permission to use the shop in her off hours. Always adept with mechanical things, Morgan soon learned to operate and repair every moving thing in the company - trucks, forklifts, small planes, cargo planes, helicopters. She finally completed the prototype for her lightweight engine, and was quickly swept up in a tornado of corporate bids for its exclusive use.

Although astonished at the money she was being offered, Morgan didn't jump at the first offer she got. She enjoyed being courted and dined and flattered. Each new meeting and meal brought bigger and bigger promises of a bright and financially secure future. Finally, the really big guns called. A Mr. Owen from X Co sent a limo to bring her to Mr. Xavier's penthouse offices in the internationally famous Castle X. Wow! X Co - the biggest, most prestigious aerodynamics corporation in the world! Everyone knew who X Co was. They built practically everything that moved in the world - jets, cruisers, missiles, satellites, space shuttles, even race cars and automobiles. With promises of being able to oversee the entire production of the lightweight engine, and, most importantly, approval on all its applications, plus her own research lab to continue work on her inventions, Morgan decided to go into business with the famous Mr. Xavier of X Co He seemed a little slimy, but with his entire company almost at her disposal, and control over the lightweight engine's applications, she felt she could keep a handle on her inventions.

Of course, from the very first day, nothing went right. She'd never had so many failures. First the Frictionless Fulcrum project ignited, and the plans for the lightweight engine were lost in the lab fire. As she struggled to redesign them, her other projects fell behind schedule, which Xavier patiently excused. Finally, Xavier called her into his office and sadly told her "it just wasn't working out" and he must regretfully terminate their business relationship. Her continued failures just made it too expensive (and too embarrassing) to keep her. Naturally, he wouldn't breathe a word of her failure to anyone else, and would help her find another position. Dejectedly, she signed her resignation.

As she was packing up her lab (and her toaster), shy Mr. Owen came by to wish her well. He'd always expressed an interest in her projects, which seemed to go beyond just keeping tabs for Xavier, and they found they shared a common interest in computers. Unfortunately, as she cried into his handkerchief about her failures, Owen let slip that all her setbacks weren't really her fault, and that he was looking at the plans on the lightweight engine just the other day and commenting to Mr. X on just how brilliant they were. Oops. Suddenly Owen was up against the wall, looking into the eyes of a very angry female. Owen wasn't up to the tapdance necessary to fool Morgan, who stormed into Xavier's office, demanding an explanation and the plans - yes, those plans spread out on his desk!

Cooly, Xavier told her exactly what had been going on over the past few months, and how she had played right into his ingenious plan. When he first heard of the lightweight engine, he had his henchmen find out all they could about her - how she broke her arm when she was 9, her first love, her penchant for repairing toasters when under stress anything and everything so he could make her an offer he knew she wouldn't refuse, but give him access to all of her inventions - especially the lightweight engine. Under his orders, Owen sabotaged each of her experiments, although Xavier had reserved the fun of igniting the Frictionless Fulcrum for himself while Owen was busy sneaking the plans out of the lab and making it look like they had been burned in the fire. And now all her ideas and work were his, everything she had brought to X Co, to do with as he pleased. Her initial agreement stated all ideas and work performed during her employment were the exclusive property of X Co, and now that she was officially gone, those properties were officially his.

Morgan realized she was beat. Calmly, she rose, told him she would never forget him, emptied his coffee cup on the plans, and with a withering glance to the cringing Owen, left the room.

Despite Xavier's attempts to discredit her, she got her old job back with the cargo company, flying exotic freight to exotic and not so exotic places. And she takes every opportunity she can to aggravate, annoy, badger, exasperate, irk, vex, peeve, and provoke X Co.


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Interns again...

Intern Ideas

Continuing our reprinting of old documents from the Gargoyles Development File.

This one was written by Regina Dixon, who was a college intern working at Disney TV Animation for the summer. Refer to previously posted documents to see what she was basing these ideas comedy springboards on.

I hate to say it, but in hindsight this seems like busy work to me. We hadn't even sold the show. We were a long way from needing story ideas. Still, I suppose it was good practice.

For some reason, Regina's ideas didn't post yesterday, so I'm reposting them here along with a set of ideas from our other intern Hoyland Ricks.

July 3, 1991

Story premises for GARGOYLES submitted by H. Ricks
[Greg's handwritten notes in brackets, as usual.]

"Pandora's Box's

Pandora finds an old chest encased in stone in one of the uninspected crevices of the castle, but she doesn't realize that Sidero put it there 500 years ago when he and the gargoyles first lived. Morgan tells Pandora to leave it alone so that she can study it, but Pandora accidentally cracks it open when Morgan is absent. Out of the chest comes an evil assortment of ogres, demons, and/or trolls--all of whom were faithful helpers of Sidero's back in the 15th century. The helpers go out and cause mayhem in the city and try to keep the goyles from interfering with their actions. The helpers take Xavier as a hostage and he is forced to conjure up Sidero. Now, Sid has several workers that are loyal to him and that will carry out his evil plans to rule the world. The goyles trap the helpers in the chest once again. [I wrote "good enough" next to this paragraph.]

"The Amazing Goyles"

Xavier is about to buy a circus from Barnum Dingling, a near-bankrupt circus owner. Everything that Barnum has worked for in his life to create is about to be lost to Xavier--unless he finds a way to bring in sell-out crowds so that he can repay his debts. The gargoyles run into Barnum and he hires them to be in his show--Cocoa on the tightrope, Lassie as a clown, Pandora fire-eating, Dakota taming lions, Amp as the ringmaster, and a terrified Ralph on the trapeze. The goyles turn out to be a hit, saving Barnum from bankruptcy and keeping Xavier from taking away the man's life. [I circled the word "circus", because I knew my boss Gary Krisel hated circus stories.]

"Stargoyles (Second Season)

An evil alien being, Metero, lands on earth with plans to take it over. [I wrote "standard" above this sentence.] Sidero learns of the alien's presence from Xavier. Sid coaxes Xavier to bring Metero to him and Sid allies with the extraterrestrial. The gargoyles become aware of Metero and his plans to rule Earth with Sidero. The goyles surprisingly encounter the Stargoyles who are futuristic alien gargoyles that have travelled to earth to throw a wrench in Metero's plans. [I circled the word "Stargoyles" and wrote "saves it."] The Star- and Gargoyles team up to stop Metero and Sid, and they eventually undermine the evil duo's plans--sending Metero back to his home planet with a sense of frustration.

Story ideas for GARGOYLES
by Regina Dixon
7/3/91
[As usual, my handwritten notes are in brackets.]

"Two Good To Be True"

XAVIER'S long lost identical twin brother XELLENT [I wrote "confused" by this name], shows up on his doorstep with a handful of books and a-family tree. Xavier, thinks he's only after his money. He puts him through various tests and finally brings him to Sidero. Xellent is able to call Sidero forth and Sidero enthuses at the thought of having any other heir besides Xavier. He tells Xellent about the Goyles and sends him to capture one. Xellent watches them play, when he tries to join in, they mistake him for Xavier and run away. They prepare for combat with Xellent. He befriends them and refuses to use his magical powers to harm them. Sidero's delicious delusions of power dissipate when he learns that though Xellent is very bright, he is too kind for words and therefore useless. When Xellent refuses to go along with any of Sidero's schemes he is banished from the castle.

"Goyled Again"

Sidero muses over a book of sorcery, but one ingredient's missing. He sends Xavier and Owen off to get it. Morgan and her class are on a dig in the very area, they leave just as Xavier arrives. Morgan finds what's valuable to Sidero --an amulet. Morgan wants to authenticate her find, but their isn't enough existing data, so she takes it to the Goyles to see if they know what it is. They too recognize it as being evil and valuable to Sidero and urge her to get rid of it. Before she can, Xavier and Owen corner her; only the goyles can save her now. [I wrote "STANDARD" next to this idea.]

"T.V. HELL"

RALPH has fallen asleep in front of the t.v. and is discovered by the air-conditioning maintenance man who carts him to his truck. He gives him to his mother in law who he hates. RALPH wakes to the sound of the t.v. thinking he is still at home. He finds himself surrounded by hundreds of t.v.'s. He thinks he's in rerun heaven. Only, the maintenance man makes Ralph help with his home repair business, which keeps Ralph from watching t.v. He rigs up some kind of signal through a television set to the others. They come and break him out. [I wrote "FUNNY" below this idea.]


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MUSINGS

Had a good time at the Gargoyles Adult Chatroom the other day, and it got me thinking. Someone named VP (or VJ?) made the point that everything I've done after, well, "The Journey" I guess, is fanfiction. At first, I misunderstood him. For example, I thought he was confusing Katana with Sata. But he made it clear, that he meant the quote-unquote Master Plan. My initial reaction was to balk.

But I think he's got a point.

Some of this stuff was completed while I was still on the Disney Payroll in late '95, early '96, but none of it's canon in my mind. Canon, as far as I'm concerned only includes the 66 episodes running from "Awakening, Part One" through "The Journey". The other 12 Goliath Chronicles are debatable. Because the show ISN'T on the air, I think I personally am free NOT to regard them as canon. If and/or when the show does get going again in some shape or form, then a more definitive decision will have to be made at that point about those additional 12 stories.

But putting Goliath Chronicles (and Marvel Comics and Disney Adventures, etc.) aside for the moment, that still leaves us with what to do about things like:

--"Once Upon a Time There Were Three Brothers..."
--Various ASK GREG and other revelations.
--The Spin-Offs: DARK AGES, GARGOYLES 2158, TIMEDANCER, PENDRAGON, THE NEW OLYMPIANS, BAD GUYS
--My further plans for the GARGOYLES main series itself.

Calling the work I've done on any of the above "fanfic" rankles at first, but that's largely a problem of semantics. It certainly isn't canon. At this point, legally, I have no more connection to the GARGOYLES property than any of you do. Plus, as I've said many times before, I won't be held to any of it. Hell, for all you know everything I've revealed is just one big snow-job to keep you from guessing my real plans. (It's not, but it might have been smarter of me if it was.)

I do think I'm something of an authority on the subject of Gargoyles. And I also think that if the show is ever brought back, the PTB at Disney would be likely (at least given current management) to come to me first to try and revive it. Plus I'm actively working on getting the show revived, again "in some shape or form".

But that doesn't change anything regarding the question of canon.

As many of you know, I've been working on a major revision of 2158. This is taking me longer than I thought, because -- and I shouldn't have been surprised by this, but -- it's effecting the ENTIRE chronology of the series. In addition to changing the year (and thus the title) of GARGOYLES 2158, I've already been forced to go back and make adjustments to both DARK AGES and "Once Upon A Time...Three Brothers". I now know that the last posted chapter of three brothers wound up being the last chapter of that little story period. Because "3Bros" really wound up being just a prologue to DARK AGES. And where "3Bros" leaves off is in fact right at the beginning of where DARK AGES begins.

The 2158 revamp has also necessitated minor changes in TimeDancer. And has clarified my thinking on Pendragon and Bad Guys as well.

[Thankfully, none of it has effected the Clan Contest. We should still be able to put that monster to bed soon.]

All this flux has made it difficult for me to keep certain details clear in my head. For example, at that Friday 9/1/00 chat, I revealed that Hudson had two biological children, Hyppolyta and Broadway. That was an error. Hudson had THREE biological children. (I got my dates mixed up.)

I'm hoping that the work I'm doing now will clean a lot of stuff up. I'm hoping that clarity (and my personal certainty) will return. But this flux isn't necessarily a bad thing. I know I screwed up at least a few times (Garg Universe-wise) within the 66 episodes. I tried to keep those mistakes to a minimum, but they happened. I'd like to avoid making more mistakes, even here at ASK GREG. I definitely feel like I'm getting closer to the "true" Gargoyles Universe, if that's possible and/or makes any sense.

Updates on all this should come over the next ten months. But I'm targeting Gathering 2001 for completion. I'm hoping to be able to make some big announcements there. So bear with me.

But to be fair to VP, he was right. I wouldn't call what I do "fanfiction". For starters, none of it is in the form of fiction. And so calling it that may be giving it TOO MUCH credit. But at the moment, I have no more claim to canon than anyone.

Rather, I'd say that if you like the stories I did come up with on the original 66, and think you might enjoy what I'd do next -- the way you might enjoy what Christine Morgan or Christi Smith Hayden or TGS does next -- than stay tuned. I've got more to tell you and more to reveal by and by.


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Intern Ideas

Continuing our reprinting of old documents from the Gargoyles Development File.

This one was written by Regina Dixon, who was a college intern working at Disney TV Animation for the summer. Refer to previously posted documents to see what she was basing these ideas comedy springboards on.

I hate to say it, but in hindsight this seems like busy work to me. We hadn't even sold the show. We were a long way from needing story ideas. Still, I suppose it was good practice.

-------


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Enter Owen -- The Aardvark!

Continuing to reprint the old Gargoyles Comedy Development...

Another document from Kat Fair and Cindy Chupack. This one brings Xavier's assistant Owen into play. What's interesting to me is that we clearly already knew that Owen had been turned into an Aardvark. It's information taken for granted in this document. It's possible that the idea originated as artwork. I do remember Bob Kline's design of Owen being pretty funny.

Morgan [the Elisa precursor] is quite different, yet still fulfills the same basic function.

Pre-Xanatos Xavier is clearly inspired by Duke Igthorn and Captain Hook. Both are favorite comic villains of mine. Of course, in the drama that Gargoyles became, Xavier would have annoyed the hell out of me. But for a comedy show, I thought he was great.

RECEIVED BY
MAY 09 1991
GREG WEISMAN'S OFFICE
[NOTE: GREG'S HANDWRITTEN NOTES in {brackets}]

GARGOYLES: Characters
(Fair and Chupack, 5/8/91)

OWEN: Owen always had trouble asserting himself, and now that he's an aardvark, well, things aren't getting any better. He's terribly defeatist and apologetic, as in "Xavier, I know you're busy and all, but do you think you might possibly make me a human again, at your convenience. I understand if you can't. I was just checking."

Occasionally Owen will suggest a solution or plan, but he only gets credit when it backfires. (Xavier thinks positive reinforcement is an oxymoron.) However, Xavier is Owen's hero. He's rich, powerful and best of all, tall. Owen strives to be like Xavier, and he's always working for his approval.
The upside to being an aardvark is that Owen doesn't have to shave anymore. The downside is that he has no social life. (Xavier likes to point out that Owen never had a social life, but that's not true. Owen was recording secretary of Knights of the Floppy Disk.) Yes, Owen is a computer geek. He can tap into anything anywhere anytime, which makes him invaluable to Xavier. Of course, he's underpaid.

Next to becoming a human, Owen's greatest aspiration is to impress Morgan.

MORGAN: Even as a young girl, Morgan was fascinated with the medieval time period. She preferred toy dragons to dolls. She dressed up as Guenivere for Halloween. She faked doctor's notes that said she had the black plague. As an archeology grad student in Europe, she was appalled to learn that some rich American brat was buying her favorite castle and taking it to the States, so she finagled her way into a curator position to keep on [sic] eye on its transport and reconstruction. {I wrote "already" next to the above paragraph.}

Morgan finds Xavier totally reprehensible--a real sleaze. Stupid to boot. She'd be perfectly content if she never saw him again, but that won't be the case because she can't resist helping the goyles. (She and Dakota have become real friends, and the goyles often go to her because she knows all the castle's secret passageways.)

Currently, Morgan does research for various historical societies by looking into past records and invariably uncovering mysterious events. The goyles are always on hand to help and/or hinder her research. {I wrote "research dull" next to this paragraph.}

Morgan might seem all business, but she has a warm heart and a nice laugh. She has a hard time tolerating the goyles' silliness, especially in a crunch, but somehow their play always turns out for the best. The goyles might even help her lighten up.

XAVIER: You can't say many nice things about Xavier, but he looks great in a tux. He's always contemplating whether to run for public office, but when it comes to real work he's a lost puppy. (Not that it stopped Dan Quayle.) Xavier is all hot air with that nasty edge that comes from insecurity. He must continually feel like he's on top, and he only drops his condescending tone when he's addressing Sidero. Since he's after acclaim and recognition, flattery will get you everywhere.

Did we mention that Xavier is completely self-centered? He is. So much so that his narrow vision often prevents him from seeing the larger evil picture. Anything that doesn't relate to him isn't worth his attention. Therefore Sidero will probably remain a smoke signal, and Owen will probably remain an aardvark.


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G2K DIARY: Chapter VII

WEDNESDAY: We had a late afternoon flight and some time to kill. We asked for a late checkout from our rooms, but that still meant we had to vacate a couple hours before we needed to leave for the airport. We moved to the lobby. The kids got to spend some more time with Siryn, Heather Rice and a bunch of others. I hiked over to McDonalds and brought us back some food. And then Kellie drove us to the airport.

Everything went very smoothly on the way home. Flight was on time, and I even made it to my Wednesday night class only an hour late. (Kevin Hopps, my co-teacher, was there to cover for me.) Heck, Gathering attendee and animation writing student Carol didn't even make it. So I was pretty proud of myself.

And that's it.


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Comedy development coming together...

Continuing our reprinting of old garg development documents...

Again, this is Cindy & Kat trying to pull our ideas together into one document. I had mentioned having a problem with the mundane names. So Georgette became Dakota (another step toward her being Demona). Trouble, a name I DON'T remember having problems with, became Amp. Isa Dora became Cocoa. Pan Dora could safely become Pandora. "Sorcy" became Sidero. I had them stick with Ralph for the comic value. Of course, there was no rhyme or reason to any of these names. But we weren't trying to "figure it all out" at this stage. Just have something that felt fun, cool and funny enough to sell our bosses on.

Also, note in our "Backstory" Kat & Cindy were thinking 15th century, not 10th.

GARGOYLES - From Cindy & Kat 4/25/91

DAKOTA, the leader of the goyles, is an Indiana Jones with scales. She's brave, intelligent, and quick with a comeback (usually to Amp.) Her main concern is keeping the goyles out of danger. That's easier said than done. The only thing she can't resist is Chinese food, and she's phobic of pigeons.

AMP (as in "volume and distortion") is an Eddie Murphy type. He's cool, he's with it, he's now - and he's impossible. He knows right from wrong, but only in hindsight. Amp would like to be leader, but he's just too impulsive. He'll jump into any situation to prove himself, usually with Cocoa right behind him.

COCOA is not particularly concerned with her goylish figure. She's lovable and frenetic, everyone's friend, enthusiastic about any plan just on principle. Her passion is dancing and singing, although her dancing can register on the Richter scale, and her singing has been known to crack glass. (Dakota thinks these skills might come in handy.)

PANDORA is a serious actress who nobody takes seriously. She doesn't discuss, she gives monologues. She doesn't talk, she performs. She doesn't lie, she's just great at improv, which explains why the rest of the group gives a collective groan whenever she says, "Let me handle this-" In the eyes of strangers, she is almost cute enough to pull it off. Almost being the operative word.

LASSIE (not the smartest in the group) can be described in two words: easily sidetracked. He thinks everything is equally fascinating, which means he's just as likely to become fascinated with the villain's shoelaces as the villain's death-blaster. He may be manic, but when it comes to the goyles, he's as sweet and loyal as they come.

SUPPORTING CAST

RALPH loves adventure, provided he doesn't have to go along. An older goyle, Ralph is perfectly content to stay at home and hold down the fort ... as long as he has his popcorn popper, microwave, TV, Walkman and fuzzy banana slippers. He learns about humans by watching television, which makes for some dangerous assumptions. The other goyles often go to him for advice, and to watch the soaps. Goyles love soaps.

MORGAN, an archeologist, works for the Historical Preservation Society. She got inextricably tangled up with our cast when she agreed to oversee the transfer and restoration of Xavier's castle. Morgan was always fascinated, even obsessed, with Medieval lore, maybe because it was at a safe distance. Not any more. Thanks to the goyles' contagious enthusiasm, her Felix Unger approach to life no longer works. Morgan's first reaction to the goyles (after she stopped screaming) was purely scientific. "Here's something you don't see every day." Although wary to admit it, Morgan is beginning to like the goyles, and she'll do what she can (she know the castle inside and out!) to protect them.

SIDERO was once a great, albeit evil, sorceror, but now he's just a ghost-like image that his nephew can summon, and, thankfully, shut off. He continually browbeats his nephew for thinking small. ("You can't go through life hoping cashiers will give you too much change!!!") But until he finds a way out of this Wizard of Oz-like state, he must convince his ineffectual nephew to carry out his grandiose schemes for him. He is not happy about having the goyles on the loose because he knows how one pesky goyle can ruin a perfectly sinister day.

XAVIER inherited enormous family wealth at a very young age, and from his medieval castle penthouse atop New York City's Toppling Towers high-rise, he's doing his best to spend it. Although Xavier comes from a long line of evildoers, the family genes are fading. Try as he might, Xavier's schemes will never match up to the brilliant misdeeds of his great-great-great-great uncle.

BACKSTORY

In the 15th century, there was a very evil sorceror named Sidero who spent his final years seeking the secret of immortality. Failing with cryogenics (he got frostbite) and rockology (although he got rid of a few gargoyles), he settled for a genie-like state that would preserve his soul and image, but not his body, in The Mirror. In reflection, Sidero realized there were some drawbacks. Primarily, he was no longer the master of his destiny, because he could only be summoned if a direct descendant was standing in front of The Mirror. After five centuries someone finally moved the potted plant (in fact, someone moved the whole castle) and Sidero found himself face to face with a major disappointment -- his heir. Xavier, being of little and stingy mind, tried a few small potato schemes before realizing Sid's potential. ("Let the amazing Sidero guess your weight!", "Let Sidero organize your closet!", etc.)

To Sid's dismay, when the castle was moved a few of the gargoyles' stone shells were cracked. It was dank, cold and dark in those shells. They've had plenty of sleep, and now they're ready to party!!


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G2K DIARY: Chapter VI

TUESDAY:

Again, Kellie drove us to the parks. She dropped us off and we boarded the Mono-Rail to the Magic Kingdom. Rented our strollers and entered. We spent the morning on our own.

PIRATES. SMALL WORLD. Other kid pleasers.

Then we met up with Siryn, Kellie and Sara, who were just terrific with the kids. We went to ToonTown (or whatever it's called in Florida) so that the kids could get some autographs, but Benny fell asleep in the stroller. So we had Minnie and Cinderella sign his book and take pictures with him, while asleep. Erin enjoyed it though.

The weather was just a tad less hot. But it made a big difference. And we did more rides and fewer shows, so it was much more tolerable.

Saw the Morgans again, but they had a fast pass for something, so we couldn't hang.

We did the AUTOPIA equivalent. And a bunch of other stuff, including the new TIKI ROOM. We saw a couple of parades. One where the kids got to participate. And the MAIN STREET ELECTRICAL PARADE. We ate in Tomorrowland. We saw FIREWORKS.

And than we took the Ferry back to Kellie's car. She took us home. I went to get Donuts. But Dunkins was all out of Donuts, even though they weren't closed yet. Go figure.

Sorry for the abbreviated version, but my memory is already failing me.

Anyway, to be concluded... on "WEDNESDAY"!


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More comedy characterizations...

Continuing our reprinting of old Garg documents...
This one is by Kat Fair and Cindy Chupack, consolidating from previous memos. Notice, we've reduced the number of 'goyles down to six. Georgette (the precursor to Dakota/Demona) is the leader. Trouble (a precursor to Brooklyn/Lex) is the second. Isa Dora (Broadway), Lassie (Lex/Brooklyn) and Ralph (Hudson) are all present. Also Xavier (Xanatos) and Morgan (Elisa). Plus "Sorcy" (an Archmage/Magus type). And Pan Dora for whom we really don't have an equivalent. Though now I know we need one. I was still, at this point very concerned that the names were to dull. Anyway, enjoy:

KAT & CINDY 4/18/91
[NOTE: Greg Weisman's handwritten notes are in brackets.]

GARGOYLES

[NAMES]

GEORGETTE, the leader of the goyles, is an Indiana Jones with scales. She's brave, intelligent, streetwise and quick with a comeback (usually to Trouble). Her main concern is keeping the goyles out of danger. That's easier said than done. Her weakness is ice cream, and she's deathly afraid of pigeons.

TROUBLE is our Dan Ackroyd [BILL MURRAY] type. He'd like to be the leader, but he's just not wise enough in the ways of the world. He'll foolishly jump into any situation, usually with Isa Dora right behind him. He knows right from wrong, but he draws the line a little farther to the left than most.

ISA DORA, the larger of the adorable Dora sisters, is not particularly concerned with her goylish figure. She's lovable and frenetic, everyone's friend, enthusiastic about any plan just on principle. Isa's passion is dancing and singing, although her singing has been known to crack glass. (Georgette thinks this skill might come in handy.)

PAN DORA is a serious actress who nobody takes seriously. She doesn't discuss. She gives monologues. She doesn't talk. She performs. And she doesn't think before talking, which explains why the rest of the group gives a collective groan whenever Pan Dora says, "Let me handle this." In the eyes of strangers, Pan is almost cute enough to pull it off. Almost being the operative word.

LASSIE (not the smartest in the group) can be described in two words: easily sidetracked. He thinks everything is equally fascinating, which means he's just as likely to become fascinated with the villain Is shoelaces as the villain's death-blaster.

RALPH loves adventure, provided he doesn't have to go along. An older goyle, Ralph is perfectly content to stay at home and hold down the fort ... as long as he has his popcorn popper, microwave, TV, Walkman and fuzzy banana slippers. He learns about humans by watching television, which makes for some dangerous assumptions. The other goyles often go to him for advice, and to watch the soaps. Goyles love soaps.

HUMANS

XAVIER inherited enormous family wealth at a very young age, and from his medieval castle penthouse atop New York City's Toppling Towers high-rise, he's doing his best to spend it. Although Xavier comes from a long line of evildoers, the family genes are fading. Try as he might, Xavier's schemes will never match up to the brilliant misdeeds of his great-great-great-great uncle Sorcy.

MORGAN, a museum curator, got inextricably tangled up with our cast when she agreed to oversee the transfer and restoration of Xavier's castle. Morgan was always fascinated by Medieval lore, maybe because it was at a safe distance. Not any more. As the castle was being uprooted from Northern England, a few of the decorative stone gargoyles fell to the ground, cracked, and came to life. Morgan's first reaction (after she stopped screaming) was purely scientific. "Here's something you don't see every day." But the goyles' enthusiasm for life is contagious. Although wary to admit it, Morgan is beginning to like the goyles, and she'll do what she can (she knows the castle inside and out!) to protect them.

OTHER
THE SORCEROR would like to be addressed as 0. Great one, but everyone calls him Sorcy. Sorcy was once a great, albeit evil, sorceror, but now he is just a ghost-like image that his nephew can summon and, thankfully, shut off. Sorcy continually browbeats his nephew for thinking small. ("You can't go through life hoping cashiers will give you too much change!!!") But until Sorcy finds a way out of this Wizard of Oz-like state, he must convince his ineffectual nephew to carry out his grandiose schemes for him. Sorcy is not happy about having the goyles on the loose because he knows how one pesky goyle can ruin a perfectly horrible day.


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See you soon...

Leaving on vacation today. Don't know if I'll have internet access while I'm gone, so we this may be my last ASK GREG post for a week or so.

Have fun!


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G2K DIARY: Chapter V

MONDAY: We let the kids sleep relatively late, cuz we knew they'd want to stay up to the bitter end.

Then we all packed into Kellie's car for the Journey to Disney/MGM studios. We got our double stroller and lemonade and headed into the Studio. It's a cool looking place, but MAN IS IT HOT AND HUMID. They had those TOY STORY LITTLE GREEN SOLDIERS running around shooting grateful people with water cannons. I spent the entire day literally pouring water on my head to no avail. It was kinda brutal.

The kids spotted Hercules, Aladdin, Minnie, Belle and quite a few others, so we bought them autograph books and did <surprise, surprise> some standing in line.

Then we met up with Sara and a bunch of others at a cool diner (with great food -- much better than at Disneyland) that's themed to look like a sitcom house. Sort of. Still, at this point it was family time, so we sat down and ate without the gang. Then we arranged a meeting time for later and headed out on our own.

Little Mermaid show (using a fast pass). The Movie ride inside the Chinese Theater. The Mu Lan Parade. The Doug Live Show. Muppets 3-D. Etc. Then we met up with everyone and headed over to Fantasmic. The kids loved all of it. I had fun, but man the heat.

On the way out, we spotted the Morgans, and I thought it was too bad that we hadn't spent more time together as families, but I also get the feeling that they're more adventurous than us.

Anyway, Kellie drove us home. I called Thom and said good-bye, and we all crashed.

TO BE CONTINUED... "ON TUESDAY"...


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FIRST BLUSH COMEDY GARGS

Unfortunately, I don't have the next step to post. After the document I posted yesterday, we had Development Art Director Bob Kline (creator of the New Olympians) do some preliminary designs, just some inspirational stuff. Keep in mind, we were still thinking Gummi Bears. He drew nine cute little gargoyles, and I assigned Cindy and Kat to come up with short bios for each one.

You can see a bit of Brooklyn in Nick (though his picture looked more like Lex).

There's a bit of Lex in Campbell and Lassie.

Georgette is a precursor to Dakota, who was in turn the precursor to Demona.

Ralph Fullmoon (teamed with his clearly "Honeymooners"-inspired Alice) was the precursor to the couch potato Ralph that eventually became Hudson.

And Isa Dora is a clear precursor to Coco, who led us to Broadway. So the beginnings are here. And I didn't write any of it. (Thanks, Kat & Cindy!)

RECEIVED BY
APR 08 1991
GREG WEISMAN'S OFFICE

GARGOYLES: LIST OF CHARACTERS
(based on some sketches by Bob Kline)
from Cindy and Kat 4/5/91

NICK: [Greg's hand-written note in margin: Are Names too common?] This Bill Murray type is the leader of the goyles. real name is Melvin but he changed it. Nick's quick to come up with a plan---Unfortunately, his plans rarely work. Above all (gargoyles usually are) Nick loves women. Indiscriminately. However, his best lines solicit responses such as "You're not my type - of species" and "Come back when you've worked your way up the food chain."

CAMBELL: This guy is good-natured, curious and big-time naive. He looks at the modern world like a tourist, complete with camera. Subsequently no adventure is complete until he has a souvenir. He's an avid collector of everything, which comes in handy if you have time to sort through his mess of a collection. He's fascinated by the modern world. Read: easily sidetracked.

PAN DORA: The smaller of the adorable Dora sisters, Pan Dora is a pathological liar. And she's almost cute enough to pull it off. Almost being the operative word. She's as sweet as can be, but her first inclination in any situation is to lie. She takes pleasure in testing the limits of human gullibilty. Her motto is "If at first you don't succeed, lie, lie again." She rarely succeeds. Which explains why the goyles' give a collective groan when Pan Dora says, "Let me handle this."

ISA DORA: The larger of the adorable Dora sisters, Isa Dora loves to dance. Think hippo from Fantasia. But Isa Dora sings, too. She's lovable and frenetic, which makes for a dangerous hug. (We also have an alternate male version.)

ALICE FULLMOON: Think Gracie Allen--ditzy but self-assured. Alice gets into a lot of trouble, but always comes out on top. She's the eternal optimist. Which makes her the perfect contrast to...

RALPH FULLMOON: Think Al Bundy but with worse luck.
Nothing ever goes right for Ralph. Even his practical jokes backfire. In short, he's not thrilled to be awake.

GEORGETTE: Although Nick likes all women, held really like to turn to stone with Georgette. (Sorry, couldn't resist.) But she has more important things on her mind. Like keeping the goyles out of danger. Georgette is not only great with a comeback, she's fearless. She's a female Indiana Jones with scales. She should be the leader, but for some reason nobody listens to her until Nick's plan fails.

TROUBLE: As in "Here comes." If Matt Dillon was a gargoyle ... well, let's just say this is the kind of guy that gives gargoyles a bad name. Basically, he's from the wrong side of the tracks. He's a loner. He's quick to point out that trouble's not his middle name--it's his first name! He thinks the other goyles are really stupid and uncool, which makes him a good candidate for the nephew's sidekick. However, he's about as loyal as a parasite. He only looks out for himself, and when the going gets tough, he doesn't get going. He's gone.

LASSIE: Another candidate for the nephew's sidekick, Lassie is nothing like his name suggests. He continually misinterprets situations and attacks the wrong people at the wrong time. Plus he's easily distracted. We're talking the attention span of Kim Basinger. It's a wonder he found his way onto this page. He gladly accepts any mission, but only as an excuse to get out of the house. The villains try to spell out his instructions, but you can't teach a crazy gargoyle new tricks.

OTHER OPTIONS

DUMB JOCK TYPE: All talk, really cowardly.

PIGLET TYPE: Very nervous.

STEVEN WRIGHT TYPE: Extremely zoned out. Never really woke up. (We need art.)


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I made it...

I really was beginning to think I'd never get to the end of July...

But I made it.

I'm less than one month behind.

Unfortunately, I'm about to leave town for a week and I don't know if I'll have net access where I'm going, so I'm bound to fall behind again. But at least we got this far...


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G2K Diary: Chapter IV

SUNDAY - Got up and gave my little panel/Q&A on writing for TV Animation. Like a mini-mini-mini-version of the TWENTY WEEK class I teach through UCLA extension. (How come more of you don't take that, huh?) Anyway, it was kinda fun, and as usual, I would have kept talking forever if we hadn't had to clear the room for the auction and signing.

Thom had the time wrong and was late, but he got there eventually, and he and I and Greg G. and Vic signed stuff, while we marveled at the auction. $805 for the storyboard. $95 for the script. It makes me proud. (And sorta grumbly that I have no financial interest in GARGOYLES. Oh, well.) We raised a lot of money. You guys are all terrific. Later I re-signed the script for Lanny to personalize it. Least I could do, after $95 and four consecutive Gathering attendances.

I attended part of Greg Guler's character design session. It was very interesting. He's a good speaker. Made me sorry I missed Thom's acting session, and Vic's storyboard session. I like this stuff.

Somewhere in here, Thom and I did another Q&A. I can't remember exactly when. But it was fun. And then we screened the first two episodes of 3x3 EYES, which featured Brigitte Bako and Christian Campbell with guest appearances by Thom, myself and Keith -- in a very startling roll. I think the eps went over very well. We got a lot of roars for the Garg in-jokes I slipped in there. (But I knew that would happen. I was preaching to the converted.)

Then it was dinner time. I went back to collect my family, but Benny had passed out after another hot day of swimming and running around. So I offered to stay with him and let Beth take Erin to dinner. But she let me go so that Erin could spend some time with me. So Erin and I departed with Thom, Jen, Mitch, Kenna, the Morgans, Kathy and Patrick and Alan, I think. (As usual, I'm probably forgetting someone, sorry.) It was a very long hike to RED LOBSTER. Then I thought they'd never be able to seat us, but low and behold they did after not TOO long a wait. Jen and Erin and Kenna taught each other sign language. ERin and Becca played with a kind of sticker puzzle. And the food was great. But then service was very slow, and it soon became clear that we were going to be late to the Closing Ceremonies. We tried cell phones, but no one's worked. Finally, we forced Thom, since it was all his fault to run on ahead, as those of us with kids weren't gonna do much running at all. We hiked the long way back. And finally got there. WAY LATE.

But Closing Ceremonies were a blast. Everyone was so hyped. I made another pitch for G2001. Lots of cheers for G2K's staff. More awards. It was great.

Eventually, things calmed down a bit, and we showed two more episodes of 3x3. Bill F. was in these. They also went over pretty well. "Wu" "Wu".

When it was over, Jen, Thom, Kathy and I tried to go swimming, since we hadn't had time to get in the pool all con long. But predictably, the hotel told us it was too late. So we headed back to Patrick's room for a while. Then I took off to rejoin my family.

It was time to be a dad again. Next stop: DISNEYWORLD

To be continued... on "MONDAY"...


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Early comedy development...

Continuing to reprint old documents from the development file. This one doesn't have a name attached, but I'd guess it was written by Kat Fair. The document consists of notes taken during a Development Staff Meeting where Gargoyles, among other projects, was discussed:

GARGOYLES: Staff meeting 3/20/91

LEAD CHARACTERS:

GARGOYLES:

Gargoyles will be both male and female. Debate as to how many (3-6).

Gargoyles turn to stone when asleep. Many funny gag opportunities when fall asleep at inconvenient times. Also, gives them an Achilles' heel. Hard to wake up (Discover what does wake them up.)

Gargoyles' motivations are:

1. To wake up other gargoyles;
2. Beware of sorcerer who put them to sleep for 1000 years;
3. To party!!!!! (not necessarily in that order.)

NEPHEW:

Living off of enormous family wealth from great-great-great-great uncle sorcerer; has blood line of bad guys, but has never quite matched up to sorcerer, whom he admires. Accidentally recalls sorcerer. Lives in Trump Tower with sorcerer's old castle on top. Should be some family resemblance between sorcerer and nephew.

SORCERER:

Browbeats nephew continually for thinking small in his evil deeds, and drives him on to carry out his own grandiose schemes. Not happy when learns that gargoyles are around and active, knowing how pesky they can be in foiling his plans. He's a ghost-like/Wizard of Oz-like image that the nephew can call up - and shut off.

NEPHEW SIDE-KICK:

Not decided if this character should be a sarcastic scientific experiment gone bad, a smart-mouthed robot invented by nephew and animated by sorcerer, or if necessary at all.

FEMALE CURATOR:

Guardian for gargoyles. She oversaw bringing the castle to the Tower. Gargoyles bring fun into her staid and safe life. Discussed danger of making her as focused as Gadget. Also, discussed possiblity of her having younger sister and/or daughter who will also get involved with gargoyles for smaller stories. (FYI: Julia Morgan was the name of the architect who worked with Hearst on San Simeon.)

Movie/backstory:

Counterpart princess guardian to female curator. (Idea type this: Maybe gargoyles were put to sleep for 1000 years while deflecting sorcerer's curse from princess.)

Start in past and move to future, or remain in past, leaving ending wide open for sequel/TV series.

You'll notice the early stirrings of the Elisa character in the Curator. And now I remember where we got the name "Morgan" from, which was one of Elisa's early monikers. You can also see the early comic Xavier/Xanatos in the Nephew character. And the Mr. Owen aardvark sidekick. Also the basic structure of starting in the past and waking in the present after a curse. Plus, already, we had the castle atop the skyscraper idea.


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G2K DIARY: Chapter III

SATURDAY - And things were in full swing. It was a day largely dedicated to the radio play for me, Thom and Jen. We held more auditions. Again, with a mediocre turnout. (Hope this isn't the start of a trend. Do you guys still like the radio plays, or has it gotten old hat by now?)

Then Jen, Thom and I grabbed some food at the snack shop and cast the thing. Thom and I agreed that Jen was the best choice for the female lead. I was nervous about conflicts of interest, but what the hell, we just wanted the best possible show.

We posted the list. I went to get the BIG BOX OF SCRIPTS (which had been SUCH a pain to ship to Florida). And then we convened to rehearse. First problem, someone we cast didn't show. Didn't see her again for the entire convention. Wondered what happened. At first we figured she'd be there any minute, so we didn't recast. By the time we realized that she probably wouldn't be showing up at all, we figured it was too late to bring in one of the other people who had auditioned. There wasn't time to bring them up to speed. So we forced Jesse to play two parts. She did great.

Then we took a short break. I went to my room to get some water. Came back and had MORE trouble finding everyone to shove them into our "Green Room". Wanderer and Anne went off to grab a meal. They came back way late. THANKS. :) Anyway, the show got started and it went very well, I think.

Then we had another break, and I finally took some time to walk through the absolutely AMAZING art room. Stopped by the dealer's room too. Played with my kids. (I had been absent dad, so far that weekend.) And we all endured the delays caused by the blackout. Finally, dinner got started by candlelight. I shared a table with my family, Ashlee, A Fan, and a couple of other people (again, I apologize for forgetting.) We held the trivia contest. I was pleased that I knew most of the answers. Ashlee knew some that I didn't quite remember, but she wasn't always confident enough to make the rest of the gang listen. I hope she gets over that fast. Then Greg, Vic, Thom and I got up to do our Q&A, which was fun.

And there was another break, while people got costumed. Erin and Ben came as Fox and Xanatos from the Judo workout scene in "Outfoxed". (They wore their actual karate uniforms. And Jen, I think, helped them by painting a Fox tatoo on Erin and a mustache and goatee on Ben. Ben quickly tired of his facial hair however, and had his mom wash it off before the contest began.) Becca was an amazing Bronx. We sorta rushed the juvenal division of the contest into play, since it was getting pretty late for the kids. Tom, Greg, Vic and I declared it a tie between Becca and Erin&Ben. But I later went up to Christine and admitted that Becca should have won hands down.

Then the four of us sat down to judge the contest. It was terrific. Vic kept turning to me and asking "Was that character in the show?" No. No. No. Oh, wait, yes. No. No. No. Mostly.

Tim Morgan was a terrific Owen. But the freaky thing was, that without his mustache and with his hair died blond, he really looked A LOT like my college roommate from senior year, Cameron Douglas. And Aaron has always looked like a long-haired version of my junior year roommate Tom McMinn. So I had a picture taken with the three of us.

There were a ton of great costumes. We gave the big prize to Dreamie, who had real working wings. (I half expected her to glide off on them any second.) Of course, we just had to give a prize to Patrick "Chavez" Toman. The guys wanted "Most Disturbing", which I was fine with, but I wanted to also call it "The Gorebash Memorial Award". They didn't get that, but I insisted. Both designations got a big laugh.

After the contest, I hung around. Seth grabbed me and stuck me on ICQ for a couple minutes, and I gave some people a hard time for not being at the con. I also talked with a whole bunch of (mostly) new faces who asked a lot of questions, while Jen and Kelly and a few other people were, like, doing backflips on the dance floor.

Eventually, a few of us went back to Patrick and Kathy's room and hung out for a bit. Finally, I called it a night.

To be continued... ON "SUNDAY"...


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G2K DIARY: CHAPTER II

FRIDAY - We ordered room service from the hotel, which was good. Then I left the kids with Beth to head over to the con for early auditions. Things were just getting started. Fairly organized chaos. It took awhile for Thom and Jen and I to gather and get started. And when we did....

Well, not too many people auditioned. I think we only had seven or eight that first day. That wasn't TOO surprising. Not everyone was there yet. We were only holding the early auditions to give us a hedge against being flooded with people on Saturday. We needn't have worried. We had a much lower audtion turnout this year than the last two. (I'm not sure why.) Even with me giving a number of the male roles to females, we still had to use EVERY male who auditioned. And nearly every female.

Anyway, with that over, I went to join my family in the pool. But they had spent the morning swimming and were just getting out. Our goal was to attend the ice cream social, but we wanted the kids to eat something vaguely healthy first, so we "repackaged" them and walked to Denny's. It took MUCH, MUCH longer than we thought it would. By the time we got back and located the Ice Cream Social, the Ice Cream had melted and nearly everyone was gone. Oh, well.

We went back to the room to kick back until opening ceremonies.

Opening Ceremonies was fun. Sara intro'd many, many people. Chris and Hudson discussed their very interesting ideas about organizing Gargoyle Fandom. Jen and I talked about G2001. Thom said hello. I introduced my family, though by this time my kids had largely lost interest and were playing with Becca Morgan in the corner.

Then I got up to do my standard schpiel. As I mentioned there, most of the attendees know it so well, they can practically recite it back to me as if it were the Rocky Horror Picture Show or something. But I showed the original GARGOYLES sales pitch. The "Power of One/Glory" Better-Than-Barney Promo. A "new" promo, i.e. one that I hadn't shown before, hosted by Jonathan Frakes. The pitches for New Olympians and Dark Ages. And the Story Reel for Bad Guys. As usual, despite the familiarity, everyone seemed pretty enthused to see this stuff again.

We had a quick G2001 staff meeting after opening ceremonies. It went well. We all got pretty excited about what we have planned for that.

I quickly slipped back to my room to exchange video tapes. Came back with SEVEN episodes of STARSHIP TROOPERS (aka ROUGHNECKS) and showed those, explaining what had gone on in the series leading up to these episodes, between them and after them. It was kinda fun, but we barely made it out of the room before the Hotel was ready to kick us out.

Then another group of twelve or so of us, including Kenna, Jen, Amy, Alison and others headed back to Denny's. We ate a bit. Laughed a lot. And headed back to the hotel...

The con was just getting under way. TO BE CONTINUED... ON "SATURDAY"...


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Notes from a lunch meeting...

Continuing to post old documents from the series' early development. This is new stuff to you -- and we can thank Jordan Mann for transcribing it. The date is iffy. There's no actual date on the page, but I know this memo comes before the next one, which is dated 3-20-91.

I didn't write this. These notes were written up by one of the development associates who worked with me. Probably Kat Fair (now at Nickelodeon) who's mentioned making her comments. The Gary referred to was my boss Gary Krisel:

[Pre 3/20/91]
LUNCH W/ GARY RE: GARGOYLES:
Beauty and Beast
Science experiment gone wrong
talisman, magic rain, lightening

Look into mythology, keep as much as possible Gary not comfortable with long past history.
Greg: Ancient enemy now 3-piece suit, turned gargoyles into stone

Who is enemy and what is purpose of gargoyles? To help caretaker against her enemies, against their enemies? What is enemy trying to do? Gain power? Gain money? Take over earth to what purpose?

Any gremlin-like qualities? Get bigger when fed, multiply when wet, etc.?

KAT: Gargoyles turned to human by lucky accident when scientist (nerd female) fell asleep and knocked over vials during a lovely dream, or let something overheat and boil over. (It was this happiness and positive feelings that infused the liquids and affected/infected the 'goyles.) Scientist works for evil 3piece/ex-mage who always has her working on new projects he comes up with. Scientist (at first) goes along with these orders because he's the boss. Eventually scientist sees that what boss wants is bad, and works to thwart him at every turn (with the help of the 'goyles.

Gargoyles have been stone for hundreds of years, are now so thrilled to be alive they're goofy, joyous. Always see the positive side to the point of ridiculousness. Just love life and play, because they know that if you don't play you turn to stone - and that's what they're trying to show scientist. Goyles are more human than the human scientist.


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GREG'S G2K DIARY, CHAPTER ONE...

THURSDAY - We got lucky in that both Benny & Erin no longer need car seats. They can use these seatbelt adapters, which are a heck of a lot easier to carry around. This may seem like a weird way to start my diary, but let me tell you, it changed the whole tenor of the trip for the better.

We arrived at the airport, checked our bags at the curb and proceeded to our gate, already aware that the flight was going to depart (at least) an hour late. Thom was already there. He had done the same. But we were also flying with Jen Anderson, and she was no where in sight, not even after the time when the flight should have been leaving. We got worried. While Beth took Erin and Ben to McDonalds, Thom and I called Jen on her cell phone. She had brought her bags inside and was attempting to check in at the immense line at the ticket counter downstairs. We told her to go back outside to check her bags and come up to the gate, but she insisted that she was already most of the way through the line. Turns out they wouldn't check her in, and nearly wouldn't check her bags. By the time she got upstairs, the flight was already WAY OVERBOOKED. She couldn't get on. We all felt horrible, but there wasn't anything we could do. We boarded and figured she'd get to Florida some day.

Oh, we of little faith. As I understand it, she claimed to everyone who was in range that Thom was her husband and that they were getting married on Friday. She started to cry. Everyone let her on board. She wasn't able to sit with us, but she was on the plane. Never underestimate that woman.

Anyway, the flight was largely uneventful, which is good when you have kids. They were great. The movie was "Where the Heart Is" or something like that. I was reading "Reinventing Comics" with the earphones on, but not really paying attention. Suddenly, I heard Goliath's voice. I looked up, and sure enough Keith David was on screen. I hadn't even known he was in that movie. I considered it a good omen.

When we arrived in Orlando it was pouring rain. Sara, Kellie and Heather were there to meet us. The Weismans piled into Kellie's car, and she took us to the hotel. O.K., so it was more of a motel than a hotel, and the roof in one of our rooms leaked on occasion. But it didn't spoil my time one bit.

The kids were theoretically still on L.A. time, so we thought we'd take 'em out to dinner, but they didn't want to go, and neither Beth or I saw any point in having two cranky kids along. So Beth, for the first of many times that weekend, stayed with them, so that I could head out with you guys for some dinner.

But first, Thom and I did some grocery and donut shopping for Beth and the kids.

Then about fifteen of us took off for Denny's. But they couldn't seat us in Non-Smoking, so we crossed the street and ate at IHOP. I sat with Becca and Christine and Jen. Tim was there. Thom. Lanny and Derrick. Sara. Heather Rice. Alan? Brooklyn? Oh, hell, I'm forgetting people, which is going to be a curse of this diary. I wasn't taking notes. EVERYONE please accept my apologies in advance. Please.

Anyway, I had an International Passport Breakfast with Swedish Pancakes and hashbrowns. It was great to see everyone again, and I met a couple of knew people. And I was immediately on cloud nine.

After dinner, we headed back to the hotel...

I watched some tv in my underwear. And waited for the festivities to begin...

MORE TO COME ON "FRIDAY"...


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Early Thoughts...

Continuing my chronological reposting of all the early Gargoyles Development Documents. As you can see here, it's still just a notion... but all good things have to start somewhere:

GARGOYLES
[3-12-91]

They've been sleeping for a long time. It's been cramped, damp and uncomfortable up on those buildings. Now, it's time to wake up and PARTY!!!!!!!!

Gargoyles asleep for a thousand years.

Awaken in modern times.

They're the good guys.

We're working on villain.

Opportunity for a lot of broad cartoony, fun characters.


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REPRINTING the first document

Sorry, I've just been swamped since I got back, but I wanted to at least get the new archive "Original Development File" started by reprinting the first gargoyles document I wrote at Disney...

GARGOYLES
[3-11-91]

They've been sleeping for a long time. It's been cramped, damp and uncomfortable up on those buildings. Now, it's time to wake up and PARTY!!!!!!!!

Only one problem: the evil DOCTOR VOMFU, who turned them to stone in the first place, is still out there making trouble for our bat-winged friends.

But, hey, NO BIGGIE. They're GARGOYLES! Vomfu won't know what hit him.

[Once again, "VOMFU" was our nickname for Cindy Chupack, a development associate at Disney who now is a writer/producer for SEX IN THE CITY and EVERYBODY LOVES RAYMOND. Notice the proximity of the letters in VOMFU to those in CINDY on a computer keyboard.]


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GREG WEISMAN: THE RETURN!

He's baaaacckkkkk!!!!

To quote Greg Weisman: "Gathering 2000 kicked ass."

I really want to thank everyone who attended and helped to make it such a success.

First and foremost my thanks go out to the G2K staff, Kellie, Heather, Syrin and most of all, Sara. You guys were just terrific. Thanks.

Also a special thanks to all those people who were so kind to my kids (who had a terrific time by the way).

I'm bound to leave someone out, but...

Kellie, Heather, Syrin, Sara, Jen, Christine, Tim, Karlyn, Lexy, etc.

and of course, Becca -- who deserved to win the juvenal division of the costume contest hands down, but graciously shared the honors with Erin & Benny.

They're still talking about all of you.

Special thanks go out to Thom, Greg and Vic, who were great guests and had a great time (or so they told me). They have already spread the word around Disney. (Brad Rader was very impressed with the $805 sale of the "Mirror" board.) Making it even easier to gather guests for G2001.

Speaking of which, I had a great time with the G2001 staff: Patrick, Kathy, Kenna and of course Jen. (I know I've left some people out, sorry.) To quote Greg Weisman: "2001 is going to kick some major ass." (I'm getting way too fond of saying that.)

Already, however, I'm seeing people apologizing for not being able to make it next year. HEY! THAT'S THE WRONG ATTITUDE!!! It's too soon to decide you can't make it. You've got ten months to figure out a way. I am personally guaranteeing 20 guests from the cast and crew. Panels on writing, acting, character design and storyboards. Separate Q&A panels on Developing the series, Writing, Recording, Art and Producing. Another radio play. More Q&A at the dinner. Etc. Etc. Etc. Our goal is to get 500 people. Yep, you heard me, FIVE HUNDRED people in attendance. If we look like we're closing in on that number, I will invite every applicaple Disney Exec. We'll show them in a concrete way, the bet they are missing by not doing more with the show. If you want to get the show back on the air, there isn't a single thing that you can do that would better our chances than attending G2001 in Los Angeles. We already have SEVENTY-FIVE people attending. Yep. Pre-paid and everything. Don't be left behind.

A website for the con, will be up soon. Keep an eye out. We have tremendous momentum coming out of Orlando. Let's not let it die.

Ahem, back to the thank yous...

Kudos to the "Greg Weisman Players":

Seth, Jen, Thom, Wanderer, Lanny, Mer, Hudson, Durid, Alan, Michelle, Brian, Sara, Pogo, Jessie, Beth, Heather, Amy, Marie Noire, Sarah, Kelley, Ryan, Slash, Bud-Clare and Ann.

You all did great.

It was also great to see and talk to many fans, some who have been to ALL FOUR CONVENTIONS. WOW. I'm bound to forget some, but Hudson, Heather, Amy, Aaron, Kythera, A Fan, Noel, Scott (sorry, I can't make your Hockfest), Lexy, Lanny, Karine, Aimee, Mitch, Duncan, Denis, etc.

And it was nice to meet some new faces: Ashlee, Kelly, Dreamie, Jessie, etc.

And Carol, it was nice to see you there too.

And the costumes... Another WOW.

Anyway, now I'm back. What's up ahead...

Well, G2001, of course. I'm getting even more involved this year than ever before. (See above.)

I'm still over two months behind on ASK GREG. It could take me awhile to catch up, as I may actually be starting a paying job soon. (I'll keep you posted.) But in the coming weeks, look for:

1. My G2K Diary. (Not that I kept one, but I can always make something up.)

2. A new Archive that will be called something like: "Historical Documents". Jordan Mann has scanned a bunch of recently recovered documents into my computer. I'll soon begin reprinting them (mixed in with stuff you've already seen and other documents I already had in my computer) in chronological order. This stuff covers the entire spectrum of the development of the series in prose.

3. The revamped version of GARGOYLES 2158. Which for starters, will be set in the 23rd century at least.

4. More Ramblings on episodes as my family and I watch them at home.

5. Some info on an exciting new project that I'm working on with Gorebash and Doug Murphy (one of our storyboard artists).

6. More G2001 updates

7. And, yes, I'll even be answering your questions. Bear with me.

But finally, thanks to all of you. You always manage to make MY YEAR with this con, and all your kind words at this site. I could never thank you enough. But I'll continue to try.

Greg Weisman


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UPDATE & HIATUS

Whew -- I finally made it through June of 2000. (I thought June 27th would never end.)

I'm still officially over a month behind, but I'm out of time.

Tomorrow I'll be leaving for Orlando for a week. And I won't be answering any more ASK GREG questions until I get back. (And probably not for a couple days after that until I catch up.)

So if you have questions that just can't wait -- come to the GATHERING!!!


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My kids had a midsummer night's dream...

Last night there was an outdoor production of Shakespeare's "A Midsummer Night's Dream" at the Los Angeles County Museum of Art. We were told it was a very kid friendly production and it was free, so we figured it wouldn't hurt to take the kids. If they got antsy, we could always leave.

As most of you know, I have two kids: Erin (age 5) and Ben (age 3). I asked them if they wanted to see a show with Puck in it. (The only Puck they know is the one from Gargoyles.) They were very enthusiastic about wanting to go. I tried to tell them the story of the play. But it's fairly complex when compressed, and I wasn't sure if they'd gotten it.

There was supposed to be a pre-show at 6:30pm, so we got there in time for that. But there was no pre-show. Instead the show started at 7pm. Since they had already been sitting for a half hour I was sure the kids wouldn't make it through the whole play.

But, man, they loved it! Erin was riveted throughout. Benny had a couple of moments when he was more interested in the stars that had begun to appear as it got darker. He also started to sing to himself a couple times. But he never fell asleep, never got drowsy. Never ran around. Or got noisy or anything. Both of them sat on the grass and watched the show, laughing and applauding until it was over an hour and forty-five minutes later. (Obviously the play was trimmed a bit, but all the language was Shakespeare.) They loved the costumes, the magic, the comedy. When Titania ran through the audience and approached them, they were both beaming.

After the show, they ran up to introduce themselves to all the actors. They gave BIG hugs to Titania. It was pretty amazing.

And for me it represents the first step in introducing them to Shakespeare. We're not exactly there yet. But I've been missing a lot of Shakespeare Festivals since the kids were born, and soon I'll be able to take them along.


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LASER DISKS

My friend and fellow producer Jonathan Klein has just informed me that the TOWER RECORDS OUTLET STORE on Hollywood Blvd (in the mall with the Galaxy Theater, just east of La Brea) has multiple LASER DISK copies of the GARGOYLES animated "movie" available for $7 each.

Now, I never knew they released this on laser disk so I have no idea which of the three versions it is.

It could be the five episodes of the pilot collected together.

It's probably the version of the pilot which we edited for the big screen premiere in Orlando in '94, which was later released on home video.

But it may be the version that somebody edited as a TV movie for syndication.

Or, since it's a Laser Disk, it's possible it contains all three. I don't know. I haven't seen it myself.

But I just thought you'd all want to know.


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Good news (in the long term)...

I have found a cache of documents relating to the early comedy development of the series. Historically speaking, these are fairly interesting. Unfortunately, they are hard copies. I don't have them on computer files. Transcribing them will have to be a LONG-TERM project.

But at least we know they exist.


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More...

After our comedy garg pitch was rejected (of which little documentation survives), we searched about for a dramatic version. In the long run, we wound up coming back to many, if not most, of the concepts from the comedy version of our show. But here's the earliest document that I can find on the dramatic version. As you can see, it's largely single character and very different from the final.

[Unedited as usual, except for what's in brackets]:

THE GARGOYLE
(Weisman / Summary of meeting 12/19/91)

1000 years ago in barbaric Briton, an evil Wizard wanted to ransack the castle of the good princess.

Gargoyles are stone sculptures that are used to decorate castles. Inspired by this, the wizard creates his own giant (Beauty & the Beast-sized) Gargoyle. He instructs this engine of destruction to fly to the castle tonight, while the wizard's army attacks from the outside.

(Perhaps he gives the Gargoyle a powder that will temporarily bring the other little stone gargoyles to life.)

The Gargoyle, which is stone colored, even when it isn't stone, flies to the castle, intent on destroying it.

He meets the princess who teaches him the error of his ways. He will fight against the wizard. But as the sunrises, he falls asleep turning to stone. A part of the spell he was not aware of.

When the sun sets again, and he awakens, it is too late. The princess is gone (dead?). The castle has been ransacked. Even the wizard has left him behind. Angry at his betrayal...He is alone. Cursed as an outsider, able to function only during night hours. Frozen as stone during the day.

He stays in the ruined castle over the centuries. Making occasional forays to the outside world. Sometimes briefly, to steal books. Sometimes for long periods to fight evil (World War II, perhaps). But always returning to the castle and his loneliness. He despairs of ever finding a true friend. Despairs of ever having a purpose to his life.

One night he awakens, and finds that some repair work has been done on the castle. Each night he finds that a little more work has been done while he slept during the day. Construction equipment has gathered outside the castle walls.

One day, as he sleeps, the castle is lifted, lock, stock and gargoyle and flown whole across the atlantic to New York, by giant airships.

It is placed on the top of the Xavier Enterprises skyscraper.

Xavier is our arrogant villain. Not comic. Evil behind the scenes. Manipulator. Respectable to the rest of the world. Untouchable.

Our Gargoyle finds himself in this strange new world. Here he meets a young idealistic girl (perhaps a plain clothes police detective) who will be his friend and teach him not to despair. That he can help make the world a better place. In New York, the barbarians are at the gate, every night. This time, he can do something about it.

He becomes a de facto super-hero of sorts, though we don't have to flag it.

Xavier can hire other minor villains, plus we need to create some real psychos, and powerful ones at that, for Gargoyle to battle. Plus the ancient wizard could return in some form. Perhaps he has put his spirit in a amulet. Whoever wears it is possesed by him.

Perhaps, our Gargoyle can still temporarily awaken other gargoyles, little mischevious things who aren't too bright, but would try to follow his orders. But when they sleep each day, they have to be awakened by the magic dust each night or they will remain as stone. Only our hero awakens by himself every night.

Does our young girl have a child?

Who else populates this world?

Is the Gargoyle named Gargoyle, or is there another name for him?

Other villains?

cc: Bruce [Cranston], Gary [Krisel], Kat [Fair], Bob [Kline], Mike [Ryan], Fred [Schaefer], Tad [Stones], DoMo [Dolores Morris]


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Another tidbit

From the very next day...

3-12-91:

GARGOYLES

They've been sleeping for a long time. It's been cramped, damp and uncomfortable up on those buildings. Now, it's time to wake up and PARTY!!!!!!!!

Gargoyles asleep for a thousand years.

Awaken in modern times.

They're the good guys.

We're working on villain.

Opportunity for a lot of broad cartoony, fun characters.


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A real fossile...

This is the earliest file I have on the series, dating back to 3-11-91. It's short. But very strange. Here it is unedited:

GARGOYLES

They've been sleeping for a long time. It's been cramped, damp and uncomfortable up on those buildings. Now, it's time to wake up and PARTY!!!!!!!!

Only one problem: the evil DOCTOR VOMFU, who turned them to stone in the first place, is still out there making trouble for our bat-winged friends.

But, hey, NO BIGGIE. They're GARGOYLES! Vomfu won't know what hit him.

Vomfu was a joke name around our office. Look at a computer keyboard. And move the natural position of your hands, one key to the left. VOMFU becomes CINDY. Cindy Chupack was one of our development associates who was working on the show with me. Cindy has since gone on to be an emmy nominated sitcom writer on such shows as COACH, EVERYBODY LOVES RAYMOND and SEX IN THE CITY.


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More archives material...

It recently occured to me that I only started to post old Garg internal memos starting with "REAWAKENING". Since this info seems to be of interest, I thought I'd go back and start over by posting some of the earliest stuff I still have on file.

First up is a memo to one of the earliest (pre-Michael Reaves) writers that we tried out on the project. Note the December, 1992 date of the memo. You'll see that some of the concepts never changed at all. Others, like the notion that Goliath might Demona-like live through the 1000 years changed a lot.

Anyway, here it is unedited:

GARGOYLES 12-4-92
Notes on 5-part Outline

GENERAL NOTES

--We want to stick closer to the original pitch. Keep the story solidly from Goliath's point of view, with his relationship with Elisa as the central emotional arc.

--We want to clarify what a Gargoyle is and what the "rules" are:
1. Gargoyles were not created by an individual. One thousand years ago, they were real living creatures, a now extinct race that even then was scarce.
2. Gargoyles are nocturnal. At sun-up they transform into stone statues as a protective measure. Theoretically, there may be some magic involved, but from a gargoyle's P.O.V. it's a natural biological process.
3. They cannot wake up at will. They cannot turn back and forth from stone at will. Daytime, they are sleeping. Frozen in stone. That makes them fairly protected, though if someone took a sledgehammer to them, it would kill them. At night they are not stone, they are strong and powerful, and they can fly, etc. But they are not invulnerable.
4. Gargoyles don't have any special instinct or telepathy for danger. What they do have, instinctively, is a territorial and protective nature. Up to this current story, that never extended beyond the castle walls. One of our main objectives is for Elisa to give Goliath a wider definition of his territory...extending it across all of Manhattan (all of NYC?). She gives him hope and a revived sense of purpose.
5. Naming is a human trait. The medieval humans deal w/Goliath so he gets a name. The others have none until they get to the twentieth century, when Elisa encourages/insists on it. Then they pick their names.

CHARACTERS
--We have to know and sympathize w/Goliath much sooner on in the story. We should largely see it through his eyes. His concern for Elisa should drive the latter half of the story, much more than any desire to foil a crime.

--The absolute key to this is the relationship between Goliath and Elisa. We need to develop this slowly. She's got to get used to him in a big way, and for his part, he's not comfortable around humans, and definitely unused to human kindness. He's awkward. Maybe even stunned. We don't have to play it for romance, per se. Even friendship from a human is a foreign concept.

--Hudson is an ex-gargoyle warrior, long past his prime, who now acts as Goliath's advisor. He tends to knock around the castle. Maybe, he likes television. He is not and would refuse to act as a baby-sitter for the younger kids. THIS IS VERY IMPORTANT. Goliath is the Gargoyle-Master. The other gargoyles are HIS responsibility, not Hudson's.

--We'd like to play the younger Gargoyles (Broadway, Brooklyn and Lex) more as teens than little kids. Very eager to explore the new world as you have it, but with a more adventurous sensibility.

--Bronx, the gargoyle-dog does not have wings. His ears allow him to hover a bit for short periods of time. But it's hard. (Keep in mind, he has a weighted tail, like a mace.) He can't really fly. He CAN scurry all over the place, up straight vertical walls, across the ceiling, etc. He has claws that really allow him to dig in.

--Our fault, but we don't think the Bannister character is adding anything. We can probably drop him.

--Xavier needs to be much more imposing. Not bordering on broke. Though obviously, he's not in Goliath's league in terms of brute strength, underneath that three-piece suit he should be a powerful man. As men goes, he should be very strong. And brilliant. On the surface, a rich powerful man, but underneath with his hand in all-things nefarious. He should not be petulant. He should always feel menacing threatening. If, at the end, we do send him to prison, we should not weaken or reduce him. He should go off like Al Capone, with an attitude like "You don't expect prison walls to stop me, do you?"

--We don't necessarily have to use the Gladiator-esque PACK, but if we do, we should keep their strengths clear in mind. The television aspect is a front, but one we might need to see in order to understand why the public regards them as good guys. Since clearly, no single member could be as strong as Goliath, their strength lies in the pack mentality. Goliath tosses one aside, their are five others leaping on top of him, etc. Also keep in mind, that our toughest pack members as they were originally designed were probably Wolf, Jackal and Hyena. Dingo, Fox and Coyote were never designed to be very threatening on their own. Another possiblility might be the SCARAB CORP. Robots from the pitch. (Scarab could also be a division of Xavier Enterprises.) However, feel free to create new villains or a different threat.

PART ONE
We want to get to know Goliath right away. Preferably, all the beats we played in the pitch.
1. He and his fellow Gargoyle warriors defend the castle from "barbarians". We establish his territorial and protective nature.
2. For their pains, they get no thanks or even kindness. Humans look at them as necessary evil.
3. Goliath spends his time reading and keeping the younger Gargoyles out of trouble.
4. We might want to plant a seed for the Demona character here. Establish her as the gargoyle he cares for the most.
5. Also establish Hudson, his advisor, and the younger gargoyles.
6. Goliath and Hudson are sent or lured away from the castle (perhaps by Demona, though the viewers don't have to know she betrayed them). They do not get back before sunrise.
7. The trio of younger gargoyles chase Bronx down into some hidden dungeon. At daybreak they are frozen their.
8. During that day the castle is overrun and sacked.
9. When Goliath and Hudson return that night, Goliath is horrified to discover that the rest of his Gargoyles have been destroyed. Someone took the equivalent of a sledge hammer to them during the day. Demona, his love, is probably part of the rubble. (We don't have to revisit her in the five parter. She can be an element of the tragedy of Goliath. We can bring her back in an episode if this goes to series).
10. Bronx and the younger Gargoyles survived, because they were hidden from the attackers.
11. It may be stronger for Goliath not to be cursed into a thousand year sleep. He takes responsiblity for the disaster. Hudson and the others are cursed to sleep "Until the castle rests in the clouds." (I.e., theoretically, until kingdom come.) Goliath is forced to guard them (the last of his race) alone for a thousand years. This means that he won't be totally ignorant of planes and cars etc. He's seen them over the years. And it might increase his tragedy. At any rate, we don't want to bring up the issue of exorcisms. Dangerous ground.

PARTS TWO - FIVE
1. Let's keep in mind that the whole castle is moved to New York. It can be dismantled, but the human focus should be on moving this castle to the top of the skyscraper. The gargoyles are nothing more than decoration to the humans.
2. There's probably something to Goliath being on a castle top in Scotland one night. Falling asleep and waking up crated in the bowels of a ship, the next night. But we probably want to go for a more dramatic problem than him leading them with a lamp.
3. The other gargoyles, Hudson and Bronx included, don't wake up until the first night after they are installed on top of the castle in the clouds. They've gone from riding a parapet a 100 feet above the ground, to the top of this mega-story skyscraper. It's a pretty hefty transition for them.
4. Art thefts and Bank thefts aren't nearly as crucial as putting Elisa in danger and involved in the case. That's what brings Goliath in. Perhaps we should open with her undercover, infiltrating Xavier's organization. Perhaps that leads her to the Pack training grounds or some other aspect of Xavier's operation. Make her a vital and integral part of the Xavier story. Not simply on the trail of it. And though we don't want to make her helpless, we do need to put her in jeopardy.
5. We're not sure what the red herring of blaming the gargoyles for Xavier's crimes buys us. Not opposed to it, but does it just force us into awkward moments? Lots of talk about guys in gargoyle suits. That's not really a major issue for the series.


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Whew...

Done with May...

We're now back to being only two months behind. And I hope to catch up even more. I'd eventually like to get to the point where I'm only a week behind. I don't know how realistic that is, but that's my hope.

I'm also scanning about for a new contest.


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Silver Falcon story memo...

I'm not sure when I'll get around to viewing the next episode of Gargoyles with my family, but I thought I'd get ready to ramble by posting my November, '94 memo to story editor Cary Bates. This was Cary's first Gargoyles script, so he was still new to the characters, which was one of the reasons he started with a single gargoyle story. Just Broadway, Elisa and a little Matt, basically.

You'll notice in what follows that some of the big twists still weren't present at this stage. We just hadn't cracked it fully yet. As I recall, Development Associate Eddie Guzelian suggested making the OLD MAN into Dominic Dracon. I was probably resistant a bit at first, just because of how much work that change would involve. But we all realized that Eddie's idea made the story much, much better. So the change was made...

Anyway, here's the memo, unedited as usual:

WEISMAN 11-7-94

Notes on "The Silver Falcon" Outline...

GENERAL CONCERNS
My main problem is that as a mystery story, this is a bit of a dud. We want to stump our audience, but here, we're cheating to do it. There's no way they could figure out where the diamonds are. We don't show them any options but the red herring. And if we did show them the true location, the answer becomes too obvious, and frankly not tricky enough. There's a silver falcon gargoyle on top of the speakeasy. There's another on top of the building across from Malone's office. We check both. One has it. One doesn't.

We need a double entendre here somewhere. We're looking for a silver falcon, and it turns out to be something that isn't literally that. Or in this case, Malone is being literal -- the jewels are in the silver falcon across from his office. But for most of the episode, we're looking for a more obscure answer, i.e. the speakeasy itself. Best not to have a literal silver falcon gargoyle in the vault at the speakeasy.

Even so, it's pretty straightforward. So let's make the whole situation more mysterious. Let's not learn what Matt was up to quite so fast. Let's not have Elisa be a Mace Malone expert. Let's not learn about the loot at all until act three. Let's misdirect more.

We also need secondary suspects. I suggest the Illuminati. That's the name of the Secret Society that Matt's always going on about. It'll be a huge red herring, if even Matt thought he was investigating the Illuminati, when in truth he stumbled on something considerably more mundane. For us, this would accomplish two goals. One, it misdirects Broadway, Elisa and the audience. Two, it sets us up for a future story where we actually use the Illuminati.

THEME
You get major points here. The theme is partnership, and it's presented clearly. Let's just give it more of an arc. Elisa doesn't have to be thrilled to have Sam Broadway Spade as a partner at first. She learns to appreciate the back-up.

S&P
You need to start thinking about the Audience you're writing for. Vogel's murder in the other premise, was never gonna fly. Likewise, here, a major clue revolving around alcohol consumption is definitely out. I wouldn't be afraid to do a story about alcohol, if we were really going to focus on that issue, but not as a throw away.

BROADWAY
Don't make him or his rookery brothers too young. They can have the occasional childlike response, but don't overdue it. Showing them enjoying a cartoon is one thing. Generalizing that they always are watching cartoons makes them sound like kids. Think of 19 or 20 year old Viet Nam Vets. These guys are warriors.

Also, when he's stone, Broadway is WAY TOO HEAVY for Elisa to budge.

And as flesh, Broadway getting shot is like anybody getting shot. Fatal. Or maybe he'd just bleed to death before sunrise. Even if sunrise were close, without surgery to remove the bullets, he wouldn't heal. Basically, what I'm getting at is that the gargoyles are NOT invulnerable.

DRACON AND GLASSES
Dracon is young and hungry. He's tough, violent, savvy, sarcastic. It's not that he can't get angry, but please resist the temptation to show him throwing temper-tantrums -- ranting (and whining) like a cliché d foiled villain.

He's got money, but he doesn't have the high-tech resources of a Xanatos. We have to be sparing with our use of that stuff. Which does not mean we can have massive gun battles with real bullets. (For S&P reasons.)

And if Dracon is not Xanatos, Glasses is not Owen. Glasses shouldn't quietly clear his throat so that he can feed his boss a plan. It's not that Glasses is stupid, but he's not the brains behind the organization either. He's an aggressive, tough and violent street thug in expensive clothes.

Let's also keep clear on Dracon's motivations and how they differ from Elisa's. He wants the loot, but he doesn't want to have to flee to South America with it. He's crossed the line by kidnapping two cops. He's going to have to kill them.... So he frees Elisa to follow her to the diamonds? Major problems all around. 1) Why does he think Elisa will be able to find them? 2) Why does he think she's even going to try after she's freed her partner? She has no motivation for finding the loot. She's a cop who's out to save her partner and bust the guy who kidnapped them both. (It's not that I don't buy her being curious. But that can wait until after Dracon is in custody.) 3) After she drops Matt off at her place, why don't Dracon's men sneak in and kill the unconscious detective? After all, they can't let him live. What are they waiting for? For him to wake up and come take them out? Etc.

Also, blowing up Matt's apartment is cool, but it has to feel like more of a last resort. Dracon doesn't want to draw any more attention to Matt's disappearance than necessary.

And, please note in your script that Dracon has a white streak in his hair from his previous encounter with the gargoyles.

CHAVEZ & BLUESTONE
Please do not play Maria as a callous boss, who doesn't care that one of her detectives has gone missing for two days. And yes, Matt's into secret society's and the like, but he's not the type to blow off work for two days in a row. Despite Matt's paranoia/hobby, he's a good partner and a good cop, someone that Elisa and Maria can count on.

On the other hand, Matt isn't psychic. He's seen gargoyles at a distance, but he knows nothing about them. Certainly, he has no idea of Elisa's connection to them. There's no way he'd casually decide that a "gargoyle" helped them crack a case. Why would it?

And we must resist the constant temptation to knock Matt out so that he doesn't find out the truth. We don't need it here. So I cut the drugged sleep.

HACKER
Let's change Hacker into a real character that we might want to re-use later. An FBI agent who used to be Matt's partner before Matt was booted out of the bureau for investigating the Illuminati Society. The bureau doesn't officially acknowledge the Illuminati's existence. (All this will be a revelation to Elisa. She didn't know Matt had ever been in the bureau. Her surprise about this will add to the general feeling of mystery in the story.) Matt is persona non grata with the FBI, and Agent Smith (or whatever) can no longer be seen with him, which explains the clandestine meeting.

LIBRARY
For future reference, the library is the other face of the same building that houses the twenty-third police precinct, above which is the clock tower where the gargoyles live. The library is closed at nights, and Goliath often reads down there. But I've cut the library scene, so it doesn't matter here.

BEAT OUTLINE
ACT ONE
1. Make the setting someplace other than a slaughterhouse, but otherwise MATT's kidnapping can play pretty much the way you had it.

2. Two days later at ELISA's place. BROADWAY is there to watch his video of the detective movie, (because Hudson is sick of him playing it over and over again on the tv set at the clock tower). Elisa gets a phone call from CHAVEZ. (Intercut.) Matt took some personal time to investigate Bigfoot or something. But he hasn't checked back in 48 hours, which isn't like him. And there's no answer at his place. Elisa hasn't heard from him either. This isn't good. Elisa's going to check on him on her way to work. Chavez makes Elisa promise to call for back-up if there's any trouble. Elisa says, yeah, sure, whatever.... (But she doesn't really think she needs any help.) Broadway overhears and wants to come along. He'll act as her back-up, her partner until she solves the mystery of the missing Matt. But Elisa's got one partner already. She doesn't need two. She'll handle this alone.

3. Matt's apartment. Elisa's outside Matt's door. She rings bell, knocks, calls for him. What she doesn't know is that the place has already been ransacked and that the ransack-er, a man dressed all in black and wearing a black SKI-MASK, is still inside. Plus another, bigger man in a trench coat and slouch hat (think Ben Grimm) is out on Matt's small terrace/balcony. (We should momentarily think these two men are working together -- the man on the balcony acting as look-out for Mr. Ski-Mask inside, but in reality, Ski-Mask is one of Dracon's men, and the guy on the balcony is Broadway. So in fact, Ski-Mask is unaware of Broadway's presence.) Elisa reaches above the door and finds Matt's spare key on the molding. She does not take out her gun. She is not expecting trouble. But inside, as she unlocks the door, Ski-Mask has his gun out and ready. Which is more than enough justification for Broadway to rip the terrace door right off and reveal himself, in a decidedly monstrous fashion. (NOTE: He does not crash through the glass!!) The clothes he's wearing should increase the scare factor, not make him look silly. By the time Elisa gets the door open, the terrified thug is pushing right past her and high-tailing it down the empty hallway with Broadway (who pauses only to say "Got you covered, partner") in close pursuit.
Ski-Mask makes it to the waiting elevator, and the doors close before Broadway can get to them. But Broadway pulls the elevator doors open and grabs the moving cable, which strains against him, until the elevator stops. Then he leaps down (about a flight) onto the roof of the elevator, shaking it's occupant. He rips open the trap door and yanks the guy up. By the time a stunned Elisa gets to the elevator, she barely misses getting hit by the flying thug whom Broadway has tossed out of the shaft. Ski-Mask crashes into the corridor wall and is temporarily knocked out.
Broadway climbs out of the shaft only to face the wrath of...ELISA. She definitely isn't pleased. But she's not going to fight with Broadway out in the open. They'll discuss things privately, in Matt's apartment. She indicates the thug. "Better bring him too."
Inside Matt's place, Elisa searches the thug, while she verbally chews Broadway out for interfering. She removes the ski-mask, but she doesn't recognize the guy. She does find a page that the thug clearly ripped from Matt's calendar with today's date, a time and a specific location (just saying Central Park isn't enough, it's a big park). Ski-Mask starts to come to just as Broadway suggests checking Matt's computer to see if they can find any info there. The thug panics, tipping Elisa off that the thug had rigged the computer to blow. She tries to stop Broadway from flipping the switch, but it's too late.
Cut to outside Matt's window. There is a brief high-pitch whine, during which Broadway leaps out holding both Elisa and the thug -- and then BOOM!! The force of the explosion propels them across the gap to another lower rooftop. (Broadway can't spread his wings because of his trench coat.) They land hard. Broadway drops both humans and the momentum nearly takes him over the roof. Elisa helps him up, and by the time they turn around, the thug has split.
Now Elisa is really ticked off. But Broadway points out that he did just save her life. Only after creating the dangerous situation in the first place, Elisa reminds him. Broadway's embarrassed, but tenacious. Look, it's obvious that Matt was working alone and got into something way over his head. If Elisa tries to handle this alone, the same thing could happen to her. We get tight on Elisa. What will she decide?

4. Elisa arrives alone at the meeting described on the page from Matt's calendar. She cautiously approaches a man, who turns out to be Matt's ex-partner from the FBI, AGENT SMITH (or whatever). It's tense at first, but once Elisa identifies herself, Agent Smith is very cooperative. Matt's told him that Elisa is all right. A good partner. (Elisa's a little embarrassed.)
So Smith fills her in. As usual, Matt's been trying to prove the existence of the Illuminati Society. He's been investigating a gangster from the 1920's who was rumored to have ties to the Illuminati and vanished mysteriously on March 22, 1924. Matt had found a letter, that he wanted Smith to authenticate. The letter was hand-written on Malone's pre-printed stationary:

MACE MALONE
3150 Third Avenue #45D, New York

March 21, 1924

D.D.,
Our little Society is turning a nice profit.
Everyday I see the Silver Falcon, I smile. You
would too, if you knew what I knew.

Your Senior Partner (and don't you forget it),

Mace

The ink and paper do date from the 20s and the signature checks out too. The letter is legit. But where did Matt get it? Smith doesn't know. What's the Silver Falcon? Smith doesn't know. Who's "D.D."? Smith doesn't know.
Smith isn't happy to hear that Matt is missing. If he can help Elisa in any way.... But Elisa insists she can handle it from here. So Smith takes off. Elisa stands there examining the letter. She seems to be talking to herself. The only real lead it offers is Malone's address, but what good could it be 70 years later.
And Elisa may never find out. Suddenly, we discover that Elisa is surrounded by three BAD GUYS, led by Ski-Mask. It looks bad.

ACT TWO
5. Elisa calls out: "Broadway, NOW!!" And Broadway comes out from wherever he's been hiding and takes out two of the thugs. But Ski-Mask hops into a getaway car that pulls up fast and takes off faster. Elisa handcuffs the two unconscious thugs to something, but she's worried. She doesn't know if the escaped thug heard her talking about Malone's old address. They have to get there before the Illuminati blow it up like they did Matt's apartment. Broadway sweeps her up and they're off.

6. 3150 Third Avenue. 45th floor. Elisa's inside. Broadway watches from the roof. (We need to somehow establish that Elisa and Broadway both might have seen the Falcon-heads across the street -- and yet we need to do it in a way that doesn't immediately tip off our audience. One thing that would help is if the chrome falcons were now literally black with NYC soot and grime.)
There's a light on in 45D. An OLD MAN answers Elisa's knock. He's an accountant, working late. She realizes it's a long shot, but wonders if he knows anything about Mace Malone. Turns out that he's something of a Mace Malone buff. That's why he rented this particular office. He's got Mace's original desk and everything. Here, sit down.
Mace's mysterious disappearance makes him a curiosity, and every once in a while someone stops by and asks questions. Why just the other day, that nice red-headed boy was here. Elisa realizes he's talking about Matt. What did the old man tell Matt? Nothing. He ran out of here, as soon as he saw the picture. What picture? This one. It's an old photograph of Malone and a couple of other men (at least one of which is Dracon's grandfather) in front of a non-descript building. Does the old man know where this was taken? Sure, that's Malone's old speakeasy, the Silver Falcon. He gives Elisa the same lower east side address he had given to Matt, and the same caveat... the Falcon was torn down ages ago, they built something else there. Elisa thanks him as she ushers him out of his own office. It's temporarily unsafe here. She asks him to call Chavez and fill her in on everything he told Elisa and Matt, (and also about the two hand-cuffed thugs). She's heading straight to the lower eastside, as the crow flies, so to speak.

7. Elisa and Broadway arrive at the scene-one location where we last saw Matt. They soon discover GLASSES and his salvage operation. He's clearly digging for something, but what? Matt is there. Tied up and blind-folded. But before they can get near him, Broadway's weight collapses the wooden staircase, and they're discovered. A brief battle ensues. Glasses and his MEN use their semi-hi-tech construction equipment as make-shift weapons. Plus maybe a stick of dynamite or something. There's a cave-in that buries Elisa and Broadway. Glasses turns to Matt and taunts him. So much for the cavalry, Bluestone -- That was your partner. And she's dead.

8. Cut to a small cavity, with-in the cave-in. It's pitch black except for Broadway's glowing eyes. Elisa asks Broadway if he's o.k. He says he is but his voice is clearly straining. As she fumbles for her pocket flashlight, Elisa points out that there can't be much air in here. Will Broadway be able to use his claws to dig them out? Broadway has a couple of problems with that. The main one being that he's starting to feel real tired and that can only mean one thing. What? But Broadway is strangely silent and his eyes stop glowing. Elisa finally clicks on her flashlight and looks. Broadway's frozen in stone.

ACT THREE
9. Outside, the sun has come up on a new day. Inside the cavity, Elisa realizes that when the cave-in occurred, Broadway acted as a living pillar, straining under the weight of a lot of rock and dirt, protecting them both from being buried alive. Now he stands there frozen like a medieval column. There isn't anything she can do but start digging.

10. Out in the main cave, Matt convinces Glasses to try and dig Elisa out. She's probably dead anyway, but she might have Malone's letter. If she does, Glasses' boss can stop looking for it. Glasses isn't dumb. He knows that Matt is simply trying to save his partner, but he can't deny Matt's sound logic regarding the letter, so he sets his men working.

11. Dissolve to a short while later. Glasses' men are getting close to Elisa, who's dug a little of the way out but is running out of air. She can hear them getting close, and she can't let them find Broadway in his vulnerable state. So to protect him, she pulls down one of the rocks above her own little dugout, and allows herself to be buried alive. Fortunately, she's timed it right. Glasses digs her out, but to all appearances, she's lucky to be alive and the guy in the trench coat is still buried under all that rock. She has Malone's letter. So the guy can stay buried.
Finally, DRACON arrives with the Ski-Mask guy from Matt's apartment and the old man from Mace's old office. Ski-Mask got to the old man before he could call Chavez, so there's no help on the way. (And Elisa realizes that the few minutes it would have cost her to call Chavez herself would have been well worth it.)
Dracon's fairly annoyed that Glasses hasn't finished digging through to the vault yet. Glasses explains the delay and produces the letter. But Dracon, shakes his head. We don't have to worry about someone else getting the letter, if we already have the loot. Dig out that vault!!
Loot? Vault? Dracon? What's going on? Matt fills Elisa in. Malone's letter didn't refer to the Illuminati at all, but to a bank robbing syndicate that included both Malone and Dracon's grandfather, Dominic Dracon (aka D.D.). Malone disappeared before he got around to telling Dominic where the loot from all their heists was. But the letter suggests that it might be here at the speakeasy. It wasn't found when the place was demolished decades ago, so Tony is convinced that there must have been an underground vault.
But how did Matt get involved? Matt had found the letter, among the younger Dracon's papers when Dracon was arrested months ago for grand theft. (Dracon's case is still pending. He's out on bail.) Matt investigated on his own, thinking he was on the trail of the Illuminati, and accidentally stumbled on this. Dracon kept him alive, because they wanted to make sure the letter was out of circulation. They didn't want anyone else stumbling on their little operation, before they had the loot. Matt apologizes for not keeping his partner up to speed. He really screwed up by acting alone.
Finally, Glasses hits pay dirt. There is a vault. Soon, they're burning through that. They break through. And inside... nothing. Nothing but a note:

Sorry, D.D.

Guess again.

Mace

Dracon is furious. But Elisa's not surprised. If the loot had been there, Dominic would have found it when he first received the letter seventy years ago. He must have been pretty confident it was here, or he wouldn't have gotten rid of Mace the day he received the letter. Dracon's a bit embarrassed by Elisa's superior powers of deductive reasoning. Embarrassed enough to tell Glasses to "take care of" the three hostages. But Elisa stays their hands by telling them she's figured out where the loot is hidden. Dracon demands to know where. But Elisa's not dumb. If she tells now, then she, Matt and the Old Man are wormfood. She's willing to take Dracon there. But it's pretty public, they'll have to wait until after dark, and we push in on the mound of dirt where Broadway is buried.

12. Let's indicate some passage of time here. The sun sets. Then we return to the underground chamber. No one's there at all. Broadway bursts from the cave in. He's panicked about Elisa. He finds Mace's second note and reads it with great difficulty. Will he figure everything out?

13. In a helicopter above the city, Dracon, Glasses and Ski-Mask are escorting Elisa, Matt and the old man to the roof of the building opposite Malone's old office. Matt whispers a warning: "They'll kill us as soon as you show them where the loot is." But Elisa says, "Don't worry, I've called for back-up. I think."
The building's too old to be equipped with a heli-pad, but Glasses manages to get close enough to allow Dracon and Elisa to jump onto the roof. Once on the roof, Elisa explains that from Malone's desk across the street, you can see these black bird-heads. And sure enough when she wipes the grime of seventy years away, she reveals the silver-like chrome beneath. Dracon probably has to check a couple heads, before finding the little bag of precious jewels that Mace had the bank loot converted to.
Now all Dracon has to do is get rid of his trio of hostages. He invites Elisa to step off the side of the building. And to his surprise she does.
Of course, she did it because she had already spotted Broadway, who catches her. (He didn't know anything about the loot or Dominic Dracon. But Mace's 2nd note invited "D.D." to guess again. The falcons on this building were the only other place Broadway could think of to check out. He's just glad he guessed right and that he was in time.)
Ultimately, Broadway takes out the chopper, without revealing himself to Matt or the old man. With Matt's help, Glasses, Ski-Mask and Dracon are all taken down. (This can all play largely as you had it.)
Matt thanks his partner Elisa for pulling his fat out of the fire.

14. And in the TAG at the clock tower, Elisa thanks her partner Broadway for doing the same.

That's it. Call me if you have any questions.



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