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This question is actually not about Gargoyles.
I was wondering if you have seen or know about the animated series "Avatar: The Last Airbender." If you have seen it, what do you think of it?
I've heard some people complain about how animation and animated shows in America have been in a decline since the 90's, but Avatar is actually the best animated show I've seen since Gargoyles. It came out a few years ago on Nickelodeon and is currently in it's third season.
The shows strong points are many that made Gargoyles such a great show, namely very complex characters, a complex plot and excellent pacing among other qualities. Like Gargoyles, it also appeals to many different age groups, not just kids.
You've mentioned how it would be difficult to air a show like Gargoyles these days with the current lack of S&P freedom, but the creators of Avatar have nonetheless managed to make a great show with an excellent storyline apparently without sacrificing anything, and it has become quite a hit.
So I thought you might be interested in looking into it, if you haven't already.
I've seen clips from Avatar, but I haven't seen a full episode.
I've heard very good things, but it doesn't change my argument. Nick has Avatar and... and...
Myself and others I know have pitched shows to Nick, shows that might be great companions to Airbender, and yet... and yet...
Avatar seems to be the exception that TESTS the rule. But the rule seems to still be in place.
Friend, fan and pro, Shan Muir -- who some of you may have met at past Gatherings -- has been interviewed on a podcast promoting her new book on the animation biz. Check it out.
Hello, long-time reader, first time asker. I just caught "Ken 10" and loved it. I think it's one of the best Ben 10 episodes yet, and that's saying a lot. I love seeing the shades of Gargoyles in there with your fearlessness in shaking things up, adding drama, introducing new characters, and playing with the time line. It makes me all the more excited for Spectacular Spider-man (congrats on the 26-episode pick-up, by the way).
I'm currently pondering a career in sound design/editing/engineering. Animation is my passion and that's what I'd like to work with, at least partially (i.e. I can't draw). You've mentioned Advantage Audio in the past as the Gargoyles post-production house. Advantage Audio looks like a great place to work, but it surprises me that Disney television animation would contract out for audio work on one of their flagship products.
1) I know smaller animation studios usually contract out for audio post-production, but how often do the big studios, like WDTVA, WB, Cartoon Network, and Nickelodeon, use external post-production houses?
b) Do they even have in-house audio teams? If so, how often do they use them?
c) Just out of curiosity, what does Culver Entertainment do?
2) The thing I'm worried about most is being 'merely' a tech grunt in the audio production field. In your opinion, how much creativity is there in the audio post-production field?
b) How closely do you, as a writer/producer/director, work with audio teams? Do you just pass the work on and expect an end-product?
3) This is a personal, limited-in-scope question of which you may have no opinion. I'm currently in Minneapolis with a BA in theatre, minor in computer science, and very little audio experience. I'm pondering going to Full Sail for a trained-by-the-best kind of thing. Does that school stick out for you or would a local tech school and/or experience be good enough to break into the big time?
Thanks for any help! I know questions weren't strictly Gargoyles-related, but Gargoyles was what inspired me to steer into the entertainment industry in the first place!
Thanks for the congrats.
1. None of the studios I've ever worked with in Television Animation have their own post houses.
b. Never.
c. Each show is different, but as far as Spidey's concerned, we'll probably make a decision in the next couple weeks as to which audio post house we'll be using.
2. Tons. But it depends on what you mean by creativity. Obviously, you're coming at the piece near the end of the process. You're not writing the story or animating the picture, but you are breathing life into it with sound, and there are a tons of choices to be made. The producers (if not the executives) have final say of course, but a great engineer or sound fx designer makes all the difference in the world.
b. I discuss things with the team, they go to town and then I'm present for the mix (at the very least). I don't just hand it off and cross my fingers that I'll like what comes back, but I also don't stand over their shoulders while the sound is being designed.
3. I've never heard of "Full Sail", but frankly I don't know this arena very well, so don't judge by me.
Good luck!
In "A Long Way To Morning," Demona, Hudson and Goliath do not turn to stone until the clouds clear and the sunlight shines through - with the sun clearly well over the horizon, suggesting a bit of time has passed after sunrise. However, in "The Silver Falcon," Broadway turns to stone even though he is in a basement, cut off from the light of the sun, suggesting a circadian rhythm. Was it simply an animation error in "A Long Way To Morning," or is there a reason for this. (I assume it's the animation, but I was curious)
A little from column A, a little from column B.
Shan Muir, who some of you may know from various Gatherings she's attended, has written a book on Animation production:
Gardner's Guide to Writing and Producing Animation presents a step-by-step guide through the animation production process-- from deciding what type of animation project to produce to marketing the final production. This book includes behind-the-scenes glimpses into these areas by incorporating interviews with professionals in all areas of the field. It presents in-depth, first-hand descriptions of how certain people personally perform their duties as part of the general production pipeline. In addition, the book explores the various career opportunities in the animation industry, which is known for incorporating a diverse group of artists and engineers. Whether your goal is to produce a completed television special, pilot, short, or independent feature, Gardener's Guide to Writing and Producing Animation offers a comprehensive understanding of the art and business of animation.
Interviews include:
*Jack Angel, Voice Actor
* Monique Beatty, Line Producer
* Jerry Beck, Producer/Animation Historian
* Larry DiTillio, Story Editor/Writer
* Michael Donovan, Voice Director
* John Grusd, Director
* Marc Handler, ADR Story Editor/Writer
* Carl Johnson, Composer
* Bill Koepnik, co-owner of audio post house Advantage Audio
* Christy Marx, Story Editor/Writer
* Jan Nagel, Marketing Diva
* Josh Prikryl, Overseas Supervisor
* Sander Schwartz, Studio Executive
* Tad Stones, Producer
* Brooks Wachtel, Story Editor/Writer
* Greg Weisman, Producer/ Story Editor/Writer
* Robert Winthrop, Producer
* Tim Yoon, Production Manager
I haven't seen it yet, but it sounds invaluable if you're looking to understand how this thing works. Should be available at most big chains and can definitely be ordered on-line or by any bookstore! It's out there now, so support one of your own and grab up a copy!
Hi Greg, me again. Sorry but I forgot this other question I've been meaning to ask:
What type of animation did you guys use for the show? Was it dark deco like in Batman: The Animated Series? And although I know you didn't work on TGC, from the looks of it, do you know what animation they used as well? Thanks a lot!
"Dark deco" isn't a type of animation, it's a term coined for the styling the creative team used. The type of animation was cell, i.e. as opposed to 3D CGI. Same for us. I'm afraid we never bothered to coin a term for our style.
I know this will not reach you for awhile. But I was perusing internet movie database and found an outstanding review of the series I thought and hoped you might enjoy.
This person captures the spirit of the fans in every way, on every level. We have bought the DVS's we WILL buy the comics, and Yes, I believe we will bring this timeless show back.
We cannot do otherwise guys.
I have just one question: How can Disney Television Animation produce such a wonderful show as "Gargoyles" for a couple of seasons and then go back to being Disney Television Animation? I simply cannot understand it, and if anyone has any thoughts, PLEASE share them with me! This show was a breath of fresh air on every level. If this wasn't a groundbreaking show, it certainly raised the bar sky high.
Voices--Many's the time I have thought that they could have chosen a better actor for a part in animation. Not here. The voice cast was so good that to this day I cannot imagine anyone else filling the bill. In the role of Goliath, Keith David demonstrated that he possesses one of the greatest speaking voices of any actor in the business. Jeff Bennett was also great as Brooklyn, my favorite character. (Loved the white hair!)
Music--Carl Johnson's scores were great. They beautifully set the tone and underlined the action and the drama.
Animation--Excellent. Dark, moody and stylish. The shots of the clan as stone statues are downright eerie at times. To this day, I still can't believe Disney did this one.
Plot--Action, drama, technology, mythology, humor and a little Shakespeare on the side. Folks, WHAT MORE COULD YOU POSSIBLY ASK FOR? This series had the most tightly structured story lines ever--there was not a single moment of dead air anytime.
The best thing about the series, however, was the characters. For being a clan of gargoyles (with a couple of humans), these characters were as real as you and I. Things HAPPENED to them! They actually got HURT as a result of violence. They matured, sometimes in ways unexpected. They found out the hard way who their friends and enemies were. And they had to live with the consequences of their actions, which sometimes came back to haunt them in later episodes.
Here's hoping Disney will realize the error of their ways and bring this show back. If you are already a fan, may you continue to enjoy the show. If you haven't seen it, give it a chance. But be advised: Once you have seen television and the world through the glowing eyes of a gargoyle, you will never want to settle for "standard kiddie fare" ever again.
I hope you enjoyed this Mr. Weisman
Thanks, Justin. It's always nice to read praise. (I'm not shy about admitting that I like the ego-boost.) But I have to say that I don't see or understand the need to praise Gargoyles by BASHING Disney -- in particular the shows which preceded Gargoyles at Walt Disney Television Animation. "The New Adventures of Winnie the Pooh", "Disney's Gummi Bears", "DuckTales", "Darkwing Duck", many episodes of "TaleSpin", "Chip 'N Dale's Rescue Rangers", "Aladdin" and a select few of "Bonkers" and "Goof Troop" strike me as some of the best TV Animation that's EVER been produced. Likewise shows since Gargoyles, like "Kim Possible" and a few episodes of "Hercules" and "Buzz LIghtyear of Star Command" also send me. (And there may be more, but I don't watch cartoons as much now as I did back when I was a Disney Exec.)
Obviously, not all these shows are going to send every Gargoyles fan. And that's fine. But I can't really understand not recognizing how superior they are to most of what's out there.
And remember: NO GUMMI BEARS; NO GARGOYLES.
Mr. Weisman this would be my first time asking a question. I have to say I have been a big fan of Gargoyles since the beginning. The show really change my feelings about people who are different. Thank you Mr. Weisman for introducing this show to my life. As for my question. Do you feel that Animation in America has been on a steady decline? These days that aren't that many animated shows that are made with the same quality as Gargoyles or any animated shows during the ninties which I dubbed the golden age of animation. I just want to know your opinion on this subject. Thank you and I hope you can bring Gargoyles back in any shape or form in the near future.
It would be easy for me to look back on shows like "Batman the Animated Series" and "Gargoyles"; "Ducktales" and "Gummi Bears", "Roughnecks" and early "Simpsons" etc. and play the old curmudgeon and say THEY JUST DON'T MAKE 'EM LIKE THAT ANYMORE.
Cuz, well, they don't. But they do other things VERY well. I really like Kim Possible. I like Ben Ten. And I'm very, very proud of the work I just did on the second season of W.I.T.C.H.
I honestly don't watch as many cartoons now as I did back then, when as an executive at Disney it was my job to know ALL of our cartoons and ALL of the competitions'.
We certainly, with the loss of the syndication market, have less S&P freedom than we used to. But that's nothing new. Last night I watched the classic "Charlie Brown Christmas" with my wife and kids. And they did stuff in that half-hour that we would NEVER have been allowed to get away with in the 90s, from an S&P standpoint.
Hey Greg I bought the GARGOYLES DVD today and I have enjoyed it already here is my question
to ya
How long did it take yall to do the animation and get the voice overs
for Disney at that time please let me know thanks
It took ten months for every step. (It's called a ten-month sliding schedule.)
That is we had ten months to write the scripts. Ten months to record the voices. Ten months to storyboard. Ten months to animate. Etc. But all of those various "ten months" overlapped. The whole process was probably more like 14 months.
have you thought of pitching a non-gargoyles Animated-Action-Fantasy-Drama to Disney (or Fox, or Cartoon Network, or whoever)? I'd watch it. It's bound to be loaded with Gargoyles inside jokes
I'm always pitching. Pitching is easy. Selling is hard.
Hi Greg-- first off before my question I want to say that my previous question regarding Goliath using the Phoenix Gate to not return to Scotland in order to save his clan when he used it to save Griff in London-- I submitted that a year and a half ago and when I didn't see an answer I took it upon myself to copy and paste it during the chat you had a couple of weeks ago (Nov./03). So it was not a double post but you had answered it twice. For what it is worth, I understood it the second time around. :)
My question for 2003 is, with Gargoyles being property of
Disney and the reality of not being able to do much with
the show without their blessing, have you ever considered
coming up with an original idea for a show and trying to
get something new off the ground? Perhaps not even a
syndicated show but something more akin to Todd McFarlane's
'Spawn' on HBO? I am not suggesting any particular idea, just one of your own which created a new universe of characters and storylines that perhaps one day could be funded and see the light of day notwithstanding our hopes
of Gargoyles one day returning to the air. It is encouraging to see Fox considering reviving 'Family Guy'
after the syndication and DVD sales surprised the hell out
of everyone. Maybe Gargoyles can see the revival it needs
on DVD to open Disney up to that possibility. Thank you for your time and I hope to see you at the next Gathering that comes stateside again.
I am constantly trying to sell new and original ideas. It's harder than it looks from a distance.
First off, thank you for creating a masterpiece. Undoubtedly one of the greatest animated shows of all time.
Now some questions about the TV industry:
1.You are quoted in the FAQ as advising aspiring television authors "If you can be happy doing anything else, do that thing." Working in the industry for all these years, do you feel that most of your peers have taken this advice, or do you feel surrounded by bitter and disillusioned cynics?
2. Why is it that you were given such a position of significant control with "Gargoyles" relatively early in your career, yet have been unable to find a position in similar role since adding that credit to your resume? Despite being a moderate hit, did losing the ratings war with Power Rangers attach a stigma to the show (and thus you) as "not being able to hit a homerun ", making it harder to get future opportunities (you have done some good work since, but nothing with the creative control or depth of Gargoyles)? Or is the industry understanding of what Gargs was up against (A barinless "Pokemon" like monster) and don't disparage it as a "failure" simply because it couldn't defeat a (ratings) behemoth, and your current situation is just the brakes of a volatile industry?
3. I don't necessarily want to be a TV writer (I'm into prose) but I am a big fan of animation. Do you think the FoxBox and the new Ninja Turtles cartoon (the blocks highest rated program by far), in going up against Kids WB, is in the same position Gargoyles and Disney Afternoon was in in 1995/96? Foxbox has moved to Sundays ostensibly to avoid the competition. As a creative Producer once in a seemingly similar situation, could you just objectively tell a worried fan if this is a sign of The End? ( TMNT has, however been signed on for more episodes up to 52, which according to you is succesful in todays market.) As an aside to this question, how much of keeping an animated show on the air has to do with sales of merchandise as opposed to pure ratings?
Thank you for your time.
1. I am indeed surrounded by bitter and disillusioned cynics. Though most of us are pretty cheerful about it.
2. Mostly it's just the breaks. But I have been stigmatized here and there by various individuals who were in power... some of whom are no longer in power. Also there were a unique set of circumstances at Disney at the time of Gargoyles that resulted in me getting so much creative freedom and control. Circumstances that would be hard to duplicate. But since then, I have had substantial control over my ten Roughnecks episodes. I had some control over the first season of Max Steel. And on the show I'm working on now, W.I.T.C.H., I've had more control, more freedom -- and more fun -- than on any show I've done since Gargoyles.
3. I'm just not up to speed on the Fox Box/Kids WB situation, though I know that Kids WB is phasing out their weekday afternoon kids block. As for merchandise vs. ratings... Both can be HUGE factors. A network can't survive on bad ratings, but most shows have trouble making their budgets without merchandising revenue.
hi there!!
Im a fan of yours!!! and im a fan of manga, comics and drawing, i wish one day i could illustrate my own story
i only want to ask you: What things do you need to do
to have a nice story and character desing?,please answer me
My mail.- beautifulbeast_10@yahoo.com.mx
bye!!
I don't know where to start. I'm not an artist myself, so I'm not the best person to advise you on that.
As for story, I'd recommend education. Read a lot. (And not just manga and comics.) Write a lot. Proofread. Read some more. Write some more. Proofread. Go to college. Get a solid liberal arts education. Read the classics. Read the daily newspaper. Read some more. Write some more. Proofread.
(Get the idea?)
Greg, i am making some "comics" cause my dream is becoming a professional japanese comic maker (mangaka) ,here is my only question:How can you become a good drawer and how can you make things that people really like?
here is it, please answer me,ops! and im a fan of yours n.n !!!!
n_- bye !!!!
I wish I knew how to "become" a good artist. I'd love to be able to draw. But I don't have that talent, so I'm not the greatest person to answer that question.
As to how to "make things that people really like"? I usually start by trying to make something that I really like. If I'm not passionate about it, how can I expect anyone else to be?
Hey Greg. Concerning all the different series you've worked for and all the jobs you've held in them (creator/producer/voice director/writer/etc.), which do you think actually "sells" your talent to companies to make them want to hire you? Do you feel any particular works of yours outshine the rest and really impress the execs? How well is "Gargoyles" regarded by these company execs, for instance? Or do you think it is instead the fact that you've worked for big name companies in the past, like Disney and WB, that impresses the execs, rather than any particular works you've done? Or when you apply as a freelance writer, for example, do you just submit several sample scripts of your ideas, and they decide from that whether to buy the story or not, regardless of your actual background? I'm just curious how it all works. Thanks!
Uh.... all of the above, really.
There was a time when clearly Gargoyles was actually a liability for me on my resume. Thankfully, that time has passed, at least for now, and it is once again my biggest selling point and calling card. In part, this is because a new mini-generation of execs has surfaced. The group that I was part of respected my work on the show. But then a slightly younger group came in that didn't know the show and didn't care about it. Now we've got a group that remember it fondly from their youth.
Yes, I'm just that old.
But frankly, my "Resume" is GIGANTIC, and I think the mass of it is impressive to people who value experience and good credits. To people who are intimidated by those who might know more than they do, I think it's a roadblock.
Obviously, everything depends on the job at hand. The folks at Disney (but not SIP) were nervous about hiring me for WITCH because they were convinced I wasn't funny enough. It occured to me that they might not have read my comedy scripts, and so I sent a couple of them over. Having read the stuff, I was funny again -- and hired for the job. So the work itself can help. When asked to submit script samples, I have a ton to choose from. So it becomes a guessing game. I try to get a sense of the project or kind of project they're interested in me working on and then choose scripts that seem to fit ... in tone at least. But you never know if you're sending the right material or not. And sometimes they don't bother to ask for it.
It also truly helps to be able to talk a good game. I give good meeting. I have off days, but I generally do pretty well in a room. That helps. It's ironic, because I'm shy and lousy at small talk. But ask me about creative stuff, and you pretty much can't shut me up -- as anyone who's attended a GATHERING can attest to, including, I'm sure, you, Vash . I am also a pretty consumate bullshitter... and yet not afraid to admit that I haven't figured EVERYTHING out yet.
I think that covers the basics.
Sorry, it's me again. I know you must be getting tired of me, but I just rediscovered Ask Greg after five years, and I have tons of questions to ask.
I have an animation question.
1. I'm fairly certain without being 100% sure that all the episodes of a multi-parter are being done by a single studio. Is that true? It sure seems that way, like "Awakenings" and "Hunter's Moon" having gorgeous animation throughout and "City of Stone" and "Avalon" having moderately good animation all accross their parts.
I can see how it might be better this way. It insures a lot more consistency within the same story, and that includes scene continuity from one part to the next. Character models and background for all parts will be done by the same staff or supervised to make sure they fit together. I can't see communication ever being good enough between two distant animation companies to insure that two episodes would mesh together seemlessly.
Of course, sometimes it might be difficult for a company to complete 3, 4 or even 5 episodes at the same time, but I assume that those studios had their episodes assigned a lot of time in advance, with as few other episodes as possible being expected from them while the multi-parter was being done.
You mind shedding some light on the matter?
Thanks!
As far as I can recall, multi-parters went to the same studios... although often not to the same exact crews. (Often a studio has multiple crews.) For all the reasons you stated above, it makes more sense.
Topic: Weisman, Greg
As a result of watching 'too much' TV as a kid, I find myself wanting to work in writng TV and movies. I'm starting my freshman year of college in August, and I have no idea about how to get into my chosen profession. I tried asking my school's advisors and the film department people and looking on the internet,etc. but nobody knows anything about it.
So I figured that ask someone who's been there is doing that.
So how did you end up with a job writing all those Disney shows? Where did you go school? What did you major in? Who did you have to meet to get where you are?
Thank You Very Much,
Mike Cohen
CKayote@worldnet.att.net
Well, let's see. By now, you must be almost done with your Sophomore year, and I hope you haven't been waiting that long to hear back from me.
My bio in brief:
B.A. Stanford University in English with an emphasis in Fiction Writing.
M.P.W. University of Southern California. M.P.W. stands for Masters of Professional Writing and my emphasis was in playwrighting.
In between, I worked on staff at DC Comics for two years. And I freelanced for them for about eight years -- beginning during my Junior Year at Stanford and ending after I was well-ensconced at Disney.
Before I left USC, I interviewed at numerous places... and hit it off with Gary Krisel, who was putting together Disney's TV Animation unit. A year later I started there as a VERY junior creative executive. It was supposed to be my day job while I wrote at night. But I didn't do much writing over those five years. Instead, I got steadily promoted, eventually rising to Director of Series Development. I developed numerous shows including Gargoyles, and then moved over laterally to produce that show.
Eventually left for some unfulfilling years at DreamWorks, and then went Freelance.
My first recommendation to anyone who's interested in the biz is to find something else to do... unless you just feel like NOTHING ELSE could do it for you. It's a brutal business full of rejection, so unless you have the passion to carry you through, over and/or around all that brutality and rejection, I'd go elsewhere.
Second rec is to move to L.A. That's where all the action is.
Third rec is to write, write, write.
Fourth is to read, read, read.
Fifth is to learn how to proofread, and practice the art religiously.
In a previous question, you told someone to send a script to a production studio, as a way to break into the business. I was just wondering if someone would actually read the script, or just throw it away?
Did I really say that? It doesn't sound like me at all.
You are correct, they'd either toss it or send it back to you unread. Unsolicited material is dangerous for studio execs to read, particularly if its based on that studio's properties.
I believe what I suggested was to send a sample to an agency. They still might throw it away, but they are much more likely to read it.
I am a digital imagery student and freelance artist in Arizona. I wanted to know how you got started working and if you can tell me about any companies that accept freelance artists for concept art, etc. And please keep the idea of that Gargoyles movie going!
All the animation companies go through phases of hiring and not hiring. You posted your question in early 2003, and I'm answering in late 2004, so I assume you haven't been waiting on me to pursue your goals.
My oft-repeated story is elsewhere in the ASK GREG archives under "Weisman, Greg". But the short version is that I've wanted to be a writer since grade school. I eventually got professional work as a freelancer at DC Comics. From DC, I transitioned to graduate school. While at graduate school, I interviewed at Disney and eventually got a junior executive position at Disney TV Animation. I developed and supervised numerous series for TVA, including, finally, GARGOYLES, which I then moved over to produce.
Greg,
This isn't a question, so much as a comment. I just rewatched Awakenings Part 2, and I must say it was absolutely stunning. The part that really sticks out for me is when the great acting the voice artist do in the opening scene. The parts that stick out in my mind are as follows:
"These bowstrings have been cut... there was betrayal here."
As you said Hudson was falling back on his training.
And Keith David and Bill Fagerbakke were excellent in their exchanges.
The animation during this scene is amazing in my book. Maybe not the models that I liked in episodes like Hunter's Moon, but it is still amazing. Each character display such emotion. I know Bronx is only a beast, but it even feels like he gets what happened. I loved the scene. Hudson knocking some Vikings into hay as he swoops in. Broadway using what he knows best... food! The action really picks up here and I feel so sorry for these characters. I must admit that in October 1994 when this first aired I thought many more died than about forty. Which is the number I think u said. But nonetheless it is so sad. I just lost a friend of mine back in November. So it taught me that if even one life is lost is just hard if hundreds are lost.
Anyway Kudos on an awesome episode.
Thanks. Glad you liked it.
last night I whached the episode "seeing isn't believing". I think it's the second to last episode in The Goliath Chronicals. Anyway, the animation style was really really weird, I wondering if you happened to know what that was about.
No.
I was watching Max Steel with my 2 year old son and was curious what software was used in the making. What about Lip Synch software.
I have no idea. Sorry.
I would like to ask a producer his view on what an aspiring director and/or producer should major in college? Should it be filmmaking? Or media arts? Or is it something else all together? Thanks!
Two years later, I'm guessing my answer comes late. And I'm afraid you didn't provide me with enough information. I assume we're talking about Animation, right?
I'm a producer, and I majored in English w/an emphasis in Fiction Writing. But a director (as opposed to an animation director or a voice director) ....
I don't know.
Depends on the programs available....
I have a few questions about the Leica reel for Bad Guy's, as I've never seen it (but really want to).
1. If you can't/don't want to spread the reel all over the net, could/would you write a detailed/some what detailed report on how the story goes. You of course don't have to, but I'm sure it would satisfy a lot of people who have never gathered to a gathering.
2. What IS a Leica reel? Is there anything animated about it, or is it more of a montonage <sp?> of art work with voice-overs from key characters?
3. How much detail is shown in the animation/stills (i.e.: sketches or paintings or stuff the like I see in Gargoyles)?
4. How long dose it run for?
*Note* I could have asked the CR about all this, but I enjoy the way you write, when you do :^B (enough flattery?).
And I hope to see it for myself someday, not in Virginia, but in NY, 2003 if all goes well.
1. No. Sorry. It's a special treat for Gathering attendees, and I don't want the story in it to become common currency. I still have hopes of selling it someday.
2. A leica reel can be many things. The spelling suggests it has something to do with a Leica camera, but I've been assured that it really is code for IT'S LIKE-A REEL. It's also sometimes called an ANIMATIC or SIZZLE TAPE. There is no true animation, though I've seen some recent stuff using flash. It's basically a filmed storyboard, with a few fancy editing tricks, like panning, scanning, pushing in, pulling out and maybe a few dissolves or wipes. That's put with actual recorded vocals and hopefully some music and sound effects. It's an effective way to tell a story, like a glorified comic book for the screen. But it's supposed to be done for a relatively small amount of money. A few thousand dollars as opposed to tens of thousands of dollars.
3. It depends. Some are very detailed some are very sketchy.
4. Again, it depends. I think BAD GUYS runs about 7 minutes, which is probably too long for anyone but garg fans.
Or maybe you can come see it in Montreal in August of '04.
Who-hoo! An update, thanks Greg!
Onto the questions:
1) Will we ever see the Gargoyles episodes collected onto DVD? I would love to own the collection and think that it could possibly lead to more Gargoyles toons, as a Direct to Video thing maybe?
2) What projects are you currently working on?
3) As an aspiring cartoon creator can you give my any advice on who to contact or how to break in to the business?
Thanks!
1. Disney tells me that the DVD of the first season will be released sometime in 2004 to coincide with the series' tenth anniversary. Further releases will obviously depend on the sales of the first release.
2. I'm in development on a number of potential projects, but nothing definite. My current paying gig is for Platinum Studios, where I'm writing a bible for their entire Universe.
3. Where do I start? How about referring you to the "Animation" achive here at ASK GREG, where I've answered this question before.
First off Gargoyles is a fantastic show. Back in college I used it for many media research theses and got stunning results. Thank you.
I'm not filled with questions regarding continuity, what if, or whatever happened to, rather I'm more interested in technical production.
Is there a resource that offers animator's model sheets from the Gargoyles production?
Again thank you for your work and dedication.
Sincerely,
Michael Gibbons
Strydus@yahoo.com
(Feel free to edit)
Thanks for the kind words, Michael.
Unfortunately, no, I can't think of a resource offering model sheets from the Gargoyles production, though samples have occassionally been on display at the Gathering.
I know you generally dont DESIGN characters, as to give the artists more freedom, but do you (or would you) ever say "i really want this character to have this specific trait" or "i want them to look kind of like this" or would you never even go there. (please dont take the words 'ever' and 'never' to be all inclusive, i just mean generally. :)
I often do exactly what you describe. For some characters, I have a real clear picture in my head. For others, almost nothing. Depending on how strongly I feel, I'd give guidelines to an artist... and I certainly give feedback. But I try very hard to keep my mind open, to allow the artist to surprise me with something I hadn't thought of but just feels right.
We got more designs from WDAJ. Here's our response back to them...
To: Motoyoshi Tokunaga 8-26-93
From: Greg Weisman 818-754-7436
Re: GARGOYLES DESIGN WORK
Dear Mr. Tokunaga,
This is in response to the designs sent in your fax dated August 21st. (We've looked over the originals you sent as well.) Although we have substantial notes, I want to emphasize that we're learning more with each submission. Things that did not occur to us initially are now becoming clearer. For reference purposes, I'm going to refer to the page numbers of the fax. In the future, you might want to number every drawing on every page for easier reference.
PAGE 3
Seeing the four Gargoyles together raised a number of interesting problems. Goliath seems to have lost some of the upper body bulk that made him so imposing. And Broadway seems to be on an equal level with Goliath. We need to make Goliath more special and unique. And although the trio of Brooklyn, Lexington and Broadway must each be unique from each other, we'd like to see the three of them as a natural grouping. As it stands now, Goliath, Broadway and Brooklyn all seem of a piece, with Lexington as the odd man out.
I might propose the following possible solutions:
--Let's give greater stature to Goliath relative to the other three, particularly Broadway.
--Let's make Goliath the only one of the four who tends to stand erect like a man. If Broadway and Brooklyn existed in a crouch as Lex does, we could cheat all three of them larger and still leave Goliath with greater stature.
--We already have two unique wing constructions (Goliath's and Lexington's), but we could stand to create a third type. Leaving either Brooklyn or Broadway as is, if we gave the other a third style of wing, then when we looked at the trio of younger gargoyles as a unit, each of them would have a unique wing-type and Lexington wouldn't seem like such the odd man out.
--If I haven't mentioned it before, we think of Goliath as being in his late twenties (in Gargoyle years). We think of the trio as being between 17 and 19 years old (in Gargoyle years). Keeping them youthful should also help in making them into a visible unit and still distinguish them from Goliath. Broadway, in particular is looking a bit too old.
PAGES 4 and 5
We'd like to make Goliath more imposing in size. Perhaps by slightly reducing the size of his head relative to his shoulders and chest. Bulking up his upper body.
We're also divided over here on the issue of the tail. Some of us feel it adds an inhuman element to help make Goliath cool and different. Others, just feel it's another thing that'll need to be animated.
Love the way the wings drape on page 5.
PAGE 6
One of Gary Krisel's concerns is that the face have depth. He doesn't want it to look like a mask connected to Goliath's thick neck. I'm not sure I see that problem in these drawings, but it's something to watch out for.
Another important point is Goliath's attitude and expression. He is highly intelligent. Noble. Gary was also concerned that some of the expressions here (and on page 4) made him look a bit like a thug.
A third concern is whether or not we might still have too much pencil mileage in the facial design to animate effectively.
PAGE 7
I love the top two head shots. Goliath looks terrific surprised. And I think the trick with the pupils vanishing in anger is very effective with all the characters. I also like Goliath amused in the lower right corner. But I'm not sure about the lower left shot. I'm not clear what emotion is being expressed. Something about the teeth and maybe the eyes is unappealing. I apologize for not being able to pin down my problem further. Maybe we should reserve his jagged teeth for extreme expressions? I don't know.
PAGE 8
Both poses, particularly the kneeling shot, are wonderful. In the first pose, however, I think we should be cheating his wing-span much, much larger.
Page 9
Great.
Page 10
I like his slimmer "teen" build, but perhaps Brooklyn should "stand" in more of a crouch. Not simply bad posture, but keeping at least three limbs on the ground.
PAGE 11
Again, Brooklyn needs to remain 18 or 19 years old. Particularly in the lower left and right corners he seems much older than that. We also probably need a greater range of expressions. Remember, he is the irrepressible leader of the trio. Out to find adventure. Are his horns too far apart? As opposed to being slicked back like his cool young hair, are the horns scooping up, giving him a more demonic look than necessary? Have we created a mouth that inhibits expression too much? You can see, we have more questions than answers, still.
PAGE 12
I think Lexington works as a basically horizontal character, but we don't want to make him too diminutive relative to the others...stretch him out in poses. Remember that his middle set of limbs function as arms as well as legs.
His wing design may be more complicated than necessary. We may not need the rib construction coming out of his back. For him, it may be enough that he has this wing like webbing between his two upper sets of limbs. Perhaps it's more elastic than draping.
Again, we need to keep him young. Lex is highly curious about the modern world around him. Everything interests him and fills him with wonder. He's more naive and innocent than the others. These qualities should help compensate for his slightly more demonic look.
PAGE 13
My favorite shot is the third from the left on the bottom row. And as usual, the angry glowing eye "battle" version works great. The upper right shot is cute. And I like the surprised version in the second from the left on the bottom row. But we're not getting the sense of wonder or excitement from him in the upper left and upper middle. And I don't really care for the sinister shot of him in the lower left corner. He's not angry or primed for battle (we know this cause his eyes aren't glowing), so I can't figure out what would give him that kind of nasty, almost hungry expression out of a battle context. Again, it may be that using jagged teeth outside of battle mode makes them too demonic. Another question: do his cheekbones need to be so prominent?
PAGES 14
Body-wise, Broadway looks pretty good outside of a context of scale with the others. We like his gut, his sumo-like quality. But like Brooklyn and Lex, he should be a croucher. Like the center on an American football team. And we may want to scale him down; he doesn't necessarily need to be that tall or broad relative to Goliath.
Our biggest concern is that he looks way too old. Mostly in the face, but when scaled with Goliath, as on page 3, in the body as well.
PAGE 15
Again, in all these shots, he looks too old. In some ways, he looks too much like Goliath. He should be a nineteen year old party animal. He just likes to have a great time. Always laughing. The only shot that really works for us here is glowing eyes shot in the lower left corner. In battle, it's appropriate to have the jaw distended and grotesque. In the others, we might try to give him more youth by making his head shape more horizontal than vertical. Less cheekbones, maybe. Rounder, perhaps? I'm not sure.
That's it for now. Looking forward to seeing your next pass.
Thanks. Greg.
cc: Bruce Cranston, Barbara Ferro, Eddy Houchins, Lenora Hume, Gary Krisel, Paul Lacy, Tom Ruzicka, Dave Schwartz.
Another old memo from my development files. It's pretty self-explanatory.
To: Motoyoshi Tokunaga 8-4-93
From: Greg Weisman 818-754-7436
Re: GARGOYLES DESIGN WORK
Dear Mr. Tokunaga,
Just a quick note to let you know we all looked at the Clayface episode of Batman that you sent us. We thought it was terrific. If you are confident you can animate to this level, I'm confident we have a great show in the works.
Greg.
cc: Bruce Cranston, Barbara Ferro, Lenora Hume, Gary Krisel, Paul Lacy, Tom Ruzicka, Dave Schwartz.
Time to ramble....
This chapter (episode) was brought to you by:
Director: Kazuo Terada
Story Editor: Michael Reaves
Story: Michael Reaves
Teleplay: Michael Reaves & Brynne Chandler Reaves
Plus the usual suspects, including Frank and me.
The title is one of Michael's. I had the impulse to shorten it to "Shadows", but I didn't.
THE WORLD TOUR
As the recap ended and Tom shouted out: "Avalon doesn't take you where you want to go. Avalon sends you where you need to be!" My seven-year-old daughter Erin said, "Uh, oh."
"Uh, oh," indeed.
And so we begin Tier Four in earnest. Our quartet of travelers weren't headed straight home. Of course you couldn't know at that time just how long they'd be gone. And frankly when we started writing, neither did we.
It wasn't just the quantity of episodes (23 counting the Avalon three-parter, Kingdom, Pendragon, The Green and Future Tense) that we'd spend before everyone was reunited in Gathering One. It was the reruns in between.
What was supposed to be a five week trip became a five month trip. And so, for many of the fans it became interminable.
Why all the reruns? Well, the schedule finally just caught up with us. When Gargoyles was picked up for a second season by Buena Vista, I was asked how many we could reasonably produce for the fall quarter (between September & December of 1995) without interruption.
I told them that we were prepared to do six more. That was all the scripts that had been ordered (Leader, Legion, Metamorphosis, Lighthouse, Beholder, Vows). But I said we could do 13. We had done 13 the first season with a ten month sliding schedule. Now we had just under twelve months so we could certainly do 13 again.
I was asked what's the most we could do. I said, well if we start right now we can do 18.
Not 52? They asked.
52? Are you nuts? (Well, I didn't say that exactly.) I said we'll never get 52 done for the fall quarter. We'll wind up with a lot of repeats. You (Buena Vista) will not be happy with all those repeats.
They were disappointed. So disappointed, that instead of ordering 18, they only ordered six. (If we can't have 52, then forget it. [Okay, they didn't exactly say that either, but that seemed like the basic attitude.])
So we get to work to do six. Two weeks pass. Buena Vista comes back and says. No, do 13.
We respond with, uh, okay. Of course we've lost two weeks, so it'll be a bit harder, but we can do it.
Two weeks pass. They come back and say, "No, do 18."
We grumble a bit, because now we've lost a month of prep time when we could have been building crews, etc. But okay, I said we could do 18. We'll manage.
Two weeks pass. They come back and say, "Do 52."
Now we balk. We warned you we couldn't do 52 in twelve months. Now you want us to do it in 10? It took us ten to do 13.
Do 52.
And so we did. We built multiple crews. Our staff increased exponentially. We expanded to four writing teams from one. We expanded from one pre-production team (in Japan -- waves at Roy) to three and a half (one in Japan) and two and a half here in L.A.
And we worked like little demons to bring you 52 for the fall quarter. But it was never going to happen.
We wound up doing pretty good. I don't have my old calendar in front of me, and I can't remember exactly how many we managed to air in the fall, but it was considerably more than the 18 that I thought we could do.
But it wasn't 52. And so we had reruns. And reruns. And reruns. And most of those reruns came in the middle of the World Tour. And thus... yes... it seemed to go on forever.
Whoops. Sorry.
Of course, other people didn't care for it for other reasons. They felt it got away from the series strengths of the gargs in Manhattan. Obviously, it left behind four of our characters, and I'll admit that I underestimated the trio's popularity a bit.
But I felt it was important. The World Tour gave our series breadth and hope. It expanded the Gargoyles Universe, added many new characters and in particular added at least four other clans of gargoyles.
And I think some of the stories really kicked ass.
So I apologize for nothing. NOTHING, do you hear me, nothing!!!!!!
Except for that outburst. Sorry about that outburst.
WYVERN, SCOTLAND
Anyway, our first stop was no place new. Goliath immediately recognizes the ocean cliffside as "home, my home."
Even before Hakon and the Captain start to drive him crazy, his dialogue is laced with nostalgia.
He's so into being back in Scotland, that when he climbs the hill, he doesn't even take Elisa with him. Elisa goes with Angela. Which is no big deal. But usually, G's more of a gentleman than that. Particularly with Elisa.
TIDBIT
Angela: "It was always summer on Avalon."
Just wanted to give a sense of things on the fair island. Seemed to fit the legends as well.
TOKYO, JAPAN
I can't say enough good things about the animation in this episode. It's just gorgeous. The work of Disney's studio in Tokyo. WOW! Production AND Pre-Production was done there. All sorts of little touches, like Elisa slipping briefly and regaining her footing. And GREAT, GREAT character animation. Great lighting as the characters enter the tunnels. STELLAR effects animation in the megalith chamber. Just wow gorgeous stuff.
And boy, did we fight over this episode. [Roy, I'd love to get your perspective on this.]
When we got the storyboard from Japan, Frank and I each found something that just drove us nuts.
For Frank, it was the Wyvern cliff. The castle was gone, of course, as Xanatos had taken it away. But the cliff seemed to otherwise remain in tact. Frank was adamant that a chunk of the cliff had clearly been taken away and was part of the Eyrie Building. You could see it on that design. So obviously, we needed a crater of sorts to exist back at Wyvern.
When Frank pointed it out to me, I agreed with him. It didn't bother me as much as it bothered him, but I agreed.
What bothered me was Elisa's parka. In the storyboard, Elisa was wearing a parka with a hood. Of course, she looked great in it. And it kept her warm and safe and dry. But there was of course, no way and no place where she could have acquired that parka. (The Avalon Eddie Bauer, maybe?) So I insisted the parka had to go.
Frank agreed with me after I pointed it out. It didn't bother him as much as it bothered me, but he agreed.
So we gave Japan both these notes. And to our surprise, they balked. They felt that the only changes we were allowed to make to their boards were S&P changes.
We couldn't believe it. Finally, they relented. But on the cliffside ONLY. They felt that was a fair compromise. Since that had been Frank's BIG note, he was appeased. But obviously, I was not. All sorts of people came to me asking me to back down.
But I wouldn't. And I can honestly say it was for you guys that I refused. I knew even then that OUR FANS paid attention. That we couldn't get away with Elisa suddenly having a warm coat from no where.
So I put my foot down, and Elisa stayed cold and wet.
And our Tokyo Studio had another reason to be annoyed with me.
I regret the tension, certainly. But I still think I did the right thing, so I apologize for NOTHING, DO YOU HEAR ME? NOTHING!!!!
Except for that outburst, I apologize for that outburst.
GASLIGHT
A great movie. A husband tries to convince his wife that she's going insane. It's now a staple of melodrama everywhere. And we used it too.
So the ghosts of Hakon and the Captain try to gaslight Goliath.
We tried to gaslight the audience a bit too. Tried to let them think for a bit that Goliath might just be losing it. Post-Traumatic Stress Disorder, maybe.
You can hear it in Goliath's voice. How he's lost in the past. Angela tells him that he did the right thing all those years ago by saving the Princess.
His only response: "Still, I wanted revenge." I love Keith David's reading of that line.
But we also wanted to play fair, so we dropped a hint: when Goliath hears Demona's voice, Bronx howls. He senses something. Always trust Bronx.
Bronx has a pretty important supporting role in this, btw.
THE AXE OF HAKON
When Goliath and friends first enter the caves, Goliath picks up an old Viking axe. Hakon's Axe. The one he uses in "Vendettas".
Should have been a mace by the way. Should have been the same mace you can see in the opening titles EVERY episode. The one that Hakon used to smash the gargoyles at Wyvern.
Shoulda been. My fault.
Okay, for that -- I apologize. I screwed up. Dang.
THE STREET PIZZA TRADITION
a.k.a.
A CLASSIC MICHAEL REAVES' ELISA LINE:
"This place is creepier than the morgue at midnight."
Michael was great at giving Elisa this tough contemporary feel without taking us out of the moment.
Another good one: "Old wounds bleed as bright as new ones sometimes."
GETTING TO KNOW ANGELA
When Goliath pretends that he's NOT freaking out and having hallucinations, Angela can tell he's lying.
I love Brigitte's read there. She sounds SO SHOCKED: "He's not telling the truth."
You can tell she was raised in a world where there was little cause for lying.
COOL CLIFFHANGER
Goliath attacking Elisa and Angela, thinking they are Hakon and the Captain.
Very dramatic. And again, we don't know yet, objectively that he isn't just going nuts.
What did you guys all think at this point? Did you suspect the truth?
Anyway, Bronx saves the day.
And Goliath runs off. He also has a nice stumble here. Again, parka aside, much amazing attention to detail and character in all this animation. Stunning.
STAR TREK INFLUENCE
No, I'm not talking about the voice cast.
Finally, we objectively reveal that Goliath is being influenced. We see two floating entities hovering over the scene. He doesn't see them, so they're not part of his dementia. Ergo (I don't have much opportunity to use the term ergo you know), ergo, they must be what is causing this.
Of course, they look like energy beings right out of Star Trek.
We also see Demona, Othello and Desdemona.
More of us playing fair. Sure they're identifiable. But of course, they (plus Iago) would be the souls LEAST likely to be haunting Wyvern and Goliath.
SALLI RICHARDSON
Yeah, Keith was the star. And we're always going on about Jeff's versatility. But we really were blessed with an amazing cast right down the line.
Salli does Elisa SO DARN WELL. It's the little things really.
Like when Angela explains about the fissure and how Goliath could die in it. Elisa says, "Swell." Just, "Swell." In one word, she says everything that needs to be said. It's hard. Try it sometime.
SPEAKING OF FISSURES
Bronx saves Goliath (temporarily) from falling by chomping down on his arm. Always thought that was cool. Would have liked to have drawn some blood, but we knew we'd never get away with that.
And the fissure itself is way cool. I love Goliath's fall.
And Elisa's determination, as she starts to climb down feet first. And I love the contrast, as Angela and Bronx, by virtue of their claws, climb down head first.
THE TURN
Some fans have felt, I know, that the Captain's change of heart at the end comes suddenly. That may be so. It's hard in a mere 22 minutes to achieve these arcs and turns. But as usual, we tried to drop subtle hints that he wasn't fully on board with Hakon.
Hakon is enjoying tormenting Goliath.
The Captain says: "Make an end to it." Hinting at his ambivalence. Torturing Goliath doesn't give him pleasure.
And while we're praising voice actors, how about a toast to the late Ed Gilbert, voice of the Captain of the Guard. Wonderful work here. Evil. Tortured. Redeemed.
Ed, wherever you are... THANKS!
THE FATAL FLAW IN YOUR PLAN
Demona. The Captain must have assumed that Demona died in the massacre. He and Hakon figured that her appearance would be the coup de grace. That Goliath's will would just dissolve when faced with her ghost.
They were almost right. But of course, G is no idiot. A bit slow sometimes, but not stupid. Demona's ghost shouldn't be here. Cuz the dame ain't dead.
[By the way, the idea to have her fist morph into a mace was mine. Just a little post-storyboard tidbit that I suggested amid bitching about the parka. They must have liked the idea because that wasn't one I insisted on, but they did it anyway. When push came to shove, everyone -- on both sides of the ocean -- was just VERY dedicated to making the show better.] [See. It's a mace because that's the weapon that we associate with the Massacre. Hakon's axe should have been a mace. How did I miss that?]
Anyway, Goliath figures out the truth and, hey, we've awakened the sleeping giant. He trashes the phony Demona. And we think he's going to smash all the others.
But something even more chilling happens. They all begin to dissolve around him. It still gives me the creeps. Very cool animation AND music and effects. (Props to the gang at Advantage Audio too.)
HOW
Or rather how come we don't have ghosts hanging around ALL the time. I didn't want this episode to open a spectral floodgate, where any character that was killed or had died in the past was available to haunt us.
So the Captain offers two possible explanations: Hate and Magic. Both present in ample supply. Plus Guilt. His guilt. Unfinished business.
THE DANCE
Again, very cool effects on the Megalith's here. But the idea emerges from an old (if not very original) idea I've had since I was a teen. The notion that Stone Dances, that Megalith Circles were like Medieval Mystic Dynamos. Circles of power. That build and generate.
Really came to life here.
I love Hakon's line: "I can feel it. I can feel again." I love that transition halfway through the line between where he can feel that the process is working and when he realizes the simple fact that he can feel things again.
But again, watch the Captain feel his own hand. You can see the ambivalence there. Particularly when Goliath becomes the Ghost and Hakon is beating on him. Cap doesn't participate in this.
And Goliath helps him remember what he has forgotten. The Captain doesn't HATE Goliath. His problem is that G's presence has reinforced his own guilt.
But here's an opportunity to redeem himself: "I can't let this happen again!"
He pushes Hakon back.
Hakon: "You've crossed the lines of power, you fool."
You can almost here the Ghostbusters say, "Don't cross the streams."
RESOLUTION
So Cap hated himself, not G.
G forgives. He forgave the Magus last episode. Now he forgives the Captain. Shows that he's a pretty decent guy.
You think if Hakon made an effort? Nah.
Anyway, I like G's line: "One enemy. And one friend."
And then a positively angelic Captain returns briefly to say goodbye and thanks. I also like the "shackles of hate and guilt" line. And the way he calls Goliath, "Old Friend".
Elisa thinks she's in for a long story.
G: "Centuries long."
And as the sun rises, and Elisa -- as usual -- leans against her stone beau for a nap....
Hakon: "Don't leave me here alone!! Not without anyone to hate!!"
Many people think I should have left him there forever. But evil doesn't rest in peace in my opinion. When left alone it tends to get out of control.
Besides I already had this fun idea. What if Wolf was Hakon's descendant?
Anyway, that's my ramble. Where's yours?
Was Gargoyles animated in the widescreen version? I know Gargoyles is a TV show, so it was meant to be seen in standard version on a standard TV, but I know movies like The Lion King II Simba's Pride was direct to video, and never shown in theaters, but there is a widescreen version of the movie. Thanks, I just was curious.
P.S. What do you think of both Lion King movies?
No. Gargoyle's aspect ratio was strictly designed for the tv set.
I thought the first Lion King was wonderful. (Not perfect, but wonderful.) And the opening still gives me chills, despite the fact that at one NATPE, I must have seen it five hundred times in one day.
As for the second one, I've never seen the whole thing. Just glimpses here and there, so it's not fair for me to comment.
This is something I wrote YEARS ago. But I don't think it's here in ASK GREG, or if it is, it's only in the old archives. Vash dug it up recently, and I thought I'd reprint it here, verbatim, I've added a few notes in [brackets]:
Life in the real world.
I know I've said this stuff before. Please read this carefully. I have a real fear that this might sound defeatist or condescending, but you can't possibly succeed in "saving" the show if you don't come to terms with these hard truths. I don't know what you've been told by other people. But I do know a few things about today's animation market. I've told you before that I did not believe that Gerry Leybourne was single-handedly responsible for not renewing the show. Dean Valentine is also not single-handedly responsible. Neither is Eisner. If the fans insist on looking for a VILLAIN to blame, they stand no chance. [Neither Leybourne or Valentine are at Disney anymore.] You say you're looking for a straight answer. But really you've been given and have ignored straight answers and what you are looking for is for simple answers. There are none. Here are some (but not all) of the many factors that have probably played into the non-renewal:
1) Quantity. A normal syndication package for any children's show is 65 episodes. If you don't make it up to 65 then you are considered something of a failure. If you make 65, then you have created a show that can have ongoing library use. That's a success. Anything above 65 is gravy and NO SHOW makes more than 65 episodes without significant financial incentive. They made 78 gargoyles (including Chronicles). The financial incentive for the last 13 was that ABC needed a boys action show with some "Marquee" attached to help fill out it's Saturday Morning line-up. You'll notice that no new episodes were made for syndication. There was no financial incentive in syndication. So they didn't make any more for syndication. [These days a syndication package can be as few as 39.]
2) Ratings. The ratings for Goliath Chronicles are, or so I'm told, lousy. Forget about the why for a moment, and just absorb this fact. If the ratings are lousy, we've just lost the financial incentive to make any more beyond the 13. On that level, Goliath Chronicles objectively failed. Gargoyles did a bit better in its day, but it never broke out and knocked down the competition. Aladdin did better business for Disney. And they're not making any more new Aladdin tv episodes either.
3) Shelf space. The Disney Afternoon, as we know it, is dead. The rise of FOX, the WB and UPN ate up almost all of the existing independent stations that aired the Disney Afternoon or (in lieu of the full two hour block) the individual shows that made up The Afternoon. We've known this was coming for awhile. Existing contracts kept the Afternoon alive through the end of this season. But after that it is gone in it's present form. Now, as I understand it, Disney has made a deal with Kelloggs to do a reduced version of the Afternoon. I think it's supposed to be an hour and a half long, with one new show and two library shows. The new show for next season is 101 Dalmations. For fall of 98, it's supposed to be HERCULES. There isn't room for new Gargoyles in syndication. ABC has similar problems. As a broadcast network, they've committed to air 3 hours of FCC/Kid friendly programming per week. That means 3 hours of their morning have to be reserved for that kind of programming, because unlike Fox, they don't have any other place in their schedule to air this FCC stuff. That only leaves them with about one and a half hours to fill their morning. They have an existing commitment to the Bugs Bunny cartoons that they air for an hour. That leaves them with one half hour slot to fill. Given Goliath Chronicles ratings, it just doesn't make sense to fill that one slot with a show that's failing, when you can take a chance on something new that might succeed.
4) Resources. The fans seem to regard Disney as this Giant that can do whatever it wants, and that's true up to a point. But Disney TV Animation has limited resources. There are only so many talented animators and storyboard artists out there. There's only so much money they can spend without profits to justify the expense. From Disney's point of view, Gargoyles had its shot. You and I may quibble about how that shot was handled. Whether it could have been handled better. I think everyone would acknowledge that mistakes were made. But not intentionally. EVERYONE at Disney wanted the show to be a huge success. IT WAS NOT. I wish I could tell you different. Creatively, I'm very proud of the show. We touched a substantial group of people. But an even more substantial group preferred POWER RANGERS on a consistent basis. They cleaned our clock. Disney has to decide how to allocate limited resources. If Gargoyles had 78 shots to be a hit, and didn't quite make it, you can see why they might think it's time to allocate their resources to something else.
5) Quality. Resources came into play with Goliath Chronicles. The decision was reached to allocate priority resources to shows and home videos that they believed had a better chance to break out. That's why Chronicles looks the way it does. In my opinion, the show is inferior to the original on almost every level. This doesn't mean that a lot of good people didn't work their butts off to make it as good as it could be. But limited resources result in limited success. The resource issue was the major reason why I walked away. I regret it now. The animation has been weak, but I should not have passed up the opportunity to tell twelve more of my stories. But that's spilled milk. Eric Lewald was under the gun from the moment he came on board the show. There wasn't adequate time to make the show at its previous quality level. There wasn't even adequate time for Eric to become as familiar with the show as I'm sure he would have liked to. I tried to help. I was paid to consult. But...
6) Time. Along with limited resources, the main reason Chronicles isn't up there is Time. The show didn't get a go ahead until late november '95. I began "The Journey" in December. Eric didn't really come aboard until January '96, as I recall. Look at where we are now. It's late February [1997]. Do you really want to see the GARGOYLES episode that would result if it started from scratch now and had to air in September [1997]? I WOULD NOT.
7) Expectations. I do believe that Disney in general views the show as a disappointment. They had tremendous high hopes for it. They rushed 52 episodes into production for it's second year despite my warning that they'd have to air a lot of reruns in between new episodes. The reruns, the weaker stations we were on and many other factors, including series content resulted in a solid but decidedly unspectacular performance. I do believe that the high expectations that many at Disney had for the show, led to greater disappointment in its real failure to break out and its perceived failure in general. That disappointment doesn't make a lot of people feel inclined to make more.
8) Strategy. O.k., I'm not at Disney anymore, so I'm not privy to their strategy meetings, but from outside observation, it doesn't seem like Gargoyles fits in their overall strategy plans. Maybe it never truly did. Now we can be mad about this. We can even try to change it. But first and foremost, we should be glad they made the show at all. Next we should realize that if it doesn't fit their plans, they aren't going to be too inclined to change them IN THE SHORT TERM.
9) Management. (The one I suppose you've been waiting for if you still insist on playing the blame game.) There has been a lot of management shake ups at Disney. Jeffrey Katzenberg, Rich Frank, Gary Krisel and Bruce Cranston all left. So did I. We were all supporters of the show. But Eisner didn't leave and he was a supporter too. I haven't talked to him recently. I don't know what he thinks about the show. Maybe he's disappointed. Maybe he's not. Maybe for him it's just the resource issue. Gotta take a shot with something new. Maybe he's not involved in this decision in a significant way. No way to know. But I wouldn't be so quick to label him a villain. It doesn't hurt to let him know that you love the show, but it can't help to blame him for its demise.
I don't know Gerry at all. I've never met her. I'm also a little vague on her responsibilities at Disney, thought I've heard she's responsible for scheduling ABC's Saturday morning. But before you blame her, or even guess at what she personally feels about the show, reread all the above, particularly the section on shelf space, strategy and ratings. Now she may not like the show. I have no idea. Neither do you. If she doesn't care for the show, I'd personally be curious to know what she bases her dislike on. Goliath Chronicles? Gargoyles? Both? Whatever, she's entitled to her opinion.
I've met Dean. I've heard that Gargoyles isn't his thing. I've heard that he believes that it may not be Disney's thing either. But I don't know any of that. And again, Dean's personal view of the show is, positive OR negative, way down on the list of reasons not to make more. See above.
Buena Vista. Mort Marcus ran Buena Vista at the time I left Disney. I have no idea if he's still there. Mort was a big early supporter of the show. He was also very disappointed when it didn't perform up to expectations. Buena Vista is taking its next shots with Dalmations and Hercules. But even if the Afternoon had survived, there wouldn't be any new episodes of Gargoyles in syndication. Look at the Disney Afternoon's history. A new show premieres with new episodes. Over the next few years, the reruns move down through the Afternoon. That's cause they couldn't afford the MILLIONS of Dollars that it would take to make new episodes for early time slots that don't deliver very many kids. If there aren't any (or many) butts sitting in front of the t.v. then advertisers don't want their products advertised there, in which case they don't pay much for commercials. So networks won't pay much for the shows, so the shows operate at HUGE budget deficits. Gargoyles operated at a huge deficit. Ultimately, I'm sure it will make an overall profit for the company. It may have already. But let's not pretend this was the LION KING.
Other divisions. Some did better than others. But no one is clamoring for more gargoyles product, so none of the other divisions are clamoring for more shows.
SO WHAT DO WE DO?
We begin by admitting, at least to ourselves, that in the short term, we lost the battle.
Then we go on and try to win the war.
We have one big chance and a general small chance. Both are long shots.
The Big Chance is the Touchstone Live Action Feature. If this ever gets made and if it succeeds, then there will be renewed interest in the show.
The general chance is that television is cyclical. He-Man rules until DuckTales comes along. Rescue Rangers rule until Batman comes along. Soft and quirky is big now. But times change. And Gargoyles has a marquee. (It's a trifle damaged, but it's real.) There's a chance it could come back.
The best thing we can do is keep the flame burning. Keep executives, particularly if there's any executive turnover, informed that there is a fan base for the property. Write letters to Buena Vista, to Eisner, to ABC, to Disney TV Animation, to Touchstone. Write letters to local stations, asking them to air reruns. Write letters to the Disney Channel for the same thing. If the reruns are airing in the U.S., we have a much better chance of someday making new episodes. Keep these letters respectful. Don't try to assign blame. My god, what difference does that make. If I thought it would help I'd take 100% of the blame myself. I certainly deserve some of it. Just let people know that you loved the show. Praise it's virtues. Show "Deadly Force", "Lighthouse..." and "The Green" at grade schools. Make the GATHERING a yearly event. Increase it's budget and scope on a slow and steady basis until it becomes an important event. (Don't try to get too big too fast. If you go bust early on, you won't get a second chance.) Keep the fan base excited about the show. (This to me is the main virtue to the whole fanfic thing, which I have many mixed feelings about. If it keeps the fans interested, great.) Don't let the fans marginalize themselves with hostility or esoterica. If they get territorial they keep new fans out. No new fans. No new episodes. Prove to Disney that you are part of that great consumer demographic that they are hunting for. BUY STUFF. Buy all the stuff you can find. Prove that the show can still make money for the company. Buy all the videos off the shelf. Then write Disney's home video division and have them make more. More copies of existing tapes and more episodes on tape. Show those taped episodes to new fans. Particularly young fans. Adults and college kids are great too, but if kids don't like the show, we are doomed. Try to convince Disney records to release Carl's music on C.D. Buy animation cells from authorized Disney dealers. Talk it up.
As for the petition, hell, make copies. Send it a lot of places. Buena Vista for sure. Don't worry about whether or not it's read cover to cover by the president of the division (Mort Marcus, I think). It'll make an impression. But I don't see why you shouldn't send it to Gerry too. Send it to Dean Valentine at Disney T.V. Animation. Send it to Barry Blumberg (at the same place). Have someone in every market send it to their local ABC affiliate. Gerry isn't giving you bad advice there. If the local stations want the show, they'll make their voices heard at the network. (But remember, you need locals to send it to local stations. A petition postmarked Newark won't be taken very seriously in Cleveland.) Send it anywhere you think it might help. But you might want to read it over first. If it's full of hostile and antagonistic attacks, then we've marginalized the petition. Also try to make sure that there's no doubling up. If people signed the petition twice and Disney figures that out, then they'll figure the entire document is compromised, and they'll freely ignore it. If it's a rational statement from real existing fans than I promise you it'll make a positive impression.
But I don't want to kid you. We are probably past the point of no return, at least for this coming fall [1997]. I appreciate that you refuse to give up, and I'm not telling you to. But if you want to save yourself some heartbreak, I think you might want to start focusing on the long term instead of the short term. Even if we could change everyone's minds overnight, we've all but run out of time to put new episodes of any quality on the air by September. I don't like saying that, but I figure it doesn't help anyone to beat around the bush.
Now let me say in advance that most of this won't work. Sorry. The odds are against us. I take some consolation in knowing I was involved with 66 episodes that I can be proud of. I told the stories I wanted to tell. Not nearly all of them, but many. I ended it with Hunter's Moon and Journey, in a way that gave us some small closure but left it open in case I get another shot. A shot I'm longing for. All this offers some consolation. I hope you and the other fans feel the same. It's something to hold onto through what's bound to be a LOT OF REJECTION. There are no guarantees that we'll ever get the show back on the air in any form. But what I've written above is the most practical plan I can think of. If I can help in any way, let me know.
Otherwise, Good Luck. You are going to need it.
GREG
Hi there. With the understanding that Disney's animation division (heck, every Disney division) is in turmoil right now, what direction do you see them going in the future? For the last few years, Disney's TV projects have abandoned the direction of "Gargoyles" (serious action-adventure) and gone for "Kids In School" shows such as "Pepper Ann," "Doug" and "Recess." Most of these have been from cartoonists/artists/creators not specifically tied to Disney, like Sue Rose, German/Ansolebehere and the like.
While "Atlantis" may have seemed disappointing to Disney, it looks like the "Kids In School" shows aren't doing well either. ("Family Dog" practically died on the vine...maybe Nathan Lane should have sold 25,000 percent of the show to some old ladies.) If there is anything successful in TV animation, it's split between Cartoon Network's original shows and some of the dubbed anime kid adventures.
So, based on what you've heard (without prejudicing yourself or Disney or violating nondisclosure agreements) what do you percieve Disney's direction in animation to be? What kind of shows do they think will be the "next big thing" in animation? Bearing in mind that there have been big shakeups there, of course.
I assume by "Family Dog" you really are referring to "Teacher's Pet."
Otherwise, I swear to god, I have no idea. Disney seems determined to stay the course with shows like Filmore and Lloyd in Space.
They've got something interesting coming up for the Disney Channel: Kim Possible. (I haven't seen it, but it was done by some talented friends of mine.)
Hey again.
I assume you're a fan of animation in general, considering your career choice. What are some of your favorite animated shows?
Do you find that the North American preconception of animation as being "for kiddies" as a hinderence to making quality shows like Gargoyles?
As a side note, I really have to heap some praise on everyone who worked on Gargoyles. There are some subtleties in the series that would do a top quality anime justice. The subway rescue in Hunter's Moon, as well as Goliath at Elisa's window. To be more specific, Goliath greets Elisa on the train, Goliath overhears Elisa talking to Jason Canmore. Silent, but eloquent beyond words. That kind of subtlety of expression is very rare in North American animation.
I like animation, of course.
I know I've answered the 'what are your favorites' question before... so I'm not going to attempt a comprehensive list again. But it's hard to top the original Johnny Quest. And I liked the Herculoids a lot. And Batman the Animated Series. Gummi Bears, etc. For a more complete list check the archives.
And yes, of course, it doesn't help that the country almost exclusively views animation as a kids medium. On the other hand, I don't mind writing for kids. I think kids are a lot smarter than most people give them credit for.
Hello, Greg!
Sorry that I didn't got to attend the Closing Ceremonies, last monday, at the Gathering. Anyway, to the question.
During the Auction, I bought the script of the ROSWELL CONSPIRACIES' pilot, and frankly I loved it! WAAYYY better than the one that was aired!. My question is purely 'technical' and concern one of the terms used in the script:
when you write "OTS on <Character's Name>", what does mean the OTS? And how does it translate on screen?
Thank you for your time
sincerly,
Denis
OTS stands for Over The Shoulder. It means the Camera is placed at an angle looking over the characters shoulder onto the subject of the shot. (It foregrounds said character and puts him or her in relation to the action or background).
And I'm glad you liked the Roswell script!
Great to see you at the Gathering again, by the way.
Why is the second season so long in comparison to the first and TGC seasons? What I mean is, could you not have you divide up the fifty-two episodes in the second and said they were several seasons, each the size of the first? It makes it sound like a short series when you say it only had two (or three) seasons to it.
---Ytt
These were business decisions -- not emotional or "how it sounds" decisions.
Initially, Buena Vista only ordered thirteen because Gargoyles and "Action Friday" was an experiment.
Keep in mind that the first season's thirteen episodes represents thirteen weeks of airing the show once a week. That's enough to fill "one quarter" of the year. (52 weeks in a year divided by 4.)
For the second season, they decided that they wanted the series to air FIVE days a week. So multiply 13 weeks by five episodes/week and you get a total of 65 episodes. We had 13 made already. So subtract 13 from that 65 total and you get the second season order of 52.
The third season wasn't produced for syndication. It was aired on ABC's Saturday Morning. And for ABC, it was going to be a bit distinct. (Thus the Goliath Chronicles title and the little sermons Goliath gave at the head of each episode. Neither of which I cared for.) So they started over. Saturday is once a week, so they ordered 13 episodes to cover the 13 week quarter.
Now the obvious question is why 13 weeks? What's so magical about one quarter of the year? Why not 1/8 of the year or 1/2? I don't have a good answer for this, but at that time the conventional wisdom was that kids needed new material in the fall through Christmas. After that, stations could get away with airing reruns.
It's actually gotten worse since. Five-day-a-week series used to be 65 episode orders. Now they've dropped to like 39. It's not so much that conventional wisdom has changed -- rather the economics have gotten so bad, that 39 is the lowest number that networks and studios think they can get away with. Until recently it was forty. Eight weeks of five new episodes a week instead of the old 13 weeks. We did 40 Starship Troopers, for example. (More or less.) But Team Atlantis only ordered 39. There's NO rhyme or reason to that number that I can see other than the fact that it is one less than forty. Thus having mentally adjusted the audience to 40 down from 52 down from 65, they've now chipped one more episode off the total order.
It sucks.
What was your question?
Why is it that you couldn't afford to design the Avalon clan yet you could afford to design Raven's fake clan?
Can't you see the difference?
Raven's "fake clan" had, what, like three members?
We didn't have the man-hours to design 36 separate gargoyles for Avalon. But we did design some members of the Avalon clan. Angela, Gabriel, Ophelia, Boudicca, at least.
You once said that you had a medusa character in NO that was eventually replaced by Sphinx. So did you take out the medusa character because you wanted to show that there were also human looking NOs?
Sphinx isn't particularly human-looking. She's certainly less human looking than Boreas, for example.
Mostly we took out Medusa in a lead role, for two reasons...
1. We thought she'd be very hard to animate. So we wanted to be able to use her sparingly.
2. I liked the ability to use angelic imagery for the first meeting of Terry and Sphinx.
This doesn't neccesarily have anything to do with gargoyles per se, but i was wondering if you had any advice for me on something: I'm a theater major, and looking into voice work, either for animated shows or commercials..is there anything in particular I should avoid/definetly do in looking for this sort of work? I am in the dark.
For starters, where do you live?
If the answer is anywhere but L.A. or maybe New York, then my second question is When are you moving?
It's not impossible to have a voice career elsewhere, but the odds are stacked against it.
Once you're here there are classes I can recommend. But you can't take them long distance.
I noticed a contuning theme with the drawing of Xanatos. When there are other characters around, he seems to dominate everyone in size, with the notable exception of Goliath.
This was strongly evident in Future Tense, when Demona kicked him. She was about 1/3 his size.
Any comments? Did this happen on purpose? Was it your idea or animation's?
Part of it is a function of design.
Some of it I'm sure came from the board artists/director and producers.
Some from the animators.
Wouldn't it be cool if gargoyles was done in amine?
Do you mean "anime" or maybe "mime"?
And what exactly do you mean by that? Do you want bigger eyes?
Hi Greg,
Thanks for giving my comments about AWAKENING (the portrayel of the Trio and the cut prologue) a fair explanation. (I'm glad to hear that you would've preferred the prologue, too -- maybe I just wanted to know it wasn't cut for quality reasons.)
I understand the usage of the Next Time and Last Time segments better now, too. Though I have to ask: Is the quantity of bad animation you got back on GARGOYLES typical of an animated show?
No. Actually, on the whole, I'd say Gargoyles got much BETTER animation than the average tv show. For starters, many of our episodes were done by Walt Disney TV Animation Japan. Those guys kicked ass.
And we also did very well by our Korean sub-contractors. Not every time. But often enough that I don't want to complain. Well, to be honest, there were always things to complain about. From every studio. That's the nature of tv production. But we got pretty lucky over all.
I am curious. You were an "executive producer" for Gargoyles, right? What does an executive producer do for an animated series? Did you work on any of the artwork? Any of the storyline? The voice actors?
What is it that an executive producer does? In a nutshell, of course, I know you're busy...
Haven't I answered this a hundred times?
No. In those days, Disney TV Animation did not give out "Executive Producer" credits. I started as a "Co-Producer". Then became a "Producer". Then "Supervising Producer". Through all these title changes, my duties never changed. [Which is to say, that a title doesn't necessarily give a consistent read on an individuals responsibilities or efforts. So I can't speak for all Executive or even Supervising Producers. I can just tell you what I did.]
I came up with all 66 story springboards and supervised the writing staff. Though I didn't have the title, since my producer credit rendered it redundant, I was the Supervising Story Editor for the series. I personally wrote and story edited "The Journey". Though I did not produce the Goliath Chronicles episodes, including Journey.
I also supervised all recording sessions with the actors. I voice directed one episode (VENDETTAS).
I don't draw, but I did give notes and approvals on all designs and storyboards. I also supervised post-production. Called retakes, supervised final edits, mixes, on-lines, etc.
I didn't do any of this stuff alone. But along with Frank Paur, I was the final word on everything.
Hello;
Generally, what does an Executive producer do, as in preparing a show like Gargoyles?
Well, I wasn't an Executive Producer. Gargoyles didn't have any executive producers.
I was a Supervising Producer. I came up with all the springboards, reviewed all premises, outlines, scripts. Supervised Voice Recordings, edit sessions, sound mixes and on-line sessions. Gave notes on all designs, storyboards and animation. I was a busy boy.
Seriously, how'd you get noticed by the world of your high-qualitied animations, A-Z starting from college? What inspired you to start the career as a cartoon animator? Do prefer 2D or 3D? What gave you the inspirations to start a cartoon????????
O.K. First off, I'm NOT an animator. I'm a writer. And largely, at the time, I followed the work and the opportunities. I got a job in animation and followed that course until it eventually led me to create Gargoyles. But it was in that order, not the other way around.
As for 2D and 3D, I have no absolute preference. I like good animation, no matter the format. I like well-told stories. Some subject matter works better in 2D, some in 3D. And I like doing shows where the content and the format are working together as opposed to at odds.
Given what you learned from STARSHIP TROOPERS and MAX STEEL -- if you were told that you could do GARGOYLES again but only if it could be done in 3D Animation would you? Do you think GARGOYLES could even work in 3D?
(I know it's a hypothetical, but this was the main selling point that got VOLTRON back on the air after 10 years as VOLTRON: THE THIRD DIMENSION for 26 episodes.)
BTW for the person who asked what program MAX STEEL is rendered in -- I know Netter Digital (now defunct) used Lightwave, and that Foundation Imaging used Lightwave for season one (as well as for the work they did on STARSHIP TROOPERS). I presume its still being used for the current season but not sure. Lightwave's major competitor is a program called Maya.
Sorry if I wandered too far off topic, Greg, but since I knew this came up thought I'd answer it for the archives.
Yes, I think Gargoyles could work in 3-D. And if that was my only option for bringing it back, I'd jump at the chance.
If I had multiple options, however, I'd use the animation style that best suited the subject matter of the series.
Hi Greg,
In your latest beat sheet for the series opener, I see that the idea of the Trio being young and inexperienced was still prominant. I understand where you came from in eventually changing that, but when I first watched AWAKENING I was distraught by the Trio. Every gargoyle we saw was a full-fledged warrior. Where _were_ the inexperienced kids? The elderly? It seemed slightly out-of-sync that the Trio were such able-bodied fighters. Was the Viking attack a real threat or wasn't it?
That is just my original impression of the events of the initial Viking attack. Later on, when the gang counterattacks the camp, I can understand their participation.
I guess the battle just came off too light-heartedly when we glimped the Trio, starkly contrasting with characters like Goliath's and Demona's scenes. A real sense of danger is added by Hakon drawing Goliath's blood, boulders crashing into stone, refugees huddling about, the Captain barking orders, etc. But then we have the Trio gallavanting through the battle like it's, as Brooklyn puts it, just "fun."
I think their innocense could have been portrayed in a way that didn't detract from the realism that was so effectively installed earlier on.
This isn't intended to come off as pure criticism. AWAKENINGS was brilliant, especially Part 1. But I thought I'd mention my first impressions.
Another little thing I noticed from the beat sheet is that the flashback originally began showing the refugees entering the castle, with the Marauders/Vikings on their tail, and then both parties camp for the day till dusk. This struck me in two ways: First, it gave me a better grip of realism. Enemy attackers camping right outside the castle, both sides waiting for the battle to begin... that could've added a cool flavor to things, and immerse us more into the medieval setting. Secondly, showing the refugees herded into the castle beforehand would've better clarified the events surrounding the battle. In the final product, we jump straight into the fight and, as a result, a reason is not even necessarily needed. The Captain's off-hand comment about refugees comes off as superfluous. I remember shrugging. 'That's nice' I thought. We were in the battle. Who needed backstory? Of course, the refugees were an important component, for the sake of Tom and his mother, and to better portray the environment of 10th century Scotland. If we'd seen the prologue to the battle, that's included in the beat sheet, I think it would've been much more effective.
I guess what this comes down to in the end is my earlier message I sent to you, in which I asked about trimming episodes with Last Time and Next Time segments. You defended, saying they were useful for tightening the episodes, but I put forth, as shown here, that some valuable stuff can be lost. Of course, it's doubtful you would've wanted or could've gotten a 6th Part to AWAKENINGS, but don't you think you could use ANY extra time you have to better flesh things out?
The trio are new to this warrior thing at the time of the Viking attack. Brooklyn takes it more seriously, and unfortunately we don't see much with Lex (not enough time in the episode). Broadway enjoys the battle and doesn't take it as seriously as he should. We did this on purpose in order to contrast his response in the second battle at the Viking encampment.
I don't think the realism was damaged (though, of course, you're entitled to your opinion). I just think we were showing a variety of responses to the stimuli at hand.
And we did show the elderly -- in the person of Hudson. We couldn't show everyone, so he stood in for all of his generation that still survived. The only group we didn't show at all were kids (Bronx's age). It was felt that it would just be too brutal to establish and show these kids -- only to have them smashed later.
As for the prologue, well, I liked it too. But talk about superfluous...
I mean, what would you have been willing to cut from the episode in exchange for adding that prologue. It's not like I can say, "Hey, we want this prologue. Let's animate an additional three minutes here." Ultimately we have an absolute time limit to every episode. A footage limit (based on budget concerns) that we are allowed to send overseas to be animated. Something had to go. And I think the Captain's line covers the necessary info. It might not be elegant. But it's servicable.
But don't start on the Previously and Next Time segments. They don't count. What I'm talking about is how much we were allowed to ANIMATE at our budget. That was limited to about twenty-two minutes and thirty seconds. Putting entire new sequences in would require us to speed up the pacing of everything else. Using thirty seconds for a PREVIOUSLY segment allows us to tighten pacing and cut out bad frames of animation once something is animated. Because, the truth is, nothing ever came back to us PERFECT. NOTHING.
So AGAIN, had I cut all those previously and next time segments you would not have gotten any extra scenes. You just would have had the scenes you saw with some bad animation and pacing left in. And if there's still bad animation and pacing in there -- well, trust me, we used those thirty seconds to cut out the worst of it.
We clear now?
Had to ask this and I didn't see it in the archives, so here goes:
1.What companies did the the animations for the two episodes, Temptation and Future Tense? I was wondering because they did an awful good job considering some of the animation I've seen on some other nameless television shows.
2.(This may have been asked already but I don't think so.)If you had a chance to get the series going again, would you use CGI or the old animation style if you could. I guess it kinda depends on what is actually more expensive. I was always a little partial to the regular animation myself.
1. This is from memory, but I'm fairly certain both of those were done by Walt Disney TV Animation Japan. It says on the episode credits, though.
2. Largely it would depend on what I could sell the higher-ups on. I'd do either if either were the only option. If given my choice (which rarely happens in this business), said choice would be based on issues of content.
Did you ever work with computer animation when developing the Gargoyles series? I know you did some stuff for Toy Story, right? Toy Story was made by Pixar which is operated under Steve Jobs, who is also CEO of Apple. Being how I am a die-hard Macintosh person, (but do own some PCs too), do you use Macs if you've done any computer animation for anything? Mac is the best for that sort of thing.
Uh, I never worked on Toy Story. I worked on Buzz Lightyear of Star Command, but that was animated traditionally with cels.
I use Macs myself. I have iMacs here and at home and some other kind of Apple something or other at my Disney office.
I have worked on some computer animated shows. Not Gargoyles, that was strictly cell. But Max Steel and Starship Troopers. But I don't personally animate anything. And I have no idea what kind of machines the animators of those series were using.
In general and on average, how long does it take to complete a whole season of say, 13 episodes of a half-hour animated show?
A year.
We wrote the first season of Gargoyles (13 episodes) in ten months. Every other step in production had more or less that same ten months on a cascading schedule.
We wrote the second season of Gargoyles (52 episodes) in ten months. Every other step in production had more or less that same ten months on a cascading schedule. Obviously we had a MUCH bigger staff the second year. But we still had a harder time keeping up.
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