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Don't Want to Give My Name writes...

What happened to the helicopter Lexington modified from the episode "Her Brother's Keeper"? It wasn't destroyed at the end of the episode so why don't the gargoyles continue to use it? Did they dismantle it off camera. If not, what did they do with it?

Greg responds...

They hid it. They generally don't have much use for it.

And personally, it's a source of frustration for me. We were ... shall we say... "encouraged" to put the helicopter in for Kenner. We jumped through hoops in that story to make it believable (to the extent that it is) and then Kenner never made that toy. I'm not saying it never existed, but I can't forsee bringing it back. Though that's not etched in stone.

Response recorded on October 26, 2007

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Algernon writes...

Hey Greg, long time reader, first time asker. I just had a few "behind the scenes questions about the new Gargoyles comic.

1) Have you ever considered inviting back writers from the TV series, such as Cary Bates or Michael Reeves to do guest writer shots on the comic?

2) Beyond drawing the covers, how much involvement does Greg Gruler have with the comic? For example, does he have any input on the design of new characters?

Greg responds...

1. There really isn't enough money to afford to pay me to edit and anyone else to write. So as cool as it would be to have Cary or Michael, you guys are stuck with me.

2. It's inconsistent. Greg is a busy, busy guy. Mostly, David's been designing his own new characters, including Shari. Nir designed Quincy.

Response recorded on October 25, 2007

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Landon "Lumpmoose" Thomas writes...

Hello, long-time reader, first time asker. I just caught "Ken 10" and loved it. I think it's one of the best Ben 10 episodes yet, and that's saying a lot. I love seeing the shades of Gargoyles in there with your fearlessness in shaking things up, adding drama, introducing new characters, and playing with the time line. It makes me all the more excited for Spectacular Spider-man (congrats on the 26-episode pick-up, by the way).

I'm currently pondering a career in sound design/editing/engineering. Animation is my passion and that's what I'd like to work with, at least partially (i.e. I can't draw). You've mentioned Advantage Audio in the past as the Gargoyles post-production house. Advantage Audio looks like a great place to work, but it surprises me that Disney television animation would contract out for audio work on one of their flagship products.

1) I know smaller animation studios usually contract out for audio post-production, but how often do the big studios, like WDTVA, WB, Cartoon Network, and Nickelodeon, use external post-production houses?

b) Do they even have in-house audio teams? If so, how often do they use them?

c) Just out of curiosity, what does Culver Entertainment do?

2) The thing I'm worried about most is being 'merely' a tech grunt in the audio production field. In your opinion, how much creativity is there in the audio post-production field?

b) How closely do you, as a writer/producer/director, work with audio teams? Do you just pass the work on and expect an end-product?

3) This is a personal, limited-in-scope question of which you may have no opinion. I'm currently in Minneapolis with a BA in theatre, minor in computer science, and very little audio experience. I'm pondering going to Full Sail for a trained-by-the-best kind of thing. Does that school stick out for you or would a local tech school and/or experience be good enough to break into the big time?

Thanks for any help! I know questions weren't strictly Gargoyles-related, but Gargoyles was what inspired me to steer into the entertainment industry in the first place!

Greg responds...

Thanks for the congrats.

1. None of the studios I've ever worked with in Television Animation have their own post houses.

b. Never.

c. Each show is different, but as far as Spidey's concerned, we'll probably make a decision in the next couple weeks as to which audio post house we'll be using.

2. Tons. But it depends on what you mean by creativity. Obviously, you're coming at the piece near the end of the process. You're not writing the story or animating the picture, but you are breathing life into it with sound, and there are a tons of choices to be made. The producers (if not the executives) have final say of course, but a great engineer or sound fx designer makes all the difference in the world.

b. I discuss things with the team, they go to town and then I'm present for the mix (at the very least). I don't just hand it off and cross my fingers that I'll like what comes back, but I also don't stand over their shoulders while the sound is being designed.

3. I've never heard of "Full Sail", but frankly I don't know this arena very well, so don't judge by me.

Good luck!

Response recorded on October 12, 2007

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Michael writes...

Hi Greg. First, I just wanted to say thanks for everything. For shaping Gargoyles the way it is. For being so open and accessible and involved with the fans.

In "Silver Falcon" Mace pretends to be this G. F. Benton character. I was wondering if there was anything behind the name G. F. Benton? Is it just something Cary Bates pulled out of thin air or was there a deeper meaning (as it seems is the case for a lot of what's put into an episode of Gargoyles).

Thanks again.

Greg responds...

No, not Mace. Dominic pretends to be G.F. Benton. I'm not aware of any significance to the Benton name, but you'd have to "Ask Cary" to be sure.

Response recorded on July 13, 2007

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jordan writes...

Were the major thems created in the series intended to have real world meaning, or were they merely for plot motion?

Greg responds...

Both, if I'm understanding you correctly.

Response recorded on June 25, 2007

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Todd Jensen writes...

I noticed that in #3 and #4, we got to see a lot of familiar faces from the "minor characters", more than we usually saw in the average episode of "Gargoyles" in its first two seasons. These two issues, put together, included the following cast members (all ones from the first two seasons) besides the clan, Elisa, and the Xanatoses (including Owen): Matt Bluestone, Officer Morgan, Phil Travanti (in the sense that he showed up as Morgan's partner in a couple of episodes such as "Temptation", though unnamed), Margot and Brendan, Agent Hacker, Jason Canmore, Demona, Al, the Mutates (except for Fang), the Clones, Castaway, Thailog, Billy and Susan and their mother, Jeffrey Robbins, Gilgamesh, and Judge Roebling. Perhaps it's only my imagination, but this seems like a larger cross-section of the characters than I remember seeing in the televised episodes.

Does this have anything to do with the fact that you're now telling the story in the medium of a comic book, which means that you don't have to worry about paying voice actors and can thus freely bring more people into each episode? Or is this merely the result of the accumulation of characters in the original 65 episodes? ("The Journey", even in its televised form, itself had a substantial cast, including, alongside the clan, Elisa, the Xanatoses and Castaway, the following figures: Travis Marshall, the Jogger, Vinnie, Sarah Greene, Matt Bluestone, Banquo and Fleance, Margot, and Macbeth.)

Greg responds...

It's really a combination of both. As I work on Spider-Man now, I have an on-going fight budgetarily as to how many characters I can put in any given episode... or rather how many actors I can hire. (It helps some when actors double up. For example, if I've got Brooklyn in an episode, I can get Owen for free. But if I also need the Magus, then Jeff Bennett get's a small additional payment. But if I ALSO need Bruno, then Jeff gets a FULL SECOND payment, as if I had hired a second actor to play Bruno. If I also want Matrix, I can get him for free with Bruno. If I also want young Macbeth, though, I need to make a second small additional payment. But if I ALSO need Vinnie, then I'm paying Jeff the same as three full other actors. And so on, heck with folks like Jeff or, say, Kath Soucie, this thing could go on ad infinitum.)

So, yeah, there is a certain liberation that comes with all the voices being in our heads and not behind actual microphones.

Beyond that, there's the scope thing. Look at Joss Whedon's new "Hey, no limits on my special effects or cast of thousands" Buffy comic. Same thing to some extent. I want the scope of the comic to be larger, because that's one of the strengths of that particular medium.

And still, part of it is VERY organic to the universe that we so carefully built through 65 television episodes. Nothing is wasted, and even the smallest character often inspired story ideas for me. (And I've had a decade to muse on all their stories, so frankly things are way MORE planned out now than they were back in the day, when we did plan ahead, but when our deadline pressure on the writing side was so incredibly crushing that often we were lucky as much as we were smart.) So it's natural that more and more of them will begin to have larger and larger roles. Some will whisp away for many issues and reappear when you least expect them. Others will be a constant presense. Others may not survive. Such is life...

Response recorded on June 08, 2007

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Gerin writes...

Hi Greg,

thanks again for taking the time to communicate with the community. Today, I have a few questions about the gargoyle designs:

1) On the show, the further the show progresses, the more varied the gargoyle design becomes. Originally, the gargoyles have a rather human look, but with time some of them cross the border to animalic. I'm thinking about the London Gargoyles in particular. How did these character design decisions, for example for lion-, eagle- and horse-heads and the bird wings, come about? Did you, the production crew, argue about such designs among each other? Or was it something that everybody accepted immediately?

2) I believe I remember a piece of promotional art that features Bronx with very small wings on the back. Why was it decided to remove those wings?

3) For the show, when you came upon a story that involved new gargoyles, what was the design process? Was there a lot of moving-sketches-back-and-forth, approving and rejecting designs, or were you usually contend with the first design you got?

4) Unfortunately, so far I have only seen the covers of the comic. But I wonder: why has the change to a bare-midriff look for Angela been made? Was it just a hunch of the artists, or were there more serious thoughts behind this?

Thanks in advance for answering and all your work.

Greg responds...

1. I don't remember any fighting over the London designs. MANY, many "gargoyles" in England are based on heraldic forms, and that's what we followed. It all fits into our backward extrapolation for why humans started sculpting faux gargoyles to safeguard their buildings.

2. Bronx never had wings. Bronx did have ears that acted as tiny wings and allowed him to hover a few inches off the ground. It was a comedy-development holdover, and Frank Paur jetissoned it when he came aboard.

3. Some of each.

4. It was a discussion between Greg Guler and myself to consciously make her look a bit sexier and more grown up, as she embarked on a more adult relationship with Broadway. And if her new look called up memories of Demona... well, so much the better.

Response recorded on June 01, 2007

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Jonny Modlin writes...

Hi Greg,
Where is Buena Vista Home Entertainment located in? Thank you.

Greg responds...

Burbank.

Response recorded on May 11, 2007

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Gerin writes...

Hey Greg,

thank you very much for communicating with fans for all these years. Really cool!

Was so glad to read you liked "Firefly" and "Serenity". So, my questions:

1) Did you ever meet Joss Whedon? If yes, do you know if saw "Gargoyles"? Did he like it? I'd ask him myself, but there is no "Ask Joss", and it would be interesting to know if you two ever talked about your shows.

2) I realize "Gargoyles" and "Firefly" differ in almost every regard, but I'm still aching to understand why my favourite shows always get axed prematurely. So, do you see any similarities between the two shows? Any common ground regarding their discontinuation other than their ratings not living up to expectations? Why is it that these shows did not catch on more? Is there something you and Joss maybe learned from it?

3) How would you explain that "Firefly" got a movie, whereas the "Gargoyles"-movie hasn't been made (yet)? Was it luck, was it that Disney would never let go of a property the way Fox has for "Serenity"?

Thanks for your time, all the best, can't wait for the comics to appear in Europe.

Greg responds...

1. I've never met Joss Whedon. But I'm a huge fan of his. I doubt I'm on his radar though. Though it's nice to IMAGINE he's a fan.

2. Um, Gargoyles did NOT get axed prematurely. Elsewhere on this site, probably in the FAQ, you can read about all the reasons why the series was not renewed for a fourth season (or rather a second season of Goliath Chronicles). But we did 65 episodes of Gargoyles (not counting TGC). That's a FULL order.

3. DVD sales mostly. Joss Whedon being Joss Whedon too. But mostly they had stellar DVD sales, we did not.

Response recorded on May 03, 2007

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Matt writes...

How does the writing process differ between the comic and the show? Since you guys often butted heads over ideas for the show, and ultimately ended up making good decisions, do you feel that being the sole writer of the comic loses that synergy?

Greg responds...

Probably. That's inevitable. But there's still quite a bit of collaboration with the various artists on the book, and that helps.

And frankly, no one else has been as immersed in this as I have been, so at this stage I might chafe a bit more than I did back then, when we were ALL coming to it fresh.

Response recorded on May 03, 2007


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