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Zodisgod writes...

I was wondering if you could shed some light on the process of breaking a story for young justice. Does the storyline come first with characters who you feel will suit the story being plugged in afterwards, or do you decide on certain characters being spotlighted then working a story around them?

Greg responds...

ASKED AND ANSWERED. Check the archives. Then if you have specific questions, you can post those.

Response recorded on November 06, 2012

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Neosmith writes...

All about Young Justice:

1. How long in terms of script length is an episode of Young Justice?

2. Do you follow the one page=one minute rule of Hollywood filmmaking at all or is it fairly different?

3. Is it difficult to write stories for the series when you have to keep in mind the different powers of all the characters?

4. What is the average budget per episode?

Greg responds...

1. We shot for between 30 and 33 pages, and generally wound up between 30 and 36.

2. No. Because we break down way more shots in our script than in most live action scripts.

3. It's challenging, but I wouldn't say difficult.

4. That's proprietary information.

Response recorded on October 30, 2012

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An Intelligent Mackinaw writes...

HI GREG!

I heard down the grapevine you're a fan of Joss Whedon.

1.) Have you gotten to see the Avengers film yet?

2.a) If so, did you draw any inspiration from it, seeing as it's in the same "super-hero ensemble" genre you write (so well) for?

2.b) What modern works (be they film, television, literature, art, or not at all) do you draw inspiration from? Or just like?

3.) Over your career, you're written generally high-concept stories. Now more than ever, it seems like high-concept stuff has entered the mainstream (aliens, super-heroes and giant transforming robots running around everywhere). Since everyone's playing in the same sandbox artistically, does that make it more difficult to come up with original ideas? Without subverting or straight-up parodying the genre you're writing in?

4.) How do u rite so gudd? What would you recommend to new, ambitious writers, to help us learn to write with confidence and voice and stuff?

5.) Your decision to skip ahead 5 years (in YJ) shocked me, upset me and piqued my interest. I've never seen a show jump so much time, so I'm very excited to see how you all bridge the two season together. How did you let the studio powers-that-be let you take such a big narrative risk? Was it a big struggle?

Thanks for (presumably) taking the time to read and answer my questions. I love that Ask Greg makes it so easy to reach out to an artist I admire, whose work I respect. I'm the biggest fan ever of everything you've ever done, yadda yadda more accolades, etc. But really, you are an inspiration.

Greg responds...

1. Yes.

2a. We were WAY done by the time I'd seen the movie.

2b. Check out the "INFLUENCES" archive here at ASK GREG.

3. I'm not sure you're defining "High Concept" correctly. I think you mean "genre" has entered the mainstream. In any case, I just don't think in those terms. I'm just trying to tell good stories.

4. READ the classics. WRITE a lot. Proofread scrupulously. Get yourself VERY educated. Read newspapers. Etc. Or check the ASK GREG archives for a more complete answer.

5. No struggle. Everyone loved the idea.

Response recorded on October 08, 2012

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Freeman writes...

Hello Greg Weisman, thank you for this interesting opportunity. I'm a big fan of Young Justice and it's great to see another great DC show around. I'm sorry to say this is the first show by you that I've watched (I should fix that). Snappy writing, fun undercurrent of mystery, and from what I understand is a staple of your shows, not assuming your fans are incapable of following an ongoing plot line.

I love the fight scenes in the show. Very fluid animation; and I enjoy in particular when the "normals" get to cut loose and drop some martial arts on each other. I also find it fun when Superboy gets to utterly wail on people.

Anyways, I have a question that has been plaguing me in recent years. I'm not sure if the answer varies from show to show but here it is. How much say do the writers get in the crafting of the action scenes? Do you guys lay down some guidelines for what must happen in a fight or do you ultimately leave it up to the animators and/or artists?

Well, there's my question that quickly devolved into a multi-question, I'm sorry. But, please, keep the awesome coming man! I hope this show keeps on keepin' on! Six seasons and a movie!

Greg responds...

Every series is different. On YJ - and most of the shows I've produced - I make sure that the script spells out the action in real detail - in part to attempt to assure that we're not winding up with an episode that's too long or too short. Having said that, I then am happy to have our board artists, directors and my fellow producer (on YJ that's Brandon Vietti) go to town and PLUS the action and visuals. But I do get approvals on all this to make sure we're staying on point with our story and not doing stuff that's out of character or off-tone for our series. Then you have the timers and, of course, the animators contributing too.

Response recorded on October 08, 2012

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Erik writes...

Hey Greg,

I know a lot of people consider Gargoyles to be an anti-Disney show due to its dark tone, but I think it actually has a lot of similarities. Both Gargoyles and other Disney films adapt mythology and famous stories in their own ways, while featuring strong emotions and conflicts(okay, those might be a bit general).

My question is, did Disney storytelling have an influence on the making of Gargoyles, and the eventual integration of different mythologies?

Greg responds...

I'm sure it did, since I grew up on Disney movies. But we weren't consciously trying to either DO DISNEY or NOT DO DISNEY. We were just doing GARGOYLES.

Response recorded on October 04, 2012

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Kwesi Brako writes...

For what it's worth: I'm sorry the majority of your fans are too emotionally invested in YJ to realise that the very thing they love is something you give them. And that AskGreg is a privilege... not a platform to express a lack of gratitude and sense!
1. I'm writing the plot for a comic, and I've hit writer's block. Do you have any suggestions as to how to overcome it?
2. I mostly write on inspiration, as that's when I can create the best stories. When not inspired how do you continue to work on a writing project?
3. What type of people do you bounce ideas off of or have read over your stuff?

Greg responds...

1. Write anything. Market lists. Daily Journals. Whatever. Just get back in the habit of writing. Focus off the problem that blocked you for a bit though. The answer may come to you in the shower or something.

2. The characters tend to tell me what happens next.

3. My partners on any given project. (I rarely work in a vacuum.) Kevin Hopps, whom I've worked with for years and years now, is probably the best sounding board I've ever had.

Response recorded on October 03, 2012

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NY writes...

Hi Greg! I looked through the archives and found that you previously mentioned that the first couple seasons of Gargoyles cost $400k-500k per episode to produce.

Assuming the cost of haven't changed dramatically, it seems as though animation is cheaper than the standard scripted network show. Given that, I'm surprised there aren't more animated shows on the major networks, especially with anime so popular in the US now, particularly among older audiences.

I think the only weakness to Young Justice is that it feels like the stories are big enough to fit in a whole hour, but are being condensed to thirty minutes. Again, assuming the cost of animation is in the ballpark of what it was for Gargoyles, an hour-long show doesn't strike me as financially prohibitive.

1. Can you say how much Young Justice costs to produce? A ballpark would be fine if you can't/don't want to give exact numbers.

2. What are your thoughts on the lack of non-Fox/non-comedy prime-time animation? Do you think this is something that can change in the future?

3. Do you think we might one day see hour-long dramatic animation? Did you ever consider making YJ an hour long?

Thank you very much for many excellent shows and opening yourself up for questions from the community!

Greg responds...

Your assumptions are faulty. Animation and anime have not - in this country - hit the kind of critical mass among adults that you seem to think they have. A few comedies, like Simpsons and Family Guy have worked in primetime, but others have failed. Even the great BATMAN THE ANIMATED SERIES - which was a huge success in the afternoons - didn't fare well in primetime.

In addition, costs HAVE changed dramatically. Budgets have not, but that means we have to learn to do more with less, generally.

More important is the issue of shelf space. An hour - per conventional wisdom - is a LONG time for kids to sit and watch an animated show. We're told, with some evidence to back it up, that they get bored. And kids still define the economics of most animated product. So if you are going to use up the VERY limited shelf space that any network has with an hour show, it darn well better kick some major butt in the ratings. Because otherwise, for nearly the same money, they could put on two shows (if not four) and have twice (or four times) the opportunity to grab the audience.

In fact, the trend isn't to longer shows, but to SHORTER shows. 11 minute episodes.

So with all that in mind:

1. No. That's proprietary information I'm not authorized to reveal.

2. Yes, I think it can change. But I won't pretend it would be easy to change the corporate culture that doesn't believe in this notion at all. What it takes, of course, is one network taking a chance on one show that's SO GOOD, that it's a hit in defiance of that culture and all conventional wisdom. That would break the floodgates. The inevitable result would be a lot of crap would go on the air, fail, and the conventional wisdom would come back into play with a vengeance. The one hit would be the "exception that proves the rule" and that would be it for awhile. That's what happened after Simpsons. (Who remembers Fish Police?) But the door would be open at least a little. Over the very long haul change is possible.

3. One day? Sure. In fact, I hope so.

3a. I'm not saying it's never crossed my mind. I'd love it, of course. But (a) it's not up to me, and (b) it's never been a realistic possibility.

Response recorded on September 19, 2012

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Melissa writes...

First of all, let me say that how much I have always enjoyed Gargoyles. It was a high point of the afternoon for my younger brothers and me during the original run (while our mother enjoyed having a half hour relatively free of sibling squabbles), and now I'm having a lot of fun introducing the show to my 4-year-old son. So, you see, your show has multi-generational appeal! Thank you for all your hard work and vision.

Secondly, I guess my question is about your writing process. I recently discovered via this site your ideas for the prospective Gargoyles spin-offs. This suggests to me that you write with a, for lack of a better term, "master plan" in mind. Unlike, say, David Milch, who famously writes and re-writes furiously as new ideas occur to him, and actually plans out very little.

1)Would you say this is accurate?
2)If so, do you ever deviate from this plan, if a new and different idea strikes you?
3)Again if so, would you mind providing an example? (A Gargoyles show example would be just fine, I'm not asking for spin-off spoilers here!)

Thank you in advance for your time.

Greg responds...

First of all, that really warms my heart. Thank you for telling me that.

Secondly...

1. I can't speak for David Milch, but yes, I do better when I've planned ahead. That doesn't mean I don't allow for new ideas and/or rewriting. I do. I just would rather have the structure in place to allow new ideas to grow, rather than - generally - winging it.

2. Yes. (Gotta start reading all the questions before answering any.)

3. Uh... one that comes to mind is one we didn't do. In "Grief", we belatedly came up with the idea to let Coyote kill the travelers, who wouldn't die because Anubis was off-line, so to speak. And if we had come up with that idea a bit sooner, I definitely would have incorporated it, because it's a GREAT idea. But unfortunately, the idea didn't strike us until AFTER the episode was completed.

Response recorded on September 18, 2012

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Todd Jensen writes...

The first season of "Young Justice" takes place over the course of half a year, starting on the Fourth of July and continuing to New Year's Eve in the Season One finale (with episodes set on Halloween and Thanksgiving along the way). I remember that the first season of "The Spectacular Spider-Man" similarly stretched from the start of the school year in September to Thanksgiving (with a Halloween episode along the way), and that the second season got up at least to Valentine's Day. The time progression in "Gargoyles" was more vague, but we had two Halloween stories ("Eye of the Beholder" and the Double Date story) and three wintry episodes in New York ("Her Brother's Keeper", which ends with a snowfall, "Re-Awakening", and "The Price"), as well as a clear timeline for the Stone of Destiny story.

I like this sense of the year's progress through the seasons and landmark days (like the Fourth of July and Halloween), but it doesn't seem that common in animated series outside your own work. I've seen two speculations on why that element is so rare in animated series. One is that a lot of the people who engage in such creative work aren't big on continuity and change, far less than you are. Another is that most people involved in creating animated television series live in or near Los Angeles and other parts of California, where the climate is pretty much the same year around and there's less a sense of four seasons than in other parts of the United States. I was wondering what your thoughts were on these theories.

Greg responds...

Both these theories seem valid to me, but they probably pale from the economic explanation: if you progress through the seasons then you have to redress backgrounds and characters, and that's expensive. Me, I believe it's WORTH the expense. But that's only true if you're really going to DO something with it. If you're not, then there's not much point. (We also did it on W.I.T.C.H. by the way.)

Response recorded on September 12, 2012

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Dr. Spanky writes...

Greg! You are my hero (professionally at least. I mean, face it, I don't know you. You could be an axe-murderer). I want to spend my life doing what you do. Any pieces of advice for an aspiring writer? What are good ways to train myself / further my writing skills / develop confidence in my voice (or my character's voices)? How did you get your start professionally, and what are some good avenues towards putting your work out in the world?

I thoroughly look forward to seeing the rest of your work, because all of it has been great. Thank you and adieu.

Greg responds...

At the risk of losing my heroic status, I'm going to demur here, since all this information is already available in the ASK GREG archives. (I've been asked this MANY times before.) For example, check out "Animation", "Behind the Scenes", "Biz, The" and "Weisman, Greg" for starters.

Response recorded on September 12, 2012


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