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THE ENEMY
The Politics of Space Travel
1. The first thing you need to know is this: in our version of the universe, Warp Drive Doesn't Exist. No wormholes, no stargates, no faster than light travel at all. The Speed of Light seems to be a brick wall. Want to travel from Earth to Alpha Centauri (@ 4.3 light-years away)? The best you could possibly do is to borrow a Lycanth Huntership, the fastest fuel-recycler on this side of the galaxy. And, it'll still take you five years to get from here to there.
Communication is only slightly faster. There's no "sub-space". No short-cuts. Information can be transmitted at the Speed of Light, but no faster. So if all you want to do is send a message to Alpha Centauri, they'll receive the call a mere 4.3 years after you've placed it. Of course, they're response is gonna take another 4.3 years, but what can you do?
The Galaxy, of course, is vast. So if an extraterrestrial race wants to come to our world, it's gonna take them some time. Now some alien species have a relatively long life span. If necessary, these voyagers have the option of sitting through the long, long boring trip. Others are left with only two choices: Sleep-Ships and City-Ships (or a combination of both).
A Sleep-Ship puts its occupant in cryo-stasis for the bulk of the journey. Computers and automatons run the ship, waking the sleepers upon arrival or in case of emergency. Sleep-Ships are used when the individual traveler is important. Of course, Sleep-Ships have certain disadvantages. To begin with, you're counting on machines to make crucial and complex decisions while you sleep. Also, you never know what you're going to find when you arrive, let alone what the situation might be like when you get back. Say you want to visit a planet two hundred light years away. You board a Sleep-Ship and go into stasis. You wake up, refreshed, two hundred and twenty five years later. No problem. It only seems like a few minutes to you. You take a two week vacation on the alien world and then reboard your Sleep-Ship for the return voyage. Two hundred and twenty-five years later, you're back on the old homeworld. Problem is, a lot can change in 450 years. Everyone you knew is almost certainly dead. Potentially, the entire planet might be dead.
By contrast, a City-Ship creates an environment where a community can live, thrive and evolve during the long journey. Crew members will mate, procreate, age and eventually die. Their offspring will mate, procreate, age and eventually die. And so on. The idea isn't for any individual to arrive at the destination, but for an entire society to arrive. Adaptation is built into the process. Plus the culture is brought along for the ride. There's less of a need to return to the old world. City-Ships tend to be favored for colonization.
Often, City-Ships have cryo-stasis capabilities. Individuals are placed in cryo-stasis at the beginning of a voyage and awakened periodically to make sure that the City-Ship's society hasn't gotten too far off track. This also sounds like a better idea in theory then it winds up being in practice. Inevitably, there tends to be some conflict (sometimes violent conflict) between the sleeping population and the descendants of the original crew. Call it a generational gap.
2. The second thing you need to know about the universe is that habitable planets are not a dime a dozen. The reason Earth is a destination resort for all these alien species is because it's a relatively primitive, unspoiled and/or exploitable location that is capable of sustaining life as we know it. And because there aren't a lot of better alternatives out there.
ALIEN RACES
Again, the universe is vast. Our Milky Way Galaxy is pretty dang immense all by itself. Somewhere out there, there must be hundreds, perhaps thousands, of habitable planets each filled with one or more sentient alien species. But forget about that, because they're just too darn far away for us to worry about.
We're not going to meet 100 different alien species. In the 22 hours of programming we're planning, we won't even meet 22 separate species. That doesn't mean we won't be introducing a new species here and there. But when we do, it's a momentous event. In our first few episodes -- as we introduce all the various concepts -- it might seem like we're doing alien-of-the-week. But it'll soon be clear that's not the case. We're NOT doing alien-of-the-week.
Our series is basically a THRILLER. Sure we have scary monsters, great action, humor, romance and lots of neato gear. But the intrigue, the machinations, is going to be what sets us apart from our many competitors.
THE SIDHE
The Sidhe were the first extraterrestrials to arrive on our world and stay. They landed in a single City-Ship in the year 527 B.C. Sidhe have a life span of approximately two hundred years. Do the math, and you'll realize that there isn't a Sidhe living on the planet who wasn't born here. They believe that Earth is their home. They believe that certainly they have as much of a right to be here as native humans. Their homeworld, if it still exists at all, is a distant memory.
The Sidhe did not come here to conquer our planet, but to carve out a life for themselves on our frontier world. They were always happy to coexist with humans, in the same way they'd coexist with a bear, rabbit or honeybee. But times have changed.
The Sidhe are a race more of energy than of matter. Through concentration and training, they are capable of coalescing their energy into a more solid human form. They can pass as either Tall Women or Short Men. (Sidhe society is matriarchal. Women are Sidhe Warriors. Men, who are objectively the weaker sex physically, are not treated as equals.)
Today, the Sidhe live among humans (mostly in the British Isles, France and Canada), but secretly maintain their tight-knit clans. Each clan is ruled by a Matriarch known as the Barrow Sidhe, and each Barrow reports to the Bhan Sidhe. The current Bhan Sidhe is Siobhan's mother RAEBHAN, (pronounced rah-VAWN) daughter of Moerbhan, daughter of Obraebhan, daughter of Maebhan, etc.
The Sidhe currently have a treaty with the Alliance that places strict limits on their Expansion. Travel is restricted. New clans may not be initiated. Human forms must always be worn in public. Despite the harshness of the terms, today's Alliance generally considers the Sidhe to be a tough, but honorable race. Occasionally, an individual Warrior might create some problems, but in general the Sidhe keep to themselves and cause little trouble.
THE NOSFERATU
The Nosferatu departed NOSFERATCH, their over-populated home planet, in search of new worlds to conquer. They traveled in a Giant City-Ship called THE VAMPYRCH. A percentage of The Vampyrch's crew were put in cryo-stasis. The rest were left awake to handle whatever crisis might arise.
Nosferatu have a life span of approximately 100 years. But the Voyage of The Vampyrch was a long one. It seemed like there was always a new solar system just around the corner that was bound to have a promising planet or two. But no. Nothing. For centuries and centuries... Nothing. Aboard The Vampyrch, new Nosferatu were born and old ones died. Meanwhile the rest slept in stasis. The centuries slid by.... And nothing.
Then finally, they found Earth. The sleeping Nosferatu were brought out of stasis in the year 744 A.D. But they found that they no longer had much in common with their descendants aboard The Vampyrch.
Today's Nosferatu are the descendants of the Nosferatu brought out of stasis upon arrival on our world. They are tall creatures that move upright on snake-like tails instead of legs. They have long necks and long arms, with long tapered hands and long tapered fingers. They look like nothing so much as human cobras, complete with a cobra's hood. Passing for human is possible, but difficult. The tail must be hidden under robes or long capes. The hood must be decorated to look like a piece of clothing as opposed to an organic body part. And even then it had better be dark, if you don't want the average human to scream.
Of course, the average human would have reason to scream. Nosferatu feed on blood, and they are bent on the conquest of our world. Really, the only thing that has stopped them is their limited numbers. Nosferatu have a life span of approximately 100 years, and they are hardly a prolific race. Nosferatu are asexual and reproduce asexually in a process that has more in common with cloning then anything we would call conception.
In addition, the Nosferatu have no desire to repeat the mistakes of The Vampyrch. So even today, here on this world, they take turns going into and out of cryo-stasis, so that they never again lose track of their mission of conquest. It is therefore possible to have a seven hundred year old Nosferatu standing next to a seventy year old Nosferatu. In either case, guessing their ages would be extremely difficult, as Nosferatu shed their skin periodically, remaining perpetually youthful in appearance, no matter how old they are internally.
The Nosferatu are always led by the oldest Nosferat currently not in stasis. The leader of the moment is eighty-three year old SAVET, born a good couple thousand years ago on Nosferatch. His second-in-command is his twenty year old son SAVETRE, who looks almost exactly like his father.
The Alliance is aware of the Nosferatu, and consider them to be the greatest alien menace on the planet. At the first clue to Nosferatu whereabouts or activity, the Alliance will mobilize to crush their primary opponent. Most of the Nosferatu currently live in Eurasia, but they have secret embassies all over the world.
THE VAMPYRU
Over the centuries that The Vampyrch was traveling the galaxy, the inhabitants who were not in cryo-stasis adapted. They learned to control the shedding of their skin, in order to alter their appearance. By the time The Vampyrch landed on Earth, these new generation Nosferatu had little in common with the ancient cousins that were brought out of cryo-stasis. Conquest was no longer a priority. After centuries cooped up in a ship, the planet Earth seemed to offer a cornucopia of delights. The newly awakened old-style Nosferatu tried to get the new crowd back in line, but they refused. Taking the name Vampyru, this new race dedicated itself to it's own pursuit of choice: Pleasure.
The Vampyru are heavy-duty hedonists. They still drink blood to sustain their lives and because, hey, it's a laugh. But they've developed a palate for food and drink as well. They are a very sensuous and sensual race. They still reproduce asexually, but by shedding their skin, a Vampyr can easily blend into human society. It helps that the race has evolved a pair of legs, but any individual Vampyr can also be male or female, old or young, black or white -- and then start over again the next day. With a bit of study and practice, they can even pose as a specific human and attempt to take that person's place.
Vampyru and Nosferatu: there's no love lost between these cousins. The Nosferatu regard the Vampyru as frivolous traitors and have vowed to someday make them toe the line. For their part, the Vampyru like the status quo. Traditionally, they've maintained an active interest in thwarting the conquest schemes of the Nosferatu.
None of this means that the Alliance and the Vampyru are buddies.
The Vampyru think of Earth as their own personal playground. Naive humans peacefully go about their business in a blissful state of ignorance. The Vampyru can pick and choose their victims, practically on demand. Playground, nothing: it's a candy store.
The Alliance is NOT o.k. with that. The problem is that the very nature of the Vampyru make it nearly impossible to track them down. They have no leader. No society. They've simply scattered to the four corners of the world to follow their individual appetites.
Both the Nosferatu and the Vampyru secrete a drug in their saliva which can temporarily enslave a once-bitten human.
THE LYCANTH
Frankly, the Lycanth are just all over the place. They come; they go. They come back again; they go away again. The first Lycanth on Earth probably pre-date the Sidhe. But they didn't stay. Not as a group. Trouble with the Lycanth is that they have short life spans. They mature quickly; a four year old Lycanth is fully grown. But they're slowing down by age ten. A twenty year old Lycanth is a rarity. You can see their dilemma. It's hard to set long-term policy when one's life tends toward the short term.
Thus by definition, the Lycanth (males and females) live life in the fast lane. They build fast and efficient Sleep-Ships, and they travel a lot, usually in packs. They hunt. They breed -- prolifically. They fight among themselves for power. They make war against their enemies. They are a highly aggressive species. Life is short, so they make it one big adventure.
The Lycanth are DNA-adapters. When a compatible DNA sample is introduced into an individual Lycanth's system, he or she can incorporate the new structure into his or her own matrix, allowing the Lycanth to morph from one biological structure to another or even to create combination forms from whatever DNA he or she has had access to. In simple terms, a Lycanth can look human one minute and then transform into a bear. Or a wolf. Or a large bat. Or a Yeti. Or a wolf-bat. Or a wolf-man. Or a bear-Lycanth. Or a Yeti-rabbit. Etc. Gender remains the same. So does mass, though volume can change within reason. Because mass remains constant, and because the average Lycanth is actually 25% larger than the average human, a Lycanth posing as a human is going to be denser than a true human. On the other hand, a Lycanth posing as a Yeti is going to be considerably lighter than average. Lycanth seem to be able to DNA-adapt any mammalian species. That includes humans, Yeti, gorillas, dolphins, etc. But it doesn't include the reptilian Nosferatu and Vampyru, nor does it include the Sidhe, who may have once been mammals, but have evolved beyond that into a complex hybrid of matter and energy. Lycanth transformations require some effort and are painful. A Lycanth is vulnerable during his or her transformation, but recovery time is swift.
Among their other lovely traits, the Lycanth are slavers. To the Lycanth, Earthlings look like profitable slaves. So even at their least organized, the Lycanth are constantly showing up, abducting humans, sticking them in cryo-sleep and taking off again. At least that's what they would be doing if the Alliance wasn't around to stop them.
THE QUA-YETI
The Qua-Yeti are a powerful but peaceful people. Once upon a time, on their homeworld, the white-furred Qua lived out their primitive existence in the high mountains. Then the Lycanth arrived. They took one look at the Yeti and realized they had hit a slave trader's jackpot. The Yeti had no knowledge of technology. They possessed phenomenal physical strength and they could survive, even thrive, in temperatures and conditions that few other races (or even machines) could endure. The Lycanth enslaved hundreds of Yeti and took them to other worlds. But some of these slaves were quick studies. Yearning for their freedom, the Yeti learned how to use the Lycanth's technology. They bided their time. Unlike their short-lived masters, Yeti's have been known to live for 1000 years. When the time was right, they rebelled, escaping the Lycanth in stolen Sleep-Ships. Unfortunately, the Yeti were too large to fit inside Lycanth stasis chambers. So they had to endure decades of space travel in lonely cramped isolation. Returning to their homeworld would have been hopeless: the Lycanth had completely overrun the place. So they chose another destination where the Lycanth were not in full control. In the year 1780, a small group of about forty Qua-Yeti landed on Earth. They made their way to the Himalayan Mountains. They're still there, for the most part, about a hundred of them now. Males, females, children. The Qua-Yeti have a treaty with the Alliance. They remain in hiding in the Himalayas, and the Alliance leaves them alone.
THE CHASTA-YETI
The Chasta come from the same planet as the Qua. Where the white-furred Qua lived in the high mountains and polar regions, the brown-furred Chasta lived in the low hills, forests and plains. Long before the Lycanth discovered the Qua, they had enslaved nearly the entire Chasta population. When the Qua rebelled, the Chasta rebelled with them, but they had already endured ten times the hardship of the Qua. The Chasta may have been peaceful once upon a time, but now they are a belligerent, even paranoid race. The Chasta also arrived on Earth in 1780. They hid in deep forests, on mountains and in jungles that were once nearly devoid of human life. Now humanity encroaches. The Chasta-Yeti also have a treaty with the Alliance, but the Alliance knows that the Chasta are less content than their Qua cousins.
THE SKRAY
The Skray are an amphibious alien race that have been here for ninety years. The Alliance has no idea that the Skray even exist. No idea that our oceans are filling with Skray fortresses and little Skray hatchlings. Surprise!
THE PHARAOH
The Pharaoh are travelers, historians. A peaceful race. They are also radioactive. And vaguely cadaverous in appearance. To protect the native races they visit, they wear containment suits that once upon a time inspired the ancient Egyptians and Peruvians to try their hand at mummification. The Alliance believes that the benevolent Pharaoh haven't been on Earth for a few centuries.
THE VINAE
The Vinae are a silicon-based lifeform. They look vaguely demonic, with stony visages, large bat-shaped wings, horns and haunches. When a Vinae dies, its body hardens. It can be difficult to tell the difference between a Vinae corpse and a stone gargoyle. The Alliance is therefore unaware that the nomadic Vinae have periodically visited our world.
THE GRAYMEN
The Graymen are the fictional aliens created by the Alliance as part of the Roswell Conspiracy. Or so we've been led to believe....
THE CADRE
In 1942, while the human world was in the midst of its most horrible war, four alien races entered into a devil's agreement to form a Cadre. These races were the Nosferatu, the Lycanth, the Chasta-Yeti and the Sidhe. Their plan was to use the chaos of World War II to take the planet and divide it amongst themselves.
Perhaps the plan was doomed from the start. Each race had a very different reason for participating in the Cadre. The Nosferatu saw it as their big chance to finally conquer the world. The Sidhe, disgusted with humanity's petty but devastating wars, simply wanted to set Earth's affairs in order. The Chasta-Yeti felt that the humans were inadvertently leaving them with no other alternative. Already, the ancient forests were vanishing, leaving the Chasta with nowhere to go. The Lycanth were just greedy for spoils, and spoiling for a fight.
Once Burdette discovered the Cadre's existence, it was relatively easy to sew dissension within its ranks. How hard could it be to convince the Sidhe that the Nosferatu wouldn't want to share power, when in fact the Nosferatu didn't want to share power? How hard could it be to convince the Chasta that the Lycanth were simply exploiting them in a new and different way, when the Chasta had centuries of experience suffering under Lycanth exploitation? How hard could it be to trick the Vampyru into undercutting the Cadre's plans, when the Vampyru already hated the Nosferatu and were determined not to let them take the planet? How hard could it be to draft the Qua-Yeti to talk some sense into the Chasta when both races faced similar challenges, but both races would clearly gain few tangible benefits under Nosferatu or Lycanth domination? How hard could it be to convince the Sidhe that being a part of the Cadre was a dishonor to their proud warrior traditions, when the Sidhe basically knew that already? How hard could it be?
O.K., it was a little hard. But it could have been a lot worse. In September, 1945, the Sidhe pulled out of the Cadre and agreed to stay neutral. The Chasta-Yeti joined with the Qua-Yeti, luring the Lycanth and Nosferatu to the Himalayas and a joint Yeti/Alliance ambush. The Lycanth HunterPack was all but wiped out. The Nosferatu, whose forces had been infiltrated by Vampyru impostors, were also decimated. They scurried back under their rocks with their tails between their legs. (Well, they don't have legs, but you get the idea.)
To top it off, the Battle of the Himalayas was immediately followed by a mini-war between the Vampyru and the Nosferatu that further thinned out the ranks of both races.
All in all, it was a stunning victory for the Alliance and (an ignorant) humanity.
It would take decades for the Nosferatu, Lycanth and even the Vampyru to build up their numbers again, let alone form any significant opposition to the Alliance.
The Sidhe, the Chasta-Yeti and the Qua-Yeti were all more or less coerced into signing one-sided treaties.
And the Alliance was sitting pretty.
Since then, operatives of the Alliance have faced numerous aliens. Numerous individual aliens. The occasional Pack of Lycanth Hunters. Every so often, an embassy full of Nosferatu. A Vampyru couple, a rogue Sidhe or a Chasta gone berserk. Not to imply that all these aliens aren't extremely dangerous, but let's be honest... The Alliance has had it easy.
Since 1945, they've never faced any organized alien opposition. By the time the year 2000 hits, the Alliance is going to be looking back on the twentieth century as the good old days. Because things are about to change. Things are about to get nasty.
THE AGENDA
It's taken decades to recover from the Cadre debacle. Soon the time will come to strike. The same mistakes will not be made again. It doesn't take a World War and an alien coup to take over the planet. All it takes is an AGENDA and a little bit of patience.
There's still a need to gather allies, but it's going to be easier this time. And one big reason it's going to be easier is the Alliance itself. The Sidhe and the Chasta don't like their treaties. And nobody likes the Alliance's policy of Containment. The Alliance itself has inadvertently created the greatest threat to humanity's existence: a rallying point, a common enemy to every alien on Earth. It's the Agenda vs. the Alliance in a fight to the finish. I'll say it again. Things are about to get nasty.
THE MISSION
The Mission is pretty simple and based on this premise: Aliens are unwelcome trespassers on our planet, and 95% of them are up to no good.
The Alliance's Mission Statement reads as follows:
Contain any and all Extraterrestrial Expansion on our world.
DEFINITIONS
An "Extraterrestrial" is defined as any individual born of a non-terrestrial species. Individuals born on the planet Earth of one or more alien parents are still classified as Extraterrestrials.
"Expansion" can be defined as (a) new alien arrivals that expand the Extraterrestrial population on Earth; (b) covert alien activity that expands Extraterrestrial power or influence on Earth, or (c) overt alien activity that might reveal the true nature of the Extraterrestrial presence on Earth, thus inevitably increasing Extraterrestrial influence.
"Containment" is defined as (a) discouraging or preventing all alien arrivals; (b) encouraging alien departures; (c) monitoring all alien communication; (d) thwarting covert alien activity; (e) preventing the spread of Extraterrestrial power and influence; (f) crushing overt alien activity; (g) maintaining the secrecy of any true Extraterrestrial presence; (h) enforcing treaties with compliant Extraterrestrials; (i) forcing non-treaty aliens to leave our world, or (j) imprisoning any aliens who do not cooperate. Containment is to be carried out with extreme prejudice.
Surprisingly, there is very little conflict within the Alliance or TGA with regard to releasing the truth about aliens to the general public. There isn't really anyone who thinks that would be fun. Instead, the most controversial part of the Alliance's Mission Statement lies within the (a) definition of "Expansion". It is the single word "arrivals". Are there any circumstances under which a new alien -- or race of aliens -- could or should be welcomed to our world? And, more important, does the word "arrival" include only new-comers from other worlds... or does it also include new-born extraterrestrials born on this world? This one word represents the grey area of our series, and is particularly embodied by our alien leads, Siobhan, Tuk and (to a lesser extent) Aidan.
The Alliance has treaties with three alien races that have small populations on Earth: The Sidhe, the Qua-Yeti and the Chasta-Yeti. But these treaties are extremely one-sided -- in the Alliance's favor. The slightest breach on the part of any of our Extraterrestrial allies is an excuse for the Alliance to come down, and come down hard.
THE BUNKER
When you get to Roswell, head south past the river toward Mount Harvey. About ten miles before the mountain, you'll see a turn off for the Old Vasquez Ranch, currently owned by Sheriff Emeritus Jack McKay. Six miles further down the road is ThreeHawks Ranch, the property of retired Air Force Captain Will Hawking. McKay's is a cattle ranch. Hawking raises dairy goats, and does a good business in cheese. His place stretches from it's common border with the Vasquez Ranch, all the way to the northern slope of Mount Harvey. McKay's property is L-shaped and corners around 3Hawks to stop against the mountain's western slope.
Now go underground. Way underground. And welcome to the Bunker.
Fifty years ago, the entire Alliance fit under Vasquez. But times have changed. The Alliance and the Bunker have grown.
Acres. Vasquez and 3Hawks are both large spreads, and every inch of dirt now acts as cover to some portion of the Bunker. And Mount Harvey... well, it's hollow. Reinforced with steel. But hollow. Once again, welcome to the Bunker.
"Inquiry" is based under Vasquez. Take the TurboLift down from McKay's ranch house (or any of six other locations on Vasquez) and you'll find one hundred private quarters, forty offices and the "Assignment Desk". The Desk keeps track of every mysterious report, every flare up of alien activity and every Inquiry Agent. The desk is generally manned by Aidan Maguire, who considers it part of his job description. After all, how can he keep Hawking informed, if he doesn't know everything that's going on. Inquiry has its own "Motor Pool", plus SpeedRail Links to the other Sections and Centers.
"Management" and "Research" are both housed under 3Hawks. Again you have 100 living quarters, plus 100 small laboratories and five huge Research Chambers for the really dangerous experiments. There's one additional Research Chamber carved into the peak of Mount Harvey. This chamber includes a powerful radio telescope and super-computer, hooked to a network of orbiting satellites, designed to provide an early warning system for any new alien arrivals.
Beneath this Chamber, Harvey houses "Delivery". There are ten large apartments. An armory. An immense hangar. Training rooms. A Command Center and a War Room.
And finally, there's "Surplus". If any section of the Alliance has grown exponentially, it's the Alliance prison. Most of Mount Harvey is Surplus, and that includes Harvey's fifteen below ground stories. In addition, Surplus still maintains the Alliance's original Lock-Up on the lowest four levels of Vasquez. And it's still not enough. Surplus spills out into the sections of both Vasquez and 3Hawks that border Mt. Harvey. These newest sections are particularly problematic, because they were not originally designed to house prisoners. Lower security risks have been placed in these sections, but everyone knows it's a flaw in the system.
Locations within the Bunker are designated by first listing the Center, then the Level (in positive or negative numbers), followed by a slash mark, the pod letter and room number. For example, Markus' living quarters are Vasquez-6/C2. The office he shares with Tri is Vasquez-3/A7. Hawking lives in the ThreeHawks Ranch house, officially known as 3HawksØ. Siobhan's living quarters are at Harvey+8/A4. (Frankly, I don't know if this is going to matter, but I thought I'd stick it in anyway. Might help us to maintain consistency down the line.)
GEAR
The Alliance has recruited some of the most brilliant minds on the planet to join "Research". And guys like Tib are always coming up with new stuff. In addition, the Alliance isn't shy about confiscating and exploiting alien technology. All in all, the operatives have a lot at their disposal.
Only one problem. The Alliance is a secret. And so is its on-going effort to control the invading aliens. Most everything has to be able to pass for something else. Which gives us the opportunity for transforming vehicles, hidden weapons and more. Motorcycles that transform and fly. Trucks that become Tanks. Etc. "Delivery" does have a couple of heavily armored all-terrain monstrosities that cannot pass, but they are only used in cases of extreme emergency.
The most common weapon (standard issue for every Inquiry or Research Cell Agent) is "The Torch". The multi-purpose Torch appears to be an ordinary black metal flashlight. But with the flick of a hidden switch, it can telescope out into a (light but sturdy) metal short staff for hand-to-hand combat. One end of the staff holds an electrical charge that can be used as a taser. The other end, fires off a plasma burst that can blow a sizable hole through a brick wall. The Torch is also a communications device and has a built-in homing beacon for tracking wayward agents (or at least for tracking wayward Torches). It's also a working flashlight, and makes a passable doorstop.
Of course, Harris can't be bothered with anything quite so polite. He's into big guns. Magno-Axes. Pulse grenades that can take out a battalion of baddies. Demolition stuff. Scary looking ordinance. Since he's part of Delivery's crisis response team, he doesn't have to be as careful about laying low. If it weren't a last resort emergency, he wouldn't be there in the first place. Plus he doesn't have to clean up after himself, so he isn't shy about doing some real damage with some really impressive toys.
SUPPORTING CAST
THE QUICK
AIDAN MAGUIRE
Like Siobhan, Aidan is Sidhe. But that's where the resemblance ends. The Sidhe are a matriarchal race. And that's no accident. Females of the species are incredibly powerful. Males are not. Aidan is 4'11", which is average height for his race and gender. When Aidan takes his Sidhe form, there's no great release of energy. No Banshee wail or bolts of lightning. He can float and he can pass through solid objects, but that can be a handicap, as he can't physically touch or move anything.
Aidan was born in Scotland in 1930. When he was fourteen years old he met Warren Burdette and told him of the existence of the Cadre. When the Alliance was formed, the young Aidan became Burdette's aide-de-camp. He now performs the exact same function for Hawking. In theory, Aidan is 69 years old, but his race is extremely long-lived. Except for his white hair, he hardly looks a day over twenty.
JOHN GERALD MCKAY
Jack McKay is Hawking's peer and best friend. Like Hawking, he's a veteran of WWII and numerous alien conflicts. He's seventy-seven years old. A good old boy from Texas. Once upon a time, he was a star athlete at his high school, but these days he doesn't look much like an action hero. He's about 5'10", has quite a spread around his gut and a distinct lack of hair on top of his head. But he's still sharp as a tack. He's theoretically retired from the Alliance, but his "homespun advice" is usually dead on the money. Both Hawking and Artie Kateras count on him for strategy and feedback. Like Hawking, McKay is a consummate actor, though he only ever plays one part: the common sense Sheriff Emeritus. An Andy Taylor for the conspiracy set.
TRISH AINSLEY
Now 73 years old, Trish Ainsley was once a key operative of the Alliance. That changed when she got pregnant with Patricia and left the organization so that her daughter could have a normal life. She had originally hoped that Hawking would leave as well, and she was tremendously disappointed when he chose to stay in Roswell. Years later, she was equally devastated when her daughter enlisted too -- though it was Trish that presented Patricia with the choice in the first place. Trish loves her daughter. And deep-down, she still loves her husband as much as she ever did. But something else has changed. For reasons that aren't yet entirely clear, Trish seems to have soured on the Alliance completely. She knows something that we don't.
FRANK DOMINIC
Markus' cousin Dom is 42 years old. He's a big man -- bigger than Markus -- who's put on a bit of a spare tire, but still looks like he could hold his own in a brawl. These days Dom describes himself as a small businessman, who spends his days sitting behind the only desk at Dominic Bail Bonds in Los Angeles. But Dom was once the best skip tracer in the business, and he taught his younger cousin Tony everything he knows. When things at the Alliance get too weird, Dom is the guy Markus turns to for cool-headed advice. When nothing is as it seems, and nobody can be trusted, Dom is always gonna be Dom.
THE DEAD
WARREN BURDETTE
Died in his sleep in 1982 at the age of 83. Burdette founded the Alliance and was it's first Night Officer, a position he held until the day he died. He was a tough, smart man and a hero to Aidan Maguire, Will Hawking and many others. He's still missed.
SEGUNDO VASQUEZ
Dr. Vasquez was a brilliant theoretical physicist and one of the original agents of the Alliance. A chain-smoker, he died of lung cancer in 1961 at the age of 50.
MICHAEL TYLER
Another charter operative, Dr. Tyler was killed in early 1999 in the line of duty. He was 84 years old, had led Alpha Cell since 1945, and had run the entire "Research" Section since 1964. Despite Tyler's advanced age, Hawking felt that Alpha never worked better than when Michael was teamed with Miguel Cabral and Michel Thibideaux. "The Mikes" worked in perfect synch until the day Tyler was killed.
ERICH DIENER
Erich Diener of West Berlin was recruited to join the Alliance when West Germany joined TGA in 1955. At the time he was 25 years old. While an "Inquiry" agent, he met and fell in love with "Surplus" worker Maria Vasquez. They were married in 1970 and had two children, Alex and Gisela. Erich was killed on a mission in 1980. He was 50 years old. His daughter was only five.
MARIA VASQUEZ DIENER
Maria Vasquez was the daughter of Segundo Vasquez. She joined "Surplus" section in 1957 when she was 18 years old. Her father died when she was 22. She married Erich Diener in 1970. She was 31 years old. Alex was born in 1971, Gisela in 1975. Erich was killed in 1980. Maria was killed during a prison break in 1989. She was 50 years old, the same age her father and her husband were at the time of their deaths.
REIKO TAKASHI
Reiko Takashi of Nagasaki, Japan, joined "Inquiry" in 1996, when Hawking finally convinced TGA to allow him to recruit individuals into the Alliance without regard for their citizenship. For almost three years, Reiko was Tri Chung's partner. She was as open and warm as he was taciturn and closed off. They fell in love. Although the Alliance encourages "office romance," no one thought it would be a good idea for "Inquiry" partners to marry. Reiko applied for a transfer to "Delivery". But before her request could be acted on, she and Michael Tyler were killed during a mission. Tri was there, but couldn't save her. It was early in 1999. Reiko was 32 years old.
M.I.A.
JOSEPH TEN-SAMSONS SENIOR
Joseph Ten-Samsons Senior was one of the original operatives of the Alliance. He led "Delivery" for years, just as his son does now. In 1980, he disappeared while on a mission in Ireland. He was 55 years old. He hasn't been seen since, but if he's alive today he'd be 74 years old.
NIKO KATERAS
Artie's uncle Niko joined the Alliance in 1972 when he was 21 years old. He was an "Inquiry" Senior Agent for years. He and his nephew Apollo disappeared in 1997. They were not on duty at the time. Niko was 46 then, and he'd be 48 now.
APOLLO KATERAS
Artie's twin brother Apollo was recruited with her by their uncle Niko in 1983. They were 22. Both of them entered "Inquiry" together. Artemis excelled. Apollo did not. He transferred to "Surplus." Apollo and his uncle Niko disappeared without a trace in 1997. They were not on duty at the time. Apollo was 36 then, and he'd be 38 now.
Here's the 7th Chunk from the darn long Roswell Conspiracies Bible:
THE ALLIANCE - TODAY.
[NOTE: This is a snapshot, taken (more or less) at the beginning of our second episode. What follows represents each character's job assignment at that time. Over the course of our series, we can expect a lot of shifting. Markus, in particular, will fast-track through the ranks, until in our final episode, he'll become the Alliance's third and final "Night Officer". For the purpose of our character's ages, I'm assuming that "today's date" is September, 1999. ]
"MANAGEMENT"
NIGHT OFFICER - WILLIAM T. HAWKING
Since the Alliance was formally inaugurated in February, 1945, it has only ever had two Night Officers. The first was the late "General" Warren Burdette. The second was and is Will Hawking, who's been with the Alliance from the beginning. Hawking is tall (over six feet), thin and fit. He's seventy-seven years old, way past the age of retirement. He claims he'd be happy to step down -- if anyone ever got up the nerve to suggest it out loud. He's British, but he's posed as an American for so long that he's no longer sure which of his accents is real, which affected. He's a veteran of World War II and an additional few hundred alien conflicts. Once upon a time, he was Burdette's right-hand man. There isn't any job in the Alliance (save for some of the hard science positions) that Hawking hasn't personally tackled and excelled at. Today, he cuts a lean, hard figure. With his gray crewcut, he resembles nothing so much as a steel beam -- in both appearance and temperament. He does, however, have a grim sense of humor, or at least an appreciation of irony. He's also a consummate actor. At the drop of a hat, he can appear to be a tired old man, a paranoid or an eccentric, a showman or a recluse... or all of the above at the exact same time.
The Alliance is a lean organization. Hawking has a small command staff working under him, but he largely counts on his four SECTION CHIEFS to keep "Management" informed and the Alliance running smoothly.
"INQUIRY"
SECTION CHIEF - ARTEMIS KATERAS
Artie Kateras is a thirty-eight year old woman with light brown hair. Born in Greece, she and her twin brother Apollo were recruited into the Alliance by their uncle Niko when they were in their early twenties. Artie is very down to Earth and had no trouble fitting into what was then the largely male world of the Alliance. She rose quickly through the ranks. When Jack McKay retired, he hand-picked Artie to take his place as Section Chief of "Inquiry". Today, it is very much HER section, remade in her image. "Inquiry" is an Alliance euphemism for the multiple investigative units that seek out any sign of alien activity throughout the world. Artie rarely goes out in the field herself, but she chooses and pairs her agents carefully. She knows how to listen to them, and she knows how to drive them to get the information the Alliance needs.
"Inquiry" is the largest of the Alliance's four Sections. Artie currently has thirty-five investigative units working under her command. That's seventy agents. (Don't panic. We'll focus on two units. Four agents.)
UNIT #7
SENIOR AGENT - TRI CHUNG
Tri is Chinese-Vietnamese. He was born in Vietnam but when Saigon fell, he had to flee by boat as a child. He wound up in San Francisco. The Alliance recruited him out of the F.B.I. when he was in his late twenties. Today, he's thirty-six years old. A suit and tie type. He's about 5'7" and in excellent physical condition. He's smart, fast and experienced. Like his new partner Markus, he's not too talkative, which is probably how both men manage to get along. Tri's former partner was REIKO TAKASHI. Tri was in love with her. She's dead now.
SECOND AGENT - TONY MARKUS
Markus is young, but hard. As taciturn as his partner. He's big on observation. Big on determination. He's also a fast study. He knows he can learn a lot from Chung, whom he quietly respects. Markus is 25 years old and approximately six feet tall. Born and raised in Los Angeles, California.
UNIT #27
SENIOR AGENT - ALEX DIENER
Alex is a third generation operative of the Alliance, joyously following in the footsteps of his grandfather, mother and father. Alex lived above the Bunker on the Vasquez Ranch until he was eighteen, when he was officially recruited into the family business. Alex is German on his father's side. Mexican-American on his mother's. At heart, he is a rogue and a pirate: life has to get pretty grim for Alex to take it seriously. He's very good-looking with brown skin, jet black hair and the devil's own smile. He's about 5'10". Because Alex's grandfather, father and mother each died at the age of 50, twenty-eight year old Alex is convinced that he's currently invulnerable. He's equally convinced that he's destined to die in 2021, the year he himself turns fifty.
SECOND AGENT - CLEA BALEWA
Clea is Nigerian. She's a pretty and petite 5'4" with very short hair. She dresses chic, though not sexy. She's warm, open, funny. Simply a joy to be around. She's also smart (heck, everyone in the Alliance is smart), highly-trained and dangerous when necessary. She's 23 years old and has been an operative of the Alliance (and Alex's partner) for a year.
"RESEARCH"
SECTION CHIEF - DR. MIGUEL CABRAL
Dr. Cabral is Portuguese. He's forty-two years old and specializes in theoretical physics. He's a bullish guy, short with very broad shoulders, dark hair and a mustache. He's the impatient type. Always scowling. And, of course, flat-out brilliant. He's been an operative of the Alliance for twelve years. He was a protégé of Dr. Michael Tyler's (the previous Section Chief) and considered the late scientist to be both his mentor and his best friend.
Cabral's "Research" Section -- a.k.a. the Alliance's scientific branch -- operates from a pool of some fifty experts, specialists and technicians all working in well-equipped labs inside the Bunker. A few of these scientists have received additional training so that they can function in the field as "Research Cells." There are four cells of three scientists each. Cabral gets antsy inside his lab, so when it's called for, he leads Alpha Cell himself.
ALPHA CELL
CELL LEADER/PHYSICS - DR. MIGUEL CABRAL
(See above.)
TECHNOLOGY - MICHEL THIBIDEAUX
Tib is French. Twenty-eight years old, from Paris. He's 5'9" with bleached-blond spiky hair. He's highly enthusiastic. And very good with his hands. Tib was personally recruited by Dr. Tyler in 1995 when France rejoined TGA. For four years, until Tyler was killed, Alpha Cell was known as "The Three Mikes" (Michael, Miguel and Michel). Despite their age differences, they were very tight.
BIOLOGY - DR. GISELA DIENER
Gisela is Alex Diener's younger sister. She's twenty-four years old. Blonde, tan, pretty. About 5'8". If Alex is the sinner, Gisela is the saint. Despite her medical and scientific background, Gisela has a distinct spiritual side. Alex can't understand it, but Gisela believes in little things like magic and mysticism, and big things like God and Destiny. Subsequently, she seems more fragile than she really is. Everyone's very protective of Gisela. Both of her parents were killed on Alliance missions. Her father Erich, when she was five years old; her mother Maria, when she was 14. She was basically adopted by the Alliance. They raised, trained and educated her. She joined "Research" after receiving her M.D. at age 19 and her Ph.D. at age 21. After three years in the "pool," Dr. Cabral chose her to replace Dr. Tyler as Alpha Cell's Biological expert.
"DELIVERY"
SECTION CHIEF - JOSEPH TEN-SAMSONS
Joe is another Alliance legacy. His father, Joseph Senior, worked in "Delivery" until the day he disappeared. Joe Jr. is a Navajo Indian, born fifty-two years ago in Roswell, New Mexico, exactly one month before the infamous "Roswell Crash." But don't let his age fool you, Joe is a very young 52. He's over six feet tall and solid as a New Mexico mountain. And there's very little erosion.
"Delivery" is the Alliance's combat unit. They're only sent out in case of an emergency -- to clean up a real mess. Anything short of a disaster can theoretically be handled by one of the other sections. Unfortunately, disasters aren't as uncommon as you might think. Joe always leads his team into battle himself. When that happens, he wears an exo-brace that enhances his natural movements. His strength, agility, etc. are all exponentially increased.
CODENAME: MILKMAN - YA-TUK
Ya-Tuk is an alien. A member of the peaceful, reclusive QUA-YETI race. Tuk wasn't born here, but he's lived on our world for over two hundred years. (That's almost half his life.) He sincerely wants to help preserve the planet Earth from all its various invaders and so joined the Alliance in August of 1945. He's extremely good-natured. Even a touch mischievous. He's also 8'7" and weighs 524 lbs. He's covered with snow white fur. Ya-Tuk cannot pass for human. So even when a disaster forces "Delivery" Section into the field, Joe still has to decide whether the disaster is big enough to warrant bringing the "Milkman" along. (Of course, it usually is.) Tuk possesses incredible strength, stamina and a complete imperviousness to the cold. He's also has an almost childlike fascination with technology, though his huge four-fingered hands don't exactly lend themselves to this pursuit. His quarters are highly air-conditioned. He's not at all fond of warm weather.
CODENAME: PAPER BOY - SIOBHAN BARROW
Siobhan (pronounced "sha-VAWN") is also an alien. She's a member of the SIDHE (pronounced "shee") race. In fact, her mother is the BHAN SIDHE (pronounced "bVawn SHEE"), Warrior Matriarch of the entire Earth Clan. Siobhan was born on Earth, (specifically in Ireland). Our planet is the only home she's ever known. She's nineteen years old, the youngest, least experienced operative in the entire Alliance. But what she lacks in experience, she makes up for in power. She can pass for human when she wants to: a pretty young woman, 5'10" tall with white-blonde hair and pale, pale blue eyes of (only) a slightly odd shape. But at anytime, she can transform, taking on her true Sidhe appearance with a devastating burst of energy that shreds her clothes and knocks out anyone standing within ten feet of her. When this happens, she becomes a creature less of matter than of energy. Her hair goes shock-white, with a slight blue tint. Her eyes crackle with power. An electric aura surrounds her body, allowing her to float a few feet off the ground or to fire off a bolt of lightning. She is ethereal, capable of passing through solid objects. And she can release the BANSHEE WAIL - a brief but violent burst of sonic energy that few can stand against. In fact, this is Siobhan's true form. Maintaining her human appearance requires some effort and discipline. When she loses consciousness (or even just her concentration), she always reverts to Sidhe.
And just to complicate things a bit more, Siobhan's loyalty isn't exactly at the 100% level. She's torn. Like Ya-Tuk, she wants to protect the planet Earth. But she's just not sure she wants to do that by betraying her own people. When you put all these things together, Siobhan is clearly the most dangerous creature our man Markus has ever encountered. Although the main reason for that is probably still related to the fact that he's falling in love with her.
CODENAME: POSTAL WORKER - CEDRIC HARRIS
Cedric is thirty-six years old. An African-American man from South Bend, Indiana. He's the WeaponsMaster of the group. You don't want to mess with Mr. Harris. He was recruited out of the Navy SEALs when he was only twenty, and he's a battle-hardened veteran of innumerable alien conflicts. He's also huge. Not Ya-Tuk huge, but the human equivalent. If Alex is a tight end, Markus a quarterback and Joe a fullback, then Harris is a linebacker (or two).
"SURPLUS"
SECTION CHIEF - PATRICIA AINSLEY-HAWKING
Patricia is twenty-seven years old. She's Hawking's daughter, but she was raised in England for most of her life by Hawking's estranged wife Trish Ainsley. Against her mother's wishes, Patricia joined the Alliance the moment she turned 21. She requested an assignment to "Surplus" -- considered the least appealing duty in the Bunker -- and quickly rose to the position of Section Chief. Still, her relationship with her father is uneasy at best. The Alliance has made nepotism into something akin to an art-form, but no one can complain about Patricia's performance as Section Chief. She's made sure of that. She believes that distancing herself from her father is a professional necessity, though deep down it's also a personal cop-out. Patricia is a tall red-head, but she's not exactly hot-blooded. She'd almost have to have ice in her veins to run "Surplus," the euphemism for the Alliance's alien prison. Patricia runs that prison with cold efficiency.
Happy New Year
Magic questions
1.Can Golem, Talos, Coyote or the other science/magical based AI in the Gargoyles Universe use the Phoenix Gate, Eye of Odin or Grimorum?
2.What about Cagney or the Loch Ness monsters? Does the Eye of Odin work on them?
3.In one of your old posts you said there was a kind of magic called telikinetics so what is it?
1. Theoretically.
2. Potentially.
3. Are you asking me to define telekinesis?
Since all of Oberon's children have a portfolio of sorts (i.e. Puck's a trickster, Anubis is a Death God, etc.), what would Nought have been the "god" of?
Nothing.
Lastly the hard one: I took a quick look through the waiting to be answered section, (mea culpa, I don't usually check that part, only the actually answered sections), and I saw a few questions about the recent terrorist attack and the Gargoyles universe. I too am wondering what your thoughts on it are. Forgive me for being presumptuous, but my gut reaction is that you would want to deal with it. Gargoyles never stayed away from difficult issue, and this one came to it. If and (hopefully) when the show continues in some form, and assuming Disney allows you to, how would you handle it? Until now you have said you are leaning to continuing the show post Journey and going through the intervening years at a quick pace. It wouldn't necessarily be obvious what year it is in the story, but the people who are interested would be able to fit it into place and know the time frame from the internet. Now the time frame will be obvious with the most cursory glance.
Aside from the logistics of fitting it in and when, is the issue of how. Gargoyles has it easier than your run of the mill superhero. First off, it happened in the morning, so there us no question of them having been there. (And the fact that so many characters in the show are cops puts us literally and figuratively at ground zero.) Second off, they are strong and they can glide, but they have no way of magically lifting building high stacks of rubble, or zeroing in on survivors under those stacks. They cannot teleport, or put trapped survivors in stasis until they can be reached. In short, they are little more than a few extra sets of extremely strong hands. Still, for a fictional story to save one more life than we have so desperately managed to save strikes me as somewhat offensive. With the heartache and heroism we have seen in the past few days, it is so hard to find the balance between doing disservice to a difficult issue by ignoring it, and doing disservice to that same issue by trivializing it. Not that it shouldn't be tried, In between the extremes is a major service art plays to humanity.
Personally the whole incident has been as bizarre as it is horrendous. Sometime in the middle of Rosh HaShanna I found myself praying I would turn the television after the holiday to hear they found even just one more survivor. I am sure many were doing the same thing, but I was praying that for the rescue workers, so that they would have something to help them go on. At the same time I still hadn't, haven't completely registered the event. The numbers are too big to compute. And yet, I saw the second tower fall from Christopher street, the closest the subway got to work, and knew I had to continue walking south to work to get to my non-telephone based e-mail to be sure I could contact the outside world and get word out I was fine and find out about all my friends who worked even further downtown than I, (not to mention getting word to cousins in Israel who are used to the calls going the other way). I was able to hear that all my friends got out unharmed by noon and began the long walk home. All along the way people had set up radios and televisions for everyone to huddle around and sort out what exactly had happened. I have always maintained New Yorkers are far more friendly and caring than we will admit, but now, it is obvious. By the time we reached the 12th street the people lined up to give blood filled avenues by Saint Vincent hospital. They had so many people asking to volunteer that we were told
to try again in several hours. My friend had chosen a bad day not to wear sensible shoes, and we were stopping into shoe stores all the way north to find her a pair of Keds without luck.
Of course, once I got back to my apartment, and later at friends, we watched amazing amounts of news. With exception of sabbeth and the holiday, I don't think I've gone more than 5 hours without checking it in one way or another. In the days before we were allowed to go back to work we switched off between the news and silly things. I saw The Princess Diaries, my boss admitted to a slightly more
serious movie, but not much more. Thursday the wind shifted and we could smell the smoke. The wind still mainly blows away from us, but every once in a while it turns north again and it smells as if the city decided to put all its ovens on self clean mode. But for the most part the weather had been bizarrely clear and lovely.
Since then we have heard stories of heroism and humanity. Instead of panic and everyman for himself, people were orderly as they made their long way down. Strangers helped, even carried, each other down the stairs. Hundreds of firemen, police and other rescue workers ran back in and up and most probably died in the collapse. Thousands are dead, but thousands were saved by human kindness at the most basic and heroic level. I have never been more proud to be a New Yorker. [And that isn't even dealing with all the people that flocked to NY to help, nor the war I feel we must fight and pray we are mature enough to handle as we have not been in the past.] Everyone here knows at least someone who lost someone. And you can't help but look out windows that used to see the towers, or just down the street, and see a surreal open skyline still full of smoke.
I can't see how any story set in this city at this time can ignore the events, yet I am still too close to know if it is possible to do it justice. I am a (supposed) adult who has had more exposure to terrorism
than most New Yorkers and have an ability 'get used' to new status quos quicker than many. You have repeatedly said that Gargoyles would remain child friendly, even if the topics became more mature. I cannot help but think that children are in even more need than adults to make sense of these events and how it changes us.
thanks for the answers, (and the chance to vent).
Laura
Laura,
I'm tempted not to respond at all. I'm not sure what I could say that would be even half as eloquent as what you just wrote. I know months have passed since you wrote those words, but today they have effected me deeply.
To answer your question... I just don't know. The plan to continue the series where we left off and speed through the years (keeping hard-core fans posted via the internet) made a ton of sense to me before September 11th. Now, of course, everything's changed. It's easy enough to simply NOT show the twin towers. If we're careful it just means we're not pointing the camera that way. And it could be before or after 9/11. But leaving it at that is something of a cop-out.
You've really hit the nail square on the head. How would I, would anyone really, deal with this topic respectfully in a fictional universe? On one level, I'd love to include it -- if for no other reason than to work out some of my own demons about that days events. As you said, the Gargoyles wouldn't even learn about it until sunset.
Then what? I don't think I'd have any of our regulars die in those events. It would seem to cheapen the sacrifices made by real flesh and blood people. Obviously, after the fact, I don't see how I could avoid having Elisa and the Gargs lend a hand. They wouldn't save anyone. How could I allow it? But just try to help.
But even that seems less than respectful. From my vantage in California, it's hard to see a way clear. Ultimately, this probably would never be a decision that would be left in my hands. But if it was, I'd have to take on a consultant (or two or ten). Representatives of all aspects of the event. People who were involved.
That's the best I can come up with now? It's all too hypothetical and painful to figure out in more detail.
But in the simplest terms if what you're asking me is whether or not the towers came down on 9-11-01 in the Gargoyle Universe, then the answer is yes.
Ramble, ramble, ramble...
The other night my family and I sat down to watch "The Price"...
Director: Dennis Woodyard.
Writer & Story Editor: Michael Reaves
Based on Comic Book Material by Lee Nordling
RECAP
It seems like I was starting to learn my lesson about not giving too much away in the "Previously on Gargoyles" section. This one is really all about Hudson, and issues of old age and mortality. I think it tends to hint that maybe, just maybe, we were thinking of killing him off. Anyone else think that perhaps we might?
There's some really great, really good looking character work in this animation. Pretty stuff.
There's a great moment where Hudson banks off an office building. Very cool.
Also, I like it on those rare occasions when we do weather in New York. Snow here. Or rain. Usually, it's all left standard for the same reason Elisa usually wears the same clothes. It's cheaper.
As the story opens, we're again trying to set Hudson up for possible termination, at least in the minds of the audience. He says, "Not a bad life all things considered..." which is usually an invitation for something really horrible to happen.
TIER STUFF
This is the last episode of our third tier. I had always hoped it would air last, since what happens at the end to Owen's hand would make interchanging very difficult. But on the first go-round it was ready long before a couple of other eps in the tier. So it aired early. (Particularly before Owen's appearance in "The Cage".) I tried to correct that for later runs. Sometimes with success. Sometimes not.
Anyway, because I couldn't be sure it would air in the right order, you can see that we hedged our bets a bit. Goliath doesn't understand how Macbeth escaped the Weird Sisters. He's not referring to events in "High Noon" which he could not have known about and which I could not guarantee would air before "Price". He's referring to events in "City of Stone, Part IV".
*At the moment he brought them up, my daughter Erin just happened to be coloring a picture of the Sisters drawn by artist David Wong (I think that's his name) who was selling them in the Dealer's Room at the Gathering 2001 in L.A. Erin was very excited by the kismet of the moment.*
Did you guys register Mac's limited dialogue? It would be tough in the first fight by itself. He does have four lines. And GARGOYLES was never a show to go in for extensive quipping during battles. So four lines may have seemed like enough.
And did you register the "Magic Sparkly Powder" when it first hit Hudson?
This ep is fun because there are so many layers of deceit going on.
Note that at this early stage, Goliath doesn't intend to kill Macbeth. He aims for the Sky-sled's control panel and hits it. The fact that the sled goes down is an unfortunate and unavoidable result. And Goliath clearly feels at least a little guilty. Hudson doesn't mind though. He thinks Goliath's action was perfectly reasonable.
I don't suppose anyone thought Mac was really dead? I wasn't really even trying to trick you into that one. Between the immortality info that you (but not the Gargoyles) knew from City of Stone and the early timing of the death in the episode, I figured nobody would be fooled. And I didn't want anyone fooled. Because that wasn't what I wanted to fool you guys about. I didn't want you to figure out that Macbeth was a robot. So I intentionally did not show the body, on the assumption that most everyone knows that if you don't see the body, the victim probably isn't dead. That way when Mac came back, you'd all be thinking, "Hah, Immortal!" instead of "Hah, Robot!"
BTW, everyone always asks how Hudson can believe Mac is dead and then later acknowledge Mac & Demona's immortality to Xanatos. But Hudson was thinking of immortality in the sense of living on without aging, ala the Norse Gods. Not in the sense that Mac was somehow immune to all injury and death ala the Greek Gods. Clear?
Lucky for Xanatos that all the Gargs seem to have favorite poses. (Cheaper that way, don't you know.) Of course it also helps that since they all wake up and go to sleep at the same time, they rarely get a good look at each other's poses. Makes statue prep easier, huh?
Anyway, when Hudson didn't wake up, did everyone buy the magic powder/he's not waking up scenario? Had anyone seen Lee Nordling's Disney Digest comic story that inspired this gimmick. I've never met Lee, but he came up with the idea of replacing a sleeping garg with his statue. He used Goliath, not Hudson. But it was the same basic principle. I gave the idea to Michael (just that notion) and he ran with it to create this entirely different story? Did anyone see Lee's story and still not get it?
I can't remember why we wound up cutting Banquo & Fleance. Guess we were saving money or time at some stage. So Mac's mansion works on auto-pilot, I guess. Though those cannons still aren't too effective against gargs. And who else would attack?
Back to Brooklyn and Broadway guarding "Hudson". We wanted to keep the focus on Hudson, which is tough, since he's not moving. Brooklyn's worried about the reality of being able to find a cure. Again, we're expressing his leadership tendencies without confirming them since we couldn't guarantee that "Upgrade" would air first.
Then, finally at the end of the act, we reveal the real Hudson. My kids got very excited. Erin said: "The stone guy's not the real him." And Benny chimed in with: "That's the real one!" What were you thinking at this moment?
I even had the odd notion last night that we could have gone the direction of Hudson's "prison" being all in his mind. That the statue was him, and that he couldn't wake up until he escaped this mental/dream prison. Obviously, not the way we went. But it's a cool story idea. Anyone think THAT?
So then we come back from commercial and reveal Xanatos who claims he wants Hudson's skin. The line is said in such a way that we and Hudson are geared to think the worst. Which sets up the fun.
Hudson: "You'll have the devil's own time getting it."
Xanatos: "Gee, that wasn't as hard as you made it sound."
Ah, STONE skin. For the Cauldron of Life. I'm pretty sure the Cauldron was Michael's idea.
Everything has a price. Xanatos just doesn't get that yet.
But Hudson has X's number. They're exchanges throughout this episode are a lot of fun. Like a flip on the Goliath/Renard exchanges in "Outfoxed". But better done, frankly. Less preachy.
These exchanges may have been the inspiration for Hudson and Xanatos killing each other in "Future Tense". Owen's watching and subconsciously realizes that in some way, Hudson and Xanatos make better natural adversaries than Goliath and Xanatos. Maybe.
Hudson: "Growing old terrifies you doesn't it?
Xanatos: "Nothing terrifies me, because nothing's beyond my ability to change." (Who else can lie and tell the truth in the same sentence with this much charm. I'm so proud of this boy.)
X: "What about you? Still wasting your nights in front of the television?" (An only semi-dated reference to both Hudson's origins as the comedic gargoyle Ralph and to the way we occasionally still relegated him to clock tower duty in order to have fewer characters to deal with.)
Note that Xanatos plans on giving Fox immortality as well. He knows he loves her at this point. Wouldn't leave her out.
He doesn't mention Owen though, and in general doesn't treat Owen with his usual respect. Goads him a bit. (Macbeth has already died for me once.) Or rather teases him. He probably figures that Owen can take it. But I think it gets to Owen a bit. Xanatos wasn't expecting Owen to test the Cauldron for him. Owen felt the need to prove something. As he says: "Service is its own reward."
Lots of people watched this episode and e-mailed me that X was a big jerk for treating Owen this way. Particularly at the end of the episode when Xanatos seems completely unfazed by Owen's stone hand. Of course in our minds, this was all a very subtle clue to Owen's true identity. Xanatos and Owen both know that this condition is only as permanent as the Puck chooses to make it.
"Over-sized chamber pot." Heh.
X loves them zingers. He nails Hudson with that "the hardest part was finding a replica for your sword."
I like Goliath's desperation in the scene with him and Elisa. "We need a sorceress. We need Demona. You are a detective."
She doesn't know how to find Demona though.
Meanwhile Mac's back, still using only those same four lines. Anyone catch on here? Or wonder why Mac was working for Xanatos again?
Broadway now knows the expression is "Sitting Ducks" not "Sitting Dorks" as he said it in "Enter Macbeth". A little inside joke.
Okay. Very little.
Erin sees Hudson pick up the stone skin and asks what it is.
Sunrise. At the end of Act Two, Elisa has an oddly timed slow reaction to events, that I wish we had found a way to trim a bit.
Benny was worried: "He's gonna break into pieces and never be alive again."
Erin was a bit more tv-savvy: "He's not going to break into pieces. Or this would be the last [episode]."
I didn't really think anyone would think we were actually going to kill BW here. I think the interest is to wonder over the commercial break exactly how the hell we're going to get out of this.
Beth asked: "How'd Elisa know to shoot at that box? Who came up with that? She clearly didn't like it."
Michael Reaves put in this bit about BW turning to stone in mid-air. And I cut it. That's right. Cut it. I thought that it was too big a deal to fit into this story or at any rate that we could never make the rescue convincing. But ultimately I put it right back in. Michael was right. We needed it here. Everyone worked very hard to make Elisa's save as real as possible. The carpet sign established in advance. The multiple shots it takes her just to hit the rope twice. And Brooklyn and Goliath's exchange:
Brook: "It's a miracle!"
Gol: "A miracle named Elisa."
We're acknowledging how unlikely this is and hoping you'll just share it with us.
I still don't know. It's fun. But I'm not sure we really pulled it off in a convincing way. What did you all think?
"Jalapeña, you're still alive!" Another tier risk. Since I couldn't be sure this would air after "Protection".
X: "Hudson, your bath is ready."
This is another cool exchange. The Price metaphor really comes through here.
The title, I think, was one of mine. Inspired by the Arthur Miller play and the Jim Starlin Graphic Novel of the same name.
Back at the Macbeth battle, here he is again. By this time, the robot thing may be more obvious. Same four lines. We still tried to preserve suspense. Since he's presumably working for Xanatos to distract the Gargs that may explain his behaviour. Anyone who thought he was the real Macbeth right until the moment G gutted him?
Elisa is out of bullets. At the time, I thought that made realistic sense. Always hated guns that seemed to have unlimited bullets. Now it just feels like she was dumb for not reloading.
But one other thing strikes me -- in today's environment, we probably wouldn't have been allowed to let Elisa use a realistic gun at all.
Boom. The Hudson statue is blown to bits. By this time you all knew it wasn't Hudson, but we were hoping that for a split second, the image itself would be shocking enough to make you forget. Just for a second.
I think it worked. Ben needed to reassure himself: "That's okay. It's not the real Hudson." I don't think he would have even bothered to say that, if for a split-second he hadn't thought it was.
Of course, Goliath, who had been on the verge of putting two and two together just before this attack, goes positively medieval on us. Before he aimed for Mac's sky-sled. Now he wants "Gargoyle Justice". He's trying to kill Macbeth. It's just lucky that (a) it was a robot and (b) we had a very understanding S&P executive.
I think the robot's death scene is pretty cool. We had John Rhys-Davies come in just to record five lines. The four that we reprinted over and over and one more 'winding-down' take on "You'll have to do better than that!" It's very cool. With the eye popping out and everything. Nice stuff.
One thing I remember discussing with Michael was the rescue of Hudson. Originally, I think he had Goliath and the boys figure it out and have them show up to get H. But I felt strongly that Hudson had to rescue himself. Prove to all concerned that his age was not the liability that X thought.
This is fun.
And I love that Hudson won't destroy the Cauldron.
Like Xanatos, we think that H is "just full of surprises." But it shouldn't be much of a surprise. I think that was right in character for Hudson.
And I love his parting shot: "What will be your legacy, Xanatos?"
Frakes and Asner were both just amazing in this episode.
X: "Let him go. He's earned it." Of course, that's right in character for X too. No revenge. No jumping up and down and whining.
And hey, now Owen's arm can live as long as the mountain stones.
"How literal-minded." I think that line was one of mine. Not sure. It would probably have helped if I had read those two drafts of the script I posted yesterday. But I didn't have time.
So there's my ramble. Where's yours?
Continuing the posting of pieces of the Bible for the version of THE ROSWELL CONSPIRACIES that I developed for BKN.
Here's the fifth chunk:
ROSWELL, NEW MEXICO - June 14, 1947.
Nothing happened. Nothing at all. Every witness on every side of every version of every event was already working for the Alliance. Oh, today, you might be able to find some old civilian who swears he or she saw the crash from a distance. But that's just a tip off that they're telling tales. Nothing happened.
Vasquez did call the Sheriff to report the crash. And Vasquez, McKay and Ten-Samsons did convene in the desert. And McKay did radio Walker Air Force Base.
Air Force Captain Will Hawking was dispatched to the site of the incident -- with a full platoon of men. Alliance men.
On June 15, the news services did report that a U.F.O. had crashed near Roswell. Captain Hawking did confirm the story later that day.
June 16. General Burdette explained about the weather balloon. And the Vasquez Ranch was declared off-limits to all non-Alliance personnel. Heavy machinery was brought in. Underneath the ranch, construction began on the Bunker to end all Bunkers.
By July 7, the Alliance was able to remove every sign that work was proceeding underground.
On July 8, Trish Ainsley filed her U.F.O. story. The Alliance made sure it never got on the wire. It also made sure that copies of the story were circulated privately, but widely.
July 9. Captain Hawking resigns his commission. He disappears to supervise the completion of the Bunker.
July 16. Ainsley contacted Vasquez, McKay and Ten-Samsons, laying the groundwork for decades of obfuscation.
May, 1948. The Bunker was completed. The Alliance was up and running.
In between investigative assignments for the Alliance, Trish Ainsley continued to "pursue the Roswell story." The plan was clearly working. Most people either believed in weather balloons or casually and unconcernedly assumed that the U.S. government was covering up the existence of aliens on our planet. The few who actively pursued the latter course, were led down a garden path of false witnesses and manufactured evidence designed to lull them into believing that aliens are little grey men in flying saucers. Recent arrivals. Largely harmless. And nothing like the truth.
1949. T.G.A., The Global Alliance admits ten more nations: Belgium, Canada, Denmark, France, Iceland, Italy, Luxembourg, the Netherlands, Norway & Portugal. The Alliance began drawing the best and the brightest from all of TGA's member nations.
1952. Greece and Turkey join TGA. West Germany will join three years later.
March, 1955 - The Alliance used Tyler and Ainsley to seed the story of recovered alien bodies.
November, 1960. Segundo Vasquez, a chain-smoker, was diagnosed with terminal lung cancer. Since he couldn't be cured, the Alliance decided to take advantage of this "unique opportunity" to add another layer to the lie.
January 4, 1961. With Alliance help, Joseph Ten-Samsons Senior faked his death. The story was spread that he died of cancer.
December 13, 1961, Segundo Vasquez did die of cancer.
1964. Dr. Tyler retired from the U.S. Army and then vanished off the face of the Earth. Actually, he became the Alliance's head scientist, and thus no longer had the time to lead a double life.
1965. France breaks with TGA for thirty years. They will rejoin the organization in 1995. Meanwhile, Spain will join in '82 and the newly reunited Germany will replace West Germany in 1990.
Meanwhile, back in July, 1971, after over two decades of being Burdette's right hand man, Hawking was ordered to resurface in order to rekindle the lie. Together, Hawking and Ainsley produced the Alliance-written fiction: THE ROSWELL CONSPIRACIES. They also fell in love and were secretly married.
February, 1972. Trish Ainsley discovered that she was pregnant. She chose to leave the Alliance in order to give her baby a normal life. Hawking elected not to join her.
May 1, 1972. The Alliance helped Trish Ainsley fake her death in a car accident. She returned to Great Britain to give birth and raise her child. Hawking went back underground as a full time Alliance operative.
June 14, 1972. On the twenty-fifth anniversary of the Roswell Crash, Alliance operatives McKay, Vasquez Diener and Kateras staged a press conference to keep the curious guessing.
August, 1980. Erich Diener -- an Alliance operative and the husband of Maria Vasquez Diener, a second generation Alliance operative --was killed in the line of duty. The story in above-ground Roswell was that he ran off and abandoned Maria and their two children.
June 1, 1982. 83 year old Warren Burdette passed away in his sleep. The story was put out that he died of cancer. Hawking was promoted to Night Officer.
June 14, 1982. Will Hawking resurfaced on the thirty-fifth anniversary of the Roswell crash. He and Jack McKay became very public spokesmen for both versions of the lie.
December 13, 1986. Hawking and the Alliance bought the ranch adjacent to the old Vasquez place in order to expand the Bunker even further.
March 18, 1989. Maria Vasquez Diener died in the line of duty. Again, cancer was blamed. Her son Alex, a third generation operative, was given his first taste of action and obfuscation.
In 1995, under Alliance supervision, the U.S. Air Force launched a new investigation into the Roswell Incident. The resulting report sounded so pat and phony that most people either believed it flat out or assumed that all the Roswell myths must be entirely true.
1996. Hawking convinces TGA to allow him to recruit individual operatives without regard to their citizenship or the membership status of their country of birth.
September, 1999. Roswell, New Mexico is both a serious tourist trap and a Mecca for true believers seeking (inaccurate) knowledge about extraterrestrials on this planet. Every Friday night, McKay and Hawking stage another debate about the Incident. They don't have to do it. They just enjoy it.
And now the 6th Chunk:
ROSWELL, NEW MEXICO - September, 1999.
Tony Markus -- I bet you thought I forgot about him -- comes to town a half-step behind Siobhan Barrow. At this point, the only thing that's clear to Markus is that he's never had a case like this before.
Siobhan seems to have some kind of super-natural power --impressive super-natural power -- though not quite as impressive as that of the Tall Women pursuing her.
Likewise, the "Honeymooning Couple", though clearly not what they pretend to be, are also not what they seem to be either. Markus had thought they were Feds, but they've got some mighty strange methods, some even stranger weapons and the strangest possible friends.
Eventually, all is revealed. Siobhan is a member of an alien race, the SIDHE. She's on the run from her own people (the Tall Women) and is simultaneously trying to avoid being captured by ALEX DIENER & CLEA BALEWA (agents of the Alliance), who want to give her a life sentence simply because she exists. Markus just wants to get her back to L.A. so that cousin Dom doesn't have to pick up a fifty grand tab on her bail. Despite her power, Markus manages to reel her in and convince her to head west again with him. Together, they manage to stay a step ahead of both the Sidhe Warriors and the Alliance Agents. But all the good luck and skill in the world can't last forever.
Markus and Siobhan are cornered in the GRAND CANYON. The Sidhe attack, and it's the Alliance that comes to the rescue. But not Alex and Clea. The cavalry consists of JOSEPH TEN-SAMSONS JR., CEDRIC HARRIS and the alien YA-TUK. After an impressive battle, the Sidhe Warriors are captured. And Markus' life has been changed forever. There are aliens -- dangerous aliens -- loose on our world. He feels like his eyes are open for the first time. But he's not the only one. The Alliance has been very impressed with both Markus and Siobhan. They offer them each a job.
Markus, with his skills and experience, will become an investigator like Alex and Clea. Siobhan, with her raw power, will join Ten-Samsons' combat unit. Neither are sure they want what's being offered. Ultimately, Siobhan doesn't have many sunnier choices: (a) Life on the Run from her fellow Sidhe; (b) Life in an Alliance Prison, or (c) Life as an Alliance Operative. She chooses option (c).
As for Markus, it comes down to accepting the challenge. Hunting aliens. The ultimate skip chase. How can he resist? Well, once he's made sure that Dom hasn't been left in the lurch, the answer is: he can't. Thus Tony Markus and Siobhan Barrow become the two newest operatives of the Alliance.
This script is listed as a "Final Draft" after I took my pass on it. But skimming it, I'm not sure how final it actually was. It may have still gone through some changes, both before and after record.
GARGOYLES
"The Price"
Written by:
Michael Reaves
Based on comic book material by:
Lee Nordling
Revised draft: January 25, 1995
Final draft: February 1, 1995
Story Editor:
Michael Reaves
WALT DISNEY TV ANIMATION
GARGOYLES
"The Price"
CAST LIST
REGULARS
GOLIATH
HUDSON There is also a stone statue of Hudson in a typical sleep pose.
BROOKLYN
BROADWAY
LEXINGTON
ELISA
XANATOS
OWEN
RECURRING
MACBETH Actually a robot, (actually two robots), but visually indistinguishable from the real thing. He only speaks four lines, using them over and over.
BANQUO From 4319-022. Seven lines.
FLEANCE From 4319-022. Five lines.
STEEL CLAN ROBOT No lines.
GARGOYLES
"The Price"
ACT ONE
FADE IN:
EXT. MANHATTAN SKYLINE - NIGHT - PANORAMIC POV
A spectacular gargoyle's eye view of the city, covered by a thick pelt of snow. CAMERA MOVES SLOWLY through the maze of skyscrapers. Below, headlights and neon signs play prismatic colors. An enchanting vista.
LEXINGTON (V.O.)
Boy, the city sure is different
when it snows.
TRACK WITH GARGOYLES
As GOLIATH, BROOKLYN, BROADWAY, LEXINGTON and HUDSON ride the night wind.
BROOKLYN
Yeah -- it's colder.
FAVOR GOLIATH - PANNING
He permits himself a small smile.
GOLIATH
It's almost dawn, and we've
completed our patrol. Let's
return to the clock tower for
a good day's sleep.
FAVOR HUDSON - PANNING
He looks contented.
HUDSON
Not a bad life, all things
considered ...
WIDE ANGLE - ALL
Suddenly an ELECTRO-BLAST CRACKLES THROUGH SHOT, missing them narrowly and causing them all to scatter.
GARGOYLES
(surprised cries)
TRACK WITH BROOKLYN
He recovers his equilibrium, looks O.S. and reacts in shock.
BROOKLYN
Yeah ...
HIS POV
of MACBETH, swooping around on a return path, riding a small open-air flying platform supported and propelled by a repulsor device.
BROOKLYN (O.S. CONT'D)
Too bad he wants to end it!
WIDE ANGLE - INCLUDE OTHERS
Hovering as Macbeth heads toward them again, aiming one of his electro-magnetic guns. (NOTE: We will learn later that this Macbeth is a robot, one of several constructed by Xanatos. For now, treat him as the real thing.)
HUDSON
(shocked)
Macbeth!
They scatter as another LIGHTENING BLAST RIPS THROUGH SHOT.
MACBETH
I've been looking for you!
TRACK WITH GOLIATH
He folds his wings, drops, peels out O.S. During this:
GOLIATH
Spread out! Attack formation!
EXTREME WIDE
The gargoyles split up and swoop toward Macbeth from opposite directions in a pincers strategy.
GOLIATH
I don't know how you escaped
the Weird Sisters, Macbeth --
BROOKLYN
But you're gonna wish you hadn't!
ANOTHER ANGLE
Macbeth's platform suddenly shoots straight up out of the gargoyles' paths. Our guys only manage to avoid colliding with each other by adroit maneuvering.
GARGOYLES
(startled cries)
FOLLOW MACBETH
He does a steep glide and turn, FIRING down O.S. as he does.
TRACK WITH GOLIATH
He narrowly dodges a CRACKLING RAY. As he flies:
GOLIATH
Why do you attack us? What do
you want?
ON MACBETH - FLYING
Intent, murder in his eyes. He raises the gun again.
MACBETH
(laughs)
Trophies!
He sends a ray CRACKLING directly at us.
REVERSE ANGLE - BROOKLYN
The ray ZAPS him, causing him to fall O.S.
BROOKLYN
(stunned grunt)
ON GOLIATH
Reacting in shock. He dives down O.S.
ON BROOKLYN
Semi-stunned, dropping in a steep glide, about to pass out entirely. Goliath swoops INTO SHOT and grabs him.
ANGLE INCLUDES ROOF
He glides to it and deposits his stunned comrade safely on a snow-covered ledge. (STORYBOARD NOTE: During these last shots the eastern horizon is starting to glow with Pre-Dawn light.)
CLOSER ON GOLIATH
He launches himself from the rooftop again.
ON LEXINGTON AND BROADWAY
Heading toward us, grim and intent.
BROADWAY
We'd better finish this fast. The
sun's about to come up.
ON MACBETH
He triggers a control on the platform's console. A small canister shoots out O.S. from the platform's base.
TRACK WITH LEXINGTON AND BROADWAY
The canister sails IN, BURSTS apart and releases a rapidly-expanding net that settles over them. They react, but too late.
LEXINGTON, BROADWAY
(surprised walla)
ANOTHER ANGLE
The net ELECTRIFIES, shocking both of them into unconsciousness.
LEXINGTON, BROADWAY
(cries of pain)
ON ROOFTOP
They tumble down and CRASH on the rooftop beside the unconscious Brooklyn.
FOLLOW HUDSON
He catches an updraft and wheels about, drawing his sword.
TRACK WITH MACBETH
As he flies. Hudson is heading right for him.
HUDSON
(growls)
CLOSER ON MACBETH
He dips his hand into one of his coat's many pockets, and as Hudson comes at him he hurls a small packet right into the gargoyle's face. The packet hits Hudson and BURSTS, scattering a sparkling mist of white glittery powder all over him.
HUDSON
(surprised sputter)
ON FLYING PLATFORM
The craft drops, letting Hudson sail on O.S.
ANGLE INCLUDES ROOFTOP
Temporarily blinded, Hudson CRASHES on the rooftop alongside the still-unconscious Trio.
HUDSON
(impact grunt)
He rises to his knees, frustrated. He pulls the net off of Broadway and Lex.
TRACK WITH PLATFORM
Suddenly Goliath, eyes white, drops down INTO SHOT above Macbeth, grabbing him from behind in a bear hug.
GOLIATH
(growls)
ANOTHER ANGLE
Macbeth manages to twist his weapon back. He fires it right into Goliath's side, blasting him off the platform.
MACBETH
You'll have to do better than that!
GOLIATH
(cry of pain)
ON SKYSCRAPER PINNACLE
Goliath manages to land atop the pinnacle of a building which rises to a needle-like spire. He grips the spire with one hand, head drooping in a dazed slump, looking like King Kong just before taking that final dive.
GOLIATH
(dazed groan)
TRACK WITH MACBETH
He turns on the platform and aims his ray gun down O.S.
MACBETH
Farewell, my enemies!
ANGLE INCLUDES
RACK FOCUS from the lightening gun and Macbeth's hand in EXTREME f.g. to the trio and Hudson in b.g.
CLOSER ON HUDSON AND TRIO
The Trio's starting to revive, but won't recover in time. Hudson protectively steps between them and Macbeth.
TRIO
(groans)
ON GOLIATH
He reacts in horror as he sees the O.S. Macbeth's intention. His eyes blaze white.
GOLIATH
No!
Clinging to the pinnacle with one hand and both feet, he SNAPS off the six-foot long tip of the spire.
ANOTHER ANGLE
Goliath hurls the spire like a javelin with all his strength.
GOLIATH
(effort grunt)
DRAMATIC ANGLE - MACBETH
Just as he's about to trigger the ray gun the spire arrows INTO SHOT and SKEWERS the flying platform's control console. There's a huge ELECTRICAL DISCHARGE, and the platform goes into a dive.
WIDE ANGLE
All the gargoyles (the trio have recovered by now) stare in shock as the platform passes out of view behind a skyscraper. Followed seconds later by a huge EXPLOSION. Flaming debris flies back into shot.
ON HUDSON AND TRIO
They move so that they can see where Macbeth crashed. Flickering light paints their faces and bodies. Goliath drops down INTO SHOT beside them.
LEXINGTON
I don't believe it.
ON WRECKAGE
A mini-inferno of twisted, flaming metal. No one could have survived that crash.
HUDSON
Believe it, lad. Macbeth's dead.
FAVOR GOLIATH
Staring grimly O.S. Behind him the sky is roseate with dawn.
GOLIATH
I had no choice. He would have
killed the four of you.
Hudson moves IN beside him, absently brushing at the sparkling dust on his hauberk as he speaks:
HUDSON
No one's questioning you, Goliath.
(beat)
We'd best prepare to sleep right
here. Dawn is upon us.
WIDE ANGLE
The gargoyles assume threatening positions as the sun rises.
SLOW DISSOLVE TO:
EXT. NEW YORK SKYLINE - PANORAMIC VIEW - DAY (TIME LAPSE)
TIME LAPSE shot showing the whole day compressed to a few seconds. Clouds boil and writhe across the sky, lights wink on and off in windows, shadows flow like spilled ink as the sun arcs quickly from east to west. As evening shadows lengthen
SLOW DISSOLVE TO:
EXT. BUILDING ROOFTOP - ON GARGOYLES - DUSK
Start with Goliath and PAN across the gargoyles as they each in turn SHATTER their carapaces and stretch in awakening.
GARGOYLES (EXCEPT HUDSON)
(wake up)
PAN STOPS on Hudson; it's his turn to awaken. But nothing happens. The last flicker of sunlight disappears from his adamantine form. (Note: the stone Hudson is holding his sword, which is not stone.) REFIELD TO INCLUDE Goliath and the trio, staring at him in stunned disbelief.
GOLIATH
Hudson ...?
BROADWAY
What's wrong? Why doesn't he
wake up?
FAVOR GOLIATH
As he approaches, gingerly touching the old warrior's stone face. He's totally at a loss, and maybe there's just a bit of panic in his face and voice -- this is totally unprecedented.
GOLIATH
I-I don't know ...
CLOSER
He looks closer. The fading light shows some glittery powder on Hudson's granite shoulder.
GOLIATH (CONT'D)
Wait ... last night Macbeth
threw some kind of powder on
Hudson.
BROOKLYN
Powder?
FAVOR GOLIATH
He peers closely at the powder.
GOLIATH
Sorcery. A magical concoction
to keep him asleep.
WIDE ANGLE - ALL
Goliath and the trio stand around the stone Hudson.
GOLIATH (CONT'D)
And it's up to us to find a cure.
LEXINGTON
But how? Macbeth's dead --
who else would know about the
powder?
FAVOR GOLIATH
Having come to a decision.
GOLIATH
Lexington and I will go to Macbeth's
mansion and question his lackeys.
Brooklyn, Broadway, stay here
and protect Hudson.
ANGLE INCLUDES ROOFTOP'S EDGE
Goliath and Lex prepare for flight. Brooklyn puts a hand on Goliath's arm.
BROOKLYN
(worried)
Goliath -- what if there is no
cure?
Goliath is in some denial.
GOLIATH
There is a cure. There must be.
DRAMATIC ANGLE
Goliath and Lexington take off from the rooftop and glide O.S. Brooklyn and Broadway watch him go.
CLAW WIPE TO:
EXT. MACBETH'S MANSION - ESTABLISHING - NIGHT
PUSH IN and
CUT TO:
INT. MANSION'S CONTROL ROOM - ESTABLISHING - NIGHT
Here we find BANQUO and FLEANCE (last seen in #4319-22), desultorily playing poker. Behind them the monitor screens show various views of the grounds and mansion interior. Banquo tosses a poker chip on the pile. PUSH IN SLOWLY on them as they play.
BANQUO
Raise.
(beat)
Y'know, when we took this job,
the Boss promised us lots of
action.
(looks around;
disgusted)
Right.
FLEANCE
Relax. We could use a little peace
and quiet.
(beat)
See you and raise.
ANOTHER ANGLE
She tosses two chips in. Banquo scowls and looks at his cards.
BANQUO
Okay, whatcha got?
ANGLE INCLUDES MONITOR
Showing a view from the roof. Fleance grins and starts to lay her cards down.
FLEANCE
Read 'em and --
Suddenly an ALARM KLAXON SOUNDS and the words INTRUDER ALERT begin flashing in red over the roof view on the screen. PUSH IN quickly on the screen as Banquo and Fleance react and look. We can see the winged shape of Lexington silhouetted against the moon, approaching.
ON FLEANCE AND BANQUO
Startled at first; then they grin at each other.
FLEANCE
One'a those gargoyles.
BANQUO
All right. C'mon!
They head O.S. The door SLAMS. PUSH IN on another one of the monitors, this one covering one of the mansion's walls. We can see a shadowy shape climbing it. Another KLAXON SOUNDS and the red INTRUDER ALERT sign starts flashing on that screen too ...
CUT TO:
EXT. MACBETH'S ROOF - NIGHT
The two electromagnetic cannons used in #4319-022 rise up from the roof as Fleance and Banquo dash IN and man one each.
ON FLEANCE
POWERING UP the gun. A green screen with a blip on it appears on a console before her.
FLEANCE
In range in forty seconds ...
Goliath's hand reaches IN behind her, grabs her by the collar and yanks her O.S.
FLEANCE (CONT'D)
(startled cry)
ON BANQUO
Seated at his cannon. He turns, looks. ANGLE ADJUSTS TO INCLUDE the other cannon, now manned by Goliath and aimed right at him.
BANQUO
Hey! What in --?
Banquo dives out of the way, just as Goliath BLASTS Banquo's cannon with a lightening bolt.
BANQUO (CONT'D)
(dive)
CLOSER
Banquo covers his head to protect himself from flying debris. He looks O.S. and reacts.
BANQUO
(cry of fear)
HIS POV
Goliath, face in shadow save for his glowing eyes. He looks quite fearsome. Lex glides IN and lands beside him.
GOLIATH, LEXINGTON
(growls)
ON BANQUO
Goliath steps IN, seizes Banquo by the shirt front and lifts him up. He gets in the terrified guard's face and growls:
GOLIATH
I want your master's magic -- all
of it -- now.
ANOTHER ANGLE
Banquo is obviously too scared to lie.
BANQUO
I don't know where he keeps it!
Goliath drops him on top of his unconscious comrade and turns to Lex.
GOLIATH
We must search the house.
(beat; to Banquo)
Find another job. Macbeth
won't be coming back.
He and Lexington turn away as we
CUT TO:
EXT. - ROOFTOP - NIGHT
Broadway and Brooklyn flank the stone Hudson.
BROADWAY
I'm worried. Even if Goliath
finds something at Macbeth's place,
how are we gonna make it work?
None of us are sorcerors.
ON BROOKLYN
Suddenly, determined.
BROOKLYN
Let's just focus on protecting Hudson.
We can't let anything happen to him.
CUT TO:
INT. CAGE - NIGHT
Large, like a high-tech version of an old lion cage, lit by a single bulb. Where it's located is not immediately clear -- all is darkness about it. Within the cage is a figure in sillouette at first. Then the figure steps into the light. It is Hudson, flesh and blood and pissed as hell. (MODEL NOTE: Hudson does not have his sword.)
HUDSON
(raging)
You can't keep me in here
forever!
He grabs the bars; they deliver an ELECTRICAL SHOCK that knocks him back.
HUDSON
(cry of pain)
CLOSER ON HIM
Angrier than we've ever seen him.
HUDSON
I'll get out, d'you hear me?!
I'll get out, and when I do --!
FADE OUT
END ACT ONE
ACT TWO
FADE IN:
INT. CAGE - HUDSON -CONTINUOUS
We still don't know where we are. Hudson is pacing his cage like a trapped tiger.
CLOSE ON HIS FEET
We can see now that he's walking on bars that raise the cage perhaps six inches above a steel tray; basically a larger version of the tray used in pet cages to catch droppings (although this is for a different purpose). Scattered on the tray below the level of the bars where Hudson walks are the stone shards of his skin, shed this past dawn.
WIDE ANGLE
An O.S. CREAK OF HINGES stops his pacing. He looks O.S. and reacts grimly.
HUDSON
About time you came back.
ANOTHER ANGLE
We can tell now that we're in a dim-lit dungeon chamber. A shadowy figure approaches the cage as Hudson continues:
HUDSON (CONT'D)
Why did you kidnap me? What
d'you want of me?
ON SHADOWED FIGURE
Approaching. As he speaks he steps into the range of light from the cage's bulb and is revealed to be XANATOS. OWEN shadows him silently. He's holding a small box in one hand.
XANATOS
Nothing much, Hudson. Just --
your skin.
TWO SHOT - XANATOS AND HUDSON
Hudson glares warily at Xanatos.
HUDSON
You'll have the devil's own
task getting it.
FAVOR XANATOS
Urbane and unconcerned as ever.
XANATOS
Really?
Xanatos pulls a remote control from his pocket. He presses the button. The tray beneath Hudson's cage automatically SLIDES out. Xanatos crouches and picks up a few long shards of stone exoderm. He presses the button again, and the tray returns to it's normal position.
XANATOS
Gee, that wasn't as hard as you made
it sound.
HUDSON
So you're through with me.
XANATOS
Not quite. I need your help to
conduct a small experiment.
Hudson glowers at Xanatos, who presses another button on the remote. In b.g. a STEEL CLAN ROBOT carries a huge wooden crate IN and sets it down near the cage.
HUDSON
Experiment? What kind of
experiment?
ANOTHER ANGLE
The robot RIPS open the wood as though it were Christmas wrapping, showing us what's inside the crate: a huge iron cauldron, obviously very old. The robot turns and EXITS.
FAVOR XANATOS AND HUDSON
Xanatos stares at it with tense excitement; Hudson is wary.
HUDSON
What'll that be, then?
FAVOR XANATOS
He runs his hand over the cauldron's lip. We can see Celtic runes engraved along the iron side.
XANATOS
The Cauldron Of Life. The legend
says it grants whoever bathes in
it "will live as long as the mountain
stones."
FAVOR HUDSON
He raises an eyebrow.
HUDSON
Ah. You wish to be ... immortal?
XANATOS
Of course. What good are all the
riches on Earth if Fox and I can't
enjoy them forever?
FAVOR HUDSON
He's settled into a poker face.
HUDSON
And how do I fit into all this?
ON XANATOS
Xanatos leans toward the cage and holds up the shards of exoderm.
XANATOS
One of the key ingredients in
the cauldron's brew is the
stone skin of a gargoyle.
ON HUDSON
He moves in too, getting face to face with Xanatos without touching the electrified bars.
HUDSON
These ancient talismans are often
dangerous, Xanatos. I would've
thought your experience with
the Eye Of Odin had taught you
that.
XANATOS
You could be right. Maybe it
would be a good idea to test
the brew first.
(beat; evil grin)
Any volunteers?
The Steel Clan robot reenters, now carrying a large plastic container filled with water. Xanatos and Owen watch, as the robot pours the water into the cauldron. Xanatos holds the handful of stone skin fragments in one hand.
FAVOR HUDSON
He scowls.
HUDSON
You mean to dunk me in that
oversized chamber pot?
CLOSE ON CAULDRON
Xanatos tosses the shards in the water, and they DISSOLVE in a mystical flash. A beat; then, though no fire burns beneath the cauldron, the water apparently begins to BOIL.
XANATOS
Eventually. The legend says the
skin must boil for a night and
a day first.
FAVOR XANATOS
His usual smug, superior self. He glances at his watch.
XANATOS (CONT'D)
So be patient. If the procedure
is successful, I'll release you.
FAVOR HUDSON
He trusts Xanatos about as far as he can comfortably spit a rat.
HUDSON
And if it isn't ...?
CLOSE ON XANATOS
He smiles.
XANATOS
Then you'll have the privilege
of giving your life for science.
ANGLE INCLUDES HUDSON
Furious.
HUDSON
My clan will never rest until
they know where I am!
Xanatos is spectacularly unconcerned.
XANATOS
But they already know where
you are.
CLOSE ON HUDSON
Off his puzzled look, we PAN AWAY TO FRAME Owen as he opens the box and takes out a tiny statue of Hudson in sleep pose. He holds it up.
ANGLE INCLUDES HUDSON
Who stares at it.
XANATOS
This is just a sculptor's model,
of course. The real thing is
life-size -- and very life-like.
CLOSE ON HUDSON
He's screwed, and he knows it.
XANATOS (CONT'D O.S.)
(sticking it to him)
The hardest part was finding a
replica for your sword.
Xanatos turns to Owen.
XANATOS
Still there's no sense being
complacent. Let's make sure
the other gargoyles don't think
to look for him here.
WIDE
Xanatos exits. The robot remains on guard. Owen is about to follow, when Hudson calls out to him.
HUDSON
And what's in this for you?
FAVOR OWEN
OWEN
Service is it's own reward.
I would have thought you knew
that.
XANATOS (O.S.)
Owen, I want the gargoyles distracted.
He nods slightly, poker-faced as usual.
OWEN
Understood, sir.
SMASH CUT TO:
EXT. ROOFTOP - NIGHT
Where Brooklyn and Broadway are guarding "Hudson". An ELECTRIC BOLT ZAPS the roof near them, scorching it and startling both of them.
BROOKLYN, BROADWAY
(surprised cries)
ANGLE INCLUDES
Macbeth, swooping toward them on another flying platform. Broadway and Brooklyn are astounded to see that he's apparently risen from the dead.
BROOKLYN
It can't be!
BROADWAY
There's no way he could've
survived that crash!
WIDE ANGLE
Macbeth ZAPS another bolt at them; this one comes perilously close to the Hudson statue. Both Brooklyn and Broadway are forced to leap from the rooftop to avoid it.
BROOKLYN
Well, for a ghost he sure
packs a wallop!
TRACK WITH GARGOYLES
As they swoop away from the rooftop.
BROADWAY
We've got to make him follow
us -- lead him away from Hudson!
Another POWER BOLT SCORCHES between them. They look back. REFIELD TO INCLUDE Macbeth, zooming after them.
BROOKLYN
I don't think that'll be a
problem!
ON MACBETH
He aims his weapon and FIRES again. During this:
MACBETH
(re-use line #??)
I've been looking for you!
In the heat of battle, neither gargoyle notices that he says this exactly the same way he said it before. Macbeth GAINS O.S. as we
CUT TO:
INT. ELISA'S APARTMENT - NIGHT
WIDE
Goliath and Lex have been filling Elisa in.
ELISA
Any luck finding the cure at
Macbeth's house?
GOLIATH
No. We searched from attic to
cellar, but found nothing.
CLOSE ON GOLIATH
This is a real last resort for him.
GOLIATH (CONT'D)
There's only one other hope.
We need a sorceress. We need
Demona.
ON ELISA
She's stunned by his request.
GOLIATH (CONT'D O.S.)
You are a detective. You must help
us find her.
FAVOR GOLIATH
Elisa puts a hand on his shoulder.
ELISA
Goliath, you know I'd do anything to
help. But honestly, I wouldn't even
know where to start looking.
GOLIATH
We can't just give up!
ELISA
We won't. I promise.
ANGLE INCLUDES
the brightening eastern horizon. Lex glances at it.
LEXINGTON
It's not long to sunrise. We should
head back. Brooklyn and Broadway will
be worried.
FAVOR ELISA AND GOLIATH
ELISA
I'd like to go with you.
Goliath nods and lifts her into his arms.
CUT TO:
EXT. ELISA'S APARTMENT - PRE-DAWN
TRACK WITH GOLIATH AND LEX
the former carrying Elisa, as they glide uptown.
CUT TO:
INT. DUNGEON
Hudson glowers at Xanatos, as the latter enters and peaks into the boiling cauldron. He warms his hands above it. The robot remains immobile in the b.g.
XANATOS
The soup's cooking nicely.
HUDSON
You've obviously gone to a lot
of trouble. Had to carve your
statue weeks in advance. Tell me
something: Why me?
FAVOR XANATOS
Who thinks the answer is obvious.
XANATOS
Because you're old and getting
older. I thought you might even
appreciate the opportunity.
ON HUDSON
He crosses his arms. He's just picked up on one of Xanatos' few weaknesses.
HUDSON
Growing old terrifies you,
doesn't it?
ECU ON XANATOS
Hudson's pressed one of his few buttons.
XANATOS
Nothing terrifies me. Because
nothing is beyond my ability to
change.
(beat, petty)
What about you? Still wasting
your evenings in front of a
television set. You're of
little use to your clan; you
might as well be of some use to
me.
CLOSER ON HUDSON
Xanatos hasn't rattled him a bit.
HUDSON
Open this cage and I'll show
you just how useless I am.
HOLD ON XANATOS
He doesn't have a comeback. He burns, turns and leaves.
ON CAGE
Hudson SLAMS a fist into his palm in a frustrated gesture and turns to resume his pacing.
CLOSER ON HUDSON
He notices something at his feet. MOVE WITH him as he kneels to look closely at the slivers of rocky exoderm -- some of which are as long as a knife blade. Hudson reaches through the grated floor and touches his shed skin thoughtfully.
CLAW WIPE TO:
EXT. WAREHOUSE DISTRICT - ESTABLISHING - PRE-DAWN
A dark and dreary area, the deserted streets narrow and winding, with tall dark warehouses lining them. VERT. PAN UP TO FRAME Brooklyn and Broadway, fleeing for their lives, as another ELECTRICAL BOLT ZAPS a brick wall near them, SHATTERING it.
ANGLE INCLUDES MACBETH
Zooming along on his flying platform in close pursuit. We can see that the eastern sky is lightening.
MACBETH
(reuse line #??)
Farewell, my enemies!
TRACK WITH BROOKLYN AND BROADWAY
Flying through the narrow streets like Luke zooming along the Deathstar trench.
BROADWAY
At least we led him away from
Hudson!
BROOKLYN
Yeah -- now if only someone'd
lead him away from us!
ON BROADWAY - FLYING
His expression becomes determined.
BROADWAY
It's almost dawn -- and then
we'll be sitting ducks!
ANGLE WIDENS as he does a barrel roll, looping up in a backwards arc. During the next few shots we should be seeing the sky growing lighter and lighter.
BROADWAY (CONT'D)
Besides we gotta nail him. He's the
only one who can cure Hudson!
ON MACBETH - FLYING
As Broadway comes swooping down behind Macbeth, the latter turns and lines up on him with his weapon.
MACBETH
(reuse line #??)
You'll have to do better than
that!
ANOTHER ANGLE
Just before Macbeth fires, however, Brooklyn CRASHES into him from behind. Macbeth does not cry out from the impact (he's a robot), nor is he knocked down as we would expect a human to be. Instead he turns and grapples with the surprised Brooklyn.
BROOKLYN
(grunt of surprise)
ANGLE INCLUDES BROADWAY
swooping down toward them; he reacts in astonishment as Macbeth picks up Brooklyn and hurls him from the careening platform.
TRACK WITH BROOKLYN
He pops open his wings, catches air, slowing his drop. As he does so, he looks up and reacts in surprise as he sees:
LOW ANGLE - MACBETH'S FLYING PLATFORM
Just in time for Broadway to sail IN and be BATTED aside like an annoying insect by Macbeth's one-armed blow.
BROADWAY
(stunned grunt)
ON BROOKLYN
He lands on the fire escape next to a crane which holds a huge shipping crate on the end of its cable. The building has a sign on the wall that reads ROYAL PERSIAN CARPETS.
ON BROADWAY
Rising on a thermal while he recovers from Macbeth's blow.
BROADWAY
(groans)
ABOVE A NEARBY BUILDING
Goliath, Lex and Elisa glide into view.
GOLIATH
Look! Over there! It's Broadway!
LEXINGTON
The sun's about to come up!
CLOSE ON GOLIATH AND ELISA
He looks at her and comes to a decision. He and Lex land on the rooftop. He puts Elisa down, and looks O.S. in astonishment. The world is trembling on the edge of dawn.
ANGLE INCLUDES MACBETH
Turning his platform to come back for another shot at Broadway.
GOLIATH (O.S. CONT'D)
Macbeth -- and alive?!
ZAP! Macbeth FIRES O.S.
ON BROADWAY
The BOLTS SCORCH the air directly beneath him, forcing him to rise higher and higher.
ON GOLIATH, LEX AND ELISA
Goliath prepares to leap into the air, but Lex and Elisa grab his arms and points O.S. eastward in horror.
ELISA, LEXINGTON
Goliath! You can't! / The sun!!
ANGLE INCLUDES
The horizon, where the molten edge of the sun has appeared across the East River.
RESUME GOLIATH AND LEX
The PETRIFACTION starts, moving swiftly up their bodies. Goliath stares up O.S., struggling against the inevitable.
GOLIATH
(strains)
Broadway --!
And then he is stone, as is Lex.
ON BROADWAY
ON THE CUT he TRANSFORMS also, and drops like -- well, like a rock.
ON BROOKLYN
Brooklyn has an extra second of consciousness before the terminator moves down the building and envelopes him -- just long enough to see his friend plummeting toward certain death.
BROOKLYN
No!!
Then Brooklyn TRANSFORMS.
ON ELISA
In shock as she watches BROADWAY falling.
HER POV - BROADWAY
Falling away from us as we
FADE OUT
END ACT TWO
ACT THREE
FADE IN:
EXT. WAREHOUSE DISTRICT - LOW ANGLE SHOT - DAWN - CONTINUOUS
The stone Broadway falling right INTO CAMERA.
ON ELISA
She's only got a couple of seconds to come up with something. She looks frantically this way and that, then spies something O.S. (These scenes MUST play like lightning.)
HER POV - SHIPPING CRATE
The huge shipping crate at the end of the crane cable, level with the second story of the building. ZOOM IN on the box's side, where the words ROYAL PERSIAN CARPETS are stenciled.
ON ELISA
She whips her gun from its shoulder holster, aims and FIRES up O.S. repeatedly, emptying the clip.
CLOSE ON CRANE BOOM
She's a helluva shot -- most of the bullets STRIKE the hoist cable at the pulley junction, its weakest point. The cable SNAPS.
PULL BACK WIDE as the crate falls and SHATTERS on the street, releasing its cargo: a couple of dozen rolled up thick carpets. They barely have time to hit the street in a pile six feet thick before Broadway CRASHES down on top of them, bounces, lands again on the very edge of the pile and lies still.
ANOTHER ANGLE
Elisa leans back against Goliath's petrified form.
ELISA
(big sigh)
CLOSER ON HER
She remembers Macbeth and looks up O.S.
HER POV - SKY
We can see Macbeth zooming away on his platform.
MACBETH
(reuse line #??)
(laughs)
Trophies!
RESUME ELISA
Watching him go.
CUT TO:
INT. DUNGEON
Xanatos stares at the stone form of Hudson. Looks into the boiling Cauldron. Owen enters.
OWEN
We have a field report from
"Macbeth". He kept the gargoyles
busy throughout the night.
XANATOS
Better watch out Owen. This Macbeth
fellow may be gunning for your job.
He's already died for me once on
this project. It's hard to top that.
ON OWEN
He raises an eyebrow.
WIPE TO:
EXT. WAREHOUSE DISTRICT - DAY
Elisa supervises as the crane lifts Broadway up toward the rooftop where Goliath and Lex are frozen in stone.
DISSOLVE TO:
EXT. EYRIE BUILDING - TWILIGHT
The sun sets.
CUT TO:
INT. DUNGEON
Hudson explodes out of his stone shell.
HUDSON
(awakening roar)
TIGHT ON HUDSON
He reaches behind him, as if to check that he still has a weapon stuck in his belt. Though we don't see it, he obviously still feels it there, and looks relieved.
CUT TO:
EXT. WAREHOUSE ROOF - DUSK
Elisa is there with Goliath, Lex and Broadway. Brooklyn glides in for a landing. He immediately rushes to Broadway.
BROOKLYN
Jalapeña, you're still alive!
It's a miracle!
Goliath looks at Elisa who smiles.
GOLIATH
Yes -- a miracle named Elisa.
FAVOR LEX
Wheels clearly turning.
LEX
What I don't get is Macbeth. Why
did he cut and run?
BROOKLYN
Good question. He keeps saying he
wants us as trophies. Why didn't
he come back for us while we were
stone?
FAVOR GOLIATH
Suddenly realizing that "Hudson" has been left unprotected.
GOLIATH
Hudson!
DRAMATIC ANGLE
As all four gargoyles launch themselves into the night. Goliath carries Elisa.
CUT TO:
INT. DUNGEON - NIGHT
FAVOR XANATOS AND HUDSON
Xanatos turns from the boiling cauldron to the old gargoyle. He holds Hudson's sword in one hand. With the other, he presses his remote. The cage opens. The Steel Clan Robot grabs Hudson and pulls him out. Owen is also present.
XANATOS
Your bath is ready, Hudson.
ON HUDSON
Hudson is there, arms held by a Steel Clan robot. Head high, determined to show no fear.
HUDSON
Listen to me, Xanatos. What
you seek demands a heavy price.
CLOSER ON HUDSON - INCLUDE XANATOS
Xanatos is listening, politely but with barely concealed impatience.
HUDSON (CONT'D)
I've been alive for over eleven
hundred years. Most of my clan
is dead and dust, and I am a
stranger in a strange land.
(beat)
Demona and Macbeth are immortal.
Has it brought them happiness?
XANATOS
Save your breath, Hudson. Old
age has its price as well, and
it's too expensive for me.
CUT TO:
EXT. ROOFTOP - NIGHT
Where the "Hudson" statue keeps its lonely stone vigil. The gargoyles land and look about warily.
BROADWAY
No sign of Macbeth.
BROOKLYN
I still want to know how he
lived through that crash --
and why he keeps attacking us.
FAVOR GOLIATH
Thinking hard about it.
GOLIATH
It's almost as though he's trying
to keep us off guard while
something else goes on ...
ANOTHER ANGLE - ALL
A POWER BOLT from O.S. SHATTERS the edge of the roof, nearly toppling them all into the street.
GARGOYLES, ELISA
(surprised cries)
WIDE ANGLE
Here comes Macbeth again, FIRING furiously.
MACBETH
(reuse line #??)
Farewell, my enemies!
ON GARGOYLES AND ELISA
Elisa dives for cover behind a brick chimney, pulling her gun as she does so. The gargoyles take to the air as more BOLTS ZING THROUGH, some coming perilously close to Hudson.
AERIAL SHOT - WIDE
The gargoyles circle Macbeth, avoiding the LIGHTENING BLASTS.
GOLIATH
Keep him away from Hudson!
ON "HUDSON"
A nearby BLAST PEPPERS the statue with stone shrapnel.
ON BROOKLYN AND BROADWAY - FLYING
A massive POWER BOLT KNOCKS Broadway and Brooklyn out of the sky.
BROADWAY, BROOKLYN
(impact grunts)
They land on the roof's edge, half-stunned.
BROOKLYN
This is gettin' old ...
ON GOLIATH AND LEXINGTON
Swooping around for another pass. BOLTS SIZZLE THROUGH SHOT.
ON HUDSON STATUE
The POWER BOLTS are coming closer to it.
QUICK CUT - ELISA
She takes aim at Macbeth with her gun.
ELISA
Don't do it!!
She fires, but she used all of her bullets to save Broadway. The gun CLICKS harmlessly.
QUICK CUT - LEXINGTON
He sees what's going to happen and reacts in horror, but he's too far away to do anything about it.
LEXINGTON
(gasps)
ON GOLIATH
Arrowing straight toward us, hands outstretched.
GOLIATH
Hudson --!!
ON "HUDSON"
As a POWER BOLT STRIKES the statue squarely, BLOWING it to hell and gone.
REACTION SHOT - GOLIATH
Utterly horrified, as we
SMASH CUT TO:
INT. DUNGEON - NIGHT - CONTINUOUS
The robot lifts Hudson from behind. Hudson struggles futilely.
HUDSON
(struggles)
WIDE ANGLE
The robot carries him toward the cauldron as we
CUT TO:
EXT. ROOFTOP - NIGHT - CONTINUOUS
The dust still settling from the destruction of the statue. Goliath drops INTO SHOT beside the fragments.
ON GOLIATH
His eyes blaze white. He is in a killing rage, angrier than we have ever seen him before. He glares up O.S. Another POWER BOLT BLISTERS the roof right next to him, but he doesn't even notice it. With a:
GOLIATH
(roar of pure fury)
he leaps from the roof and soars up O.S.
ON MACBETH
FIRING O.S. at the oncoming juggernaut.
ON GOLIATH - FLYING
He takes an almost-direct HIT by a BOLT; it knocks him back, but he does a quick barrel roll and gets back on track.
GOLIATH
(growls)
WIDE ANGLE - MACBETH'S FLYING PLATFORM
Goliath gets one hand on the platform. He ignores another BLAST by sheer force of will and climbs aboard.
CLOSER
Before Macbeth can fire again Goliath tears the weapon from his hands and CRUSHES it.
ANOTHER ANGLE
Goliath's too angry to notice Macbeth's lack of fear. He grabs the robot, sustaining a massive SHOCK doing so. But he doesn't let go. Holding on with one hand, ELECTRICITY CRACKLING the length of his arm, he cocks the other fist back.
GOLIATH
Murderer!!
CLOSE ON THEM
As Goliath SMASHES a piledriver blow straight into Macbeth's chest, CRUSHING it. Circuitry SPARKS, FLASHES. Macbeth spasms as his system shorts out. When he speaks his voice RUNS DOWN like a slowing tape:
MACBETH
(reuse, but slow down, line #??)
You'll have ... to do ...
better ... than ... that ...
Goliath stares in disbelief.
CUT TO:
INT. DUNGEON - NIGHT - CONTINUOUS
Hudson's about to be dumped in the cauldron. He struggles.
HUDSON
(struggles)
FAVOR XANATOS
He holds up the sword tauntingly.
XANATOS
Relax, Hudson. Without your
sword, you're helpless.
CLOSE ON HUDSON
And we see that his struggles mask the sight of one hand reaching behind him and beneath his hauberk and pulling out a long sharp shard of epithelial stone.
HUDSON
Swordless, maybe ...
WIDE ANGLE
As Hudson whips his arm around, driving the shard back directly into the face plate of the robot behind him. The robot SHORTS OUT spectacularly and falls away. During this:
HUDSON (CONT'D)
Helpless, never!
ANOTHER ANGLE
With one side free, Hudson drops his feet on the cauldron's side, balancing on the narrow lip, then leaps forward.
HUDSON
(battle cry)
PAN WITH HIM as he does a forward flip over the cauldron, wings folded, and IMPACTS feet-first squarely into Xanatos, KNOCKING the latter O.S. Owen reacts in surprise.
XANATOS
(impact grunt)
ON WALL
Xanatos SLAMS against it, dropping Hudson's sword. He then slides down to sprawl on the floor, stunned.
XANATOS
(stunned grunt)
ON HUDSON AND OWEN
Hudson grabs up his sword and whips about to face Owen. He points a warning finger at Xanatos' charge d'affaires.
HUDSON
Behave yourself, boy.
ANGLE INCLUDES XANATOS
Who gets to his feet somewhat shakily. He looks at Hudson standing there with his sword ready. In a heartbeat he's recovered his poise.
XANATOS
I underestimated you. Very
resourceful, using your own
skin as a weapon. I should
have thought of that.
(beat)
I suppose you'll destroy the
cauldron now.
TWO SHOT - XANATOS AND HUDSON
Hudson raises an eyebrow.
HUDSON
And why would I be doing that?
What you choose to do with
your life is your own affair --
as long as it's got nothing to
do with me.
ANGLE INCLUDES DOOR
Hudson backs toward the doors warily, sword ready. For once in his life Xanatos looks surprised.
XANATOS
You're just full of surprises.
ANOTHER ANGLE
Hudson reaches the doors. Stops and turns.
HUDSON
A friendly word of advice. True
immortality isn't about living
forever, man. It's about what
you do with the time you have.
(beat)
When all your scheming's done,
what will be your legacy Xanatos?
WIDE ANGLE
Hudson sheathes his sword, KICKS the doors open and runs O.S.
ON XANATOS AND OWEN
Owen pulls a pocket communicator from his coat, but before he can use it Xanatos puts a forestalling hand on his arm.
XANATOS
No. Let him go. He's earned it.
DISSOLVE TO:
EXT. ROOFTOP - NIGHT
The gargoyles and Elisa stand looking forlornly at "Hudson's" remains. The flying platform and the ruined Macbeth robot are nearby.
GOLIATH
Hudson was the greatest warrior
I have ever known. His loss
diminishes us all.
BROOKLYN
Yeah. Now I wish I'd... He was
one in a million.
As they speak, Hudson drops silently down INTO SHOT behind her. He grins as he hears the impromptu eulogies.
FAVOR LEX, BROADWAY AND ELISA
Holding back tears. From this angle we can't see Hudson.
LEXINGTON
He's forgotten more things than
we'll ever know.
ELISA
He was always there for us.
BROADWAY
I'm sorry, Hudson. I wish it
hadn't turned out this way ...
HUDSON (O.S.)
All things considered, I'm just
as glad it did, laddy.
The gargoyles and Elisa whip about in comical astonishment. REFIELD QUICKLY TO INCLUDE Hudson, leaning against a rooftop chimney and grinning widely.
FAVOR HUDSON
The others rush to his side.
GARGOYLES, ELISA
(walla)
Hudson --? What --? You're
not dead? I don't get it!
Hudson holds up a hand in a calming gesture.
HUDSON
It's a long story, and one
best told over a hot cup of
tea.
ANGLE INCLUDES STATUE RUBBLE AND "HUDSON" HEAD
Hudson turns and picks up the statue's head.
HUDSON
I think I'll keep this as a
souvenir. Not everyone can
reclaim their head after
losing it.
(beat)
Let's go home.
ON ROOF'S EDGE
The gargoyles glide into the night. Goliath carries Elisa.
CLAW WIPE TO:
EXT. DUNGEON - NIGHT
The cauldron still BUBBLES in b.g. Xanatos looks at it.
XANATOS
I was so close to finding out
if the legend was true. Now
there's no one to test it on.
REVERSE ANGLE
Owen crosses to the cauldron in f.g., pulling up his sleeve as he goes.
OWEN
Allow me, sir ...
CLOSE ON WATER
Owen plunges his fist into the "boiling" water.
TWO SHOT - OWEN AND XANATOS
Xanatos watches in surprise as Owen pulls his fist out. The fist is now solid stone. Owen reacts quite unemotionally. He TAPS it against the side of the cauldron.
OWEN
It would appear, sir, that
the cauldron's spell of
immortality has a price.
XANATOS
Yes ... what was the legend?
Whoever bathes in it "will live
as long as the mountain stones."
How literal-minded.
(beat)
Thank you, Owen. That will
be all.
He turns and walks O.S., leaving Owen standing there with his new stone hand. Owen calmly rolls down his sleeve and rebuttons his cuff as we
FADE OUT
THE END
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