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Brazilian Guy writes...

Could you give us a few details on what the process to create an episode is like? I have no idea what doing online and locked picture mean...thanks!

Greg responds...

Sure.

1. We start/started by breaking down the entire season on index cards on a VERY large bulletin board.

2. Once the basic arc was approved, I wrote up premises for every episode in the season. Each premise is about a page long.

3. We brought in our freelance writers and broke down a handful of episodes at a time, with each writer in the meeting (myself included) taking one episode as their own, but with every writer in the meeting contributing ideas and notions to everyone's story.

4. The writer goes off with my written premise and the notes from the meeting and writes up an outline. This is a prose document, broken down by scene/sequence of about 8 to 10 pages in length. For me, as a story editor this is a VERY important step, as it nails down the story, making script writing much easier.

5. I do a rewrite on the writer's outline and submit it to WB, CN, DC, Brandon Vietti and the episode's director for notes.

6. The writer goes off with my revised outline and all the notes and writes a script.

7. I do a rewrite on the writer's script and submit it for notes to WB, CN, DC, BV, S&P, legal and the episode's director. Usually showed it to Kevin Hopps as well, who was great at catching my mistakes. The first season, Kevin was on staff, and it was part of his job. The second season, he just did it as a favor. Good guy.

8. I do another rewrite or polish based on all the notes.

9. We record the script, casting any new rolls, etc.

10. Simultaneously, the storyboards are begun...

11. While at the same time, design work for the episode begins: characters, backgrounds, props, effects. This is ALL black and white line-art at first.

12. The boards are roughed out and get notes from the director.

13. The boards are cleaned up and submitted to Brandon and myself.

14. Brandon and I give notes, and the boards are revised.

15. Meanwhile, designs are approved and then we go through the same process with color and background painting.

16. Boards are slugged for time to make sure the show isn't too long or too short.

17. X-Sheets (timing sheets) are created to give detailed information to the animators about how long each individual action will take and to give mouth movements to the characters.

18. All these materials are shipped to Korea to either Moi or Lotto to be animated.

19. We occasionally call for "Wedge Tests" that allow us to preview important or tricky bits of animation in advance to make sure we're getting what we want.

20. The animation comes back rough from overseas. Our editor Jhoanne Reyes compiles it into what we call an A-Frame. It's a very ROUGH cut.

21. Brandon, Jho, David Wilcox and myself call retakes, i.e. we ask the overseas studio for animation corrections. We also call out visual effects for Matt Girardi.

22. Brandon, Jho and I edit the episode, LOCKING it to the exact time that the network requires.

23. We spot the locked episode with our composers, Dynamic Music Partners, pointing out where and what we are looking for in the music.

24. We do the same thing with Audio Circus, our sound effects experts.

25. We preview the music in advance of the sound mix to make sure it's on target.

26. Generally, by now most of the retakes have come back from Korea and Matt's done most of his effects work too.

27. We mix the show for sound. That is we sit in a room and painstakingly balance the sound effects with the foley with the music with the dialogue.

28. We "On-Line" the episode. This is our last final view of the finished product to make sure everything is as good as time, budget and our abilities will allow it to be.

There's obviously more to it than all of the above, but that should give you the basics.

Response recorded on July 17, 2012

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John C. writes...

How do you get a job writing animation scripts?

Greg responds...

Initially, I pitched premises to a number of shows with my writing partner Cary Bates, until Jem and the Holograms bought one of our ideas.

Response recorded on January 12, 2012

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PPL Ltd. writes...

Hey Greg,

Looking at the TV series producing industry as a whole, something I've always noticed is that, when it comes to live-action, comedies like "How I Met Your Mother" are always produced to fill one half-hour time slot, while dramas like "Dexter" always fill an whole hour time slot. Every show ever made is bound to contain elements of both drama and comedy, of course, but it seems like it is the overall tone of the series that decides the length of each episode.

For example, comparing two recent shows with a vaguely similar premise, the two medical shows "Scrubs" and "House". Anyone will say that "Scrubs" is a comedy show with dramatic elements at times, while "House" is a drama that often incorporates humour. Scrubs was a half hour show, House is an hour long show.

So the general line of questioning I'm leading up to with all this is the following, why is it that that there has never been an animated series which consists of hour long episodes spread over a whole season, even though animated shows can also be seen as dramatic?

The closest thing I can think of as an exception is the early 2000s Justice League series, which always had at least two part episodes throughout its run (until it became Justice League Unlimited), but those were always divided into smaller chunks, even if many channels just aired them back-to-back anyway.

HBO's Spawn can easily be said to be more drama than comedy, yet the episodes still were not as long as any other dramas on the channel, even though there were only six episodes a season.

I'm not trying to say that quantity is the same thing as quality, I'm just wondering if you have any insight as to why the episodes of a regular animated series are always of about the same length, regardless of their tone, while live action ones are not.

Greg responds...

The "conventional wisdom" is that kids won't sit through an hour.

I'm not saying I agree. But that's what the wisdom of the conventional states.

Response recorded on November 17, 2011

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Sean writes...

Dear Mr. Weisman,

I've been a huge fan of yours for years and just wanted to thank you for supplying or helping to make 1/3 of the cartoons of my childhood. I'm currently following Young Justice and I love it! I do have one question that I couldn't find in the archives though.

I noticed in episode 10 what seemed to be some height inconsistencies with Red Arrow. Cheshire was said to be 5ft 6in tall. But when the two of them were having their stare down in prison, Roy only looked a bit taller than her. Meanwhile, he seemed to be a bit shorter than Lex Luthor as well. In my animation classes, my professor mentioned a tendency for teenage characters to be drawn slightly shorter than adults, to make them easier to distinguish. Is that what happened here, or was it just animation error/camera trick?

I know in a previous post you said that he was the tallest of the teens, with Aqualad in second, but I was hoping that you could tell me their actual heights (and the rest of The Team's), or at least your best guess.

Thank you for your time and good luck with the rest of the season.

Greg responds...

We have height charts for all our characters and those charts are sent overseas to our animators for reference. I won't deny that animation errors take place sometimes, but none that I noticed in 'Targets'.

I can't tell you their actual heights. We don't put that information on the charts. I can only tell you how tall they are relative to each other.

Response recorded on November 12, 2011

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spence writes...

A few questions about voice-over.

1) Is it recorded before the episode is animated?

2) How long does it take from recording the voice work until the episode is completely finished?

3) Do all actors get together in the room when recording one episode?

4) Are you present?

Greg responds...

1. Yep.

2. Months.

3. Ideally. Sometimes people aren't available on the day of the record, and we pick them up later. Sometimes if someone only has a line or two in the episode, we take pity on them and get them in and out fast. Sometimes, a single episode has two completely separate plots intertwining. We'd ideally record every actor in the first plot together, and then record every actor in the second together. But since the two groups don't interact, there's no need to record the entire group together and force a lot of actors to sit through scenes they're not in at all.

4. Yep.

Response recorded on October 31, 2011

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Sree writes...

I have a question on the western animation process in general (with special regard to YJ), if this is too complex to explain here or not the appropriate place for the question please ignore.

1. I think you mentioned that the inbetweens are done in South Korea. So is it fair to assume the key frames are done in house?

2. Using episode 2 "Fireworks" as an example how does an episode get made?
Does it start with you writing and onto the storyboard and to the animation team? (Sorry this part of the question was a bit vague)

3. At what point of the process does the Director of the episode come into play and what are his contributions?

4. What are the producers contribution to the process and how much weight does their word carry as opposed to the directors if a disagreement should arise?

Thanks. Also I did catch Scooby-Doo after hearing Victor Cook had a hand in it and it was a nice nostalgia trip, a bit weird like how real nostalgia is but nice nonetheless. Ermm thanks again I guess.

Greg responds...

1. No. Key frames are done in Korea too. Boarding is done here in the states for the most part.

2. Writing, recording, boards and design, color, shipping, animation, post-production.

3. At all points. And his or her contributions are omniverous.

4. Producers trump directors, and Brandon and I are very involved at every stage.

Response recorded on March 09, 2011

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Richard Jackson writes...

Todd Jensen and others have commented on the similarities between “Grief” and the Batman episode “Avatar.” Todd’s question being here:

http://www.s8.org/gargoyles/askgreg/search.php?qid=2870

I noticed another pair of episodes of Batman and Gargoyles that really reminded me of the other, because of the same writers. “Legion” and the Batman episode “What is Reality?” Both were written by Robert Skir and Marty Isenberg. Both episodes deal with virtual reality, but the third acts are very similar to me.

Batman/Goliath has to go into a virtual reality world to help his friend, Commissioner Gordon/Coldstone. His VR savvy compatriot Robin/Lexington tells him how it works. Once inside Batman/Goliath battles his enemy, The Riddler/Xanatos. Robin/Lexington tries to help Batman/get Goliath out of the VR world, but is painfully rebuffed. A shrill noise blasted into his ear piece in Robin’s case. An electronic shock emanating from Goliath’s body in Lex’s case. Side note: That was the biggest problem I had with “Legion.” I can buy a cybernetic gargoyle and that Xanatos can design a computer program based on his personality, but I never understood how Goliath’s body became akin to a live wire when hooked up to Coldstone. It must be one of those side effects when science and sorcery are combined.

Of course, “What is Reality?” and “Legion” are two different episodes and the execution of third acts are very different. Dialogue, characters and virtual reality as represented in the respective episodes were all different. Even the resolutions are different. I guess writing the virtual reality Batman episode gave Skir and Isenberg the experience to write the Gargoyles VR episode. Interestingly enough, they did write “Future Tense”, which also had a VR sequence in the Xanatos Pyramid, albeit in a dream. They didn’t write “Walkabout”, which had a metaphysical reality (MR?) scene.

I do think the examples of “Avatar/Grief” and “What is Reality?/Legion” are interesting examples of how writers will take previous ideas they’ve had and use another chance to expand or improve on them. “Avatar” didn’t work for me, but “Grief” is one of my favorite episodes of Gargoyles. And it’s close between “What is Reality?” and “Legion”, but I slightly prefer the former.

Greg responds...

Science and sorcery indeed.

Anyway, as always, the springboards for every Gargoyle episode pre-date writer involvement (unless the writer was also a story editor). But it may be very possible that once they got the assignment, they created or emphasized parallels with other work they had done.

Response recorded on January 12, 2011

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Marc G. writes...

Is there a list online somewhere of all the overseas animation studios used for Gargoyles, by episode? It's frustrating because the credits always just listed "Walt Disney Television Animation".
Also, a related question: did you have control over which scripts were sent to which studios? Or was it purely dictated by scheduling and budgetary concerns?
Thanks!

Greg responds...

I don't have a list. Most of the first season was animated at Walt Disney Television Animation Japan, though I seem to recall that a couple were subcontracted out to Korea.

Season Two featured some eps by WDTVAJ, plus more from Korea (such as Hanho). But I can't remember who did what.

Scheduling tended to dictate what studio got what episode, but we did make an effort to make sure that "Bushido" went to Japan.

Response recorded on January 12, 2011

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Mike W. writes...

Hi Greg,

First, let me briefly state that Gargoyles remains among the best animated series IMO of all time. I particularly appreciated the classical and Shakespearean references, I'm not sure I would have been as big a fan of Shakespeare in school and today, were it not for Gargoyles. That being said, the animated shows today lack the originality, narrative, and cutting edge that shows like Gargoyles, Real Ghostbusters, Batman, and even Duck Tales had, which is a real shame. Instead, today's cartoon for adults and kids, fail to have any purpose to them, and seem to have deevolved to the level of entertainment for 5 year olds. The only ones in past decade worth viewing have been Justice League and Boondocks.

My question involves trying to connect the 'Golden Age' of cartoons in 80's and early 90s, with today. I'm looking forward to your new series, and had a thought. I know that Mike Reaves worked with Gargoyles, as well as other cartoons, such as Ghostbusters and Dungeons and Dragons. While Gargoyles got a proper sendoff with Hunters Moon, there was never a finale for the short, Dungeons and Dragons cartoon, even though it was still popular and in syndication over a decade later, with only a dozen episodes. However, there was a screenplay finale done by Reaves, just not animated. What about in your or your production's free time, with Mike Reave's approval, you animate the finale of Reaves' screenplay, providing a link to your new series, which will remind the fans of cartoons of the serious narrative medium that cartoons used to be, that your cartoon series will have that 'edge' and give free publicity with many views (likely viral views) about your new series when people watch the link to the finale that was never done for a famous cartoon from the 1980's? It sounds like a good idea, which is why I am suggesting it.

Greg responds...

Well, let me begin by RABIDLY DISAGREEING with your statement about today's cartoons. Some suck. Some are great. I'm proud as hell of the work I did on W.I.T.C.H., Spectacular Spider-Man and Young Justice, and there's no way I would pretend that I'm the only guy out there doing great work. I think Brave and the Bold is a TON of fun for both adults and kids. I thought Kim Possible was great. And I barely worked on either of those two series. And Avatar (which I never worked on) also seems great and rich. And that's just off the top of my head.

Your definition of "Golden Age" seems to have more to do with you than history.

As for your D&D idea, you just seem to have NO idea about the way the business works. I couldn't do what your asking even if it was my fondest wish in the world. Believe me, if I had that kind of power, don't you think I'd be doing more Gargoyles?

None of this stuff is up to guys like me or Michael. Different companies own the rights to different series, and most are uninterested in spending money on the kind of thing you're suggesting.

Response recorded on December 01, 2010

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Steven D. writes...

Hello again, Mr. Weisman.

I've had a question in the back of my mind for some time, and now seems like a good time to ask it.
Recently, you released the writer's rotation for the first 24 episodes of YJ.
I've always been fascinated with television writing,as there seems to be no one way to do it, so I wanted to ask a few questions on how you approach it.

1. Back when i first wanted to ask this, I checked the SpecSpiderman archives to see what you mentioned about writing for that show. When going over writing duties, you mentioned that some of the episodes that you "reserved" some of the episodes you wrote. Since Young Justice finds you in a similar position of being both a producer and staff writer, I'm curious to know, what factors do you use when picking episodes to reserve for yourself (and confirming that reserve wasn't just a metaphor you were using)?

2. While I'm here, I was hoping you could also shed some light on how much freedom your freelance writers are given. Do they ever get the chance to write an episode completely from scratch, or because the shows you work on are so arc based, are they always given a firm foundation to start with, and if so, how rigid is this foundation (generally)?

Thanks!

Greg responds...

1. Sometimes I end up writing an episode for pragmatic reasons... or a combination of the creative and the pragmatic. For example, I wrote the two-part pilot of Young Justice (i.e. episodes 1 and 2). Of course, I had a creative desire to write these episodes, but it also would not have been pragmatic for anyone else to write them. I needed to set the tone of the series for the other writers to be able to get it.

Another example: staff writer Kevin Hopps and I were set to write the last two episodes (25 and 26) of the first season. Though we know the basics of what takes place in them, based on meetings that Kevin, producer Brandon Vietti and I had over a year ago, we hadn't broken those episodes yet, and creatively I hadn't decided which of the two I wanted to write. But scheduling realities last week made it apparent that Kevin would HAVE to write 25, meaning I was writing 26. All of which is just as well. I started the season; I might as well finish it. But the decision wasn't creative; it was purely pragmatic. The creative decision might have been no different. But the creative decision became moot for pragmatic reasons.

On the other hand, I've also written three other episodes. In those cases, the pragmatic need was for me to write one episode each between 6-11, between 12-17 and between 18-24. Within those parameters, I chose 11, 15 and 19 for purely creative reasons. Those were the ones I felt a special affinity for (based on reasons I can't reveal now without spoilers). So going into the three writers' meetings for each of those three "sets" of episodes, there was SOME flexibility as to which writer took which episode (keeping scheduling pragmatism in mind), but I had "reserved" for myself the one I wanted to write in each case.

2. My freelancers have, for better or worse, very little freedom when it comes to WHAT stories we are telling. The premises were all approved long before the freelancers came aboard. If a specific writer feels no affinity for a specific story, then he or she doesn't have to take that episode. I always try to give each writer an episode that jazzes him or her. But the basics of the stories are set. Now, the writers are very involved in the execution of those stories. That's where their freedom comes in. But they still have quite a gauntlet to wade through... beat outlines, outlines, scripts (and notes from many sources). Ultimately, I take responsibility for every episode, and I'm the guy doing the final pass on every beat outline, outline and script. But I couldn't do this job without stellar writers providing me with great stuff. And on this series, I couldn't do it without Brandon and Kevin actively participating in the inception and breaking of every single story.

Response recorded on October 22, 2010


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