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Thomas E. Reed writes...

Hi there. With the understanding that Disney's animation division (heck, every Disney division) is in turmoil right now, what direction do you see them going in the future? For the last few years, Disney's TV projects have abandoned the direction of "Gargoyles" (serious action-adventure) and gone for "Kids In School" shows such as "Pepper Ann," "Doug" and "Recess." Most of these have been from cartoonists/artists/creators not specifically tied to Disney, like Sue Rose, German/Ansolebehere and the like.

While "Atlantis" may have seemed disappointing to Disney, it looks like the "Kids In School" shows aren't doing well either. ("Family Dog" practically died on the vine...maybe Nathan Lane should have sold 25,000 percent of the show to some old ladies.) If there is anything successful in TV animation, it's split between Cartoon Network's original shows and some of the dubbed anime kid adventures.

So, based on what you've heard (without prejudicing yourself or Disney or violating nondisclosure agreements) what do you percieve Disney's direction in animation to be? What kind of shows do they think will be the "next big thing" in animation? Bearing in mind that there have been big shakeups there, of course.

Greg responds...

I assume by "Family Dog" you really are referring to "Teacher's Pet."

Otherwise, I swear to god, I have no idea. Disney seems determined to stay the course with shows like Filmore and Lloyd in Space.

They've got something interesting coming up for the Disney Channel: Kim Possible. (I haven't seen it, but it was done by some talented friends of mine.)

Response recorded on September 06, 2001

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Vega writes...

Hey again.

I assume you're a fan of animation in general, considering your career choice. What are some of your favorite animated shows?

Do you find that the North American preconception of animation as being "for kiddies" as a hinderence to making quality shows like Gargoyles?

As a side note, I really have to heap some praise on everyone who worked on Gargoyles. There are some subtleties in the series that would do a top quality anime justice. The subway rescue in Hunter's Moon, as well as Goliath at Elisa's window. To be more specific, Goliath greets Elisa on the train, Goliath overhears Elisa talking to Jason Canmore. Silent, but eloquent beyond words. That kind of subtlety of expression is very rare in North American animation.

Greg responds...

I like animation, of course.

I know I've answered the 'what are your favorites' question before... so I'm not going to attempt a comprehensive list again. But it's hard to top the original Johnny Quest. And I liked the Herculoids a lot. And Batman the Animated Series. Gummi Bears, etc. For a more complete list check the archives.

And yes, of course, it doesn't help that the country almost exclusively views animation as a kids medium. On the other hand, I don't mind writing for kids. I think kids are a lot smarter than most people give them credit for.

Response recorded on September 06, 2001

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Denis writes...

Hello, Greg!

Sorry that I didn't got to attend the Closing Ceremonies, last monday, at the Gathering. Anyway, to the question.

During the Auction, I bought the script of the ROSWELL CONSPIRACIES' pilot, and frankly I loved it! WAAYYY better than the one that was aired!. My question is purely 'technical' and concern one of the terms used in the script:

when you write "OTS on <Character's Name>", what does mean the OTS? And how does it translate on screen?

Thank you for your time

sincerly,
Denis

Greg responds...

OTS stands for Over The Shoulder. It means the Camera is placed at an angle looking over the characters shoulder onto the subject of the shot. (It foregrounds said character and puts him or her in relation to the action or background).

And I'm glad you liked the Roswell script!

Great to see you at the Gathering again, by the way.

Response recorded on July 17, 2001

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Yttrium writes...

Why is the second season so long in comparison to the first and TGC seasons? What I mean is, could you not have you divide up the fifty-two episodes in the second and said they were several seasons, each the size of the first? It makes it sound like a short series when you say it only had two (or three) seasons to it.

---Ytt

Greg responds...

These were business decisions -- not emotional or "how it sounds" decisions.

Initially, Buena Vista only ordered thirteen because Gargoyles and "Action Friday" was an experiment.

Keep in mind that the first season's thirteen episodes represents thirteen weeks of airing the show once a week. That's enough to fill "one quarter" of the year. (52 weeks in a year divided by 4.)

For the second season, they decided that they wanted the series to air FIVE days a week. So multiply 13 weeks by five episodes/week and you get a total of 65 episodes. We had 13 made already. So subtract 13 from that 65 total and you get the second season order of 52.

The third season wasn't produced for syndication. It was aired on ABC's Saturday Morning. And for ABC, it was going to be a bit distinct. (Thus the Goliath Chronicles title and the little sermons Goliath gave at the head of each episode. Neither of which I cared for.) So they started over. Saturday is once a week, so they ordered 13 episodes to cover the 13 week quarter.

Now the obvious question is why 13 weeks? What's so magical about one quarter of the year? Why not 1/8 of the year or 1/2? I don't have a good answer for this, but at that time the conventional wisdom was that kids needed new material in the fall through Christmas. After that, stations could get away with airing reruns.

It's actually gotten worse since. Five-day-a-week series used to be 65 episode orders. Now they've dropped to like 39. It's not so much that conventional wisdom has changed -- rather the economics have gotten so bad, that 39 is the lowest number that networks and studios think they can get away with. Until recently it was forty. Eight weeks of five new episodes a week instead of the old 13 weeks. We did 40 Starship Troopers, for example. (More or less.) But Team Atlantis only ordered 39. There's NO rhyme or reason to that number that I can see other than the fact that it is one less than forty. Thus having mentally adjusted the audience to 40 down from 52 down from 65, they've now chipped one more episode off the total order.

It sucks.

What was your question?

Response recorded on July 11, 2001

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Anonymous writes...

Why is it that you couldn't afford to design the Avalon clan yet you could afford to design Raven's fake clan?

Greg responds...

Can't you see the difference?

Raven's "fake clan" had, what, like three members?

We didn't have the man-hours to design 36 separate gargoyles for Avalon. But we did design some members of the Avalon clan. Angela, Gabriel, Ophelia, Boudicca, at least.

Response recorded on June 29, 2001

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Anonymous writes...

You once said that you had a medusa character in NO that was eventually replaced by Sphinx. So did you take out the medusa character because you wanted to show that there were also human looking NOs?

Greg responds...

Sphinx isn't particularly human-looking. She's certainly less human looking than Boreas, for example.

Mostly we took out Medusa in a lead role, for two reasons...

1. We thought she'd be very hard to animate. So we wanted to be able to use her sparingly.

2. I liked the ability to use angelic imagery for the first meeting of Terry and Sphinx.

Response recorded on June 10, 2001

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Bethany writes...

This doesn't neccesarily have anything to do with gargoyles per se, but i was wondering if you had any advice for me on something: I'm a theater major, and looking into voice work, either for animated shows or commercials..is there anything in particular I should avoid/definetly do in looking for this sort of work? I am in the dark.

Greg responds...

For starters, where do you live?

If the answer is anywhere but L.A. or maybe New York, then my second question is When are you moving?

It's not impossible to have a voice career elsewhere, but the odds are stacked against it.

Once you're here there are classes I can recommend. But you can't take them long distance.

Response recorded on May 30, 2001

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Duncan Devlin writes...

I noticed a contuning theme with the drawing of Xanatos. When there are other characters around, he seems to dominate everyone in size, with the notable exception of Goliath.

This was strongly evident in Future Tense, when Demona kicked him. She was about 1/3 his size.

Any comments? Did this happen on purpose? Was it your idea or animation's?

Greg responds...

Part of it is a function of design.

Some of it I'm sure came from the board artists/director and producers.

Some from the animators.

Response recorded on May 04, 2001

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Sapphire writes...

Wouldn't it be cool if gargoyles was done in amine?

Greg responds...

Do you mean "anime" or maybe "mime"?

And what exactly do you mean by that? Do you want bigger eyes?

Response recorded on March 13, 2001

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Entity writes...

Hi Greg,

Thanks for giving my comments about AWAKENING (the portrayel of the Trio and the cut prologue) a fair explanation. (I'm glad to hear that you would've preferred the prologue, too -- maybe I just wanted to know it wasn't cut for quality reasons.)

I understand the usage of the Next Time and Last Time segments better now, too. Though I have to ask: Is the quantity of bad animation you got back on GARGOYLES typical of an animated show?

Greg responds...

No. Actually, on the whole, I'd say Gargoyles got much BETTER animation than the average tv show. For starters, many of our episodes were done by Walt Disney TV Animation Japan. Those guys kicked ass.

And we also did very well by our Korean sub-contractors. Not every time. But often enough that I don't want to complain. Well, to be honest, there were always things to complain about. From every studio. That's the nature of tv production. But we got pretty lucky over all.

Response recorded on March 08, 2001

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Jim R. writes...

I am curious. You were an "executive producer" for Gargoyles, right? What does an executive producer do for an animated series? Did you work on any of the artwork? Any of the storyline? The voice actors?

What is it that an executive producer does? In a nutshell, of course, I know you're busy...

Greg responds...

Haven't I answered this a hundred times?

No. In those days, Disney TV Animation did not give out "Executive Producer" credits. I started as a "Co-Producer". Then became a "Producer". Then "Supervising Producer". Through all these title changes, my duties never changed. [Which is to say, that a title doesn't necessarily give a consistent read on an individuals responsibilities or efforts. So I can't speak for all Executive or even Supervising Producers. I can just tell you what I did.]

I came up with all 66 story springboards and supervised the writing staff. Though I didn't have the title, since my producer credit rendered it redundant, I was the Supervising Story Editor for the series. I personally wrote and story edited "The Journey". Though I did not produce the Goliath Chronicles episodes, including Journey.

I also supervised all recording sessions with the actors. I voice directed one episode (VENDETTAS).

I don't draw, but I did give notes and approvals on all designs and storyboards. I also supervised post-production. Called retakes, supervised final edits, mixes, on-lines, etc.

I didn't do any of this stuff alone. But along with Frank Paur, I was the final word on everything.

Response recorded on March 02, 2001

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Pyro X writes...

Hello;

Generally, what does an Executive producer do, as in preparing a show like Gargoyles?

Greg responds...

Well, I wasn't an Executive Producer. Gargoyles didn't have any executive producers.

I was a Supervising Producer. I came up with all the springboards, reviewed all premises, outlines, scripts. Supervised Voice Recordings, edit sessions, sound mixes and on-line sessions. Gave notes on all designs, storyboards and animation. I was a busy boy.

Response recorded on February 15, 2001

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melcelestial@hotmail.com writes...

Seriously, how'd you get noticed by the world of your high-qualitied animations, A-Z starting from college? What inspired you to start the career as a cartoon animator? Do prefer 2D or 3D? What gave you the inspirations to start a cartoon????????

Greg responds...

O.K. First off, I'm NOT an animator. I'm a writer. And largely, at the time, I followed the work and the opportunities. I got a job in animation and followed that course until it eventually led me to create Gargoyles. But it was in that order, not the other way around.

As for 2D and 3D, I have no absolute preference. I like good animation, no matter the format. I like well-told stories. Some subject matter works better in 2D, some in 3D. And I like doing shows where the content and the format are working together as opposed to at odds.

Response recorded on February 07, 2001

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SEM writes...

Given what you learned from STARSHIP TROOPERS and MAX STEEL -- if you were told that you could do GARGOYLES again but only if it could be done in 3D Animation would you? Do you think GARGOYLES could even work in 3D?

(I know it's a hypothetical, but this was the main selling point that got VOLTRON back on the air after 10 years as VOLTRON: THE THIRD DIMENSION for 26 episodes.)

BTW for the person who asked what program MAX STEEL is rendered in -- I know Netter Digital (now defunct) used Lightwave, and that Foundation Imaging used Lightwave for season one (as well as for the work they did on STARSHIP TROOPERS). I presume its still being used for the current season but not sure. Lightwave's major competitor is a program called Maya.

Sorry if I wandered too far off topic, Greg, but since I knew this came up thought I'd answer it for the archives.

Greg responds...

Yes, I think Gargoyles could work in 3-D. And if that was my only option for bringing it back, I'd jump at the chance.

If I had multiple options, however, I'd use the animation style that best suited the subject matter of the series.

Response recorded on February 07, 2001

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Entity writes...

Hi Greg,

In your latest beat sheet for the series opener, I see that the idea of the Trio being young and inexperienced was still prominant. I understand where you came from in eventually changing that, but when I first watched AWAKENING I was distraught by the Trio. Every gargoyle we saw was a full-fledged warrior. Where _were_ the inexperienced kids? The elderly? It seemed slightly out-of-sync that the Trio were such able-bodied fighters. Was the Viking attack a real threat or wasn't it?

That is just my original impression of the events of the initial Viking attack. Later on, when the gang counterattacks the camp, I can understand their participation.

I guess the battle just came off too light-heartedly when we glimped the Trio, starkly contrasting with characters like Goliath's and Demona's scenes. A real sense of danger is added by Hakon drawing Goliath's blood, boulders crashing into stone, refugees huddling about, the Captain barking orders, etc. But then we have the Trio gallavanting through the battle like it's, as Brooklyn puts it, just "fun."

I think their innocense could have been portrayed in a way that didn't detract from the realism that was so effectively installed earlier on.

This isn't intended to come off as pure criticism. AWAKENINGS was brilliant, especially Part 1. But I thought I'd mention my first impressions.

Another little thing I noticed from the beat sheet is that the flashback originally began showing the refugees entering the castle, with the Marauders/Vikings on their tail, and then both parties camp for the day till dusk. This struck me in two ways: First, it gave me a better grip of realism. Enemy attackers camping right outside the castle, both sides waiting for the battle to begin... that could've added a cool flavor to things, and immerse us more into the medieval setting. Secondly, showing the refugees herded into the castle beforehand would've better clarified the events surrounding the battle. In the final product, we jump straight into the fight and, as a result, a reason is not even necessarily needed. The Captain's off-hand comment about refugees comes off as superfluous. I remember shrugging. 'That's nice' I thought. We were in the battle. Who needed backstory? Of course, the refugees were an important component, for the sake of Tom and his mother, and to better portray the environment of 10th century Scotland. If we'd seen the prologue to the battle, that's included in the beat sheet, I think it would've been much more effective.

I guess what this comes down to in the end is my earlier message I sent to you, in which I asked about trimming episodes with Last Time and Next Time segments. You defended, saying they were useful for tightening the episodes, but I put forth, as shown here, that some valuable stuff can be lost. Of course, it's doubtful you would've wanted or could've gotten a 6th Part to AWAKENINGS, but don't you think you could use ANY extra time you have to better flesh things out?

Greg responds...

The trio are new to this warrior thing at the time of the Viking attack. Brooklyn takes it more seriously, and unfortunately we don't see much with Lex (not enough time in the episode). Broadway enjoys the battle and doesn't take it as seriously as he should. We did this on purpose in order to contrast his response in the second battle at the Viking encampment.

I don't think the realism was damaged (though, of course, you're entitled to your opinion). I just think we were showing a variety of responses to the stimuli at hand.

And we did show the elderly -- in the person of Hudson. We couldn't show everyone, so he stood in for all of his generation that still survived. The only group we didn't show at all were kids (Bronx's age). It was felt that it would just be too brutal to establish and show these kids -- only to have them smashed later.

As for the prologue, well, I liked it too. But talk about superfluous...

I mean, what would you have been willing to cut from the episode in exchange for adding that prologue. It's not like I can say, "Hey, we want this prologue. Let's animate an additional three minutes here." Ultimately we have an absolute time limit to every episode. A footage limit (based on budget concerns) that we are allowed to send overseas to be animated. Something had to go. And I think the Captain's line covers the necessary info. It might not be elegant. But it's servicable.

But don't start on the Previously and Next Time segments. They don't count. What I'm talking about is how much we were allowed to ANIMATE at our budget. That was limited to about twenty-two minutes and thirty seconds. Putting entire new sequences in would require us to speed up the pacing of everything else. Using thirty seconds for a PREVIOUSLY segment allows us to tighten pacing and cut out bad frames of animation once something is animated. Because, the truth is, nothing ever came back to us PERFECT. NOTHING.

So AGAIN, had I cut all those previously and next time segments you would not have gotten any extra scenes. You just would have had the scenes you saw with some bad animation and pacing left in. And if there's still bad animation and pacing in there -- well, trust me, we used those thirty seconds to cut out the worst of it.

We clear now?

Response recorded on February 07, 2001

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Baal writes...

Had to ask this and I didn't see it in the archives, so here goes:

1.What companies did the the animations for the two episodes, Temptation and Future Tense? I was wondering because they did an awful good job considering some of the animation I've seen on some other nameless television shows.

2.(This may have been asked already but I don't think so.)If you had a chance to get the series going again, would you use CGI or the old animation style if you could. I guess it kinda depends on what is actually more expensive. I was always a little partial to the regular animation myself.

Greg responds...

1. This is from memory, but I'm fairly certain both of those were done by Walt Disney TV Animation Japan. It says on the episode credits, though.

2. Largely it would depend on what I could sell the higher-ups on. I'd do either if either were the only option. If given my choice (which rarely happens in this business), said choice would be based on issues of content.

Response recorded on February 01, 2001

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Jim R. writes...

Did you ever work with computer animation when developing the Gargoyles series? I know you did some stuff for Toy Story, right? Toy Story was made by Pixar which is operated under Steve Jobs, who is also CEO of Apple. Being how I am a die-hard Macintosh person, (but do own some PCs too), do you use Macs if you've done any computer animation for anything? Mac is the best for that sort of thing.

Greg responds...

Uh, I never worked on Toy Story. I worked on Buzz Lightyear of Star Command, but that was animated traditionally with cels.

I use Macs myself. I have iMacs here and at home and some other kind of Apple something or other at my Disney office.

I have worked on some computer animated shows. Not Gargoyles, that was strictly cell. But Max Steel and Starship Troopers. But I don't personally animate anything. And I have no idea what kind of machines the animators of those series were using.

Response recorded on January 31, 2001

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LSZ writes...

In general and on average, how long does it take to complete a whole season of say, 13 episodes of a half-hour animated show?

Greg responds...

A year.

We wrote the first season of Gargoyles (13 episodes) in ten months. Every other step in production had more or less that same ten months on a cascading schedule.

We wrote the second season of Gargoyles (52 episodes) in ten months. Every other step in production had more or less that same ten months on a cascading schedule. Obviously we had a MUCH bigger staff the second year. But we still had a harder time keeping up.

Response recorded on January 17, 2001

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Wesley McGee (for whom Toon Disney doesn't air nightly) writes...

When you were talking about the studio that animated "Enter Macbeth", it wasn't Startoons was it? It did have that 'unique style' of theirs. Anyway I did not like Startoon's ANIMANIACS eps. (I liked the style of TMS when they did Animaniacs, who incidently are based in Japan.)

Anyway, which company -ies did the animation for Gargoyles.

Greg responds...

Most of our best animated episodes were animated by Walt Disney Television Japan. It's been so many years, that I don't remember the names of all the other companies. I have a vague recollection that Han Ho in Korea did the City of Stone four parter. But I'm not even 100% sure of that.

I don't remember who did Enter Macbeth specifically. I think it was a studio in Korea. But again, it's just been too long.

Response recorded on December 22, 2000

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Demona Taina writes...

Heya, Greg!

I was wondering what happened to all the unseen footage of the show Gargoyles. Do you have it? If not, who does? Somebody has to have them! :P

To animate all those scenes just to have them cut and thrown in the trash? No, that can't be..

Thanks! :)

Greg responds...

What unseen footage?

Almost everything is used. We time shows to within a minute of their air lengths, before we send them to be animated. And that minute that we wind up cutting is like a frame here or three frames there.

It's not live action where entire scenes wind up on the cutting room floor.

Response recorded on December 22, 2000

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Peter C. Roblejo, MD writes...

Hello greg. Just thought I'd respond for the third(and last) time. I'd like to thank you for your "advice." It was, of course, a lead, so I won't complain, especially given the legal position you claim to be in. It's just a terrible....truly terrible...shame that I wasn't able to impress you due to my 'prrofreading" errors. It could simply be that in my haste to respond to you, I clicked that little old button just a bit too fast. Or, it could be that I am even less impressed with your merits and capacity than you are with mine. I pore over proofreads when I deem it worth the effort. In this case, I obviously did not. In retrospect, I suppose my sub-optimal efforts were justified. Thanks again and good luck to you!
P.S. No need to write back. I can't check back. I've got other plans.

Greg responds...

Dr. Roblejo,

You seem to be upset with me. Which I don't really get. You said you won't be checking back, but just in case...

And at any rate, this info might be useful to someone else.

You write about the legal position that I "claim" to be in, as if perhaps I'm kidding about that. I'm not. I'm a creative writer, whose livelihood is based on me constantly coming up with new ideas, stories, etc. I've already been through two lawsuits with Disney, so believe me, I'm not exagerating the legal risk I take should I break policy and start reading other people's original work now. So I don't take that risk. I realize that the downside of this is that I can't mentor strangers creatively. But I teach and I try to bring new writers into the business, so hopefully I'm giving SOMETHING back.

You're clearly not happy that I picked on your proofreading skills, but I was trying to make a point that's valuable to everyone here. Like most of you, the internet makes me lazy about proofing. There are probably some proofreading errors in this message as well as all my other responses to you. I'm not going to try and justify that; I was simply pointing out that given what you were trying to accomplish, it's DEATH to have proofing errors. If you're asking for career help and advice from someone (no matter what you think of that persons "merits and capacity") then you need to "deem it worth the effort", or else why should they?

The fact that you aren't impressed with my merits and capacity (capacity?) is fine. I can't win 'em all. Though I'm not sure why you asked me for help in the first place. I mean why would you want help from someone you don't respect? Should I infer that you were just being opportunistic?

At any rate, as I tried to indicate, I'm not sure how much help I could have been anyway. I won't read your work "over the transom". And I don't live in New York and have no connections there. I therefore gave you the best advice I could under the circumstances. Proofread carefully. Try to find an agent. And pitch to networks that air stuff that is similar too, but not the same as, what you've got.

Given the forum, I'm not sure what else you expected to get out of our exchange.

However, if I was rude in any way, I do apologize. That was certainly not my intent. Good luck with your work.

Greg Weisman

Response recorded on November 15, 2000

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Fontaine writes...

I'm writing a paper on computer animation and special fx and I was wondering if you could describe the process by which you create the animation...like what programs do you use, how much time it takes, etc.

Greg responds...

I know nothing technically about how computer animation is made -- regarding things like programs. Sorry. You might try asking Roy Sato in the comment room. (Sorry, Roy.)

Response recorded on November 13, 2000

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Peter C. Roblejo, MD writes...

Dear Greg-
To respond to your response: you're not being snide, just honest. I live in the New York City Metro area..within 40 minutes in fact. As for prrofreading, as a writer, editing and proofreading is essential in every way. I assure you my material has been edited several times and is imminently to be published by 3 separate online web companies. Of course, the chances are small, yet I would defer to your wisdom and experience in this field for a way to crack it! I believe this has serious possibilities because the material is different from what's out there, and yet very much within the genre. Can you help? Thanks for your first response. (I'm being presumptuous but here's my e-mail just in case: kevlarpcr@aol.com)

Greg responds...

I can't help. Or rather, as I state in the rules for this site, I won't. Because if I help you, I'd have to offer the same help to everyone -- and I'd just be overwhelmed.

In addition, I can't read your stuff, because it's original, and that would put me at legal risk. And I can't recommend what I haven't read. So you see the bind.

[And of course, the reason I made the proofreading comment was because there were proofreading errors in your last post, which didn't exactly impress me. You also misspelled "prrofreading" in this post, but I'm gonna give you the benefit of the doubt and assume that was a joke.]

I am willing however to make general recommendations. Unfortunately, though I know there is some animation production in NYC, I don't live there and I don't know much about it. I guess my first recommendation is to get an agent to represent your work. Then depending on what the material is -- and, no, I don't want to know -- you should pitch that material to the network that airs stuff that's (a) similar to but (b) not duplicated by your stuff.

Good luck.

Response recorded on November 13, 2000

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Peter C. Roblejo, MD writes...

Dear Mr. Weisman,
I am home sick today and for the first time was exposed to the Max Steel show. To see an entertainment medium of this kind on regular TV was amazing. It also occurred to me that this may afford me the opportunity I've been looking for to further my own ideas: I am an author, published through the internet. My chronicles deal with characters similar to those on Max Steel, and although this is not a request for employment, advice on how to penetrate the industry would be most appreciated. I feel my ideas could inject some fresh variety to this action genre. In fact, I think it was made for it. Please help.

Greg responds...

Well, Peter, not to be snide, but my first bit of advice is to proofread. (And just cuz I don't, doesn't mean you shouldn't.)

After that, there's no quick or surefire way to get into the biz. Where do you live? (I mean what city. I'm not interested in your address.) If you're not living in L.A. (or maybe New York) than you're clearly not serious about being part of the animation business. People with established careers, like Cary Bates for example, can afford to move to the city or town of their choice and communicate via e-mail, etc. But newbies need to be where the action is. I'm sure there are exceptions. But not many.

Response recorded on November 09, 2000

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Michael W. writes...

Hi! I was wondering if it is possible to ever see layouts/sketches/blueprints? of Xanatos' building with the gargoyle's castle in it. I am really interested in not only the Gargoyles show but also the incredible settings. I really enjoyed the creativity in the design of the earlier episode's airship. I really enjoy the show and feel that is one of the most original series ever to be produced. I appreciate that you have taken the time to read my question and please answer it.

Greg responds...

Layouts must exist in the Disney Archives.

I doubt actual blueprints were ever made. I don't think we had time for that.

Response recorded on August 23, 2000


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