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anonymous writes...

Hi there:

1.) I didn't know if you knew, but your show currently holds the record for the most episodes to feature Sandman on any Spider-Man animated series, as he's never appeared in more than one episode of a Spider-Man cartoon. I've noticed some villains that have appeared on the various cartoon shows have been used surprisingly little. Mysterio's had no more than four episodes (as shown on the Fox Kids, 1990s "Spider-Man" show), Electro's had three (from the 1960s animated series), and Kraven's had three or four appearances at the most, I think (also from the Fox Kids TV show). Do you have any plans for future seasons to try and break these villains' current records and let the villains appear in more episodes?

2.) Is there any chance we will see Doctor Octopus meet with Mysterio in season two, or maybe in another season?

3.) When season two is a huge hit (which I'm sure it will be), will you guys get started animating season three or does it usually take a few months of planning before you can get right back to work on another season?

Greg responds...

1. I'm not interested in records, just in telling the best possible stories I have in my arsenal.

2. There's always a chance.

3. Planning, arcing, outlining, scripting, voice recording, pre-production, design, direction and all sorts of levels of approval must happen before animation can start. If we don't get a pick-up - for scripts at least - until Season Two airs and is (hopefully) declared a success, than there will be over a year gap between Seasons Two and Three.

Response recorded on September 29, 2008

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Needs A Little Guides writes...

This has been bothering me for sometimes, and i dont know how or who to ask this, so i'm just going to ask you because your in the cartooning busniess, I'm a senior in high school. And I've alwayed dreamt of becoming an cartoonist, I've alwayed enjoyed drawing and cartoons, and ever sense i was small I use to watch gargoyles and loved it, And from there I started getting into the arts, but it stopped when i enterd in high school,there was no arts and so my talent has gone to waste, -_-... You probably dont really have time for this but I'd really like your opion on how you started off or where to i could start, ...Thanks for putting up with me if you do response to this

Greg responds...

I don't know too much about art schools, but obviously it wouldn't hurt for you to look into them and find one that has a solid animation department. CalArts comes to mind, because I know so many artists in the business who went there. But I'm sure there are other decent programs out there too. If you're truly serious, then start doing research and find the program that's best for you.

Response recorded on September 25, 2008

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Bill Rodebaugh writes...

Hello Greg,

I'm an animation fan....particular from the days when everything was animated in the US....such as the earlier Hanna-Barbara days or Filmation's cartoons. Has "Gargoyles" and the new animated "Spectacular Spiderman" animated overseas? Do you have direct input into all the stories that go or have gone into these series?

Sincerely,

Bill

Greg responds...

All the writing and voice recording for both shows are/were done in the US. On Spider-Man all of the pre-production and post-production as well. On Gargoyles, most of the pre-production was done in the U.S., but a few episodes were pre-produced at Walt Disney TV Japan, but under the supervision of myself and Frank Paur. All the post for Gargoyles was done in L.A.

The actual animation was/is done overseas. Gargoyles was about 1/3 Japan and 2/3 Korea (with a bit of China thrown in). Spidey is all animated in Korea at one of three studios: HanHo, DongWoo and Moi.

Response recorded on April 17, 2008

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Jordan writes...

Hey Greg,

I caught the spider-man premire and I have to say it was one of the best saturday mornings I've had in years. Congrats to you and your crew.

In the time between Gargoyles and Spider-man, how would say the overall process of creating an animated show has changed, for better or worse?

Greg responds...

Mostly worse for me at least, because in those days I had the occasional ear of Michael Eisner. He was hard to sell, but if he said yes, we got to MAKE OUR SHOW with no more bologna attached. Nowadays getting a "yes" is nearly impossible as it's always a decision by committee. Heck it took them years to decide to make Spider-Man. I mean... Spider-Man?!! If any show is a no-brainer...

Response recorded on March 14, 2008

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Moeen writes...

This question is actually not about Gargoyles.

I was wondering if you have seen or know about the animated series "Avatar: The Last Airbender." If you have seen it, what do you think of it?

I've heard some people complain about how animation and animated shows in America have been in a decline since the 90's, but Avatar is actually the best animated show I've seen since Gargoyles. It came out a few years ago on Nickelodeon and is currently in it's third season.

The shows strong points are many that made Gargoyles such a great show, namely very complex characters, a complex plot and excellent pacing among other qualities. Like Gargoyles, it also appeals to many different age groups, not just kids.

You've mentioned how it would be difficult to air a show like Gargoyles these days with the current lack of S&P freedom, but the creators of Avatar have nonetheless managed to make a great show with an excellent storyline apparently without sacrificing anything, and it has become quite a hit.

So I thought you might be interested in looking into it, if you haven't already.

Greg responds...

I've seen clips from Avatar, but I haven't seen a full episode.

I've heard very good things, but it doesn't change my argument. Nick has Avatar and... and...

Myself and others I know have pitched shows to Nick, shows that might be great companions to Airbender, and yet... and yet...

Avatar seems to be the exception that TESTS the rule. But the rule seems to still be in place.

Response recorded on October 30, 2007

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Shan Muir podcast

Friend, fan and pro, Shan Muir -- who some of you may have met at past Gatherings -- has been interviewed on a podcast promoting her new book on the animation biz. Check it out.

http://www.catchdacraze.com/episode94.html


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Landon "Lumpmoose" Thomas writes...

Hello, long-time reader, first time asker. I just caught "Ken 10" and loved it. I think it's one of the best Ben 10 episodes yet, and that's saying a lot. I love seeing the shades of Gargoyles in there with your fearlessness in shaking things up, adding drama, introducing new characters, and playing with the time line. It makes me all the more excited for Spectacular Spider-man (congrats on the 26-episode pick-up, by the way).

I'm currently pondering a career in sound design/editing/engineering. Animation is my passion and that's what I'd like to work with, at least partially (i.e. I can't draw). You've mentioned Advantage Audio in the past as the Gargoyles post-production house. Advantage Audio looks like a great place to work, but it surprises me that Disney television animation would contract out for audio work on one of their flagship products.

1) I know smaller animation studios usually contract out for audio post-production, but how often do the big studios, like WDTVA, WB, Cartoon Network, and Nickelodeon, use external post-production houses?

b) Do they even have in-house audio teams? If so, how often do they use them?

c) Just out of curiosity, what does Culver Entertainment do?

2) The thing I'm worried about most is being 'merely' a tech grunt in the audio production field. In your opinion, how much creativity is there in the audio post-production field?

b) How closely do you, as a writer/producer/director, work with audio teams? Do you just pass the work on and expect an end-product?

3) This is a personal, limited-in-scope question of which you may have no opinion. I'm currently in Minneapolis with a BA in theatre, minor in computer science, and very little audio experience. I'm pondering going to Full Sail for a trained-by-the-best kind of thing. Does that school stick out for you or would a local tech school and/or experience be good enough to break into the big time?

Thanks for any help! I know questions weren't strictly Gargoyles-related, but Gargoyles was what inspired me to steer into the entertainment industry in the first place!

Greg responds...

Thanks for the congrats.

1. None of the studios I've ever worked with in Television Animation have their own post houses.

b. Never.

c. Each show is different, but as far as Spidey's concerned, we'll probably make a decision in the next couple weeks as to which audio post house we'll be using.

2. Tons. But it depends on what you mean by creativity. Obviously, you're coming at the piece near the end of the process. You're not writing the story or animating the picture, but you are breathing life into it with sound, and there are a tons of choices to be made. The producers (if not the executives) have final say of course, but a great engineer or sound fx designer makes all the difference in the world.

b. I discuss things with the team, they go to town and then I'm present for the mix (at the very least). I don't just hand it off and cross my fingers that I'll like what comes back, but I also don't stand over their shoulders while the sound is being designed.

3. I've never heard of "Full Sail", but frankly I don't know this arena very well, so don't judge by me.

Good luck!

Response recorded on October 12, 2007

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Bazell writes...

In "A Long Way To Morning," Demona, Hudson and Goliath do not turn to stone until the clouds clear and the sunlight shines through - with the sun clearly well over the horizon, suggesting a bit of time has passed after sunrise. However, in "The Silver Falcon," Broadway turns to stone even though he is in a basement, cut off from the light of the sun, suggesting a circadian rhythm. Was it simply an animation error in "A Long Way To Morning," or is there a reason for this. (I assume it's the animation, but I was curious)

Greg responds...

A little from column A, a little from column B.

Response recorded on August 20, 2007

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Want to know more...?

Shan Muir, who some of you may know from various Gatherings she's attended, has written a book on Animation production:

Gardner's Guide to Writing and Producing Animation presents a step-by-step guide through the animation production process-- from deciding what type of animation project to produce to marketing the final production. This book includes behind-the-scenes glimpses into these areas by incorporating interviews with professionals in all areas of the field. It presents in-depth, first-hand descriptions of how certain people personally perform their duties as part of the general production pipeline. In addition, the book explores the various career opportunities in the animation industry, which is known for incorporating a diverse group of artists and engineers. Whether your goal is to produce a completed television special, pilot, short, or independent feature, Gardener's Guide to Writing and Producing Animation offers a comprehensive understanding of the art and business of animation.

Interviews include:

*Jack Angel, Voice Actor
* Monique Beatty, Line Producer
* Jerry Beck, Producer/Animation Historian
* Larry DiTillio, Story Editor/Writer
* Michael Donovan, Voice Director
* John Grusd, Director
* Marc Handler, ADR Story Editor/Writer
* Carl Johnson, Composer
* Bill Koepnik, co-owner of audio post house Advantage Audio
* Christy Marx, Story Editor/Writer
* Jan Nagel, Marketing Diva
* Josh Prikryl, Overseas Supervisor
* Sander Schwartz, Studio Executive
* Tad Stones, Producer
* Brooks Wachtel, Story Editor/Writer
* Greg Weisman, Producer/ Story Editor/Writer
* Robert Winthrop, Producer
* Tim Yoon, Production Manager

I haven't seen it yet, but it sounds invaluable if you're looking to understand how this thing works. Should be available at most big chains and can definitely be ordered on-line or by any bookstore! It's out there now, so support one of your own and grab up a copy!


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Billy Kerfoot writes...

Hi Greg, me again. Sorry but I forgot this other question I've been meaning to ask:

What type of animation did you guys use for the show? Was it dark deco like in Batman: The Animated Series? And although I know you didn't work on TGC, from the looks of it, do you know what animation they used as well? Thanks a lot!

Greg responds...

"Dark deco" isn't a type of animation, it's a term coined for the styling the creative team used. The type of animation was cell, i.e. as opposed to 3D CGI. Same for us. I'm afraid we never bothered to coin a term for our style.

Response recorded on July 18, 2007

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Justin writes...

I know this will not reach you for awhile. But I was perusing internet movie database and found an outstanding review of the series I thought and hoped you might enjoy.

This person captures the spirit of the fans in every way, on every level. We have bought the DVS's we WILL buy the comics, and Yes, I believe we will bring this timeless show back.

We cannot do otherwise guys.

I have just one question: How can Disney Television Animation produce such a wonderful show as "Gargoyles" for a couple of seasons and then go back to being Disney Television Animation? I simply cannot understand it, and if anyone has any thoughts, PLEASE share them with me! This show was a breath of fresh air on every level. If this wasn't a groundbreaking show, it certainly raised the bar sky high.

Voices--Many's the time I have thought that they could have chosen a better actor for a part in animation. Not here. The voice cast was so good that to this day I cannot imagine anyone else filling the bill. In the role of Goliath, Keith David demonstrated that he possesses one of the greatest speaking voices of any actor in the business. Jeff Bennett was also great as Brooklyn, my favorite character. (Loved the white hair!)

Music--Carl Johnson's scores were great. They beautifully set the tone and underlined the action and the drama.

Animation--Excellent. Dark, moody and stylish. The shots of the clan as stone statues are downright eerie at times. To this day, I still can't believe Disney did this one.

Plot--Action, drama, technology, mythology, humor and a little Shakespeare on the side. Folks, WHAT MORE COULD YOU POSSIBLY ASK FOR? This series had the most tightly structured story lines ever--there was not a single moment of dead air anytime.

The best thing about the series, however, was the characters. For being a clan of gargoyles (with a couple of humans), these characters were as real as you and I. Things HAPPENED to them! They actually got HURT as a result of violence. They matured, sometimes in ways unexpected. They found out the hard way who their friends and enemies were. And they had to live with the consequences of their actions, which sometimes came back to haunt them in later episodes.

Here's hoping Disney will realize the error of their ways and bring this show back. If you are already a fan, may you continue to enjoy the show. If you haven't seen it, give it a chance. But be advised: Once you have seen television and the world through the glowing eyes of a gargoyle, you will never want to settle for "standard kiddie fare" ever again.

I hope you enjoyed this Mr. Weisman

Greg responds...

Thanks, Justin. It's always nice to read praise. (I'm not shy about admitting that I like the ego-boost.) But I have to say that I don't see or understand the need to praise Gargoyles by BASHING Disney -- in particular the shows which preceded Gargoyles at Walt Disney Television Animation. "The New Adventures of Winnie the Pooh", "Disney's Gummi Bears", "DuckTales", "Darkwing Duck", many episodes of "TaleSpin", "Chip 'N Dale's Rescue Rangers", "Aladdin" and a select few of "Bonkers" and "Goof Troop" strike me as some of the best TV Animation that's EVER been produced. Likewise shows since Gargoyles, like "Kim Possible" and a few episodes of "Hercules" and "Buzz LIghtyear of Star Command" also send me. (And there may be more, but I don't watch cartoons as much now as I did back when I was a Disney Exec.)

Obviously, not all these shows are going to send every Gargoyles fan. And that's fine. But I can't really understand not recognizing how superior they are to most of what's out there.

And remember: NO GUMMI BEARS; NO GARGOYLES.

Response recorded on January 15, 2007

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Rylynx1285 writes...

Mr. Weisman this would be my first time asking a question. I have to say I have been a big fan of Gargoyles since the beginning. The show really change my feelings about people who are different. Thank you Mr. Weisman for introducing this show to my life. As for my question. Do you feel that Animation in America has been on a steady decline? These days that aren't that many animated shows that are made with the same quality as Gargoyles or any animated shows during the ninties which I dubbed the golden age of animation. I just want to know your opinion on this subject. Thank you and I hope you can bring Gargoyles back in any shape or form in the near future.

Greg responds...

It would be easy for me to look back on shows like "Batman the Animated Series" and "Gargoyles"; "Ducktales" and "Gummi Bears", "Roughnecks" and early "Simpsons" etc. and play the old curmudgeon and say THEY JUST DON'T MAKE 'EM LIKE THAT ANYMORE.

Cuz, well, they don't. But they do other things VERY well. I really like Kim Possible. I like Ben Ten. And I'm very, very proud of the work I just did on the second season of W.I.T.C.H.

I honestly don't watch as many cartoons now as I did back then, when as an executive at Disney it was my job to know ALL of our cartoons and ALL of the competitions'.

We certainly, with the loss of the syndication market, have less S&P freedom than we used to. But that's nothing new. Last night I watched the classic "Charlie Brown Christmas" with my wife and kids. And they did stuff in that half-hour that we would NEVER have been allowed to get away with in the 90s, from an S&P standpoint.

Response recorded on November 29, 2006

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Joey Conaway writes...

Hey Greg I bought the GARGOYLES DVD today and I have enjoyed it already here is my question
to ya

How long did it take yall to do the animation and get the voice overs
for Disney at that time please let me know thanks

Greg responds...

It took ten months for every step. (It's called a ten-month sliding schedule.)

That is we had ten months to write the scripts. Ten months to record the voices. Ten months to storyboard. Ten months to animate. Etc. But all of those various "ten months" overlapped. The whole process was probably more like 14 months.

Response recorded on September 21, 2006

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Zel writes...

have you thought of pitching a non-gargoyles Animated-Action-Fantasy-Drama to Disney (or Fox, or Cartoon Network, or whoever)? I'd watch it. It's bound to be loaded with Gargoyles inside jokes

Greg responds...

I'm always pitching. Pitching is easy. Selling is hard.

Response recorded on October 27, 2005

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Joshua P. Christie writes...

Hi Greg-- first off before my question I want to say that my previous question regarding Goliath using the Phoenix Gate to not return to Scotland in order to save his clan when he used it to save Griff in London-- I submitted that a year and a half ago and when I didn't see an answer I took it upon myself to copy and paste it during the chat you had a couple of weeks ago (Nov./03). So it was not a double post but you had answered it twice. For what it is worth, I understood it the second time around. :)

My question for 2003 is, with Gargoyles being property of
Disney and the reality of not being able to do much with
the show without their blessing, have you ever considered
coming up with an original idea for a show and trying to
get something new off the ground? Perhaps not even a
syndicated show but something more akin to Todd McFarlane's
'Spawn' on HBO? I am not suggesting any particular idea, just one of your own which created a new universe of characters and storylines that perhaps one day could be funded and see the light of day notwithstanding our hopes
of Gargoyles one day returning to the air. It is encouraging to see Fox considering reviving 'Family Guy'
after the syndication and DVD sales surprised the hell out
of everyone. Maybe Gargoyles can see the revival it needs
on DVD to open Disney up to that possibility. Thank you for your time and I hope to see you at the next Gathering that comes stateside again.

Greg responds...

I am constantly trying to sell new and original ideas. It's harder than it looks from a distance.

Response recorded on September 29, 2005

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Julius Jacobson writes...

First off, thank you for creating a masterpiece. Undoubtedly one of the greatest animated shows of all time.

Now some questions about the TV industry:

1.You are quoted in the FAQ as advising aspiring television authors "If you can be happy doing anything else, do that thing." Working in the industry for all these years, do you feel that most of your peers have taken this advice, or do you feel surrounded by bitter and disillusioned cynics?

2. Why is it that you were given such a position of significant control with "Gargoyles" relatively early in your career, yet have been unable to find a position in similar role since adding that credit to your resume? Despite being a moderate hit, did losing the ratings war with Power Rangers attach a stigma to the show (and thus you) as "not being able to hit a homerun ", making it harder to get future opportunities (you have done some good work since, but nothing with the creative control or depth of Gargoyles)? Or is the industry understanding of what Gargs was up against (A barinless "Pokemon" like monster) and don't disparage it as a "failure" simply because it couldn't defeat a (ratings) behemoth, and your current situation is just the brakes of a volatile industry?

3. I don't necessarily want to be a TV writer (I'm into prose) but I am a big fan of animation. Do you think the FoxBox and the new Ninja Turtles cartoon (the blocks highest rated program by far), in going up against Kids WB, is in the same position Gargoyles and Disney Afternoon was in in 1995/96? Foxbox has moved to Sundays ostensibly to avoid the competition. As a creative Producer once in a seemingly similar situation, could you just objectively tell a worried fan if this is a sign of The End? ( TMNT has, however been signed on for more episodes up to 52, which according to you is succesful in todays market.) As an aside to this question, how much of keeping an animated show on the air has to do with sales of merchandise as opposed to pure ratings?

Thank you for your time.

Greg responds...

1. I am indeed surrounded by bitter and disillusioned cynics. Though most of us are pretty cheerful about it.

2. Mostly it's just the breaks. But I have been stigmatized here and there by various individuals who were in power... some of whom are no longer in power. Also there were a unique set of circumstances at Disney at the time of Gargoyles that resulted in me getting so much creative freedom and control. Circumstances that would be hard to duplicate. But since then, I have had substantial control over my ten Roughnecks episodes. I had some control over the first season of Max Steel. And on the show I'm working on now, W.I.T.C.H., I've had more control, more freedom -- and more fun -- than on any show I've done since Gargoyles.

3. I'm just not up to speed on the Fox Box/Kids WB situation, though I know that Kids WB is phasing out their weekday afternoon kids block. As for merchandise vs. ratings... Both can be HUGE factors. A network can't survive on bad ratings, but most shows have trouble making their budgets without merchandising revenue.

Response recorded on September 06, 2005

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Dragon girl writes...

hi there!!
Im a fan of yours!!! and im a fan of manga, comics and drawing, i wish one day i could illustrate my own story
i only want to ask you: What things do you need to do
to have a nice story and character desing?,please answer me
My mail.- beautifulbeast_10@yahoo.com.mx
bye!!

Greg responds...

I don't know where to start. I'm not an artist myself, so I'm not the best person to advise you on that.

As for story, I'd recommend education. Read a lot. (And not just manga and comics.) Write a lot. Proofread. Read some more. Write some more. Proofread. Go to college. Get a solid liberal arts education. Read the classics. Read the daily newspaper. Read some more. Write some more. Proofread.

(Get the idea?)

Response recorded on August 30, 2005

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Dragon boy writes...

Greg, i am making some "comics" cause my dream is becoming a professional japanese comic maker (mangaka) ,here is my only question:How can you become a good drawer and how can you make things that people really like?
here is it, please answer me,ops! and im a fan of yours n.n !!!!
n_- bye !!!!

Greg responds...

I wish I knew how to "become" a good artist. I'd love to be able to draw. But I don't have that talent, so I'm not the greatest person to answer that question.

As to how to "make things that people really like"? I usually start by trying to make something that I really like. If I'm not passionate about it, how can I expect anyone else to be?

Response recorded on August 26, 2005

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Vashkoda writes...

Hey Greg. Concerning all the different series you've worked for and all the jobs you've held in them (creator/producer/voice director/writer/etc.), which do you think actually "sells" your talent to companies to make them want to hire you? Do you feel any particular works of yours outshine the rest and really impress the execs? How well is "Gargoyles" regarded by these company execs, for instance? Or do you think it is instead the fact that you've worked for big name companies in the past, like Disney and WB, that impresses the execs, rather than any particular works you've done? Or when you apply as a freelance writer, for example, do you just submit several sample scripts of your ideas, and they decide from that whether to buy the story or not, regardless of your actual background? I'm just curious how it all works. Thanks!

Greg responds...

Uh.... all of the above, really.

There was a time when clearly Gargoyles was actually a liability for me on my resume. Thankfully, that time has passed, at least for now, and it is once again my biggest selling point and calling card. In part, this is because a new mini-generation of execs has surfaced. The group that I was part of respected my work on the show. But then a slightly younger group came in that didn't know the show and didn't care about it. Now we've got a group that remember it fondly from their youth.

Yes, I'm just that old.

But frankly, my "Resume" is GIGANTIC, and I think the mass of it is impressive to people who value experience and good credits. To people who are intimidated by those who might know more than they do, I think it's a roadblock.

Obviously, everything depends on the job at hand. The folks at Disney (but not SIP) were nervous about hiring me for WITCH because they were convinced I wasn't funny enough. It occured to me that they might not have read my comedy scripts, and so I sent a couple of them over. Having read the stuff, I was funny again -- and hired for the job. So the work itself can help. When asked to submit script samples, I have a ton to choose from. So it becomes a guessing game. I try to get a sense of the project or kind of project they're interested in me working on and then choose scripts that seem to fit ... in tone at least. But you never know if you're sending the right material or not. And sometimes they don't bother to ask for it.

It also truly helps to be able to talk a good game. I give good meeting. I have off days, but I generally do pretty well in a room. That helps. It's ironic, because I'm shy and lousy at small talk. But ask me about creative stuff, and you pretty much can't shut me up -- as anyone who's attended a GATHERING can attest to, including, I'm sure, you, Vash . I am also a pretty consumate bullshitter... and yet not afraid to admit that I haven't figured EVERYTHING out yet.

I think that covers the basics.

Response recorded on August 26, 2005

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Francois Ferland writes...

Sorry, it's me again. I know you must be getting tired of me, but I just rediscovered Ask Greg after five years, and I have tons of questions to ask.

I have an animation question.

1. I'm fairly certain without being 100% sure that all the episodes of a multi-parter are being done by a single studio. Is that true? It sure seems that way, like "Awakenings" and "Hunter's Moon" having gorgeous animation throughout and "City of Stone" and "Avalon" having moderately good animation all accross their parts.

I can see how it might be better this way. It insures a lot more consistency within the same story, and that includes scene continuity from one part to the next. Character models and background for all parts will be done by the same staff or supervised to make sure they fit together. I can't see communication ever being good enough between two distant animation companies to insure that two episodes would mesh together seemlessly.

Of course, sometimes it might be difficult for a company to complete 3, 4 or even 5 episodes at the same time, but I assume that those studios had their episodes assigned a lot of time in advance, with as few other episodes as possible being expected from them while the multi-parter was being done.

You mind shedding some light on the matter?

Thanks!

Greg responds...

As far as I can recall, multi-parters went to the same studios... although often not to the same exact crews. (Often a studio has multiple crews.) For all the reasons you stated above, it makes more sense.

Response recorded on April 20, 2005

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Mike Cohen CKayote@worldnet.att.net writes...

Topic: Weisman, Greg

As a result of watching 'too much' TV as a kid, I find myself wanting to work in writng TV and movies. I'm starting my freshman year of college in August, and I have no idea about how to get into my chosen profession. I tried asking my school's advisors and the film department people and looking on the internet,etc. but nobody knows anything about it.
So I figured that ask someone who's been there is doing that.

So how did you end up with a job writing all those Disney shows? Where did you go school? What did you major in? Who did you have to meet to get where you are?

Thank You Very Much,
Mike Cohen
CKayote@worldnet.att.net

Greg responds...

Well, let's see. By now, you must be almost done with your Sophomore year, and I hope you haven't been waiting that long to hear back from me.

My bio in brief:

B.A. Stanford University in English with an emphasis in Fiction Writing.
M.P.W. University of Southern California. M.P.W. stands for Masters of Professional Writing and my emphasis was in playwrighting.

In between, I worked on staff at DC Comics for two years. And I freelanced for them for about eight years -- beginning during my Junior Year at Stanford and ending after I was well-ensconced at Disney.

Before I left USC, I interviewed at numerous places... and hit it off with Gary Krisel, who was putting together Disney's TV Animation unit. A year later I started there as a VERY junior creative executive. It was supposed to be my day job while I wrote at night. But I didn't do much writing over those five years. Instead, I got steadily promoted, eventually rising to Director of Series Development. I developed numerous shows including Gargoyles, and then moved over laterally to produce that show.

Eventually left for some unfulfilling years at DreamWorks, and then went Freelance.

My first recommendation to anyone who's interested in the biz is to find something else to do... unless you just feel like NOTHING ELSE could do it for you. It's a brutal business full of rejection, so unless you have the passion to carry you through, over and/or around all that brutality and rejection, I'd go elsewhere.

Second rec is to move to L.A. That's where all the action is.

Third rec is to write, write, write.

Fourth is to read, read, read.

Fifth is to learn how to proofread, and practice the art religiously.

Response recorded on February 28, 2005

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Anonymous writes...

In a previous question, you told someone to send a script to a production studio, as a way to break into the business. I was just wondering if someone would actually read the script, or just throw it away?

Greg responds...

Did I really say that? It doesn't sound like me at all.

You are correct, they'd either toss it or send it back to you unread. Unsolicited material is dangerous for studio execs to read, particularly if its based on that studio's properties.

I believe what I suggested was to send a sample to an agency. They still might throw it away, but they are much more likely to read it.

Response recorded on January 21, 2005

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Haleigh Costantino writes...

I am a digital imagery student and freelance artist in Arizona. I wanted to know how you got started working and if you can tell me about any companies that accept freelance artists for concept art, etc. And please keep the idea of that Gargoyles movie going!

Greg responds...

All the animation companies go through phases of hiring and not hiring. You posted your question in early 2003, and I'm answering in late 2004, so I assume you haven't been waiting on me to pursue your goals.

My oft-repeated story is elsewhere in the ASK GREG archives under "Weisman, Greg". But the short version is that I've wanted to be a writer since grade school. I eventually got professional work as a freelancer at DC Comics. From DC, I transitioned to graduate school. While at graduate school, I interviewed at Disney and eventually got a junior executive position at Disney TV Animation. I developed and supervised numerous series for TVA, including, finally, GARGOYLES, which I then moved over to produce.

Response recorded on November 30, 2004

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Justin writes...

Greg,
This isn't a question, so much as a comment. I just rewatched Awakenings Part 2, and I must say it was absolutely stunning. The part that really sticks out for me is when the great acting the voice artist do in the opening scene. The parts that stick out in my mind are as follows:

"These bowstrings have been cut... there was betrayal here."
As you said Hudson was falling back on his training.

And Keith David and Bill Fagerbakke were excellent in their exchanges.

The animation during this scene is amazing in my book. Maybe not the models that I liked in episodes like Hunter's Moon, but it is still amazing. Each character display such emotion. I know Bronx is only a beast, but it even feels like he gets what happened. I loved the scene. Hudson knocking some Vikings into hay as he swoops in. Broadway using what he knows best... food! The action really picks up here and I feel so sorry for these characters. I must admit that in October 1994 when this first aired I thought many more died than about forty. Which is the number I think u said. But nonetheless it is so sad. I just lost a friend of mine back in November. So it taught me that if even one life is lost is just hard if hundreds are lost.

Anyway Kudos on an awesome episode.

Greg responds...

Thanks. Glad you liked it.

Response recorded on June 29, 2004

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roxanne writes...

last night I whached the episode "seeing isn't believing". I think it's the second to last episode in The Goliath Chronicals. Anyway, the animation style was really really weird, I wondering if you happened to know what that was about.

Greg responds...

No.

Response recorded on June 21, 2004


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