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Hey Greg. Concerning all the different series you've worked for and all the jobs you've held in them (creator/producer/voice director/writer/etc.), which do you think actually "sells" your talent to companies to make them want to hire you? Do you feel any particular works of yours outshine the rest and really impress the execs? How well is "Gargoyles" regarded by these company execs, for instance? Or do you think it is instead the fact that you've worked for big name companies in the past, like Disney and WB, that impresses the execs, rather than any particular works you've done? Or when you apply as a freelance writer, for example, do you just submit several sample scripts of your ideas, and they decide from that whether to buy the story or not, regardless of your actual background? I'm just curious how it all works. Thanks!
Uh.... all of the above, really.
There was a time when clearly Gargoyles was actually a liability for me on my resume. Thankfully, that time has passed, at least for now, and it is once again my biggest selling point and calling card. In part, this is because a new mini-generation of execs has surfaced. The group that I was part of respected my work on the show. But then a slightly younger group came in that didn't know the show and didn't care about it. Now we've got a group that remember it fondly from their youth.
Yes, I'm just that old.
But frankly, my "Resume" is GIGANTIC, and I think the mass of it is impressive to people who value experience and good credits. To people who are intimidated by those who might know more than they do, I think it's a roadblock.
Obviously, everything depends on the job at hand. The folks at Disney (but not SIP) were nervous about hiring me for WITCH because they were convinced I wasn't funny enough. It occured to me that they might not have read my comedy scripts, and so I sent a couple of them over. Having read the stuff, I was funny again -- and hired for the job. So the work itself can help. When asked to submit script samples, I have a ton to choose from. So it becomes a guessing game. I try to get a sense of the project or kind of project they're interested in me working on and then choose scripts that seem to fit ... in tone at least. But you never know if you're sending the right material or not. And sometimes they don't bother to ask for it.
It also truly helps to be able to talk a good game. I give good meeting. I have off days, but I generally do pretty well in a room. That helps. It's ironic, because I'm shy and lousy at small talk. But ask me about creative stuff, and you pretty much can't shut me up -- as anyone who's attended a GATHERING can attest to, including, I'm sure, you, Vash . I am also a pretty consumate bullshitter... and yet not afraid to admit that I haven't figured EVERYTHING out yet.
I think that covers the basics.