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Bad Guys #5 & 6: I wanted to post my Bad Guys reactions all at once, but I wrote my #4 reaction long before this one. So here's the rest, in no particular order.
I just noticed that nobody is willing to sit next to Fang. I wouldn't either!
I continue to wonder about the (constrained) choices made by the members of the squad -- there's lots of tension in Losers about this. They don't know any more about their boss than they do about the Illuminati. Less, in fact, and it's the revelation that Oldcastle and Thailog work for the Illuminati that persuades the Squad not to join. But they still know so little about their own boss... for all they (and I) know, he's could be just as bad. If Robyn knows more she isn't telling, and the rest know basically nothing. They've been given very little choice, of course. They know the Illuminati are untrustworthy... but they can only hope that their mysterious boss is any better. Dingo finally asks, but somehow I doubt Interpol is the truth!
Of course I know the Illuminati are bad news. But I don't know any more about the Director than the Squad do. From what I've seen, they take an "ends justify the means" attitude just like the Illuminati does.
I was seriously worried that Matrix would join the Illuminati and spell Bad Things for basically the whole planet. The Redemption Squad is composed of criminals on the run from the law, and if anyone pointed out to Matrix that the Australian shaman's logic in Issue #1 wasn't actually logical (Dingo can't fight for law and order if he's breaking the law!) then the Illuminati might have looked more attractive to Matrix than its current situation. Fortunately the Matrix isn't bright enough to figure that out. At this point, Matrix is largely at the mercy of whoever controls its access to information about how laws actually work!
Humorous moments: Yama falling asleep mid-sentence, Matrix eating a fork, Yama freaking out over his broken sword, and Doll calling Matrix "that thing."
Yama being impaled on a sword and continuing to fight with no noticeable weakness is hard to believe, especially since Goliath was so much worse off after a much less serious wound in Long Way Till Morning, and completely incapacitated in Bash by a knife wound that definitely did not impale him. It shows how tough a warrior Yama is, but... makes him look literally immortal, Highlander style. This is one place where gargoyle healing abilities are not believable to me without magic.
And Dingo's childhood was finally revealed ... the creep who raised him is the same guy who murdered his mother! That's creepy, ick. The look on John's face is suspicious from the start, but I did not expect that. No wonder Dingo became a criminal.
Yama continues to be impressive. And the scene with Matrix holding up the light under the huge Illuminati banner just looks cool.
I have to wonder why the Illuminati is hoarding priceless art objects, and not even using them for anything. I'm impressed but surprised that Dingo cares enough to prevent their destruction.
Overall, Bad Guys is a good comic, but it leans heavily towards the superhero genre (Oldcastle's gang even seems to include super powers) and as with the Pack, that doesn't appeal to me nearly as much as the other elements of Gargoyles. (Fortunately, nobody except Tasmanian Tiger has a goofy supervillain costume). Not that I wouldn't buy more Bad Guys, if more were published and I could afford it.
Thanks for the stories.
I'd argue that BOTH of Goliath's wounds that you mentioned were WAY MORE serious. Yama intentionally guided that blade to go through organ-free tissue -- a through and through cut that did minimal damage to his side -- which wasn't the case with either of Goliath's injuries: he had internal damage/internal organ injuries both times.
Just look at the visuals again, and it should be clearer. There's nothing magical or Highlander about what Yama does. He's just a tough s.o.b.