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TheTenthDoctor writes...

Hey greg I have noticed that you dislike hypoteticals of "who would win in a fight with x" and of comparisions in general That's something I admire of your style.

But my questions is, what If you were left in charge of a show that does rely on such coparisions=

Supposing you were in charge of a show like Dragon ballz would you be bothered the hypoteticals and charcter's power leveles on your writting given that those are a big deal on those kind of shows?.

Greg responds...

I'm not familiar with DragonBallZ, but if who can beat who is part of a STORY then it's not hypothetical.

Response recorded on July 24, 2012

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Brazilian Guy writes...

Could you give us a few details on what the process to create an episode is like? I have no idea what doing online and locked picture mean...thanks!

Greg responds...

Sure.

1. We start/started by breaking down the entire season on index cards on a VERY large bulletin board.

2. Once the basic arc was approved, I wrote up premises for every episode in the season. Each premise is about a page long.

3. We brought in our freelance writers and broke down a handful of episodes at a time, with each writer in the meeting (myself included) taking one episode as their own, but with every writer in the meeting contributing ideas and notions to everyone's story.

4. The writer goes off with my written premise and the notes from the meeting and writes up an outline. This is a prose document, broken down by scene/sequence of about 8 to 10 pages in length. For me, as a story editor this is a VERY important step, as it nails down the story, making script writing much easier.

5. I do a rewrite on the writer's outline and submit it to WB, CN, DC, Brandon Vietti and the episode's director for notes.

6. The writer goes off with my revised outline and all the notes and writes a script.

7. I do a rewrite on the writer's script and submit it for notes to WB, CN, DC, BV, S&P, legal and the episode's director. Usually showed it to Kevin Hopps as well, who was great at catching my mistakes. The first season, Kevin was on staff, and it was part of his job. The second season, he just did it as a favor. Good guy.

8. I do another rewrite or polish based on all the notes.

9. We record the script, casting any new rolls, etc.

10. Simultaneously, the storyboards are begun...

11. While at the same time, design work for the episode begins: characters, backgrounds, props, effects. This is ALL black and white line-art at first.

12. The boards are roughed out and get notes from the director.

13. The boards are cleaned up and submitted to Brandon and myself.

14. Brandon and I give notes, and the boards are revised.

15. Meanwhile, designs are approved and then we go through the same process with color and background painting.

16. Boards are slugged for time to make sure the show isn't too long or too short.

17. X-Sheets (timing sheets) are created to give detailed information to the animators about how long each individual action will take and to give mouth movements to the characters.

18. All these materials are shipped to Korea to either Moi or Lotto to be animated.

19. We occasionally call for "Wedge Tests" that allow us to preview important or tricky bits of animation in advance to make sure we're getting what we want.

20. The animation comes back rough from overseas. Our editor Jhoanne Reyes compiles it into what we call an A-Frame. It's a very ROUGH cut.

21. Brandon, Jho, David Wilcox and myself call retakes, i.e. we ask the overseas studio for animation corrections. We also call out visual effects for Matt Girardi.

22. Brandon, Jho and I edit the episode, LOCKING it to the exact time that the network requires.

23. We spot the locked episode with our composers, Dynamic Music Partners, pointing out where and what we are looking for in the music.

24. We do the same thing with Audio Circus, our sound effects experts.

25. We preview the music in advance of the sound mix to make sure it's on target.

26. Generally, by now most of the retakes have come back from Korea and Matt's done most of his effects work too.

27. We mix the show for sound. That is we sit in a room and painstakingly balance the sound effects with the foley with the music with the dialogue.

28. We "On-Line" the episode. This is our last final view of the finished product to make sure everything is as good as time, budget and our abilities will allow it to be.

There's obviously more to it than all of the above, but that should give you the basics.

Response recorded on July 17, 2012

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Matt writes...

So, you've been working in writing and producing animated shows for a long time. Since the shows you work on are generally targeted to younger viewers, I was curious about the impact, if any, that your kids and being a parent to them has had on your work. How much an influence has your being a parent been to these shows? And have your kids in particular had any general or specific influences on anything you've worked on?

Just curious. Thanks.

Greg responds...

Well, I often throw in little things to amuse my kids. Like making them genomorphs in YJ. Or using their birthdays on timestamps. And I'm sure they influence me in a hundred small ways I'm not even conscious of.

But mostly, I still write for myself.

Response recorded on May 18, 2012

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Blizzard Sprite writes...

Hello, Mr. Weisman.

My questions today are more closely related to television programming. So here goes.

1. Have you viewed the new ThunderCats on Cartoon Network that debuted last year? Assuming so, what did you think of it?

2. Have you viewed any of the original episodes of the ThunderCats cartoon? Assuming so, what is your opinion of the old show, and how do you think it compares to the latest incarnation?

3.The original ThunderCats cartoon met the 65 mark episode needed to go into syndication, and produced episodes beyond it. While many of the new episodes were entertaining, I could not help but notice, in my opinion, a decline in certain qualities of the show. One of the areas hit hardest, in my opinion, was the writing in the episodes. This seemed to manifest itself in terms of more predictable scenarios occurring, less creative solutions to the problems that arose and eventually lackluster storylines. ThunderCats wasn’t the only show to suffer from this though. Cartoons like Captain Planets, which also surpassed the 65-episode mark, began to experience a bit of a lag, and lost many of the original voice actors/actresses who made their characters so exceptional.
4. So my question is what exactly happens to a show behind the scenes after moving beyond syndication? Is a show’s storyline only plotted out for 65 episodes and not expected to pass it? Or does the writing team have to brainstorm an entirely new set of ideas for episodes beyond? Are new writers assigned to the program or the old ones retained? Are the initial voice actors/actresses replaced with new people, choose not to renew their contract or different causes altogether?

Thanks for the time.

Greg responds...

1. I haven't had time to see it, but I really like the people involved with it.

2. I did a long time ago, when I was working on a single script for a different reboot that didn't see the light of day. But you need to understand that I never saw it when it first came on, so I have no nostalgia for it.

3. I just have no opinion on this. I only saw a handful of episodes.

4. Every case is different. And obviously, I have no idea what went on with ThunderCats.

Response recorded on May 07, 2012

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Anonymous writes...

I was just reading the Toonzone interview with the late Dwayne McDuffie (http://www.toonzone.net/news/articles/36545/toonzone-presents-an-interviewtribute-to-dwayne-mcduffie) and he describes the difference between Story By credits and Teleplay By credits on Justice League, and how there may be a lot more writing done by uncredited main writers on the show. Is this similar to how you work on your shows?

Greg responds...

Yeah, more or less.

Response recorded on May 04, 2012

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Fluttershy writes...

Hey greg what's up I would love to ask you a questions regarding your story telling techniques

You have said in the past that you could go be telling stories forever if you wanted and in fact sometimes not even the tv show is enough for them hence the comics.

But have you ever considered in giving your characters and stories a Grand finale?.

I think something that has made me a bit sad is that in your past shows you have been cut short due to executive decitions out of your control and we have been unable to get anything resembling an ending that actually gives closure (w.i.t.c.h,Spectacular spiderman, gargoyles etc)

However it is always nice when a tv show character directly says goodbye to te audience(like batman the brave and the bold) or when every major plot point is solved at the end.

A big trait of western media in it's majority like tv shows and specially comics is that the characters "are frozen in time".

Spiderman for instance will always be a young man that fights crime and the story won't go beyond that,same for superman and batman. When the story gets after a certain point we as fans tend to get reboots reapeaing the smae story.

I would like to ask you if given the chance will you give us a finale to your works like gargoyles.

Will we ever see the closure of them?
Do you believe in "grand finales"?

Or do you want simply to never give them a real ending o your shows and simply give the idea that the story will be around forever?

Greg responds...

Yeah, I'm not so much into Grand Finales. Probably why I'm more of a television or comic book guy than a movie or graphic novel guy. I believe (whole-heartedly) in the on-going story. That's what LIFE feels like to me.

Gargoyles is a perfect example. Characters come; characters go and some even die, but the world goes on. I even know (but don't ask) how Goliath dies, but I don't see it as the end of that world. It's only A FINALE, because there is no THE FINALE.

I suppose if one was writing a story with a single lead, a la Spider-Man, and either (a) one killed him off or (b) one really ran out of stories to tell, then I could see staging that big Grand F before you waved goodbye forever. But that assumes there isn't a new Spider-Man waiting in the wings and/or that a guy like me would actually run out of stories. And that hasn't happened to me, at least not yet.

Response recorded on May 01, 2012

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Mike H writes...

Hi Greg,
I was wondering how much can be shared between your show and the WB DC direct to videos. For instance, as the movies "Justice League: Crisis on Two Earths" and "Justice League: Doom" share an executive producer and lead character designer with Young Justice, could you theoretically utilize character designs from those two movies? I imagine that even if you could, you would prefer to tailor unique versions for the show; but I'm curious what can be reused.

Greg responds...

We can - and occasionally do - reuse elements from past WB productions (usually things like cars or paper clips or other props, but also the occasional background design or pedestrian), as long as they fit the style of the series. This is done to save money and time, so that our designers can focus on elements that are more unique to our series.

Response recorded on May 01, 2012

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Lavariel writes...

Dear Mr. Weisman,

Thank you for all the wonderful work you've done from Gargoyles, to Spiderman, to Young Justice. Been a fan for years.

1) From your experience, what was more enjoyable to work with? Working on a show that was completely yours to control - Gargoyles - from character development, plot, and storyline? Or Spiderman and Young Justice where the basics has already laid out?

2) Was there more pressure to succeed working on Gargoyles because it was original and the creativity was your to control? Or was there more pressure to work on an adaption on Spiderman and Young Justice because the bar has already been set?

Greg responds...

1. They're different. Gargoyles is my baby. But in terms of the actual work, I don't think I had any more or less fun working on SpecSpidey, W.I.T.C.H. or YJ.

2. I think the pressure rises with each series, but I blame the internet more than anything inherent in the series. (I blame the internet for a lot, which is not to say I could go back to living without it.)

Response recorded on April 24, 2012

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Anonymous writes...

Hi Greg! First of all, congratulations on the Young Justice video game! Can't wait for its release! I've just got one question, which I've been wondering about for a while:
1. When you use cultural references in the show (like Wally's Planet of the Apes reference in Alpha Male, or his 'Dumbledore' line in Denial) do you have to ask permission to include them in the script, or do you guys have pretty much free access to all Warner Brothers material?

Great job on the show! Its easily my favourite TV show right now- there's clearly a lot of talent and effort that goes into it, and it really pays off! Keeping my fingers crossed for a season 3!

Greg responds...

1. It depends on HOW we use it. A mention like that is what's known as "de minimus". That's a legal term which basically means it's of little significance. And that's okay. Parody is also okay, though the definition of parody can be tricky. Obviously, a bigger use like our Marvin the Martian visual would have taken permission if not for the fact, that, yes, Young Justice and the Looney Toons characters are all part of the larger WB family.

Response recorded on April 16, 2012

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Greg Bishansky writes...

This is one I've wondered for a while now. That banshee like shriek of battle cry that Demona screams... usually when making her escape, here it is on youtube:

http://www.youtube.com/watch?feature=player_detailpage&v=DHt1Uocz-G8#t=386s

Is that Marina? Or a sound effect. I've wondered for a long time now. Either way, I always thought it sounded really cool.

Greg responds...

I'm pretty sure it's a sound effect, but it's been a long time, you know?

Response recorded on April 13, 2012


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